Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Bear Race 1.7.6Mod that allows you to play as an adventurer who somehow ended up with humanlike intelligence, but the body of a bear. Bears are an unusual adventurer species. They are unable to use most equipment (hat, lite, amulet, cape and tool only), but are very strong, fast and tough and have a rather powerful racial talent tree. Racial talents Possessor Bonus Class 1.7.4Donators/Buyers bonus! Bristlebarb 1.6.7DescriptionThis addon adds the Bristlebarb as a playable class. Bristlebarbs use no weapons but are covered in a living bramble that they can control. They use a special resource : thorns. 5 unique class trees (1 locked) : 1 Unique generic tree (locked) : Bristlebarbs can not appear on NPC. DisclaimerPlease report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&p=239099 Creditshttp://game-icons.net/ for all the talent and effect icons. https://opengameart.org/content/painterly-spell-icons-part-2 for the class icon and a couple others. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.0 : 0.10.2 : 0.10.1 : 0.10.0 : 0.9.4 : 0.9.3 : 0.9.2 : 0.9.1 : Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shadow Veil Challenge 1.7.6Gives all player characters a talent similar to Shadow Veil, and disallows player characters from using all other activated talents. Sustained and passive talents are not restricted. Some classes are much easier to win this way than others. Weight: 79652 Changelog1.0.0: Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Bear |
Class | Bristlebarb |
Level / Exp | 35 / 54% |
Size | huge |
Lifes / Deaths | Killed by Greater Mummy Lord at level 35 on the 6th Haze 122nd year of Ascendancy at 05:51 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 74 (base 52) |
Dexterity | 41 (base 35) |
Constitution | 83 (base 36) |
Magic | 10 (base 10) |
Willpower | 15 (base 10) |
Cunning | 53 (base 34) |
Resources
Life | -122/2500 |
Thorn | 162/265 |
Equilibrium | 0 |
Healing Factor | 2.0322492230314 |
Regeneration | 15.193671155977 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +91% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11.760739178594 |
Infravision | 7 |
See Stealth | 55.201822348866 |
See Invisible | 55.201822348866 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Light | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 88.565427593232 (100%) |
Defense | 55 |
Ranged Defense | 55 |
Fatigue | 0 |
Physical Save | 47 |
Spell Save | 28 |
Mental Save | 36 |
Defense: Resistances
Acid | + 45%( 70%) |
Blight | + 45%( 70%) |
Physical | + 44%( 70%) |
Cold | + 44%( 70%) |
All | + 15%( 70%) |
Darkness | + 44%( 70%) |
Light | + 70%( 70%) |
Lightning | + 44%( 70%) |
Fire | + 44%( 70%) |
Nature | + 45%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 50% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Bristlebarb / One with the thorn | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Bristlebarb / Mutation | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Bristlebarb / Scorn | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Bristlebarb / Flow of the thorn | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Bear | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the injured seer from death by Aeruyamira the giant yellow ant. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 8 of Dreadfell. Escort: lost tinker (level 8 of Dreadfell)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
Tool | supercharged dragonbone totem of healing [power 1202] (11 cooldown) supercharged dragonbone totem of healing [power 1202] (11 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 1202 Activation puts all charms on cooldown for 11 turns. Natural totems are made by powerful wilders to store nature power. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 30 Lite Light Burst (radius 1) Changes resistances: +59% light Changes damage: +20% light Light radius: +10 Healing mod.: +20% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower) Activation costs 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 413; 15 cd)regeneration infusion (heal 413; 15 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 413 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 514; 14 cd)regeneration infusion (heal 514; 14 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. wild infusion (res 20%; physical; dur 3; cd 12)wild infusion (res 20%; physical; dur 3; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. blink rune (range 7; phase 17; cd 16)blink rune (range 7; phase 17; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. IsathraIsathra Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +16 Fatigue: -9% Changes stats: +10 Dex / +10 Cun / +10 Con Changes resistances: +18% blight / +4% physical / +6% arcane Spell save: +21 (+11 eff.) Mental save: +21 (+8 eff.) Blindness immunity: +23% Poison immunity: +23% Life regen: +5.00 Stamina each turn: +1.20 Movement speed: +10% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level. grounding voratun amulet of willpower (+8)grounding voratun amulet of willpower (+8) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% lightning Stun/Freeze immunity: +41% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level. marksman's voratun ring of claritymarksman's voratun ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Changes stats: +7 Dex Mental save: +15 (+6 eff.) Confusion immunity: +27% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. savage's voratun ring of tenacitysavage's voratun ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Con Spell save: +17 (+9 eff.) Disarm immunity: +43% Pinning immunity: +30% Knockback immunity: +49% Maximum life: +50.00 Maximum stamina: +36.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. Icy Kill (143% power, 10 apr)Icy Kill (143% power, 10 apr) Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
This item will automatically be transmogrified when you leave the level. Shadegasher (132% power, 9 apr)Shadegasher (132% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 133% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 23% chance to reduce damage dealt by 15% Damage (Melee): +16 temporal Damage (radius 2) on crit: +12 darkness When wielded/worn: Effects on melee hit: * 23% chance to reduce damage dealt by 15% Changes stats: +5 Wil Changes resistances: +23% blight / +17% temporal Changes resistances penetration: +25% darkness Infravision radius: +3 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Siluba (147% power, 9 apr)Siluba (147% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +23 mind When wielded/worn: Physical crit. chance: +15.0% Physical power: +12 (+3 eff.) Changes stats: +3 Str / +5 Mag / +5 Wil / +12 Cun Maximum psi: +58.09 Mental crit. chance: +3% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful stralite dagger (136% power, 9 apr)hateful stralite dagger (136% power, 9 apr) Requires: - Dexterity 35 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 137% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +14 darkness Damage against: +13% Living Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caustic voratun greatsword of crippling (176% power, 4 apr)caustic voratun greatsword of crippling (176% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 176% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +63 acid / +49 nature When wielded/worn: Armour penetration: +16 Physical crit. chance: +19.0% Changes resistances penetration: +21% acid / +26% nature Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword 'Morningsage' (175% power, 4 apr)voratun greatsword 'Morningsage' (175% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 176% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +28 nature Damage (radius 1) on hit: +23 temporal When wielded/worn: Defense: +35 (+10 eff.) Changes stats: +3 Dex Changes resistances: +12% light / +3% physical Changes resistances penetration: +20% fire Stamina each turn: +3.49 Maximum stamina: +34.86 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick stralite longsword of rage (141% power, 5 apr)quick stralite longsword of rage (141% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 142% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +32 (+9 eff.) Changes stats: +8 Str / +5 Dex Changes damage: +10% physical Combat speed: +10% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Eremolar the living mindstar (112% power, 40 apr, nature damage)Eremolar the living mindstar (112% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 blight Damage (radius 1) on hit: +16 physical When wielded/worn: Armour: +6 Damage (Melee): 15 mind / 15 darkness Changes resistances: +15% light / +18% cold Changes resistances penetration: +25% blight Changes damage: +9% mind / +10% darkness Talent granted: +1 Attune Mindstar Spell save: +21 (+11 eff.) Mental save: +18 (+7 eff.) Confusion immunity: +23% Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of gales (107% power, 32 apr, mind damage)gifted pulsing mindstar of gales (107% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +18 (+6 eff.) Changes damage: +13% lightning / +11% cold / +13% physical Talent granted: +1 Attune Mindstar Pinning immunity: +30% Mindpower: +12 (+6 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling 'Poloth'drakeskin leather sling 'Poloth' Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Travel speed: +232% Damage (radius 2) on crit: +16 physical When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +7.0% Ammo reloads per turn: +3 Changes stats: +7 Dex / +5 Wil / +13 Cun Maximum psi: +30.00 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mage-hunter's reinforced leather sling of piercingmage-hunter's reinforced leather sling of piercing Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +18 (+5 eff.) Armour penetration: +12 Effects on ranged hit: * 17 arcane resource burn Changes stats: +5 Cun / +6 Wil Changes resistances penetration: +12% all Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +11 (+6 eff.) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Godradur the elven-wood starstaff (129% power, 5 apr, darkness element)Godradur the elven-wood starstaff (129% power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +14 Changes stats: +5 Cun / +8 Con Changes resistances: +9% light / +4% physical Changes resistances penetration: +15% blight Changes damage: +25% darkness Talent granted: +1 Command Staff Disarm immunity: +23% Pinning immunity: +23% Mana when firing critical spell: +2.32 Spellpower: +28 (+19 eff.) Spell crit. chance: +4% Light radius: +3 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent dragonbone starstaff of might (151% power, 6 apr, darkness element)potent dragonbone starstaff of might (151% power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 151% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +41% darkness Talent granted: +1 Command Staff Spellpower: +18 (+14 eff.) Spell crit. chance: +18% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Earthpulverizer (170% power, 9 apr)Earthpulverizer (170% power, 9 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 171% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +12 nature When wielded/worn: Physical crit. chance: +5.0% Physical power: +35 (+8 eff.) Defense: +35 (+10 eff.) Changes stats: +5 Str / +4 Dex Changes resistances: +9% nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel waraxe of ruin (124% power, 4 apr)acidic dwarven-steel waraxe of ruin (124% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 124% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 When wielded/worn: Armour penetration: +11 Physical crit. chance: +10.0% Critical mult.: +21.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe (143% power, 5 apr)stralite waraxe (143% power, 5 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 144% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe 'Arccrypt' (135% power, 5 apr)stralite waraxe 'Arccrypt' (135% power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 136% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 17% chance to slow global speed by 43% Damage (Melee): +23 acid / +16 lightning Damage (radius 2) on crit: +20 acid When wielded/worn: Damage when hit (Melee): 8 acid Changes resistances: +27% cold Changes resistances penetration: +20% lightning / +29% acid See invisible: +28 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. truestriking voratun waraxe (151% power, 6 apr)truestriking voratun waraxe (151% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +11 Changes resistances penetration: +11% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Icequarry' (150% power, 6 apr)voratun waraxe 'Icequarry' (150% power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 23% chance to reduce armor by 15% Damage (Melee): +20 nature When wielded/worn: Effects on melee hit: * 23 arcane resource burn Changes resistances: +33% acid / +12% fire / +24% cold Changes resistances penetration: +15% acid / +20% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. grounding drakeskin leather belt of recklessnessgrounding drakeskin leather belt of recklessness Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +3 (+1 eff.) Changes resistances: +8% lightning / +13% temporal Critical mult.: +9.00% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. monstrous drakeskin leather belt of the vagrantmonstrous drakeskin leather belt of the vagrant Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +11 (+3 eff.) Changes stats: +6 Str / +10 Con Physical save: +14 (+5 eff.) Mental save: +13 (+5 eff.) Mindpower: +9 (+5 eff.) Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak of mindcraft (3 def, 0 armour)elven-silk cloak of mindcraft (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Cun / +5 Wil Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Furnacereign the silk robe (30 def, 0 armour)Furnacereign the silk robe (30 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Accuracy: +30 (+8 eff.) Physical crit. chance: +4.0% Defense: +30 (+9 eff.) Damage when hit (Melee): 12 fire Changes stats: +7 Dex / +6 Mag / +6 Wil Changes resistances: +13% all Changes damage: +15% fire Silence immunity: +36% Stamina each turn: +3.49 Spellpower on spell critical (stacks up to 3 times): +4 Maximum stamina: +34.86 Spellpower: +16 (+13 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots 'Flashzephyr' (0 def, 31 armour)pair of voratun boots 'Flashzephyr' (0 def, 31 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +31 Fatigue: +4% Changes resistances penetration: +20% temporal Changes damage: +21% light / +12% arcane Reduces incoming crit damage: 17.43% Poison immunity: +23% Only die when reaching: -80.00 life Maximum life: +80.00 Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. scouring voratun gauntlets of strength (+5) (0 def, 3 armour)scouring voratun gauntlets of strength (+5) (0 def, 3 armour) Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +16 (+4 eff.) Armour: +3 Fatigue: +5% Effects when hit in melee: * 30 arcane resource burn Changes stats: +5 Str Spell save: +16 (+8 eff.) When used to modify unarmed attacks: Power: 147% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 32 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. umbral drakeskin leather gloves of the starseeker (0 def, 3 armour)umbral drakeskin leather gloves of the starseeker (0 def, 3 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 20 darkness Changes stats: +5 Cun / +5 Mag Changes resistances: +9% light / +24% darkness Changes damage: +9% darkness Infravision radius: +2 When used to modify unarmed attacks: Power: 132% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Moonlight Ray (20% chance level 5). On weapon hit: * 12% chance to reduce damage dealt by 15% Damage (radius 2) on crit: +34 light / +29 darkness It can be used to activate talent Starfall, placing all other charms into a 12 cooldown : Effective talent level: 2.5 Power cost: 12 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 42.96 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Eye of the Forest (8 def, 0 armour)Eye of the Forest (8 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+5 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 20 power out of 35/35) : Effective talent level: 3.5 Power cost: 20 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
This item will automatically be transmogrified when you leave the level. Pusweeper (5 def, 10 armour)Pusweeper (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Effects on melee hit: * 23% chance to reduce armor by 15% Damage when hit (Melee): 12 acid Changes resistances: +30% acid Changes resistances penetration: +29% nature / +29% fire Changes damage: +15% fire / +27% nature / +21% light A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fearforged voratun mail armour (5 def, 10 armour)fearforged voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +21% Changes stats: +9 Con Changes resistances: +12% fire / -20% light / +15% darkness Physical save: +9 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +10 (+4 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun mail armour of implacability (5 def, 16 armour)rejuvenating voratun mail armour of implacability (5 def, 16 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +16 Defense: +5 (+2 eff.) Fatigue: +3% Physical save: +11 (+4 eff.) Life regen: +5.10 Stamina each turn: +2.10 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of Eyal (20 def, 8 armour)cleansing drakeskin leather armour of Eyal (20 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+6 eff.) Fatigue: +8% Changes resistances: +17% nature / +20% blight Life regen: +8.00 Maximum life: +80.00 Healing mod.: +16% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of stability (20 def, 8 armour)drakeskin leather armour of stability (20 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+6 eff.) Fatigue: +8% Changes resistances: +9% physical Physical save: +25 (+9 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Dourstrike the voratun plate armour (0 def, 16 armour)Dourstrike the voratun plate armour (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Damage when hit (Melee): 8 darkness Changes stats: +5 Str / +10 Wil Changes resistances penetration: +20% darkness Changes damage: +12% darkness / +24% mind Maximum life: +54.00 See invisible: +27 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fortifying stralite plate armour of stability (0 def, 13 armour)fortifying stralite plate armour of stability (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +5 Str / +6 Con Changes resistances: +9% physical Physical save: +18 (+6 eff.) Maximum life: +86.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant stralite plate armour (0 def, 13 armour)radiant stralite plate armour (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +4 Wil Changes resistances: +26% blight / +26% darkness Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. mummy wrappings (5 def, 2 armour)mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +5 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +12 (+11 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. mummy wrappings (5 def, 2 armour)mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +9 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +8 (+8 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. mummy wrappings (5 def, 2 armour)mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +7 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +12 (+11 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. mummy wrappings (5 def, 2 armour)mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +7 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +11 (+10 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. mummy wrappings (5 def, 2 armour)mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +7 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +11 (+10 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. mummy wrappings (5 def, 2 armour)mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +8 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +13 (+11 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. mummy wrappings of frost (-25%) (5 def, 2 armour)mummy wrappings of frost (-25%) (5 def, 2 armour) Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +7 Mag Changes resistances: +34% cold / -25% fire Changes damage: +38% cold / +15% arcane / +15% darkness Spellpower: +13 (+11 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. mummy wrappings of light (+39%) (5 def, 2 armour)mummy wrappings of light (+39%) (5 def, 2 armour) Powered by arcane forces 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +6 Mag Changes resistances: +39% light / -25% fire Changes damage: +15% arcane / +15% cold / +15% darkness / +26% light Spellpower: +12 (+11 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. mummy wrappings of nature (+28%) (5 def, 2 armour)mummy wrappings of nature (+28%) (5 def, 2 armour) Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +7 Mag Changes resistances: +28% nature / -25% fire Changes damage: +15% arcane / +15% cold / +15% darkness / +19% nature Spellpower: +13 (+11 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. shimmering mummy wrappings (5 def, 2 armour)shimmering mummy wrappings (5 def, 2 armour) Powered by arcane forces 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +6 Mag Changes resistances: -25% fire Changes damage: +15% cold / +39% arcane / +15% darkness Maximum mana: +64.00 Spellpower: +9 (+9 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. verdant mummy wrappings (5 def, 2 armour)verdant mummy wrappings (5 def, 2 armour) Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +9 Con / +9 Mag Changes resistances: -25% fire Changes damage: +15% arcane / +15% cold / +15% darkness / +20% nature Poison immunity: +42% Disease immunity: +44% Spellpower: +13 (+11 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. verdant mummy wrappings of life (5 def, 2 armour)verdant mummy wrappings of life (5 def, 2 armour) Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +7 Con / +6 Mag Changes resistances: +14% blight / -25% fire Changes damage: +15% arcane / +15% cold / +15% darkness / +21% nature Poison immunity: +35% Disease immunity: +40% Life regen: +5.10 Maximum life: +88.00 Spellpower: +13 (+11 eff.) Healing mod.: +20% Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. Grinegachik the Kindlelore (0 def, 8 armour, 157% power, 139 block)Grinegachik the Kindlelore (0 def, 8 armour, 157% power, 139 block) Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 157% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +139 Damage (Melee): +26 physical Damage (radius 2) on crit: +20 light When wielded/worn: Accuracy: +20 (+6 eff.) Armour: +8 Fatigue: +8% Damage (Melee): 29 cold Damage when hit (Melee): 17 ice / 12 nature Changes stats: +10 Str / +11 Dex / +5 Wil Changes resistances: +18% physical / +9% light / +9% fire Changes damage: +6% fire Talent granted: +1 Block Slows Projectiles: +34% Bonus block near projectiles: +78 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield 'Nimbuscast' (0 def, 21 armour, 181% power, 262.5 block)voratun shield 'Nimbuscast' (0 def, 21 armour, 181% power, 262.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 182% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +262 Damage (radius 2) on crit: +23 blight When wielded/worn: Armour: +21 Fatigue: +8% Effects on melee hit: * 23% chance to reduce damage dealt by 15% Changes stats: +9 Wil Changes resistances: +6% blight / +9% lightning Changes damage: +35% lightning Talent granted: +1 Block Vim when firing critical spell: +2.32 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Shadenaught (22/22, 162% power, 18 apr)Shadenaught (22/22, 162% power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 163% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Ranged): +23 acid Damage (radius 1) on hit: +23 darkness / +23 acid Damage (radius 2) on crit: +23 arcane / +23 acid Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. psychokinetic quiver of dragonbone arrows of paradox (22/22, 162% power, 18 apr)psychokinetic quiver of dragonbone arrows of paradox (22/22, 162% power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 162% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 94 physical damage Damage (Ranged): +57 physical / +18 temporal Arrows are used with bows to pierce your foes to death. |
9 agate 9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
578 alchemist agate 578 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Offaltickler (dig speed 36 turns) Offaltickler (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Physical power: +18 (+5 eff.) Fatigue: -5% Changes stats: +4 Str Changes resistances: +4% nature Changes damage: +4% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Rimeviper' (dig speed 10 turns) =+1 CUN= dwarven-steel pickaxe 'Rimeviper' (dig speed 10 turns) =+1 CUN=Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Damage when hit (Melee): 4 mind / 7 cold Changes stats: +2 Cun / +4 Str Changes resistances penetration: +17% mind Changes damage: +12% fire / +9% mind / +16% cold Mental save: +12 (+5 eff.) Infravision radius: +7 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Toleldir =+6 WIL= Toleldir =+6 WIL=Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +7.8% Physical power: +14 (+3 eff.) Changes stats: +12 Wil Changes resistances: +12% lightning / +12% nature / +12% mind / +10% arcane Critical mult.: +25.38% Reduces incoming crit damage: 29.28% Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of clarity =TRACK= watchleader's alchemist's lamp of clarity =TRACK=Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +14 (+6 eff.) Blindness immunity: +57% Confusion immunity: +25% Light radius: +18 See stealth: +39 See invisible: +37 It can be used to activate talent Track, placing all other charms into a 23 cooldown : Effective talent level: 5.9 Power cost: 23 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 116 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Darksting [power 260] (9 cooldown) =MINDBLAST= Darksting [power 260] (9 cooldown) =MINDBLAST=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 15% Damage when hit (Melee): 4 darkness Changes stats: +2 Cun Changes resistances: +6% lightning Changes damage: +6% darkness Mental save: +12 (+5 eff.) Hate when firing a critical mind attack: +1.00 Mental crit. chance: +4% It can be used to blast the opponent's mind dealing 260 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 9 turns. When used: * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Dazzleire the steel torque of mindblast [power 170] (9 cooldown) =MINDBLAST= Dazzleire the steel torque of mindblast [power 170] (9 cooldown) =MINDBLAST=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 15% Damage when hit (Melee): 8 arcane Changes resistances: +3% light Changes damage: +6% arcane Mana each turn: +0.08 Maximum mana: +40.00 Spellpower: +10 (+10 eff.) Light radius: +2 It can be used to blast the opponent's mind dealing 170 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 9 turns. When used: * Heal for 62. Torques are made by powerful psionics to store psionic powers. |
soothing stralite torque of psionic shield [power 231] (15 cooldown) soothing stralite torque of psionic shield [power 231] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all damage taken by 231 for 5 turns Activation puts all charms on cooldown for 15 turns. When used: * Heal for 54. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. voratun torque of mindblast [power 450] (9 cooldown)voratun torque of mindblast [power 450] (9 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to blast the opponent's mind dealing 450 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 9 turns. Torques are made by powerful psionics to store psionic powers. |
Arana the Nightblight [power 296] (9 cooldown) =STING= Arana the Nightblight [power 296] (9 cooldown) =STING=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Armour: +14 Changes stats: +3 Str Changes resistances: +5% arcane / +15% darkness Changes damage: +6% darkness Confusion immunity: +20% It can be used to sting an enemy dealing 296 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 9 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Blizzardsever the ash totem of healing [power 242] (9 cooldown) Blizzardsever the ash totem of healing [power 242] (9 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Effects on melee hit: * 16% chance to slow global speed by 43% Damage when hit (Melee): 7 nature Changes resistances penetration: +32% cold It can be used to heal yourself and all friendly characters within 10 spaces for 242 Activation puts all charms on cooldown for 9 turns. When used: * Heal for 53. Natural totems are made by powerful wilders to store nature power. |
Poluth [power 176] (9 cooldown) =+5 DEX= Poluth [power 176] (9 cooldown) =+5 DEX=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +5 Dex Changes resistances: +6% acid / +4% physical / +5% arcane / +12% light Reduces incoming crit damage: 5.00% It can be used to sting an enemy dealing 176 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 9 turns. When used: * Gain a 14% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Unrilatharach the ash totem of healing [power 308] (9 cooldown) =+5 WIL= Unrilatharach the ash totem of healing [power 308] (9 cooldown) =+5 WIL=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Armour: +20 Changes stats: +8 Str / +10 Wil Changes resistances penetration: +40% mind Critical mult.: +19.52% Mana when firing critical spell: +3.90 Spellpower on spell critical (stacks up to 3 times): +20 Damage Shield penetration: +39% It can be used to heal yourself and all friendly characters within 10 spaces for 308 Activation puts all charms on cooldown for 9 turns. When used: * Increase all damage by 17% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Winterwar [power 400] (15 cooldown) =TENTACLE= Winterwar [power 400] (15 cooldown) =TENTACLE=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 40% chance to reduce armor by 15% Changes resistances: +24% acid Changes resistances penetration: +40% cold Changes damage: +12% acid It can be used to summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 877 Base Damage: 439 Armor: 1 All Resist: 9 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
Xuyama the elm totem of stinging [power 116] (9 cooldown) Xuyama the elm totem of stinging [power 116] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +3 Wil / +4 Con Changes resistances: +6% fire See invisible: +12 It can be used to sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 9 turns. When used: * Heal for 34. Natural totems are made by powerful wilders to store nature power. |
supercharged dragonbone totem of summon tentacle [power 1065] (19 cooldown) supercharged dragonbone totem of summon tentacle [power 1065] (19 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to summon a resilient tentacle up to 5 spaces away for 10 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 2530 Base Damage: 1145 Armor: 37 All Resist: 45 Activation puts all charms on cooldown for 19 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged elm totem of thorny skin [power 21] (14 cooldown) supercharged elm totem of thorny skin [power 21] (14 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 21 and armour hardiness by 30% Activation puts all charms on cooldown for 14 turns. Natural totems are made by powerful wilders to store nature power. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. dragonbone wand of lightning storm 'Armugrim' [power 560] (9 cooldown)dragonbone wand of lightning storm 'Armugrim' [power 560] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Mag / +6 Wil / +8 Cun Changes resistances penetration: +29% mind Changes damage: +15% mind Spell save: +12 (+6 eff.) Spell crit. chance: +7% Damage Shield penetration: +35% It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 112 lightning damage and will be dazed for 1 turn (560 total damage) Activation puts all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Veil 26?: Return to Bear the Bear Bristlebarb level 33
56th Dusk 122nd year of Ascendancy at 05:27 see stats
By Veil 26?: Return to Bear the Bear Bristlebarb level 33
54th Dusk 122nd year of Ascendancy at 13:07 see stats
By Veil 26?: Return to Bear the Bear Bristlebarb level 16
7th Dusk 122nd year of Ascendancy at 17:25 see stats
By Veil 26?: Return to Bear the Bear Bristlebarb level 8
6th Mirth 122nd year of Ascendancy at 21:19 see stats
By Veil 26?: Return to Bear the Bear Bristlebarb level 31
53rd Dusk 122nd year of Ascendancy at 07:07 see stats
By Veil 26?: Return to Bear the Bear Bristlebarb level 25
38th Dusk 122nd year of Ascendancy at 04:15 see stats
By Veil 26?: Return to Bear the Bear Bristlebarb level 28
44th Dusk 122nd year of Ascendancy at 23:25 see stats
By Veil 26?: Return to Bear the Bear Bristlebarb level 10
2nd Summertide 122nd year of Ascendancy at 12:08 see stats
By Veil 26?: Return to Bear the Bear Bristlebarb level 20
18th Dusk 122nd year of Ascendancy at 13:48 see stats
By Veil 26?: Return to Bear the Bear Bristlebarb level 30
48th Dusk 122nd year of Ascendancy at 23:43 see stats
By Veil 26?: Return to Bear the Bear Bristlebarb level 25
38th Dusk 122nd year of Ascendancy at 16:21 see stats
By Veil 26?: Return to Bear the Bear Bristlebarb level 7
79th Pyre 122nd year of Ascendancy at 08:08 see stats
By Veil 26?: Return to Bear the Bear Bristlebarb level 14
8th Flare 122nd year of Ascendancy at 11:07 see stats
By Veil 26?: Return to Bear the Bear Bristlebarb level 22
26th Dusk 122nd year of Ascendancy at 11:09 see stats
By Veil 26?: Return to Bear the Bear Bristlebarb level 15
3rd Dusk 122nd year of Ascendancy at 05:57 see stats
By Veil 26?: Return to Bear the Bear Bristlebarb level 32
54th Dusk 122nd year of Ascendancy at 05:54 see stats
Log
Greater Weapon Focus from Greater Mummy Lord performs a melee critical strike against Veil 26?: Return to Bear!
Greater Mummy Lord performs a melee critical strike against Veil 26?: Return to Bear!
Greater Mummy Lord hits Veil 26?: Return to Bear for (1 to ice), 3 acid, (3 to ice), 7 physical, (2 to ice), 6 acid, (6 to ice), 17 lightning, (12 to ice), 34 acid, (34 to ice), 96 physical, (1 to ice), 2 acid, (2 to ice), 5 cold, (1 to ice), 2 acid, (1 to ice), 4 lightning, (15 to ice), 42 acid, (41 to ice), 117 physical, (1 to ice), 2 acid, (2 to ice), 5 cold, (1 to ice), 2 acid, (1 to ice), 4 lightning (350 total damage).
Greater Weapon Focus from Greater Mummy Lord hits Veil 26?: Return to Bear for (2 to ice), 7 acid, (7 to ice), 19 physical, (2 to ice), 6 acid, (4 to ice), 11 lightning, (12 to ice), 35 acid, (35 to ice), 100 physical, (1 to ice), 2 acid, (2 to ice), 5 cold, (1 to ice), 2 acid, (1 to ice), 4 lightning (191 total damage).
Melee retaliation hits Iceblock for 139 Thorn, 139 Thorn, 139 Thorn, 139 Thorn (553 total damage).
Veil 26?: Return to Bear hits Iceblock for 139 Thorn damage.
Veil 26?: Return to Bear is free from the ice.
Deep Wound from Greater Mummy Lord hits Veil 26?: Return to Bear for 12 acid, 33 physical (45 total damage).
Rotting Disease from Greater Mummy Lord hits Veil 26?: Return to Bear for 8 acid, 21 blight (28 total damage).
Thorny Presence hits Greater Mummy Lord for (30 ignored), 0 Thorn (0 total damage).
Three-Pronged Point hits Greater Mummy Lord for 0 Thorn, 0 Thorn (0 total damage).
Mirror Image (Greater Mummy Lord) is no longer poisoned.
Crippling Poison from Veil 26?: Return to Bear hits Mirror Image (Greater Mummy Lord) for 0 nature damage.
Greater Mummy Lord is no longer poisoned.
Greater Mummy Lord uses Greater Weapon Focus.
Crippling Poison from Veil 26?: Return to Bear hits Greater Mummy Lord for 4 nature damage.
Greater Mummy Lord uses Overpower.
Greater Mummy Lord performs a melee critical strike against Veil 26?: Return to Bear!
Greater Mummy Lord is poisoned!
Greater Mummy Lord shrugs off Veil 26?: Return to Bear's 'Numbing Poison'!
Greater Mummy Lord shrugs off Veil 26?: Return to Bear's 'Crippling Poison'!
Greater Mummy Lord shrugs off Veil 26?: Return to Bear's 'Crippling Poison'!
Greater Mummy Lord hits Veil 26?: Return to Bear for 43 acid, 157 physical (200 total damage).
Phantasmal Shield hits Mirror Image (Greater Mummy Lord) for 1 light damage.
Phantasmal Shield hits Veil 26?: Return to Bear for 60 light damage.
Three-Pronged Point hits Greater Mummy Lord for 3 Thorn, 3 Thorn, 3 Thorn, 3 Thorn, 0 Thorn, 0 Thorn, 0 Thorn, 0 Thorn (11 total damage).
Melee retaliation hits Greater Mummy Lord for 54 Thorn, (53 ignored), 0 Thorn, (53 ignored), 0 Thorn (54 total damage).
Veil 26?: Return to Bear hits Greater Mummy Lord for 60 Thorn damage.
Veil 26?: Return to Bear the level 35 bear bristlebarb was sliced to death by Greater Mummy Lord and raised as a soulless shuffling mummy on level 3 of Elven Ruins.
Greater Mummy Lord prepares for the next kill!