













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! ToME Russian translation (Русский перевод) 1.7.5This addon translates ToME to Russian language. Это дополнение обеспечивает перевод игры на русский язык. На текущий момент переведено: Tales of Maj'Eyal: Age of Ascendancy (основная игра) – 100%; Данное дополнение создаётся в качестве литературного перевода, призванного передать дух игры. Работа авторами ведётся полностью самостоятельно, без использования труда третьих лиц. КАК УСТАНОВИТЬ: КАК ВКЛЮЧИТЬ РУССКИЙ ЯЗЫК В ИГРЕ: После этого игра перезапустит текущего персонажа. Отныне для этого и всех новых персонажей игра будет на русском языке. Новое в версии 1.3.0: – Завершён перевод официального дополнения Forbidden Cults; Перевод всего контента игры завершён. Дальнейшие обновления будут выходить по мере появления нового контента в самой игре или накопления значительного количества правок. Если Вы столкнулись с ошибками в переводе, у Вас есть предложения или Вы просто хотите оставить отзыв, оставьте комментарий ниже, напишите сообщение на канале "Перевод" русскоязычного discord по Tales of Maj'Eyal ( https://discord.gg/gNq4UC7 ) или посетите страницу форума ( https://forums.te4.org/viewtopic.php?f=50&t=53239 ). P.S. This addon wouldn't be possible without translation tools provided by the most amazing person - OtowaKotori. And thanks to DG, he's fine too! ;-) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 44 / 70% |
Size | huge |
Lifes / Deaths | Killed by Doen [человек] at level 17 on the 5th Revenge 124th year of Ascendancy at 23:23 / 184Killed by Casshola [человек] at level 17 on the 8th Revenge 124th year of Ascendancy at 22:43 Killed by Leygar [человек] at level 17 on the 8th Revenge 124th year of Ascendancy at 22:56 Killed by Rrilai [человек] at level 18 on the 49th Revenge 124th year of Ascendancy at 00:50 Killed by ritch larva at level 18 on the 20th Pain 124th year of Ascendancy at 14:56 Killed by Mayonor the ritch larva at level 20 on the 22nd Pain 124th year of Ascendancy at 21:09 Killed by ritch larva at level 21 on the 23rd Pain 124th year of Ascendancy at 00:26 Killed by Xanibrewyn the ritch larva at level 21 on the 23rd Pain 124th year of Ascendancy at 05:34 Killed by Xanibrewyn the ritch larva at level 21 on the 23rd Pain 124th year of Ascendancy at 05:57 Killed by Xanibrewyn the ritch larva at level 21 on the 23rd Pain 124th year of Ascendancy at 06:28 Killed by Xanibrewyn the ritch larva at level 21 on the 23rd Pain 124th year of Ascendancy at 06:47 Killed by ritch hunter at level 21 on the 23rd Pain 124th year of Ascendancy at 09:05 Killed by ritch centipede at level 21 on the 23rd Pain 124th year of Ascendancy at 12:23 Killed by ritch hunter at level 21 on the 23rd Pain 124th year of Ascendancy at 13:22 Killed by ritch hive mother at level 21 on the 23rd Pain 124th year of Ascendancy at 17:04 Killed by larvae bloated ritch mother at level 21 on the 23rd Pain 124th year of Ascendancy at 18:13 Killed by ritch larva at level 22 on the 23rd Pain 124th year of Ascendancy at 19:23 Killed by ritch larva at level 22 on the 23rd Pain 124th year of Ascendancy at 22:14 Killed by ritch larva at level 22 on the 24th Pain 124th year of Ascendancy at 00:47 Killed by ritch hive mother at level 22 on the 24th Pain 124th year of Ascendancy at 02:59 Killed by ritch larva at level 23 on the 24th Pain 124th year of Ascendancy at 03:46 Killed by Ce'Numiwen the ritch larva at level 23 on the 24th Pain 124th year of Ascendancy at 11:13 Killed by Glegara the ritch hive mother at level 23 on the 24th Pain 124th year of Ascendancy at 11:22 Killed by ritch centipede at level 23 on the 24th Pain 124th year of Ascendancy at 11:40 Killed by ritch hive mother at level 23 on the 24th Pain 124th year of Ascendancy at 14:13 Killed by ritch centipede at level 23 on the 24th Pain 124th year of Ascendancy at 14:57 Killed by netherworm mass at level 26 on the 30th Pain 124th year of Ascendancy at 04:30 Killed by Vorelrann the polar bear at level 26 on the 30th Pain 124th year of Ascendancy at 09:24 Killed by Star Gazer at level 27 on the 31st Pain 124th year of Ascendancy at 09:04 Killed by Star Gazer at level 27 on the 31st Pain 124th year of Ascendancy at 09:30 Killed by cold drake hatchling at level 27 on the 37th Pain 124th year of Ascendancy at 12:00 Killed by Islille the undead drake at level 28 on the 39th Pain 124th year of Ascendancy at 01:16 Killed by multi-hued drake at level 29 on the 40th Pain 124th year of Ascendancy at 16:26 Killed by temporal stalker at level 29 on the 40th Pain 124th year of Ascendancy at 16:50 Killed by greater multi-hued wyrm at level 30 on the 40th Pain 124th year of Ascendancy at 17:04 Killed by fire blast trap at level 30 on the 40th Pain 124th year of Ascendancy at 17:20 Killed by blinkwyrm at level 30 on the 40th Pain 124th year of Ascendancy at 17:29 Killed by Потрошитель_О at level 30 on the 40th Pain 124th year of Ascendancy at 17:37 Killed by rogue at level 30 on the 40th Pain 124th year of Ascendancy at 17:50 Killed by multi-hued drake hatchling at level 30 on the 40th Pain 124th year of Ascendancy at 18:29 Killed by greater multi-hued wyrm at level 30 on the 40th Pain 124th year of Ascendancy at 18:38 Killed by giant acid ant at level 30 on the 40th Pain 124th year of Ascendancy at 18:57 Killed by onilug at level 30 on the 40th Pain 124th year of Ascendancy at 19:08 Killed by minotaur at level 30 on the 40th Pain 124th year of Ascendancy at 19:14 Killed by storm drake hatchling at level 30 on the 40th Pain 124th year of Ascendancy at 19:23 Killed by onilug at level 30 on the 40th Pain 124th year of Ascendancy at 19:32 Killed by blinkwyrm at level 30 on the 40th Pain 124th year of Ascendancy at 19:46 Killed by blinkwyrm at level 30 on the 40th Pain 124th year of Ascendancy at 20:01 Killed by blinkwyrm at level 30 on the 40th Pain 124th year of Ascendancy at 20:38 Killed by Потрошитель_О at level 30 on the 40th Pain 124th year of Ascendancy at 23:45 Killed by Потрошитель_О at level 30 on the 41st Pain 124th year of Ascendancy at 10:20 Killed by Betholravea the undead wyrm at level 31 on the 41st Pain 124th year of Ascendancy at 20:57 Killed by Betholravea the undead wyrm at level 31 on the 41st Pain 124th year of Ascendancy at 21:22 Killed by undead wyrm at level 31 on the 41st Pain 124th year of Ascendancy at 23:01 Killed by Ureslak the Eternal at level 31 on the 41st Pain 124th year of Ascendancy at 23:16 Killed by Ureslak the Eternal at level 31 on the 41st Pain 124th year of Ascendancy at 23:41 Killed by Emanne the hethugoroth at level 32 on the 44th Pain 124th year of Ascendancy at 11:53 Killed by Emanne the hethugoroth at level 32 on the 44th Pain 124th year of Ascendancy at 12:08 Killed by retaliator of Atmos at level 32 on the 45th Pain 124th year of Ascendancy at 03:04 Killed by retaliator of Atmos at level 32 on the 45th Pain 124th year of Ascendancy at 03:27 Killed by Velutha the steam giant guard at level 32 on the 45th Pain 124th year of Ascendancy at 08:09 Killed by retaliator of Atmos at level 32 on the 45th Pain 124th year of Ascendancy at 08:27 Killed by dredgling at level 33 on the 46th Pain 124th year of Ascendancy at 12:17 Killed by Потрошитель_О's Inner Demon at level 33 on the 46th Pain 124th year of Ascendancy at 12:32 Killed by luminous horror at level 33 on the 46th Pain 124th year of Ascendancy at 12:45 Killed by luminous horror at level 33 on the 46th Pain 124th year of Ascendancy at 12:55 Killed by nightmare horror at level 33 on the 46th Pain 124th year of Ascendancy at 13:18 Killed by Потрошитель_О's Inner Demon at level 33 on the 46th Pain 124th year of Ascendancy at 13:26 Killed by Потрошитель_О's Inner Demon at level 33 on the 46th Pain 124th year of Ascendancy at 13:41 Killed by nightmare horror at level 33 on the 46th Pain 124th year of Ascendancy at 14:21 Killed by Потрошитель_О at level 33 on the 46th Pain 124th year of Ascendancy at 14:45 Killed by oozing horror at level 33 on the 46th Pain 124th year of Ascendancy at 15:14 Killed by orc corruptor at level 33 on the 46th Pain 124th year of Ascendancy at 15:35 Killed by orc corruptor at level 33 on the 46th Pain 124th year of Ascendancy at 16:03 Killed by dredge at level 33 on the 46th Pain 124th year of Ascendancy at 18:50 Killed by nightmare horror at level 33 on the 46th Pain 124th year of Ascendancy at 19:15 Killed by devourer at level 33 on the 46th Pain 124th year of Ascendancy at 19:28 Killed by dredge at level 33 on the 46th Pain 124th year of Ascendancy at 19:42 Killed by luminous horror at level 33 on the 46th Pain 124th year of Ascendancy at 19:51 Killed by luminous horror at level 33 on the 46th Pain 124th year of Ascendancy at 20:18 Killed by dredge at level 33 on the 46th Pain 124th year of Ascendancy at 20:41 Killed by luminous horror at level 33 on the 46th Pain 124th year of Ascendancy at 20:53 Killed by devourer at level 33 on the 46th Pain 124th year of Ascendancy at 21:11 Killed by dreaming horror at level 33 on the 46th Pain 124th year of Ascendancy at 21:52 Killed by dreaming horror at level 33 on the 46th Pain 124th year of Ascendancy at 22:23 Killed by luminous horror at level 33 on the 47th Pain 124th year of Ascendancy at 00:26 Killed by eldritch eye at level 33 on the 47th Pain 124th year of Ascendancy at 01:21 Killed by radiant horror at level 33 on the 47th Pain 124th year of Ascendancy at 03:28 Killed by radiant horror at level 33 on the 47th Pain 124th year of Ascendancy at 03:56 Killed by toxic cannister at level 34 on the 47th Pain 124th year of Ascendancy at 12:15 Killed by steam defence turret at level 35 on the 51st Pain 124th year of Ascendancy at 05:14 Killed by Lisukira the retaliator of Atmos at level 35 on the 51st Pain 124th year of Ascendancy at 07:00 Killed by Lisukira the retaliator of Atmos at level 35 on the 51st Pain 124th year of Ascendancy at 08:34 Killed by steam defence turret at level 35 on the 51st Pain 124th year of Ascendancy at 08:49 Killed by steam defence turret at level 35 on the 51st Pain 124th year of Ascendancy at 09:03 Killed by steam giant yeti rider at level 35 on the 51st Pain 124th year of Ascendancy at 10:17 Killed by steam defence turret at level 35 on the 51st Pain 124th year of Ascendancy at 10:30 Killed by steam defence turret at level 35 on the 51st Pain 124th year of Ascendancy at 10:41 Killed by steam defence turret at level 35 on the 51st Pain 124th year of Ascendancy at 10:54 Killed by steam defence turret at level 35 on the 51st Pain 124th year of Ascendancy at 11:08 Killed by steam defence turret at level 35 on the 51st Pain 124th year of Ascendancy at 11:55 Killed by steam defence turret at level 35 on the 51st Pain 124th year of Ascendancy at 12:09 Killed by Потрошитель_О at level 35 on the 51st Pain 124th year of Ascendancy at 13:28 Killed by retaliator of Atmos at level 35 on the 51st Pain 124th year of Ascendancy at 13:58 Killed by steam defence turret at level 35 on the 51st Pain 124th year of Ascendancy at 14:20 Killed by steam defence turret at level 35 on the 51st Pain 124th year of Ascendancy at 14:30 Killed by steam defence turret at level 35 on the 51st Pain 124th year of Ascendancy at 16:29 Killed by steam defence turret at level 35 on the 51st Pain 124th year of Ascendancy at 16:44 Killed by steam defence turret at level 36 on the 52nd Pain 124th year of Ascendancy at 00:06 Killed by steam defence turret at level 36 on the 52nd Pain 124th year of Ascendancy at 02:29 Killed by steam defence turret at level 36 on the 52nd Pain 124th year of Ascendancy at 02:41 Killed by steam defence turret at level 36 on the 52nd Pain 124th year of Ascendancy at 02:51 Killed by steam defence turret at level 36 on the 52nd Pain 124th year of Ascendancy at 03:03 Killed by steam defence turret at level 36 on the 52nd Pain 124th year of Ascendancy at 03:12 Killed by steam defence turret at level 36 on the 52nd Pain 124th year of Ascendancy at 03:21 Killed by steam defence turret at level 36 on the 52nd Pain 124th year of Ascendancy at 03:59 Killed by Sleeping Lisalraba at level 36 on the 52nd Pain 124th year of Ascendancy at 06:02 Killed by Dozing Bethubreda at level 36 on the 52nd Pain 124th year of Ascendancy at 06:15 Killed by Sleeping Lisalraba at level 36 on the 52nd Pain 124th year of Ascendancy at 06:24 Killed by Dozing Porita at level 36 on the 52nd Pain 124th year of Ascendancy at 06:40 Killed by Dozing Porita at level 36 on the 52nd Pain 124th year of Ascendancy at 07:00 Killed by Dozing Porita at level 36 on the 52nd Pain 124th year of Ascendancy at 07:11 Killed by Sleeping Lisalraba at level 36 on the 52nd Pain 124th year of Ascendancy at 07:23 Killed by Dozing Porita at level 36 on the 52nd Pain 124th year of Ascendancy at 07:35 Killed by Dozing Porita at level 36 on the 52nd Pain 124th year of Ascendancy at 07:52 Killed by Dozing Porita at level 36 on the 52nd Pain 124th year of Ascendancy at 08:05 Killed by Sleeping Lisalraba at level 36 on the 52nd Pain 124th year of Ascendancy at 08:19 Killed by ritch flamespitter at level 36 on the 52nd Pain 124th year of Ascendancy at 08:34 Killed by Sleeping Lisalraba at level 36 on the 52nd Pain 124th year of Ascendancy at 08:44 Killed by Sleeping Lisalraba at level 36 on the 52nd Pain 124th year of Ascendancy at 09:03 Killed by Yvera the steam giant gunslinger at level 36 on the 52nd Pain 124th year of Ascendancy at 14:11 Killed by steam defence turret at level 36 on the 52nd Pain 124th year of Ascendancy at 14:20 Killed by Yvera the steam giant gunslinger at level 36 on the 52nd Pain 124th year of Ascendancy at 14:31 Killed by steam defence turret at level 36 on the 52nd Pain 124th year of Ascendancy at 14:42 Killed by steam defence turret at level 36 on the 52nd Pain 124th year of Ascendancy at 14:51 Killed by steam defence turret at level 36 on the 52nd Pain 124th year of Ascendancy at 14:59 Killed by steam defence turret at level 36 on the 52nd Pain 124th year of Ascendancy at 17:18 Killed by steam defence turret at level 36 on the 52nd Pain 124th year of Ascendancy at 17:30 Killed by steam defence turret at level 37 on the 52nd Pain 124th year of Ascendancy at 19:31 Killed by steam defence turret at level 37 on the 52nd Pain 124th year of Ascendancy at 20:22 Killed by steam giant flameshot at level 37 on the 1st Dearth 124th year of Ascendancy at 19:34 Killed by mecharachnid warrior at level 37 on the 1st Dearth 124th year of Ascendancy at 19:50 Killed by retaliator of Atmos at level 37 on the 1st Dearth 124th year of Ascendancy at 22:21 Killed by steam defence turret at level 37 on the 2nd Dearth 124th year of Ascendancy at 00:01 Killed by steam defence turret at level 37 on the 2nd Dearth 124th year of Ascendancy at 00:20 Killed by steam defence turret at level 37 on the 2nd Dearth 124th year of Ascendancy at 00:28 Killed by steam defence turret at level 37 on the 2nd Dearth 124th year of Ascendancy at 01:58 Killed by steam defence turret at level 37 on the 2nd Dearth 124th year of Ascendancy at 02:07 Killed by steam defence turret at level 37 on the 2nd Dearth 124th year of Ascendancy at 02:16 Killed by steam defence turret at level 37 on the 2nd Dearth 124th year of Ascendancy at 02:26 Killed by steam defence turret at level 38 on the 2nd Dearth 124th year of Ascendancy at 02:48 Killed by steam defence turret at level 38 on the 2nd Dearth 124th year of Ascendancy at 10:52 Killed by retaliator of Atmos at level 38 on the 2nd Dearth 124th year of Ascendancy at 11:51 Killed by retaliator of Atmos at level 38 on the 2nd Dearth 124th year of Ascendancy at 12:26 Killed by steam defence turret at level 38 on the 2nd Dearth 124th year of Ascendancy at 16:30 Killed by steam defence turret at level 38 on the 2nd Dearth 124th year of Ascendancy at 17:13 Killed by steam giant necropsych at level 38 on the 3rd Dearth 124th year of Ascendancy at 02:03 Killed by steam defence turret at level 38 on the 3rd Dearth 124th year of Ascendancy at 03:04 Killed by steam giant guard at level 38 on the 3rd Dearth 124th year of Ascendancy at 04:04 Killed by steam defence turret at level 39 on the 3rd Dearth 124th year of Ascendancy at 19:34 Killed by steam defence turret at level 39 on the 3rd Dearth 124th year of Ascendancy at 19:48 Killed by steam defence turret at level 39 on the 3rd Dearth 124th year of Ascendancy at 19:59 Killed by steam defence turret at level 39 on the 3rd Dearth 124th year of Ascendancy at 20:14 Killed by steam defence turret at level 39 on the 4th Dearth 124th year of Ascendancy at 01:31 Killed by steam defence turret at level 39 on the 4th Dearth 124th year of Ascendancy at 04:22 Killed by steam defence turret at level 39 on the 4th Dearth 124th year of Ascendancy at 13:53 Killed by steam defence turret at level 39 on the 4th Dearth 124th year of Ascendancy at 15:39 Killed by steam defence turret at level 39 on the 4th Dearth 124th year of Ascendancy at 15:48 Killed by steam defence turret at level 39 on the 4th Dearth 124th year of Ascendancy at 16:03 Killed by steam giant flameshot at level 39 on the 4th Dearth 124th year of Ascendancy at 20:13 Killed by Islatha the steam giant gunslinger at level 40 on the 5th Dearth 124th year of Ascendancy at 04:39 Killed by Islatha the steam giant gunslinger at level 40 on the 5th Dearth 124th year of Ascendancy at 04:51 Killed by Council Member Tormak at level 40 on the 6th Dearth 124th year of Ascendancy at 06:02 Killed by Council Member Tormak at level 40 on the 6th Dearth 124th year of Ascendancy at 06:16 Killed by Council Member Tormak at level 40 on the 6th Dearth 124th year of Ascendancy at 07:10 Killed by Council Member Pendor at level 42 on the 6th Dearth 124th year of Ascendancy at 08:50 Killed by Council Member Palaquie at level 42 on the 6th Dearth 124th year of Ascendancy at 09:13 Killed by Council Member Palaquie at level 42 on the 6th Dearth 124th year of Ascendancy at 09:36 Killed by titan battlesmasher at level 43 on the 6th Dearth 124th year of Ascendancy at 22:08 Killed by luminous horror at level 44 on the 7th Dearth 124th year of Ascendancy at 01:12 Killed by parasitic horror at level 44 on the 8th Dearth 124th year of Ascendancy at 08:47 Killed by titan battlesmasher at level 44 on the 8th Dearth 124th year of Ascendancy at 08:56 Killed by saw horror at level 44 on the 8th Dearth 124th year of Ascendancy at 09:06 Killed by saw horror at level 44 on the 8th Dearth 124th year of Ascendancy at 09:18 |
Primary Stats
Strength | 158 (base 60) |
Dexterity | 49 (base 22) |
Constitution | 66 (base 39) |
Magic | 9 (base 10) |
Willpower | 19 (base 10) |
Cunning | 99.5 (base 60) |
Resources
Life | -13/1451 |
Steam | 82/133 |
Healing Factor | 1.8092612195347 |
Regeneration | 48.121780489863 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +60.606060606061% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 203 |
Accuracy | 67 |
Crit Chance | 32% |
APR | 16 |
Speed | 1.00 |
Offense: Offhand
Damage | 108 |
Accuracy | 67 |
Crit Chance | 33% |
APR | 43 |
Speed | 1.00 |
Offense: Spell
Spellpower | 9 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Light | +10% |
Mind | +5% |
Fire | +20% |
All | 0% |
Offense: Damage Penetration
Mind | +36% |
Arcane | +36% |
Fire | +36% |
All | +11% |
Defense: Base
Armour (hardiness) | 119.25579532785 (100%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 0 |
Physical Save | 61 |
Spell Save | 20 |
Mental Save | 30 |
Defense: Resistances
Physical | + 22%( 70%) |
Darkness | + 33%( 70%) |
Fire | + 24%( 70%) |
Temporal | + 29%( 70%) |
Blight | + 34%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 40%( 70%) |
All | + 20%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 70% |
Poison Resistance | 20% |
Blind Resistance | 50% |
Inscriptions (3/3)
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.60 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Steamtech / Furnace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Automated butchery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Steamtech / Engineering | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Tempest of Metal |
detrimental effect | Reduces global action speed by 15%. Slow |
detrimental effect | Slowed by 50% and taking 122 crushing damage per turn. Imploding (slow) |
beneficial effect | Inspired by a recent kill increasing all resistance by 10%. Orcish Triumph |
detrimental effect | Huge cut that bleeds, doing 62.07 physical damage per turn. Bleeding |
detrimental effect | The full force of entropy has been brought to bear on the target, inflicting 14.43 darkness and 14.43 temporal damage each turn. Entropic Gift |
Quests
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? Ворчливый лавочникHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Вставить йети в колёса* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Загадка йети | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Клан ЕдинорогаA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! Родная земляThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. Славный омлетTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. Ты пройдёшь!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. Это наша земля!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +17 Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +9 Str / +11 Dex Changes damage: +10% fire Talent granted: +1 Rocket Boots Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Light source | ![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Physical save: +5 (+1 eff.) Light radius: +3 Healing mod.: +10% Латунный контейнер с выходящим из него фитилём, защищённый от сквозняков листом промасленной бумаги. Его можно носить за ручку. |
On head | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +14 Defense: +4 (+1 eff.) Fatigue: +10% Changes stats: +6 Str / +6 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
On hands | ![]() Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +5 Damage (Melee): 10 poison Changes stats: +6 Cun Talent granted: +1 Sand Shredder Poison immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to fire a poisonous bolt out to range 6 that deals 23 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 70 addition nature damage over 3 turns (damage based on Cunning) Activation costs 12 power out of 24/24. Эти стальные перчатки оснащены скрытым устройством, встроенным в указательный палец левой руки, которое стреляет ядовитыми болтами. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 53 and armour hardiness by 60% Activation puts all charms on cooldown for 20 turns. When used: * Heal for 76. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +7 Cun / +8 Dex Life regen: +16.00 Maximum life: +78.00 Healing mod.: +15% Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +12 Defense: +8 (+3 eff.) Changes stats: +7 Cun / +7 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+2 eff.) Steam each turn: +1.00 Этот странный камень излучает жар Солнца. Возможно, он пригодится для усиления выработки пара? |
In main hand | ![]() Requires: - Strength 48 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 39.0 - 58.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +95 On weapon hit: * 20% chance to reduce armor by 14% Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +7 Defense: +11 (+4 eff.) Fatigue: +12% Damage (Melee): 8 acid Damage when hit (Melee): 24 acid Changes resistances penetration: +25% mind / +25% fire Changes damage: +6% acid Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | ![]() Powered by arcane forces Powered by steamtech 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Cun Physical save: +11 (+2 eff.) Spell save: +11 (+5 eff.) Steampower: +5 (+1 eff.) It can be used to generate a personal shield that absorbs up to 279 damage and damages attackers striking the wearer for 42 fire damage while it lasts (based on Cunning) Activation costs 24 power out of 24/24. This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
In off hand | ![]() Requires: - Strength 32 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stat: 110% Str Damage type: Fire Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +27 Crit. chance: +6.0% Attack speed: 100% Block value: +80 On weapon crit: * deal a melee attack against all other enemies in a circle around you Attacks use: 1.0 Steam When wielded/worn: Armour: +17 Defense: +14 (+5 eff.) Fatigue: +9% Changes stats: +9 Cun / +11 Str Talent mastery: +0.30 Steamtech / Sawmaiming Talent granted: +3 Block Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him. His naming skills have not improved. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+3 eff.) Changes resistances: +15% cold Physical save: +10 (+2 eff.) Мех этой накидки густой и спутанный, но при этом остаётся невероятно мягким на ощупь. |
Main armor | ![]() Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Fatigue: +22% Changes stats: +5 Wil Changes resistances: +18% blight / +12% temporal / +17% darkness / +5% arcane Changes resistances penetration: +25% arcane Life regen: +7.00 Maximum life: +31.00 Light radius: +2 Healing mod.: +15% Комплект доспехов из цельных металлических листов. |
Inventory
![]() regeneration infusion (heal 271; 16 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Cunning stat. It can be used to нанести руну на кожу. Магические руны могут быть нанесены на кожу, наделяя Вас возможностью читать соответствующие заклятия. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to научиться изготавливать приспособу. Изобретурги используют чертежи для обучения сборке новых приспособлений. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to научиться изготавливать приспособу. Изобретурги используют чертежи для обучения сборке новых приспособлений. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to научиться изготавливать приспособу. Изобретурги используют чертежи для обучения сборке новых приспособлений. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 3.5 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +22% cold Changes damage: +11% cold Physical save: +8 (+2 eff.) Кольца делают Ваши пальцы неотразимыми! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Silence immunity: +25% Mana each turn: +0.10 Кольца делают Ваши пальцы неотразимыми! |
![]() flaming voratun greatmaul of crippling (70-106 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.5 - 105.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +17 fire When wielded/worn: Physical crit. chance: +12.0% Massive two-handed mauls. |
![]() arcing voratun longsword of vileness (44-61 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to reduce strength, dexterity, and constitution by 5 * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Melee): +12 blight Sharp, long, and deadly. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+10 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
![]() earthen dragonbone magestaff of invocation (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Armour Hardiness: +8% Changes damage: +30% arcane Talent granted: +1 Command Staff Physical save: +8 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +22 (+16 eff.) Spell crit. chance: +5% It can be used to conjure elemental energy in a radius 10 cone, dealing 36.23 to 43.47 arcane damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Damage (Ranged): +10 cold Attacks use: 2.0 Steam When wielded/worn: Effects on ranged hit: * 20% chance to reduce all saves and defense by 24 Damage when hit (Melee): 10 blight Changes stats: +4 Mag Changes resistances penetration: +15% mind Changes damage: +18% cold Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +8 Maximum vim: +20.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Dexterity 30 - Strength 25 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +25 Attack speed: 100% Dam. multiplier: 120% Firing range: +5 Travel speed: +600% Attacks use: 2.0 Steam Knocks you back when fired. Nacrush was known for a tendency towards overkill. |
![]() Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Damage (Ranged): +10 lightning Attacks use: 2.0 Steam When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +1.0% Changes damage: +17% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Strength 30 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 40.0 - 60.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +180 Attacks use: 1.0 Steam When wielded/worn: Armour: +19 Defense: +14 (+5 eff.) Talent granted: +5 Block Moving builds up a stacking movement speed (caps at 25%) and damage bonus (caps at double). Hitting removes the bonus. "So we were thinking. You know what's better than saws? Really BIG saws. Unfortunately, no one could lift them. So we came up with an innovative new solution: Mount them on a motorized platform, allowing easy transportation and unparalleled cutting power!" |
![]() Requires: - Strength 40 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 25.0 - 37.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 Multiple attacks: +2 Attacks use: 1.0 Steam When wielded/worn: Armour: +10 Defense: +11 (+4 eff.) Fatigue: +13% Talent granted: +5 Block This intricate set of steamsaws lock together in a nearly indecipherable system. They sure seem sharp though. |
![]() Requires: - Dexterity 27 - Talent Steam Pool Powered by unknown forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 50.0 - 75.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 On weapon kill: * Fully heal yourself. (15 turn cooldown) Lifesteal (this weapon only): +10% Attacks use: 1.0 Steam When wielded/worn: Armour: +18 Defense: +14 (+5 eff.) Fatigue: +15% Talent granted: +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
![]() Requires: - Strength 20 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 2 Base power: 20.0 - 30.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +3.0% Attack speed: 100% Block value: +40 On weapon hit: * может заразить цель случайной болезнью Damage conversion: 50% blight Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Talent granted: +1 Block Эта старая пила выглядит исключительно ржавой, а на её зубцах виднеется тонкий слой... чего-то... |
![]() Requires: - Strength 35 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 29.0 - 43.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +66 Damage (radius 2) on crit: +14 acid / +20 nature Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +9 Armour: +5 Defense: +8 (+3 eff.) Fatigue: +10% Changes resistances penetration: +10% acid / +13% nature Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 24 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 33.5 - 50.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +48 Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 39.0 - 58.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +95 Damage (radius 1) on hit: +8 fire Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes resistances: +15% fire Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 10.0 - 15.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +1.5% Attack speed: 100% Block value: +10 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Talent granted: +1 Block Паропилы используют давление пара для вращения зазубренного металлического лезвия с высокой скоростью. Пострадавшие изнемогают от серьёзных рваных ран, получая кровотечение (срок действия: 5) на 10% от значения нанесённого за ход урона (складывается). Паропилы можно использовать как в правой, так и в левой руке. Вруммммммм! |
![]() Requires: - Strength 24 - Talent Steam Pool Infused by nature Infused by arcane disrupting forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 24.5 - 36.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +46 Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Damage (Melee): 19 lightning Damage when hit (Melee): 6 lightning Changes resistances: +7% acid / +9% fire / +10% cold / +8% lightning / +4% all Talent granted: +2 Block Spell save: +8 (+4 eff.) Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 16 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 12.5 - 18.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +25 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Паропилы используют давление пара для вращения зазубренного металлического лезвия с высокой скоростью. Пострадавшие изнемогают от серьёзных рваных ран, получая кровотечение (срок действия: 5) на 10% от значения нанесённого за ход урона (складывается). Паропилы можно использовать как в правой, так и в левой руке. Вруммммммм! |
![]() Requires: - Strength 16 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 15.0 - 22.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +26 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 7 cold Damage when hit (Melee): 2 ice Talent granted: +1 Block Паропилы используют давление пара для вращения зазубренного металлического лезвия с высокой скоростью. Пострадавшие изнемогают от серьёзных рваных ран, получая кровотечение (срок действия: 5) на 10% от значения нанесённого за ход урона (складывается). Паропилы можно использовать как в правой, так и в левой руке. Вруммммммм! |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +4 Changes stats: +2 Str Changes resistances: +7% lightning / +9% temporal / +9% fire / +2% physical Changes resistances penetration: +10% physical A belt that goes around your waist. |
![]() monstrous drakeskin leather belt of carrying Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Fatigue: -8% Changes stats: +4 Str / +4 Con Maximum encumbrance: +47 Physical save: +10 (+2 eff.) Size category: +1 A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+3 eff.) Stealth bonus: +5 Maximum life: +33.00 Пояс, что обвивает Вашу талию. |
![]() regal elven-silk cloak of conjuring (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Wil Changes resistances penetration: +10% arcane Changes damage: +11% arcane Critical mult.: +20.00% Mental save: +5 (+3 eff.) Maximum mana: +74.00 Spellpower: +8 (+8 eff.) Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() spellcowled elven-silk cloak of the voidstalker (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Wil / +4 Mag Changes resistances: +24% darkness / +23% temporal Spell save: +12 (+6 eff.) Maximum mana: +67.00 Defense after a teleport: +24 Resist all after a teleport: +14% New effects duration reduction after a teleport: +22% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +3 Str / +2 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.5 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Тяжёлые ботинки с металлическими вставками на носках, пятках и других уязвимых частях для лучшей защиты ног пользователя от повреждений. |
![]() scholar's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Stamina each turn: +1.20 Maximum stamina: +23.00 Spellpower: +6 (+6 eff.) A pair of boots made of leather. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Infravision radius: +2 Movement speed: +25% Тяжёлые ботинки с металлическими вставками на носках, пятках и других уязвимых частях для лучшей защиты ног пользователя от повреждений. |
![]() Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 4.5 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
![]() Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Металлические перчатки, защищающие руки до середины предплечья. |
![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 7 darkness Changes stats: +4 Mag Changes resistances: +6% darkness Changes damage: +5% darkness / +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Металлические перчатки, защищающие руки до середины предплечья. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 light Changes resistances: +5% light Changes damage: +4% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Лёгкие перчатки не стесняющие пальцы, но при этом дающие кое-какую защиту рук. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-9 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 cold / 10 lightning Changes stats: +10 Wil / +10 Mag Changes resistances: +25% acid / +25% fire / +25% lightning / +25% cold Changes damage: +25% acid / +25% fire / +25% lightning / +25% cold Spellpower: +15 (+13 eff.) Mindpower: +15 (+6 eff.) This jeweled crown shimmers with colors. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to reduce damage dealt by 20% Changes stats: +4 Cun / +3 Dex Changes resistances: +3% cold Changes resistances penetration: +20% darkness Changes damage: +18% arcane A cap made of leather. |
![]() Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. Честно говоря, эти его рога всегда выглядели по дурацки. |
![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Cun / +2 Wil Mindpower: +4 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +8 Dex / +2 Cun / +2 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Infravision radius: +1 Кожаный головной убор. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Infravision radius: +1 Большой шлем, способный защитить всю голову. Однако духота и плохой обзор могут стать проблемой. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Str It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 622.3 Physical damage. If the attack hits, the target is confused (39% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. Кожаный головной убор. |
![]() Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Кровь непрерывно капает с этого скверного железного доспеха, и чуть ли не видимая глазом тёмная магия кружится вокруг него. Кровавая гибель ждёт тех, кто противостоит её владельцу. |
![]() prismatic voratun mail armour of fire resistance (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes resistances: +26% fire / +15% light / +18% darkness A suit of armour made of mail. |
![]() Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +20 (+7 eff.) Fatigue: +8% Changes stats: +2 Wil Changes resistances: +17% blight / +7% cold / +16% darkness / +8% acid Allows you to breathe in: water Light radius: +1 A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +16% temporal Комплект доспехов из цельных металлических листов. |
![]() Requires: - Shield usage training - Strength 35 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% On shield block: * Deals 15 light and fire damage to each enemy blocked Changes resistances: +9% light / +7% fire Talent granted: +1 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to Поместите бомбу в слабое место конструкции башни.. Бомба, предназначенная для ослабления конструкции портовой башни Доминиона. Если поместить её в нужном месте, она рванёт через 100 ходов и уничтожит весь порт. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +4 Str / +2 Wil / +2 Con Changes resistances penetration: +20% mind Changes damage: +6% acid / +6% mind Hate when firing a critical mind attack: +5.00 Maximum psi: +20.00 Mindpower: +10 (+5 eff.) Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Позволяет пробивать стены, расщеплять деревья, пробивать пути. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 Латунный контейнер с выходящим из него фитилём, защищённый от сквозняков листом промасленной бумаги. Его можно носить за ручку. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Мышечная ткань, извлечённая из сильного йети. По необъяснимой причине Вы не можете заставить себя выбросить её. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to переработать все предметы в АКИ (произойдёт само собой при смене уровня зоны) Activation costs 0 power out of 1000/1000. АКИ – это многофункциональный инструмент любителя приспособ. В нём можно временно хранить любое количество предметов и при необходимости переводить их в жидкость металлургическими или химическими методами. Металлы переплавляются в слитки, которые можно использовать для создания приспособ. Остальное растворяется и перерабатывается в полезные материалы. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to перенестись на просторы Эйала через 40 ходов Activation costs 202 power out of 400/400. Этот скипетр целиком сделан из воратуна, наполненного неведомой энергией, способной искривлять само пространство. Вы уже слышали о таких предметах. Они очень полезны для искателей приключений, поскольку позволяют путешествовать быстрее. |
Сомнительный хладный раствор [power 12] Сомнительный хладный раствор [power 12]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Раствор для введения. |
Сомнительный целебный раствор [power 151] Сомнительный целебный раствор [power 151]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to исцелить 151 здоровья Activation puts Talent Medical Injector on cooldown for 15 turns. Раствор для введения. |
![]() Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 57.0 - 68.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +15.0% Capacity: 21 On weapon crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +10 nature Shots are used with slings to pummel your foes to death. |
![]() psychokinetic pouch of voratun shots of torment (21/21, 56-67 power, 6 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.5 - 66.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 20% chance to knock the target back 3 spaces and deal 145 physical damage Damage (Ranged): +31 physical Shots are used with slings to pummel your foes to death. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to создать ментальный щит, обретая прямое снижение всего урона на 73 (срок действия: 5) Activation puts all charms on cooldown for 25 turns. Браслеты создают сильные менталисты для хранения псионических сил. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
Achievements
By Потрошитель_О, Орк, Потрошитель уровень, 11
25th Retaking 124th year of Ascendancy at 22:37 see stats
By Потрошитель_О the Orc Sawbutcher level 27
37th Pain 124th year of Ascendancy at 13:48 see stats
By Потрошитель_О, Орк, Потрошитель уровень, 16
36th Retaking 124th year of Ascendancy at 23:12 see stats
By Потрошитель_О, Орк, Потрошитель уровень, 10
20th Retaking 124th year of Ascendancy at 15:29 see stats
By Потрошитель_О the Orc Sawbutcher level 20
22nd Pain 124th year of Ascendancy at 00:00 see stats
By Потрошитель_О the Orc Sawbutcher level 30
40th Pain 124th year of Ascendancy at 16:56 see stats
By Потрошитель_О the Orc Sawbutcher level 40
4th Dearth 124th year of Ascendancy at 22:57 see stats
By Потрошитель_О the Orc Sawbutcher level 43
6th Dearth 124th year of Ascendancy at 10:46 see stats
By Потрошитель_О the Orc Sawbutcher level 43
6th Dearth 124th year of Ascendancy at 10:46 see stats
By Потрошитель_О the Orc Sawbutcher level 31
44th Pain 124th year of Ascendancy at 11:39 see stats
By Потрошитель_О, Орк, Потрошитель уровень, 16
36th Retaking 124th year of Ascendancy at 09:10 see stats
By Потрошитель_О the Orc Sawbutcher level 36
52nd Pain 124th year of Ascendancy at 13:17 see stats
By Потрошитель_О, Орк, Потрошитель уровень, 18
8th Revenge 124th year of Ascendancy at 23:28 see stats
Log
Bleeding from Saw horror hits Ravaging entropic rip for (45 absorbed), 0 physical (0 total damage).
Bleeding from Saw horror hits Blade horror for (3 to psi shield), 5 physical (5 total damage).
Parasitic Leeches from Mass of parasitic leeches hits Oozing horror for 14 physical, 16 acid (30 total damage).
Bleeding from Saw horror hits Netherworm mass for 27 physical damage.
Bleeding from Saw horror hits Titan battlesmasher for 20 physical damage.
Bleeding from Saw horror hits Luminous horror for 11 physical damage.
Bleeding from Saw horror hits Sher'tan for 9 physical damage.
Bleeding from Saw horror hits Titan dreadnought for 15 physical damage.
Bleeding from Saw horror hits Cutpurse for 18 physical damage.
Bleeding from Saw horror hits Luminous horror for 8 physical damage.
Bleeding from Saw horror hits Titan battlesmasher for 33 physical damage.
Bleeding from Saw horror hits Saw horror for (7 to psi shield), 11 physical (11 total damage).
Bleeding from Saw horror hits Oozing horror for 17 physical damage.
Bleeding from Saw horror hits Headless horror for 25 physical damage.
Luminous horror misses Потрошитель_О.
Shadow casts Shadow Lightning.
Shadow's spell attains critical power!
Netherworm mass leeches life from Потрошитель_О!
Shadow hits Потрошитель_О for 147 lightning damage.
Netherworm mass hits Потрошитель_О for 14 temporal, 13 darkness, 4 darkness (31 total damage).
Sher'tan hits Потрошитель_О for 11 blight damage.
Потрошитель_О hits Netherworm mass for 15 healing, 14 healing, 4 healing (0 total damage) [34 healing].
Melee retaliation hits Netherworm mass for 18 acid, 18 acid (36 total damage).
Melee retaliation hits Sher'tan for 0 acid damage.
Titan dreadnought uses Blinding Speed.
Titan dreadnought speeds up.
Потрошитель_О can move freely once more.
Потрошитель_О speeds up.
Потрошитель_О slows down.
Mass of parasitic leeches starts to bleed.