











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Bulwark |
| Level / Exp | 33 / 54% |
| Size | huge |
| Lifes / Deaths | Killed by Yvytha the spitting spider at level 18 on the 3rd Allure 123rd year of Ascendancy at 04:27 0 / 8Killed by Shasshhiy'Kaish at level 19 on the 30th Regrowth 123rd year of Ascendancy at 22:53 Killed by worm that walks at level 24 on the 55th Regrowth 123rd year of Ascendancy at 23:10 Killed by elven cultist at level 25 on the 63rd Regrowth 123rd year of Ascendancy at 13:49 Killed by ultimate telugoroth at level 29 on the 4th Mirth 123rd year of Ascendancy at 12:09 Killed by Risen Ghoul at level 33 on the 17th Haze 123rd year of Ascendancy at 10:00 Killed by ghoul at level 33 on the 17th Haze 123rd year of Ascendancy at 11:23 Killed by The Master at level 33 on the 17th Haze 123rd year of Ascendancy at 11:51 |
Primary Stats
| Strength | 120 (base 60) |
| Dexterity | 64 (base 60) |
| Constitution | 18 (base 12) |
| Magic | 12 (base 10) |
| Willpower | 33 (base 10) |
| Cunning | 35 (base 19) |
Resources
| Life | -203/1199 |
| Mana | 407/407 |
| Stamina | 270/270 |
| Paradox | 300 |
| Healing Factor | 1.0711363549267 |
| Regeneration | 6.6946022182917 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 31.051968732286 |
| See Invisible | 41.051968732286 |
Offense: Mainhand
| Damage | 194 |
| Accuracy | 60 |
| Crit Chance | 16% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +13% |
| Acid | +9% |
| Blight | +13% |
| Physical | +12% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
| Physical | +10% |
| Fire | +40% |
| Light | +5% |
Defense: Base
| Armour (hardiness) | 36.08934837382 (81.151787968034%) |
| Defense | 44 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 29 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 42%( 70%) |
| Physical | + 19%( 70%) |
| Cold | + 54%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 30%( 70%) |
| Light | + 31%( 70%) |
| Fire | + 20%( 70%) |
| Lightning | + 37%( 70%) |
Defense: Immunities
| Silence Resistance | 23% |
| Disarm Resistance | 22% |
| Knockback Resistance | 70% |
| Confusion Resistance | 36% |
| Stun Resistance | 83% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 595 damage for 6 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 180 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 213 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 361 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 2 of Dreadfell) | failed |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by polar bear. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by black crystal. Escort: lost warrior (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by Shardskin. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 169. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed wretchling eyeball. * You've found the needed naga tongue. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed vial of greater demon bile. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +4 Fatigue +3% Silence Resist +23% Confus Resist +26% Stun Resist +27% other ------- Stamina/turn +0.80 Max stamina +16.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | 1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 21 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 65.37 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 65.37 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Crown of Command (3 def, 6 armour)3.0 Encumbrance T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Armor +6 Defense +3 (+1 eff.) Fatigue +4% Resistance +8% physical other ------- Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Effective talent level: 1.0 Power cost 50 out of 60/60. Range melee/personal Cooldown: 45 Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Effective talent level: 2.0 Power cost 5 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 207.43 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | Pyretooth the steel torque of mindblast [power 170] (13 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Damage +9% acid +12% fire Ignore resists +20% fire On-Hit (Melee): * 10% chance to reduce armor by 20% defense ------ Resistance +6% fire Blast the opponent's mind dealing 170 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring 'Betudabrevena'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +4 Cun offense ------ Damage +12% physical Ignore resists +10% physical defense ------ Defense +23 (+8 eff.) Resistance +9% acid Crit Resistance 15.00% other ------- Stamina/turn +3.00 Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Damage +13% light +13% blight Ignore resists +5% light When Hit 6 light 2 cold defense ------ Resistance +13% blight +21% cold +26% light Life Regen +6.00 Stun Resist +36% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+4 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 50 power out of 60/60 The evilness of undeath radiates from this amulet. |
| In main hand | Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 Encumbrance T3 greatsword 2H weapon [Unique] Psionic Weapon Damage 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +9.0% Attack Speed 100% On-hit +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
| Around waist | Cracklegrit the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +6 Cun +6 Wil offense ------ Damage +6% lightning +6% fire Ignore resists +10% cold +20% fire Against +30% Summoned When Hit 10 lightning defense ------ Resistance +15% lightning +12% cold Resist Against +25% Summoned A belt that goes around your waist. |
| In off hand | Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 Encumbrance T3 shield armor [Unique] Nature When used to Attack: Weapon Damage 40.0 - 48.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +120 While equipped: Stats +5 Wil offense ------ On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it defense ------ Armor +2 Defense +8 (+3 eff.) Ranged Defense +8 (+2 eff.) Fatigue +6% Resistance +25% blight +25% darkness other ------- Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
| Cloak | marshal's cashmere cloak of implacability (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con defense ------ Defense +2 (+1 eff.) Physical save +16 (+5 eff.) Mind save +5 (+2 eff.) Unlife -50.00 life Life +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening dwarven-steel plate armour of the dragon (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +11 Fatigue +22% Resistance +7% acid +5% physical +7% cold +7% lightning +8% fire Mind save +13 (+5 eff.) Disarm Resist +22% Stun Resist +20% Knockbk Resist +20% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
movement infusion of the wizard (speed 479%; cd 17)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 479% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; physical; dur 3; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 23%; mental; dur 2; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 33%; physical; dur 3; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (282.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 282.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 1158% over 10 turns; mana 58; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1158% for 10 turns (0 total) and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet0.1 Encumbrance T1 amulet jewelry [Normal] Amulets make your neck look great! |
copper amulet0.1 Encumbrance T1 amulet jewelry [Normal] Amulets make your neck look great! |
copper amulet0.1 Encumbrance T1 amulet jewelry [Normal] Amulets make your neck look great! |
copper amulet of constitution (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
copper amulet of manastreaming0.1 Encumbrance T1 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag offense ------ Spellpower/crit +2 other ------- Mana/turn +0.11 Max mana +22.00 Amulets make your neck look great! |
stabilizing copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% temporal Pinning Resist +20% Knockbk Resist +21% Amulets make your neck look great! |
Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 29 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 193 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
stabilizing steel amulet0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% temporal Pinning Resist +23% Knockbk Resist +26% Amulets make your neck look great! |
steel amulet 'Dawnpiercer'0.1 Encumbrance T2 amulet jewelry [Rare] Disrupt While equipped: Stats +3 Cun offense ------ Mind Crit +5% Damage +9% light defense ------ Resistance +13% blight +6% cold +14% nature Spell save +15 (+8 eff.) Poison Resist +32% Disease Resist +26% Amulets make your neck look great! |
Tundrahunt0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun offense ------ Damage +6% cold Ignore resists +10% cold When Hit 2 acid 4 cold defense ------ Resistance +6% light +6% blight Amulets make your neck look great! |
gold amulet 'Flashgrind'0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: offense ------ Critical power +15.00% Accuracy +7 (+1 eff.) Ignore Armor +15 defense ------ Resistance +9% lightning Crit Resistance 15.00% Mind save +12 (+4 eff.) Unlife -20.00 life Knockbk Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +3 Amulets make your neck look great! |
insulating gold amulet of cunning (+2)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun defense ------ Resistance +16% fire +18% cold Amulets make your neck look great! |
starlit gold amulet0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +16% light +13% darkness Blind Resist +21% Amulets make your neck look great! |
starseer's gold amulet of manastreaming0.1 Encumbrance T3 amulet jewelry [Ego++] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Spellpower +4 (+3 eff.) Spellpower/crit +2 Damage +5% darkness +4% temporal +5% light +4% physical other ------- Mana/turn +0.17 Max mana +34.00 Amulets make your neck look great! |
stralite amulet 'Frozenmalice'0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +10 Wil offense ------ Damage +9% mind +3% cold defense ------ Resistance +12% blight +6% darkness other ------- EQ when Hit +0.20 Psi when Hit +0.08 Amulets make your neck look great! |
Faluthad the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+2 eff.) defense ------ Resistance +3% cold Healmod +20% Disarm Resist +10% Teleport Resist +10% Rings make your fingers look great! |
copper ring of darkness (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +10% darkness defense ------ Resistance +20% darkness Rings make your fingers look great! |
copper ring of fire (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% fire defense ------ Resistance +22% fire Rings make your fingers look great! |
titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Physical save +4 (+1 eff.) Rings make your fingers look great! |
Chargeobeisance0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +6% acid +18% temporal +12% light Ignore resists +15% lightning When Hit 6 acid 8 lightning On-Hit (Melee): * 20% chance to reduce armor by 20% defense ------ Resistance +24% light +9% temporal Rings make your fingers look great! |
Glimmerwrither the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con offense ------ Physical Power +8 (+2 eff.) Damage +12% light Ignore resists +10% cold defense ------ Defense +20 (+7 eff.) Resistance +6% acid +15% fire +6% temporal Mind save +6 (+2 eff.) Life Regen +4.00 Healmod +10% Rings make your fingers look great! |
Poruselle0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +4 Con offense ------ Physical Power +5 (+2 eff.) defense ------ Defense +5 (+2 eff.) Resistance +6% lightning +3% nature +6% darkness +12% light Physical save +8 (+3 eff.) Rings make your fingers look great! |
pixie's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +6 (+4 eff.) Rings make your fingers look great! |
solipsist's steel ring of nature (+24%)0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mindpower +6 (+3 eff.) Damage +12% nature defense ------ Resistance +24% nature Rings make your fingers look great! |
titan's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+2 eff.) Life +25.00 Disarm Resist +21% Pinning Resist +27% Knockbk Resist +20% Rings make your fingers look great! |
Eilinivea the Rimeschism0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +2 Str offense ------ Physical Crit +3.0% Damage +12% lightning +3% cold Ignore Armor +4 defense ------ Defense +15 (+5 eff.) Resistance +24% lightning +12% cold Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Tidecut0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +4 Con offense ------ Damage +6% mind Ignore resists +5% cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 21 defense ------ Resistance +6% mind +6% cold Physical save +8 (+3 eff.) Rings make your fingers look great! |
gladiator's gold ring of light (+22%)0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str +7 Con offense ------ Physical Power +7 (+2 eff.) Damage +11% light defense ------ Resistance +22% light Rings make your fingers look great! |
gold ring of light (+24%)0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +12% light defense ------ Resistance +24% light Rings make your fingers look great! |
marksman's gold ring0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +4 Dex offense ------ Accuracy +8 (+2 eff.) Rings make your fingers look great! |
painweaver's gold ring of power0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: offense ------ Physical Power +15 (+4 eff.) Spellpower +17 (+10 eff.) Mindpower +19 (+9 eff.) Damage +5% all Rings make your fingers look great! |
rogue's gold ring of clarity0.1 Encumbrance T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Cun defense ------ Defense +8 (+3 eff.) Mind save +5 (+2 eff.) Confus Resist +24% Rings make your fingers look great! |
rogue's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +2 Cun defense ------ Defense +4 (+1 eff.) Life +64.00 Life Regen +9.00 Healmod +14% Rings make your fingers look great! |
savior's gold ring of corrosion (+26%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +13% acid defense ------ Resistance +26% acid Physical save +9 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Rings make your fingers look great! |
titan's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: Stats +4 Con defense ------ Physical save +8 (+3 eff.) Life +54.00 Life Regen +8.00 Healmod +15% Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
sneakthief's stralite ring of corrosion (+28%)0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun +6 Dex offense ------ Damage +14% acid Accuracy +9 (+2 eff.) defense ------ Resistance +28% acid Rings make your fingers look great! |
Drake's Bane (45-68 power, 21 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+3 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
steel greatmaul 'Bleakgash' (29-44 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Master Weapon Damage 29.0 - 43.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +8 darkness On-Hit, radius 1 +8 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 10 While equipped: Stats +5 Con offense ------ Physical Power +12 (+3 eff.) Damage +9% blight Ignore resists +25% blight +13% physical On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Resistance +3% blight +12% darkness Disarm Resist +17% Massive two-handed mauls. |
Phoenixqueen the dwarven-steel greatmaul (65-98 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Random Unique] Arcane/Master Weapon Damage 65.0 - 97.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-crit, radius 2 +4 arcane On Critical: * Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: offense ------ Ignore resists +15% arcane defense ------ Resistance +5% arcane +12% fire Massive two-handed mauls. |
truestriking dwarven-steel greatmaul of shearing (41-62 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Ego++] Master Weapon Damage 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Ignore resists +10% physical +9% all Accuracy +28 (+7 eff.) Ignore Armor +22 Massive two-handed mauls. |
warbringer's steel greatsword of enduring (24-39 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego++] Nature/Master Weapon Damage 24.5 - 39.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +13 Con +7 Wil offense ------ Physical Power +10 (+3 eff.) Ignore resists +7% physical defense ------ Life +24.00 Disarm Resist +14% Massive two-handed swords. |
Genocide (42-67 power, 4 apr)3.0 Encumbrance T3 greatsword 2H weapon [Unique] Nature/Master Weapon Damage 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +18.0% Attack Speed 100% Damage Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con defense ------ Resist Against +15% Orc Life Regen +0.50 other ------- Stamina/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Star (10-13 power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 10.0 - 13.0 Light Uses 20% Str, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: other ------- Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Merkul's Second Eye4.0 Encumbrance T3 longbow 2H weapon [Unique] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 Projectile Speed +400% On Hit: 100% Arcane Eye level 4 While equipped: offense ------ On-Ranged-Hit 25 arcane other ------- Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
ranger's hardened leather sling of acid4.0 Encumbrance T3 sling 1H weapon [Ego] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +10 acid While equipped: Stats +3 Dex offense ------ Damage +11% acid Slings are used to hurl stones or metal shots at your foes. |
Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 Encumbrance T3 shield armor [Unique] Master When used to Attack: Weapon Damage 48.0 - 57.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +320 While equipped: defense ------ Armor +18 Hardiness +20% Defense +20 (+7 eff.) Ranged Defense +10 (+3 eff.) Fatigue +30% other ------- Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Aeredar the Gleamonslaught (0 def, 8 armour, 50-59 power, 142.5 block)7.0 Encumbrance T4 shield armor [Random Unique] Arcane/Master When used to Attack: Weapon Damage 49.5 - 59.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +142 On-hit +22 light +10 darkness On-crit, radius 2 +19 light +15 fire While equipped: Stats +4 Cun +4 Mag offense ------ Damage +14% light +14% darkness Ignore resists +10% blight On shield block: * Deals 32 light and fire damage to each enemy blocked defense ------ Armor +8 Fatigue +8% Resistance +17% lightning +32% light +3% blight +6% fire +14% darkness other ------- Talents +1 Block Handheld deflection devices. |
Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)7.0 Encumbrance T4 shield armor [Unique] Arcane When used to Attack: Weapon Damage 57.0 - 68.4 Stunning fire Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +7.0% Block +235 Damage Conversion 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: offense ------ Spellpower +8 (+5 eff.) When Hit 24 darkness 24 fire defense ------ Armor +18 Defense +8 (+3 eff.) Ranged Defense +12 (+4 eff.) Fatigue +25% Resistance +20% darkness +35% fire other ------- Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
Brightstreak the stralite shield (0 def, 8 armour, 51-61 power, 146 block)7.0 Encumbrance T4 shield armor [Random Unique] Arcane/Master When used to Attack: Weapon Damage 51.0 - 61.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +146 On-hit +16 lightning On-crit, radius 2 +4 fire On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Dex offense ------ Physical Crit +7.0% Physical Power +10 (+3 eff.) Damage +9% arcane Ignore resists +10% fire When Hit 12 lightning 4 arcane defense ------ Armor +8 Fatigue +8% Resistance +13% lightning +16% physical other ------- Talents +1 Block Handheld deflection devices. |
cleansing stralite mail armour of delving (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Disrupt/Master While equipped: Stats +8 Str defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +14% blight +10% physical +13% darkness +14% nature other ------- Light +1 Track: Puts all charms on 25 turn cooldown Effective talent level: 2.4 Power cost 25 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Stormwing the dwarven-steel plate armour (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Rare] Nature While equipped: Stats +2 Wil offense ------ Damage +3% lightning When Hit 10 lightning On-Hit (Melee): * 20% chance to slow global speed by 47% defense ------ Armor +11 Fatigue +22% Resistance +3% acid +3% temporal +11% darkness +12% blight +3% nature other ------- Light +1 A suit of armour made of metal plates. |
Velutta (15 def, 13 armour)17.0 Encumbrance T3 massive armor [Rare] Master While equipped: Stats +2 Str +4 Dex defense ------ Armor +13 Defense +15 (+5 eff.) Fatigue +22% Resistance +17% lightning Spell save +9 (+5 eff.) Teleport Resist +20% A suit of armour made of metal plates. |
Hathafang1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Mindpower +10 (+5 eff.) Ignore resists +5% arcane defense ------ Life Regen +0.90 Healmod +12% other ------- EQ when Hit +0.04 Max mana +60.00 Infravision +1 A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Nerorekira1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Dex defense ------ Resistance +6% acid +9% blight +6% fire +6% cold +6% lightning Crit Resistance 10.00% Unlife -40.00 life Cut Resist +20% other ------- Light +2 See Invisibility +3 A belt that goes around your waist. |
Koredas (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Str +1 Dex +5 Con defense ------ Defense +1 (+0 eff.) Resistance +9% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xerylrata (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +6 Cun +3 Wil offense ------ Mind Crit +5% defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +15% lightning +6% darkness Silence Resist +20% other ------- Max hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Normal] While equipped: defense ------ Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bethoba (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: defense ------ Armor +1 Resistance +12% lightning +6% temporal +3% fire Life +20.00 Stun Resist +10% Teleport Resist +20% A pair of boots made of leather. |
Shockbiter the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +3% acid +9% lightning defense ------ Armor +1 Resistance +6% lightning +9% temporal +5% arcane A pair of boots made of leather. |
Anerek the Shademight (0 def, 15 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Damage +3% darkness Ignore Armor +2 defense ------ Armor +15 Resistance +7% lightning +7% temporal +3% darkness other ------- Max stamina +30.00 A pair of boots made of leather. |
grounding pair of hardened leather boots of evasion (10 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Nature/Master While equipped: defense ------ Armor +3 Defense +10 (+3 eff.) Resistance +8% lightning +9% temporal Evasion: (Instant) Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 27 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Geyanne the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Damage +12% mind defense ------ Armor +4 Fatigue +3% Resistance +15% mind Mind save +15 (+5 eff.) Disarm Resist +20% other ------- Max hate +8.00 Blink to a nearby random location (rad 9) Puts all charms on 21 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 46.97 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tikaltholdir the Dayrot (15 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: defense ------ Armor +2 Defense +15 (+5 eff.) Life +100.00 Life Regen +1.80 Cut Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Stamina/turn +0.50 Psi/turn +0.15 Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glorolrawe (15 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 10 fire Damage +5% fire defense ------ Armor +2 Defense +15 (+5 eff.) Fatigue +3% Resistance +6% darkness +7% fire Blind Resist +20% Disease Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Korerak' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 10 fire Damage +4% fire On-Hit (Melee): * 20% chance to reduce armor by 20% defense ------ Armor +2 Fatigue +3% Resistance +2% physical +30% cold +16% fire Teleport Resist +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil offense ------ Mindpower +3 (+1 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+3 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Effective talent level: 4.0 Power cost 14 out of 24/24. Range 6 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
linen wizard hat 'Rainobeisance' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +9% blight +11% fire +3% nature Ignore resists +5% nature defense ------ Defense +1 (+0 eff.) Resistance +3% blight +28% fire +3% nature A pointy cloth hat, very wizardly... |
cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat of balance (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Psionic While equipped: defense ------ Defense +2 (+1 eff.) other ------- EQ when Hit +0.80 Psi when Hit +1.50 Hate when Hit +1.30 A pointy cloth hat, very wizardly... |
cashmere wizard hat of darkness (+19%) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Arcane While equipped: offense ------ Damage +13% darkness defense ------ Defense +2 (+1 eff.) Resistance +19% darkness A pointy cloth hat, very wizardly... |
cashmere wizard hat of light (+21%) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Arcane While equipped: offense ------ Damage +14% light defense ------ Defense +2 (+1 eff.) Resistance +21% light A pointy cloth hat, very wizardly... |
Keldir the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Spell Crit +2% When Hit 6 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 defense ------ Armor +1 Fatigue +1% Resistance +6% blight A cap made of leather. |
Glimmerwinnow (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Wil defense ------ Armor +3 Fatigue +3% Resistance +10% blight +6% lightning Physical save +3 (+1 eff.) Mind save +7 (+3 eff.) Healmod +15% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +1 A cap made of leather. |
Un'fezan's Cap (1 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil offense ------ Spellpower +8 (+5 eff.) Mindpower +8 (+4 eff.) defense ------ Defense +1 (+0 eff.) Resistance +10% temporal +10% physical Anomaly Control +5 other ------- Masteries +0.20 Chronomancy/Timetravel Wormhole: Effective talent level: 1.0 Power cost 13 out of 15/15. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 6 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Zitar the hardened leather cap (0 def, 17 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +1 Mag +4 Con defense ------ Armor +17 Fatigue +3% Resistance +16% lightning +9% temporal +5% arcane +12% light Teleport Resist +20% A cap made of leather. |
Bokudeleg the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Str +4 Cun +6 Wil offense ------ Critical power +15.00% Damage +6% blight +9% mind defense ------ Armor +4 Fatigue +4% Resistance +5% arcane +9% blight other ------- Max psi +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crown of Burning Pain (13 def, 0 armour)4.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil offense ------ Damage +35% fire defense ------ Defense +13 (+4 eff.) Fatigue +4% Resistance +35% fire Meteor Rain: Effective talent level: 2.0 Power cost 21 out of 50/50. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 32.04 fire and 30.41 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Helm of the Dominated (0 def, 9 armour)3.0 Encumbrance T3 head armor [Unique] Master While equipped: Stats +2 Str +4 Mag offense ------ Physical Power +10 (+3 eff.) Spellpower +10 (+6 eff.) defense ------ Armor +9 Fatigue +4% Silence Resist +30% other ------- Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
stabilizing dwarven-steel helm of blood magic (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Arcane/Master While equipped: Stats +5 Mag +5 Wil offense ------ Spell Crit +2% Damage +8% blight +9% arcane defense ------ Armor +4 Fatigue +4% Physical save +15 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
356 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Bethowe the Murkwinter2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Con offense ------ Damage +6% darkness +6% cold Ignore resists +10% nature defense ------ Resistance +6% blight +3% cold +3% darkness Life Regen +2.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(88 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Hellswasp'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +24% fire On-Hit (Melee): * 20% chance to reduce armor by 20% defense ------ Resistance +18% acid +6% fire Mind save +6 (+2 eff.) other ------- Light +3 See Stealth +6 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cyrulle the Darksquall (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str offense ------ Physical Crit +1.0% Damage +3% darkness +3% mind Accuracy +4 (+1 eff.) defense ------ Resistance +3% darkness +2% physical other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Ragodragrim' (dig speed 27 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str +2 Mag +5 Con offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +9% nature other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 382.32 fire damage (based on Magic). Uses 42 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 168 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Arcbait the yew totem of healing [power 320] (13 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +6 Wil offense ------ Spell Crit +3% Spellpower +10 (+6 eff.) Ignore resists +25% acid When Hit 10 acid defense ------ Resistance +15% lightning other ------- Max mana +60.00 Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 13 turn cooldown 100% to heal for 78. Natural totems are made by powerful wilders to store nature power. |
overpowered elven-wood totem of healing [power 548] (18 cooldown)2.0 Encumbrance T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 548 Puts all charms on 18 turn cooldown Natural totems are made by powerful wilders to store nature power. |
soothing yew wand of lightning storm [power 266] (13 cooldown)2.0 Encumbrance T3 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 56 lightning damage and will be dazed for 1 turn (281 total damage) Puts all charms on 13 turn cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 30
29th Dusk 123rd year of Ascendancy at 04:42 see stats
Anti-Antimagic! (Nightmare (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 29
67th Pyre 123rd year of Ascendancy at 06:48 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 13
9th Dusk 122nd year of Ascendancy at 02:31 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 19
28th Regrowth 123rd year of Ascendancy at 19:29 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 19
29th Regrowth 123rd year of Ascendancy at 11:03 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 22
43rd Regrowth 123rd year of Ascendancy at 20:55 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 25
57th Regrowth 123rd year of Ascendancy at 21:09 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 10
8th Mirth 122nd year of Ascendancy at 10:30 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 20
30th Regrowth 123rd year of Ascendancy at 23:34 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 30
10th Flare 123rd year of Ascendancy at 13:44 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 18
10th Regrowth 123rd year of Ascendancy at 15:48 see stats
Shasshhiy'Kaish (Nightmare (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 19
30th Regrowth 123rd year of Ascendancy at 23:34 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 31
4th Haze 123rd year of Ascendancy at 20:36 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 22
41st Regrowth 123rd year of Ascendancy at 15:55 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 13
8th Flare 122nd year of Ascendancy at 14:11 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 30
29th Dusk 123rd year of Ascendancy at 04:42 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 13
23rd Dusk 122nd year of Ascendancy at 01:28 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 16
69th Haze 122nd year of Ascendancy at 10:52 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 26
65th Regrowth 123rd year of Ascendancy at 10:41 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 16
35th Haze 122nd year of Ascendancy at 16:00 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Beuteugeu Ogre Bulwark the Ogre Bulwark level 33
17th Haze 123rd year of Ascendancy at 11:23 see stats
Log
Rotting Disease from Ghoul hits Beuteugeu Ogre Bulwark for (23 absorbed), 0 blight (0 total damage).
Armoured skeleton warrior uses Shield Pummel.
Beuteugeu Ogre Bulwark resists the shield bash!
Melee retaliation hits Armoured skeleton warrior for 8 lightning, 5 light, 2 cold, 8 lightning, 5 light, 2 cold (30 total damage).
Armoured skeleton warrior hits Beuteugeu Ogre Bulwark for (53 absorbed), 0 physical, (10 absorbed), 0 lightning, (47 absorbed), 0 physical, (10 absorbed), 0 lightning (0 total damage).
Rotting Disease from Ghoul hits Beuteugeu Ogre Bulwark for (23 absorbed), 0 blight (0 total damage).
Lord of Skulls (warrior) uses Giant Leap.
Armoured skeleton warrior uses Bone Armour.
A shield forms around armoured skeleton warrior.
Lord of Skulls (warrior) hits Beuteugeu Ogre Bulwark for (201 absorbed), 0 physical, (42 absorbed), 0 lightning (0 total damage).
Melee retaliation hits Lord of Skulls (warrior) for (8 absorbed), 0 lightning, (5 absorbed), 0 light, (2 absorbed), 0 cold (0 total damage).
Beuteugeu Ogre Bulwark casts Rune: Shatter Afflictions.
Lord of Skulls (warrior) wanders around!
Lord of Skulls (warrior) uses Overpower.
Beuteugeu Ogre Bulwark resists the knockback!
Lord of Skulls (warrior) hits Beuteugeu Ogre Bulwark for (88 absorbed), 0 physical, (29 absorbed), 0 physical, (32 absorbed), 0 physical (0 total damage).
Melee retaliation hits Lord of Skulls (warrior) for (8 absorbed), 0 lightning, (5 absorbed), 0 light, (2 absorbed), 0 cold, (8 absorbed), 0 lightning, (5 absorbed), 0 light, (2 absorbed), 0 cold, (8 absorbed), 0 lightning, (5 absorbed), 0 light, (2 absorbed), 0 cold (0 total damage).
Beuteugeu Ogre Bulwark hits Lord of Skulls (warrior) for (185 absorbed), 0 physical, (22 absorbed), 0 light, (15 absorbed), 0 darkness (0 total damage).
Talent Infusion: Healing is ready to use.
Rotting Disease from Ghoul hits Beuteugeu Ogre Bulwark for (19 absorbed), 0 blight (0 total damage).
Lord of Skulls (warrior) is no longer out of phase.
Armoured skeleton warrior is no longer out of phase.
Your shield crumbles under the damage!
The shield around Beuteugeu Ogre Bulwark crumbles.
The Master casts Freeze.
Spikes of Decrepitude hits Beuteugeu Ogre Bulwark for (9 absorbed), 0 cold, (8 absorbed), 2 darkness (2 total damage).
The Master hits Beuteugeu Ogre Bulwark for 249 cold damage.
Beuteugeu Ogre Bulwark the level 33 ogre bulwark was iced to death by The Master and raised as his tortured undead thrall on level 9 of Dreadfell.






























































































































