Spells the level 9 Dwarf Archmage by Ghostz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassArchmage
Level / Exp9 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic31 (base 33)
Willpower26 (base 22)
Cunning17 (base 11)

Resources

Life-4/243
Mana136/236
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage13
Accuracy2
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+10%
Lightning+9%
Fire+10%
Cold+11%

Offense: Damage Penetration

Darkness+10%

Defense: Base

Armour (hardiness)5 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save9
Spell Save22
Mental Save23

Defense: Resistances

Temporal+ 13%( 70%)
Cold+ 22%( 70%)
Fire+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
4/5
3/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
3/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

Quests

done
active
done
active

Equipment

Tool
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Spells the Dwarf Archmage level 6
19th Voratun 122nd year of Ascendancy at 11:44
see stats

Log


Arowyn the rogue hits Spells for 13 physical, 7 cold, 24 physical (44 total damage).
Spells uses
Resilience of the Dwarves.
Spells's skin turns to stone.

Bleeding from Arowyn the rogue hits
Spells for 5 physical damage.
Talent Command Staff is ready to use.
Talent Infusion: Wild is ready to use.
Talent Manathrust is ready to use.
Talent Ward is ready to use.
Bleeding from Arowyn the rogue hits
Spells for 5 physical damage.
Spells's Command Staff is disrupted by his wounds!
Spells has temporarily forgotten Dig for 3 turns!
Arowyn the rogue hits Spells for 16 physical, 13 physical, 7 cold (35 total damage).

Spells uses
Infusion: Wild.
Spells stops bleeding.

Spells is cured!

Spells lessens the pain.

Spells uses
Infusion: Regeneration.
Spells starts regenerating health quickly.

Spells has temporarily forgotten Manathrust for 3 turns!
Spells starts to bleed.

Spells's Rune: Manasurge is disrupted by his wounds!
Arowyn the rogue hits Spells for 15 physical, 11 physical, 6 cold (32 total damage).

Spells is not stunned anymore.

Talent Congeal Time is ready to use.
Bleeding from Arowyn the rogue hits
Spells for 3 physical damage.
Arowyn the rogue hits Spells for 13 physical, 10 physical, 6 cold (29 total damage).
Spells the level 9 dwarf archmage was chilled to death by Arowyn the rogue on level 2 of Scintillating Caves.