Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Temporal Warden |
| Level / Exp | 50 / 707% |
| Size | medium |
| Lifes / Deaths | Killed by Geldakira the green jelly at level 18 on the 73rd Dusk 122nd year of Ascendancy at 05:04 0 / 8Killed by temporal hound at level 31 on the 77th Regrowth 123rd year of Ascendancy at 07:02 Killed by Gutta the brittle clear ooze at level 38 on the 8th Flare 123rd year of Ascendancy at 04:03 Killed by orc necromancer at level 40 on the 20th Dusk 123rd year of Ascendancy at 00:02 Killed by Atamathon the Giant Golem at level 50 on the 44th Haze 123rd year of Ascendancy at 06:38 Killed by Atamathon the Giant Golem at level 50 on the 44th Haze 123rd year of Ascendancy at 08:50 Killed by Atamathon the Giant Golem at level 50 on the 44th Haze 123rd year of Ascendancy at 10:19 Killed by Atamathon the Giant Golem at level 50 on the 44th Haze 123rd year of Ascendancy at 10:53 |
Primary Stats
| Strength | 94 (base 36) |
| Dexterity | 109 (base 60) |
| Constitution | 83 (base 45) |
| Magic | 96 (base 60) |
| Willpower | 64 (base 16) |
| Cunning | 43 (base 7) |
Resources
| Life | -6/1592 |
| Positive | 193/197 |
| Paradox | 308 |
| Healing Factor | 1 |
| Regeneration | 14.35 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10.00000000001% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
| See Stealth | 26.512349845762 |
| See Invisible | 26.512349845762 |
Offense: Mainhand
| Damage | 161 |
| Accuracy | 84 |
| Crit Chance | 33% |
| APR | 43 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 71 |
| Accuracy | 84 |
| Crit Chance | 33% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| All | +13% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 57.73 (58.103448275862%) |
| Defense | 63 |
| Ranged Defense | 63 |
| Fatigue | 11 |
| Physical Save | 60 |
| Spell Save | 56 |
| Mental Save | 35 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 446 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 499.38 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 580 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 8 turns. While Heroism is active, you will only die when reaching -923 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Weapon Folding |
| talent | Temporal Hounds |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | All damage reduced by 83. Subcutaneous Metallisation |
| beneficial effect | The target has 50% chance to evade melee attacks and gains 33 defense. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by Pippin. Escort: lost anorithil (level 2 of Norgos Lair) | failed |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the worried loremaster from death by skeleton warrior. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1043. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chalatar the pair of voratun boots (0 def, 13 armour) Chalatar the pair of voratun boots (0 def, 13 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: +4% Damage when hit (Melee): 8 arcane Changes resistances: +3% acid / +25% temporal / +19% darkness Changes resistances penetration: +16% darkness / +19% temporal Changes damage: +6% blight / +3% arcane Critical mult.: +10.00% Physical save: +11 (+2 eff.) Spell save: +11 (+4 eff.) Mental save: +10 (+5 eff.) Poison immunity: +20% Infravision radius: +3 Defense after a teleport: +23 Resist all after a teleport: +16% New effects duration reduction after a teleport: +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 38.14 cold damage and 39.83 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | werebeast's voratun helm of the bounder (0 def, 5 armour) werebeast's voratun helm of the bounder (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +11 Str / +11 Dex / +2 Cun / +2 Con Changes resistances: -28% light Life regen: +4.60 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | stone warden's drakeskin leather gloves of sorrow (0 def, 16 armour) stone warden's drakeskin leather gloves of sorrow (0 def, 16 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +16 Armour Hardiness: +10% Effects on melee hit: * 23% chance to cause random gloom Damage (Melee): 30 mind / 25 darkness Changes stats: +15 Con Changes resistances: +7% physical Mental save: -13 (-6 eff.) Mindpower: +10 (+4 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Bladed Rift Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 (+2 eff.) Mindpower: +10 (+4 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | painweaver's stralite ring of perseverance painweaver's stralite ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+3 eff.) Changes damage: +6% all Stun/Freeze immunity: +44% Life regen: +3.40 Spellpower: +8 (+2 eff.) Mindpower: +12 (+4 eff.) Rings can have magical properties. |
| On fingers | titan's voratun ring of perseverance titan's voratun ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Con Physical save: +10 (+2 eff.) Stun/Freeze immunity: +32% Life regen: +3.00 Rings can have magical properties. |
| Around neck | gold amulet 'Manoromichik' gold amulet 'Manoromichik'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +2 Fatigue: -14% Changes stats: +7 Str / +13 Dex / +6 Wil / +5 Cun / +6 Con Changes resistances: +6% cold / +5% arcane / +2% physical Stun/Freeze immunity: +10% Life regen: +3.10 Stamina each turn: +0.70 Movement speed: +10% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Amulets can have magical properties. |
| In main hand | Butcher (48-67.2 power, 12 apr) Butcher (48-67.2 power, 12 apr)Requires: - Magic 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+4 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% (cooling down: 9 turns) Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
| Around waist | skylord's drakeskin leather belt of the giants skylord's drakeskin leather belt of the giantsInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +5 Str / +3 Dex / +3 Wil / +4 Cun Physical save: +14 (+3 eff.) Spell save: +26 (+8 eff.) Mental save: +14 (+6 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | Corruptionsin the voratun dagger (36.5-47.45 power, 9 apr) Corruptionsin the voratun dagger (36.5-47.45 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * 25% chance to put talents on cooldown Damage (Melee): +4 nature When wielded/worn: Changes stats: +2 Str / +2 Mag / +3 Wil Changes resistances penetration: +10% physical / +8% mind / +9% darkness Physical save: +10 (+2 eff.) Spellpower: +8 (+2 eff.) Sharp, short and deadly. |
| Cloak | Pippin's Cloak (18 def, 0 armour) Pippin's Cloak (18 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +30 (+6 eff.) Armour penetration: +31 Physical power: +4 (+1 eff.) Defense: +18 (+5 eff.) Changes stats: +2 Dex / +6 Mag / +6 Wil Critical mult.: +57.00% Reduces incoming crit damage: 15.00% Stealth bonus: +29 Maximum encumbrance: +30 Physical save: +11 (+2 eff.) Spell save: +15 (+5 eff.) Stamina each turn: +0.80 Maximum mana: +66.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened voratun mail armour of thunder (5 def, 19 armour) hardened voratun mail armour of thunder (5 def, 19 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +11 (+2 eff.) Armour: +19 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +7 Str / +4 Mag / +8 Wil Changes resistances: +28% lightning / +10% physical / +8% cold / +9% acid / +13% fire Spellpower: +16 (+4 eff.) Spell crit. chance: +7% Mindpower: +16 (+5 eff.) Mental crit. chance: +7% A suit of armour made of mail. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 83.23 physical damage and 159.41 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Primal Infusion (affinity 18%; cure magical, physical, mental) Primal Infusion (affinity 18%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the wizard (heal 259) healing infusion of the wizard (heal 259)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 259 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 131) teleportation rune of the wizard (range 131)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 131 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
starseer's stralite amulet of perfection (0.34 Chronomancy / Threaded Combat,0.34 Chronomancy / Spacetime Weaving) starseer's stralite amulet of perfection (0.34 Chronomancy / Threaded Combat,0.34 Chronomancy / Spacetime Weaving)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Mag Changes damage: +6% physical / +7% temporal / +6% darkness / +6% light Talent masteries: +0.34 Chronomancy / Threaded Combat +0.34 Chronomancy / Spacetime Weaving Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
vitalizing stralite amulet of perfection (0.31 Cunning / Survival,0.31 Chronomancy / Bow Threading) vitalizing stralite amulet of perfection (0.31 Cunning / Survival,0.31 Chronomancy / Bow Threading)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Con Talent masteries: +0.31 Cunning / Survival +0.31 Chronomancy / Bow Threading Physical save: +11 (+2 eff.) Life regen: +1.40 Maximum life: +35.00 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Combat veteran +0.30 Technique / Finishing moves +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Pugilism +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Superiority +0.30 Technique / Shield offense +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Combat training +0.30 Technique / Two-handed weapons +0.30 Technique / Grappling +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Woegrind the voratun ring Woegrind the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 4 acid / 8 mind Changes resistances penetration: +10% darkness / +10% mind Changes damage: +6% darkness Disarm immunity: +50% Pinning immunity: +47% Knockback immunity: +42% Maximum life: +44.00 Rings can have magical properties. |
gladiator's voratun ring of pilfering gladiator's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +10 Physical power: +11 (+2 eff.) Defense: +10 (+3 eff.) Changes stats: +7 Str / +7 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Layirakira the voratun dagger (38-49.4 power, 9 apr) Layirakira the voratun dagger (38-49.4 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage (Melee): +11 acid / +16 blight When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +12.0% Physical power: +12 (+2 eff.) Damage when hit (Melee): 16 blight Changes stats: +4 Str / +2 Cun / +1 Con Changes damage: +11% physical Reduces incoming crit damage: 15.00% Stamina when hit: +2.00 Sharp, short and deadly. |
Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stat: 90% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 17.03 acid and 17.94 blight damage. If not cleared after five turns it will inflict 96.70 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
voratun dagger 'Xivea' (46-59.8 power, 9 apr) voratun dagger 'Xivea' (46-59.8 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 46.0 - 59.8 Uses stats: 45% Dex, 45% Mag Damage type: Blight Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn * 20% chance to disease On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage (Melee): +8 acid Burst (radius 1) on hit: +8 temporal When wielded/worn: Physical crit. chance: +8.0% Physical power: +10 (+2 eff.) Changes resistances: +3% temporal Sharp, short and deadly. |
Epoch's Curve Epoch's CurveRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +8 When wielded/worn: Damage (Ranged): 15 temporal Changes stats: +5 Dex / +4 Mag Changes damage: +10% temporal Talent mastery: +0.10 Chronomancy / Bow Threading Life regen: +2.00 Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
Storm Fury Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 (+4 eff.) Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 (+5 eff.) Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
warden's dragonbone longbow of cold warden's dragonbone longbow of coldRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +15 cold When wielded/worn: Ammo reloads per turn: +2 Changes stats: +5 Mag Changes resistances penetration: +13% physical / +9% temporal Changes damage: +9% temporal / +14% cold / +12% physical Talent mastery: +0.20 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Magic 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 110% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 171.58 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Brenerab the Corpsewarden (59-82.6 power, 6 apr) Brenerab the Corpsewarden (59-82.6 power, 6 apr)Requires: - Magic 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 59.0 - 82.6 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to daze When wielded/worn: Accuracy: +12 (+3 eff.) Damage when hit (Melee): 12 nature Changes stats: +9 Str / +2 Dex / +3 Mag / +4 Wil / +3 Cun / +3 Con Changes resistances: +9% acid / +6% nature / +3% blight Changes resistances penetration: +11% lightning Changes damage: +13% physical Spell save: +25 (+7 eff.) Stamina when hit: +2.00 Sharp, long, and deadly. |
Dawn's Blade (50-70 power, 7 apr) Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Base power: 50.0 - 70.0 Uses stat: 105% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns) Spellpower: +10 (+2 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 301.71 light damage in radius 5 (based on Magic) and lighting the area within radius 10, costing 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
reinforced drakeskin leather belt of dampening reinforced drakeskin leather belt of dampeningInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +13 Defense: +11 (+3 eff.) Changes resistances: +6% acid / +7% fire / +8% cold / +10% lightning Physical save: +10 (+2 eff.) A belt that goes around your waist. |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+4 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+4 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 169.14 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Void Quiver (0/0, 45-63 power, 30 apr) Void Quiver (0/0, 45-63 power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 60% Mag, 70% Dex Damage type: Temporal darkness Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
hateful quiver of dragonbone arrows of annihilation (20/21, 61.5-86.1 power, 30 apr) hateful quiver of dragonbone arrows of annihilation (20/21, 61.5-86.1 power, 30 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 61.5 - 86.1 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +12.0% Capacity: 21 Travel speed: +200% Damage (Ranged): +11 darkness Damage against: +18% Living Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of dragonbone arrows of annihilation (25/25, 60-84 power, 22 apr) plaguebringer's quiver of dragonbone arrows of annihilation (25/25, 60-84 power, 22 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 60.0 - 84.0 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +22 Physical crit. chance: +6.0% Capacity: 25 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 12% chance to disease Travel speed: +200% Damage (Ranged): +5 blight Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Mardihek' (24/24, 56-78.4 power, 18 apr) quiver of dragonbone arrows 'Mardihek' (24/24, 56-78.4 power, 18 apr)Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 56.0 - 78.4 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 24 On weapon hit: * 40% chance to corrode armour * 40 arcane resource burn * 25% chance to put talents on cooldown Damage (Ranged): +30 darkness / +15 temporal / +10 nature Burst (radius 1) on hit: +16 acid Damage against: +16% Living Arrows are used with bows to pierce your foes to death. |
69 alchemist agate 69 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Poxwrest' (dig speed 12 turns) voratun pickaxe 'Poxwrest' (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +10 (+2 eff.) Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Changes stats: +3 Str Changes resistances: +3% physical / +6% mind / +3% cold Changes resistances penetration: +5% nature Critical mult.: +20.00% Physical save: +3 (+0 eff.) Knockback immunity: +5% Only die when reaching: -40.00 life When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Dull red runes are etched all over this blackened skull. |
62 alchemist bloodstone 62 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone 11 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Pippin the Halfling Temporal Warden level 27
15th Regrowth 123rd year of Ascendancy at 02:47 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Pippin the Halfling Temporal Warden level 44
69th Dusk 123rd year of Ascendancy at 20:24 see stats
Against all odds
Killed Ukruk in the ambush.By Pippin the Halfling Temporal Warden level 25
62nd Haze 122nd year of Ascendancy at 03:48 see stats
Arachnophobia
Destroyed the spydric menace.By Pippin the Halfling Temporal Warden level 31
59th Regrowth 123rd year of Ascendancy at 09:54 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Pippin the Halfling Temporal Warden level 50
21st Haze 123rd year of Ascendancy at 15:18 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Pippin the Halfling Temporal Warden level 39
14th Dusk 123rd year of Ascendancy at 02:20 see stats
Brave new world
Went to the Far East and took part in the war.By Pippin the Halfling Temporal Warden level 30
56th Regrowth 123rd year of Ascendancy at 20:25 see stats
Bringer of Doom
Killed a Bringer of Doom.By Pippin the Halfling Temporal Warden level 23
57th Haze 122nd year of Ascendancy at 08:55 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Pippin the Halfling Temporal Warden level 14
28th Dusk 122nd year of Ascendancy at 18:10 see stats
Destroyer of the creation
Killed Slasul.By Pippin the Halfling Temporal Warden level 31
77th Regrowth 123rd year of Ascendancy at 08:59 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Pippin the Halfling Temporal Warden level 29
52nd Regrowth 123rd year of Ascendancy at 09:57 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Pippin the Halfling Temporal Warden level 44
74th Dusk 123rd year of Ascendancy at 11:58 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Pippin the Halfling Temporal Warden level 21
12nd Haze 122nd year of Ascendancy at 23:50 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Pippin the Halfling Temporal Warden level 50
14th Haze 123rd year of Ascendancy at 18:31 see stats
Exterminator
Killed 1000 creatures.By Pippin the Halfling Temporal Warden level 16
53rd Dusk 122nd year of Ascendancy at 05:32 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Pippin the Halfling Temporal Warden level 27
6th Regrowth 123rd year of Ascendancy at 14:47 see stats
Fear me not!
Survived the Fearscape!By Pippin the Halfling Temporal Warden level 28
43rd Regrowth 123rd year of Ascendancy at 14:56 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Pippin the Halfling Temporal Warden level 45
2nd Haze 123rd year of Ascendancy at 07:38 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Pippin the Halfling Temporal Warden level 20
2nd Haze 122nd year of Ascendancy at 09:36 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Pippin the Halfling Temporal Warden level 50
21st Haze 123rd year of Ascendancy at 20:11 see stats
Level 10
Got a character to level 10.By Pippin the Halfling Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 07:42 see stats
Level 20
Got a character to level 20.By Pippin the Halfling Temporal Warden level 20
2nd Haze 122nd year of Ascendancy at 09:03 see stats
Level 30
Got a character to level 30.By Pippin the Halfling Temporal Warden level 30
52nd Regrowth 123rd year of Ascendancy at 11:07 see stats
Level 40
Got a character to level 40.By Pippin the Halfling Temporal Warden level 40
19th Dusk 123rd year of Ascendancy at 23:45 see stats
Level 50
Got a character to level 50.By Pippin the Halfling Temporal Warden level 50
14th Haze 123rd year of Ascendancy at 17:17 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Pippin the Halfling Temporal Warden level 27
15th Regrowth 123rd year of Ascendancy at 06:36 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Pippin the Halfling Temporal Warden level 37
6th Flare 123rd year of Ascendancy at 18:29 see stats
Orcrist
Killed the leaders of the Orc Pride.By Pippin the Halfling Temporal Warden level 44
69th Dusk 123rd year of Ascendancy at 17:10 see stats
Pest Control
Killed 1000 reproducing vermin.By Pippin the Halfling Temporal Warden level 38
6th Flare 123rd year of Ascendancy at 19:25 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Pippin the Halfling Temporal Warden level 42
31st Dusk 123rd year of Ascendancy at 14:39 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Pippin the Halfling Temporal Warden level 13
9th Dusk 122nd year of Ascendancy at 21:23 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Pippin the Halfling Temporal Warden level 26
66th Haze 122nd year of Ascendancy at 00:12 see stats
Self-killer
Killed your future self.By Pippin the Halfling Temporal Warden level 21
12nd Haze 122nd year of Ascendancy at 14:11 see stats
Size is everything
Did over 1500 damage in one attack.By Pippin the Halfling Temporal Warden level 38
11st Dusk 123rd year of Ascendancy at 07:47 see stats
Size matters
Did over 600 damage in one attack.By Pippin the Halfling Temporal Warden level 37
4th Flare 123rd year of Ascendancy at 12:31 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Pippin the Halfling Temporal Warden level 29
52nd Regrowth 123rd year of Ascendancy at 11:00 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Pippin the Halfling Temporal Warden level 37
6th Flare 123rd year of Ascendancy at 05:25 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Pippin the Halfling Temporal Warden level 50
14th Haze 123rd year of Ascendancy at 18:30 see stats
That was close
Killed your target while having only 1 life left.By Pippin the Halfling Temporal Warden level 45
2nd Haze 123rd year of Ascendancy at 07:38 see stats
The Arena
Unlocked Arena mode.By Pippin the Halfling Temporal Warden level 11
3rd Summertide 122nd year of Ascendancy at 08:54 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Pippin the Halfling Temporal Warden level 43
55th Dusk 123rd year of Ascendancy at 14:14 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Pippin the Halfling Temporal Warden level 20
7th Haze 122nd year of Ascendancy at 12:05 see stats
The secret city
Discovered the truth about mages.By Pippin the Halfling Temporal Warden level 11
6th Flare 122nd year of Ascendancy at 06:11 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Pippin the Halfling Temporal Warden level 33
25th Pyre 123rd year of Ascendancy at 05:09 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Pippin the Halfling Temporal Warden level 20
7th Haze 122nd year of Ascendancy at 04:15 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Pippin the Halfling Temporal Warden level 26
63rd Haze 122nd year of Ascendancy at 19:07 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Pippin the Halfling Temporal Warden level 18
72nd Dusk 122nd year of Ascendancy at 18:59 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Pippin the Halfling Temporal Warden level 24
61st Haze 122nd year of Ascendancy at 15:48 see stats
Well trained
Deal one million damage to training dummies in a single training session.By Pippin the Halfling Temporal Warden level 35
57th Pyre 123rd year of Ascendancy at 22:13 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Pippin the Halfling Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 14:19 see stats
Log
Atamathon the Giant Golem resists the mind attack!
Atamathon the Giant Golem reflects damage back to Pippin's temporal clone!
Pippin's temporal clone's Shoot hits Atamathon the Giant Golem for 85 physical, 0 acid, , 3 darkness, 1 fire, 0 mind, , 0 fire, 21 temporal (113 total damage).
Atamathon the Giant Golem hits Temporal hound for 1391 arcane, 0 blight, (1392 total damage).
Pippin uses Windblade.
Atamathon the Giant Golem resists the mind attack!
Pippin internal structure metallises.
Atamathon the Giant Golem resists the mind attack!
Pippin's temporal clone warps space-time to equip: Pippin's Bow
Phoenixstrider the quiver of elven-wood arrows.
Pippin calls forth a temporal warden from another timeline.
Atamathon the Giant Golem is disarmed!
Pippin's temporal clone parries the attack with his dual weapons!
Pippin's temporal clone repels an attack from Pippin.
Pippin's temporal clone starts to bleed.
Pippin's temporal clone is disarmed!
Temporal hound resists the mind attack!
Temporal hound resists the mind attack!
Temporal hound is disarmed!
Pippin's temporal clone uses Relentless Pursuit.
Pippin's temporal clone stops bleeding.
Pippin's temporal clone rearms.
Atamathon the Giant Golem reflects damage back to Pippin!
Pippin hits Temporal hound for 0 physical, 0 darkness, , 0 mind, 0 physical, 0 temporal, 0 physical, 0 nature, 0 darkness, , 0 mind, 0 physical, 0 temporal (0 total damage).
Pippin hits Atamathon the Giant Golem for 174 physical, 11 darkness, , 4 mind, 8 physical, 26 temporal, 96 physical, 0 nature, 11 darkness, , 4 mind, 8 physical, 26 temporal (373 total damage).
Pippin hits Pippin's temporal clone for 181 physical, 3 nature, 20 darkness, , 27 mind, 19 physical, 43 temporal (296 total damage).
Pippin's temporal clone hits Pippin for (9 resist armour), 0 fire, (3 resist armour), 0 arcane, (9 resist armour), 0 physical (0 total damage).
Atamathon the Giant Golem hits Pippin for 199 physical, 12 darkness, 6 mind, 9 physical, 21 temporal, 251 fire, (61 resist armour), 63 physical, (1 resist armour), 0 nature, (16 resist armour), 0 darkness, (7 resist armour), 0 mind, (12 resist armour), 0 physical, (28 resist armour), 0 temporal, (61 resist armour), 205 fire (770 total damage).
Atamathon the Giant Golem hits Pippin's temporal clone for (60 shared), (3 shared), (1 shared), (2 shared), (6 shared), (76 shared), (19 shared), (62 shared) (234 total damage).
Saving game...
