








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Arcane Blade |
| Level / Exp | 20 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by Xanikira the large white snake at level 20 on the 54th Haze 122nd year of Ascendancy at 01:32 / 1 |
Primary Stats
| Strength | 32 (base 13) |
| Dexterity | 33 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 58 (base 48) |
| Willpower | 22 (base 10) |
| Cunning | 62 (base 41) |
Resources
| Life | -187/540 |
| Mana | 145/356 |
| Stamina | 125/187 |
| Healing Factor | 1.1660311219417 |
| Regeneration | 2.8567762487572 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 47 |
| Crit Chance | 28% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +36% |
| Lightning | +39% |
| Light | +3% |
| Darkness | +9% |
| Cold | +10% |
| Mind | +18% |
| Fire | +14% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Physical | +8% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 4 |
| Physical Save | 16 |
| Spell Save | 27 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 22%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 23%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 25%( 70%) |
| Lightning | + 24%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 10% |
| Poison Resistance | 100% |
| Silence Resistance | 31% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 390 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (20 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 222 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Escort the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed ice ant stinger. * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Poxobeisance the pair of hardened leather boots (5 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Changes stats: +3 Con / +4 Wil Changes resistances: +6% darkness Changes resistances penetration: +8% physical Changes damage: +21% nature Spell save: +6 (+3 eff.) Mana when firing critical spell: +1.00 Maximum mana: +40.00 Mindpower: +5 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | Chokhad the SkywinnowInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 light Changes resistances: +9% light Changes damage: +15% lightning / +6% nature Maximum life: +43.00 Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Pyrebiter' (0 def, 8 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Fatigue: +4% Damage when hit (Melee): 2 fire Changes resistances: +8% acid / +6% temporal / +8% cold / +6% fire / +6% nature / +7% lightning Cut immunity: +20% Disarm immunity: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe 'Aerariath' (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +6 Effects on melee hit: * 10% chance to reduce all saves and defense by 26 Changes stats: +3 Str Changes resistances: +5% arcane Changes damage: +12% mind Silence immunity: +10% Stun/Freeze immunity: +10% Maximum life: +20.00 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Aereleda'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun / +2 Wil Mental save: +9 (+4 eff.) Maximum hate: +2.00 Mindpower: +10 (+3 eff.) Rings make your fingers look great! |
| On fingers | Arcstun the copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 34% Damage when hit (Melee): 8 arcane Changes resistances: +5% arcane Changes damage: +9% lightning Silence immunity: +21% Mana each turn: +0.10 Rings make your fingers look great! |
| Around waist | RadiancepanicCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Changes stats: +6 Dex / +6 Wil / +5 Cun Changes resistances penetration: +20% lightning Changes damage: +3% light Mental crit. chance: +5% Light radius: +3 A belt that goes around your waist. |
| In main hand | shimmering ash magestaff of warding (15-18 power, 3 apr, lightning element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +4 Defense: +5 (+2 eff.) Maximum wards: +2 lightning Changes damage: +15% lightning Talents granted: +2 Ward +1 Command Staff Mana each turn: +0.15 Maximum mana: +42.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves 'Maloroddahor' (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 cold Damage when hit (Melee): 2 mind Changes resistances: +12% temporal / +6% cold / +5% arcane / +6% fire Changes damage: +6% mind / +4% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Haligen the Dimmire (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +7% blight / +21% fire / +9% all Changes resistances penetration: +5% darkness Changes damage: +9% nature / +14% fire / +9% darkness / +6% cold Poison immunity: +22% Disease immunity: +23% Life regen: +2.20 Maximum life: +51.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+3 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | VoidquellInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 21% Changes stats: +3 Cun Changes resistances: +9% lightning / +6% fire / +9% darkness Changes resistances penetration: +5% darkness / +5% lightning Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.iron battleaxe 'Dawnsorrow' (16-23 power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.5 - 23.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 nature Damage (radius 1) on hit: +8 light Damage (radius 2) on crit: +16 light When wielded/worn: Changes resistances penetration: +10% mind Changes damage: +15% light Light radius: +3 Massive two-handed battleaxes. |
Duvolen the Bleakhue (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 21% Damage when hit (Melee): 8 darkness Changes resistances: +3% acid / +3% nature / +3% darkness Changes resistances penetration: +10% darkness Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spellhunt Remnants (1 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+2 eff.) Maximum life: +20.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By ZodiacAB the Skeleton Arcane Blade level 9
1st Flare 122nd year of Ascendancy at 09:36 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By ZodiacAB the Skeleton Arcane Blade level 10
10th Flare 122nd year of Ascendancy at 06:24 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By ZodiacAB the Skeleton Arcane Blade level 20
37th Haze 122nd year of Ascendancy at 07:36 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By ZodiacAB the Skeleton Arcane Blade level 15
64th Dusk 122nd year of Ascendancy at 20:37 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By ZodiacAB the Skeleton Arcane Blade level 18
34th Haze 122nd year of Ascendancy at 13:20 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By ZodiacAB the Skeleton Arcane Blade level 8
8th Mirth 122nd year of Ascendancy at 01:03 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By ZodiacAB the Skeleton Arcane Blade level 10
5th Dusk 122nd year of Ascendancy at 11:51 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By ZodiacAB the Skeleton Arcane Blade level 16
65th Dusk 122nd year of Ascendancy at 12:03 see stats
Log
Xanikira the large white snake hits ZodiacAB for (97 teleported), (47 absorbed), 0 physical, (5 absorbed), 0 physical, (73 absorbed), 0 physical, (10 absorbed), 0 arcane, (5 absorbed), 0 physical (0 total damage).
Xanikira the large white snake hits Xanikira the large white snake for 97 teleported damage.
ZodiacAB hits Xanikira the large white snake for 47 reflected, 5 reflected, 73 reflected, 10 reflected, 5 reflected (140 total damage).
Melee retaliation hits Xanikira the large white snake for 2 light, 1 fire, 3 arcane, 1 mind, 2 light, 1 fire, 3 arcane, 1 mind (14 total damage).
---------- Turn 5 ----------
ZodiacAB is confused and fails to use Arcane Strike.
Venom drake hatchling misses ZodiacAB.
ZodiacAB reflects damage back to Venom drake hatchling!
Venom drake hatchling hits ZodiacAB for (48 absorbed), 0 physical (0 total damage).
ZodiacAB hits Venom drake hatchling for 48 reflected damage.
Melee retaliation hits Venom drake hatchling for 2 light, 1 fire, 3 arcane, 1 mind (7 total damage).
Your shield crumbles under the damage!
The shield around ZodiacAB crumbles.
Xanikira the large white snake performs a melee critical strike against ZodiacAB!
ZodiacAB resists the vile poison!
Cyreth the dire wolf uses Twist the Knife.
Cyreth the dire wolf performs a melee critical strike against ZodiacAB!
ZodiacAB's Confused was extended!
ZodiacAB's Stunned was extended!
ZodiacAB reflects damage back to Xanikira the large white snake!
Xanikira the large white snake hits ZodiacAB for (16 absorbed), 83 physical, 5 physical, 68 physical, 10 arcane, 5 physical (171 total damage).
ZodiacAB hits Xanikira the large white snake for 16 reflected damage.
Melee retaliation hits Xanikira the large white snake for 2 light, 1 fire, 3 arcane, 1 mind, 2 light, 1 fire, 3 arcane, 1 mind (14 total damage).
Melee retaliation hits Cyreth the dire wolf for (2 flat reduction), 0 light, (1 flat reduction), 0 fire, (3 flat reduction), 0 arcane, (1 flat reduction), 0 mind (0 total damage).
Cyreth the dire wolf hits ZodiacAB for 149 physical damage.
Xanikira the large white snake performs a melee critical strike against ZodiacAB!
Xanikira the large white snake hits ZodiacAB for 92 physical, 5 physical, 58 physical (156 total damage).
Melee retaliation hits Xanikira the large white snake for 2 light, 1 fire, 3 arcane, 1 mind, 2 light, 1 fire, 3 arcane, 1 mind (14 total damage).
ZodiacAB the level 20 skeleton arcane blade was crushed to death by Xanikira the large white snake on level 1 of Old Forest.
---------- Turn 6 ----------












































































