Armathel the level 5 Skeleton Annihilator by Firecloth21

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassAnnihilator
Level / Exp5 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 10)
Dexterity28 (base 15)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning26 (base 26)

Resources

Life142/142
Steam100/100
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10

Offense: Mainhand

Damage21
Accuracy35
Crit Chance9%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)17.522593642275 (62.32946707186%)
Defense14
Ranged Defense14
Fatigue19
Physical Save11
Spell Save7
Mental Save12

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance22%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
1/5
0/5
0/5
0/5
Steamtech / Magnetism1.30
1/5
0/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
0/5
0/5
0/5
Steamtech / Gadgets1.30
3/5
1/5
0/5
0/5
Steamtech / Turrets1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

active
done

Equipment

Quiver
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

You gain 10.25 gold from the melting of cleansing steel torque of gale force [power 160] (15 cooldown).
You gain 0.60 gold from the melting of
arcing quiver of elm arrows (19/19, 109% power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.66 gold from the melting of
iron plate armour of temporal resistance (0 def, 7 armour).
You gain 1.37 gold from the melting of
prismatic rough leather armour of cold resistance (3 def, 2 armour).
You gain 1.28 gold from the melting of
cleansing linen wizard hat of frost (+5%) (1 def, 0 armour).
You gain 0.96 gold from the melting of
rough leather gloves of magic (+2) (0 def, 1 armour).
You gain 0.37 gold from the melting of
insulating rough leather belt.
You collect a new ingredient:
lump of iron (1).
You gain 3.14 gold from the melting of
thought-forged iron waraxe of dampening (103% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (100% power, 0 apr).
You gain 1.72 gold from the melting of
potent elm starstaff of might (104% power, 2 apr, temporal element).
You gain 0.25 gold from the melting of
elm starstaff (100% power, 2 apr, physical element).
You gain 2.55 gold from the melting of
ranger's cured leather sling of dampening.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.55 gold from the melting of
creative mossy mindstar (75% power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron longsword of massacre (112% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (102% power, 2 apr).
You gain 0.45 gold from the melting of
insulating copper amulet.
You gain 1.03 gold from the melting of
teleportation rune of the duelist (range 50; cd 20).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.62 gold from the melting of
healing infusion (heal 42; cd 10).
There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

There is a next level here (press '' or right click to use).