









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Sidekick Level Catch-up 1.6.0Modifies various player sidekicks (Alchemists' golem, Writhing Ones' worm that walks from the Forbidden Cults DLC, Annihilators' mecharachnid from the Embers of Rage DLC) to synchronize their level with the player's level every time they are re-added to map, in case the player gained a level while the sidekick dead. (Disclaimer: The failure of sidekicks to do this in the base game is believed to be a bug; if said bug is fixed in a future version, this addon will be officially deprecated.) Possessor Bonus Class 1.7.0Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 29 / 66% |
| Size | big |
| Lifes / Deaths | Killed by Salutira the dredgling at level 24 on the 59th Regrowth 123rd year of Ascendancy at 23:25 0 / 7Killed by Salutira the dredgling at level 24 on the 60th Regrowth 123rd year of Ascendancy at 00:17 Killed by Salutira the dredgling at level 24 on the 60th Regrowth 123rd year of Ascendancy at 00:47 Killed by dreadmaster at level 26 on the 14th Pyre 123rd year of Ascendancy at 00:31 Killed by Zubydaba the ogre guard at level 27 on the 21st Pyre 123rd year of Ascendancy at 09:16 Killed by armoured skeleton warrior at level 28 on the 6th Dusk 123rd year of Ascendancy at 09:21 Killed by Salutira the dredgling at level 29 on the 51st Dusk 123rd year of Ascendancy at 17:05 |
| Antimagic | Follower |
Primary Stats
| Strength | 57 (base 25) |
| Dexterity | 78 (base 60) |
| Constitution | 52 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 67 (base 41) |
Resources
| Life | -359/892 |
| Stamina | 183/244 |
| Healing Factor | 1.539329218765 |
| Regeneration | 9.6208076172814 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +6.6613381477509E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 38.121266583007 |
| See Invisible | 38.121266583007 |
Offense: Barehand
| Damage | 113 |
| Accuracy | 47 |
| Crit Chance | 26% |
| APR | 13 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Light | +10% |
| Blight | +6% |
| Darkness | +12% |
| Mind | +18% |
| All | 0% |
Offense: Damage Penetration
| Fire | +15% |
| Mind | +10% |
| Blight | +10% |
| Arcane | +10% |
| Cold | +15% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 20 (44.574340358689%) |
| Defense | 56 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 9 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 41%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 13%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 26%( 70%) |
| Mind | + 31%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Knockback Resistance | 50% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 325 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -429 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1032 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 196 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by SureYouCan!. Escort: lost defiler (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by SureYouCan!. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by skeleton warrior. Escort: temporal explorer (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed bear paw. * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed wretchling eyeball. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed green worm. * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed black mamba head. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Arowe the Swampquarry (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +3 (+1 eff.) Damage +6% lightning Ignore resists +10% blight +5% nature Ignore Armor +8 On-Hit (Melee): * 20% chance to slow global speed by 46% defense ------ Armor +3 Resistance +9% nature +9% blight A pair of boots made of leather. |
| On hands | Emurin the Smolderraider (0 def, 8 armour)1.0 Encumbrance T4 hands armor [Rare] Master While equipped: offense ------ Damage +6% mind Ignore resists +10% mind +15% fire defense ------ Armor +8 Resistance +9% mind +15% temporal Mind save +14 (+4 eff.) Life +59.00 Unarmed combat: Weapon Damage 32.0 - 35.2 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +10 Ignore Armor +5 Critical Rate +5.0% Attack Speed 125% On Hit: 10% Battle Shout 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Elenoreroddarand the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Str +3 Dex +4 Cun +6 Con offense ------ Damage +3% mind defense ------ Armor +3 Fatigue +3% Resistance +9% acid +15% fire +5% arcane Crit Resistance 10.00% Mind save +15 (+5 eff.) Disarm Resist +20% A cap made of leather. |
| Tool | The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | gladiator's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +6 Str +4 Con offense ------ Physical Power +7 (+2 eff.) Rings make your fingers look great! |
| On fingers | Betodhetta the Arcjeer0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +3% lightning defense ------ Defense +25 (+7 eff.) Resistance +12% mind +12% cold Mind save +5 (+1 eff.) Life Regen +4.00 Confus Resist +25% Rings make your fingers look great! |
| Around neck | Obsidiangrit the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun offense ------ Damage +12% darkness Ignore resists +10% arcane +15% cold When Hit 10 darkness Amulets make your neck look great! |
| Main armor | Behemoth Hide (4 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con defense ------ Armor +6 Defense +4 (+2 eff.) Ranged Defense +8 (+2 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
| Light source | Summertide Phial1.0 Encumbrance lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | Flasharc (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con offense ------ Damage +6% blight +9% mind When Hit 6 light defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
Inventory
healing infusion of the warrior (heal 166; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 166 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (214.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 214.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Healmod +12% Cut Resist +40% Heal: Puts all charms on 30 cooldown Effective talent level: 2.0 Power cost 30 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 190 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Thunderlady the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +31 (+14 eff.) Damage +3% lightning defense ------ Resistance +5% arcane Crit Resistance 15.00% Physical save +6 (+3 eff.) Life +40.00 Rings make your fingers look great! |
copper ring of corrosion (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% acid defense ------ Resistance +20% acid Rings make your fingers look great! |
savior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +6 (+3 eff.) Spell save +8 (+8 eff.) Mind save +7 (+2 eff.) Rings make your fingers look great! |
Staff of Absorption7.0 Encumbrance staff 2H weapon Reqs Mag 40 [Plot Item] Unknown Weapon Damage 30.0 - 33.0 Arcane Uses 100% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 While equipped: offense ------ Spell Crit +10% Spellpower +20 (+15 eff.) Accuracy +20 (+7 eff.) Absorb energies. Uses 850 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Anizor1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: offense ------ Accuracy +10 (+3 eff.) Ignore Armor +2 defense ------ Fatigue -6% Resistance +6% physical Crit Resistance 10.00% other ------- Encumbrance +25 Light +3 A belt that goes around your waist. |
Manufast1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Cun +4 Mag defense ------ Defense +8 (+3 eff.) Stealth +5 other ------- Infravision +1 See Invis +3 A belt that goes around your waist. |
linen cloak 'Gleampanic' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: offense ------ Ignore resists +5% light +15% arcane defense ------ Defense +1 (+1 eff.) Resistance +6% light Spell save +7 (+7 eff.) Mind save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe 'Duskborn' (20 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: offense ------ Damage +10% mind On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Defense +20 (+6 eff.) Resistance +10% mind +7% all Stun Resist +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Durekath the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Dex +4 Wil +1 Con +6 Lck offense ------ When Hit 4 acid defense ------ Armor +1 Resistance +5% arcane Crit Resistance 15.00% Stealth +6 A pair of boots made of leather. |
Silibredakira the Morbusorder (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +6% nature +9% mind On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +3 Fatigue +2% Resistance +6% fire +3% nature +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Flashgasher' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +4 Str +2 Mag +4 Wil offense ------ Damage +3% light Ignore resists +13% darkness +13% temporal On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 defense ------ Armor +3 Resistance +17% darkness +16% temporal Crit Resistance 5.00% Out-of-Phase Defense +15 Out-of-Phase Resistance +11% Out-of-Phase Resilience +16% A pair of boots made of leather. |
pair of rough leather boots 'Dazzlewend' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Move Speed +25% Damage +3% mind Ignore resists +15% light When Hit 4 light defense ------ Armor +1 Resistance +3% fire +3% light +6% mind A pair of boots made of leather. |
Zudodrakath the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Disrupt/Psionic While equipped: offense ------ Accuracy +7 (+2 eff.) When Hit: * 16 arcane resource burn defense ------ Armor +2 Fatigue +3% Resistance +6% lightning Physical save +7 (+3 eff.) Spell save +8 (+8 eff.) Mind save +5 (+1 eff.) Life Regen +4.00 Disarm Resist +31% Confus Resist +20% Pinning Resist +10% other ------- Stamina/turn +0.80 Max stamina +12.00 Unarmed combat: Weapon Damage 19.5 - 27.3 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: 10% Nightmare 3 On Hit: 10% Perfect Control 3 On Hit: * 19 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
blighted dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str offense ------ Physical Power +5 (+1 eff.) On-Hit 7 blight Damage +3% blight defense ------ Armor +2 Fatigue +3% Resistance +6% blight Unarmed combat: Weapon Damage 25.5 - 35.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +8 blight On Hit: 20% Soul Rot 3 Metal gloves protecting the hands up to the middle of the lower arm. |
blighted iron gauntlets of magic (+2) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag offense ------ On-Hit 6 blight Damage +3% arcane +3% blight defense ------ Armor +1 Fatigue +1% Resistance +5% blight Unarmed combat: Weapon Damage 12.0 - 16.8 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 100% On-hit +4 arcane On-crit, radius 2 +5 arcane +5 blight On Hit: 20% Soul Rot 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Decayed Visage (0 def, 0 armour)1.0 Encumbrance T3 head armor Reqs Mag 25,Wil 20 [Unique] Arcane/Master While equipped: Stats +5 Dex +5 Mag +4 Wil offense ------ Spell Crit +2% Damage +8% blight +12% arcane +6% darkness Ignore resists +5% blight Ignore Armor +2 When Hit 8 arcane 10 vim draining blight other ------- Max vim +25.00 Vimsense: Effective talent level: 2.0 Power cost 22 out of 45/45. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 4% and all saves by 6, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Leluzor (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Critical power +5.00% Damage +3% acid Ignore Armor +2 defense ------ Armor +3 Fatigue +5% Resistance +5% lightning +6% temporal other ------- Stamina/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
The Face of Fear (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil offense ------ Mindpower +16 (+8 eff.) defense ------ Defense +8 (+3 eff.) Fear Resist +60% other ------- Masteries +0.20 Cursed/Fears Instill Fear: Effective talent level: 2.0 Power cost 16 out of 45/45. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 11.21 mind and 10.64 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 12% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 11. Terrified: Deals 2.36 mind and 2.24 darkness damage per turn and increases cooldowns by 19%. Haunted: Causes the target to suffer 4.54 mind and 4.31 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
rough leather cap 'Yvomira' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5 Cun +5 Dex offense ------ Physical Power +10 (+3 eff.) Ignore Armor +5 defense ------ Armor +1 Fatigue +1% other ------- Max stamina +30.00 See Invis +6 A cap made of leather. |
13 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
129 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of predation (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +1 Str +1 Dex offense ------ Physical Power +3 (+1 eff.) Move Speed +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +1 Infravision +6 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern 'Starsever'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +4 Wil offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +6 (+2 eff.) Mindpower +10 (+5 eff.) Ignore resists +25% mind defense ------ Mind save +6 (+2 eff.) other ------- Equi when Hit +0.12 Max hate +8.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich1.0 Encumbrance T3 skull tool [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +10 (+10 eff.) When Hit 12 darkness Raise one or two undead rats to fight beside you. Uses 60 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
elm totem of summon tentacle [power 100] (22 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 237 Base Damage: 100 Armor: 2 All Resist: 1 Puts all charms on 22 cooldown Natural totems are made by powerful wilders to store nature power. |
innervating ash totem of healing [power 176] (13 cooldown)2.0 Encumbrance T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 13 cooldown 100% to reduce fatigue by 32% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand2.0 Encumbrance T3 wand charm [Unique] Arcane While equipped: offense ------ Damage +10% light When Hit 18 light defense ------ Resistance +12% darkness +12% light Spell save +15 (+13 eff.) other ------- Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 50 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 30 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Against all odds
Killed Ukruk in the ambush.By SureYouCan! the Cornac Brawler level 29
7th Dusk 123rd year of Ascendancy at 11:19 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By SureYouCan! the Cornac Brawler level 21
71st Haze 122nd year of Ascendancy at 12:36 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By SureYouCan! the Cornac Brawler level 12
11st Dusk 122nd year of Ascendancy at 00:46 see stats
Exterminator
Killed 1000 creatures.By SureYouCan! the Cornac Brawler level 18
34th Haze 122nd year of Ascendancy at 12:50 see stats
Level 10
Got a character to level 10.By SureYouCan! the Cornac Brawler level 10
2nd Flare 122nd year of Ascendancy at 18:00 see stats
Level 20
Got a character to level 20.By SureYouCan! the Cornac Brawler level 20
64th Haze 122nd year of Ascendancy at 04:04 see stats
Poisonous
Sided with the assassin lord.By SureYouCan! the Cornac Brawler level 23
18th Regrowth 123rd year of Ascendancy at 04:10 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By SureYouCan! the Cornac Brawler level 27
21st Pyre 123rd year of Ascendancy at 22:09 see stats
Size matters
Did over 600 damage in one attack.By SureYouCan! the Cornac Brawler level 18
34th Haze 122nd year of Ascendancy at 13:13 see stats
The Arena
Unlocked Arena mode.By SureYouCan! the Cornac Brawler level 7
79th Pyre 122nd year of Ascendancy at 05:48 see stats
The Rat Lich
Killed the terrible Rat Lich.By SureYouCan! the Cornac Brawler level 16
20th Haze 122nd year of Ascendancy at 08:21 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By SureYouCan! the Cornac Brawler level 23
9th Decay 122nd year of Ascendancy at 17:07 see stats
The secret city
Discovered the truth about mages.By SureYouCan! the Cornac Brawler level 13
76th Dusk 122nd year of Ascendancy at 22:12 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By SureYouCan! the Cornac Brawler level 29
7th Dusk 123rd year of Ascendancy at 00:04 see stats
Treasure Hunter
Amassed 1000 gold pieces.By SureYouCan! the Cornac Brawler level 18
61st Haze 122nd year of Ascendancy at 03:23 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By SureYouCan! the Cornac Brawler level 28
6th Dusk 123rd year of Ascendancy at 10:36 see stats
Log
Melee retaliation hits Salutira the dredgling for (7 flat reduction), 0 darkness, (5 flat reduction), 0 light, (7 flat reduction), 0 darkness, (5 flat reduction), 0 light (0 total damage).
Salutira the dredgling's aether beam hits SureYouCan! for (5 flat reduction), 0 arcane (0 total damage).
Salutira the dredgling hits SureYouCan! for (18 flat reduction), (57 reacted , -4 stam), 187 physical, (10 flat reduction), 0 darkness, (18 flat reduction), (64 reacted , -4 stam), 210 physical, (10 flat reduction), 0 darkness (397 total damage).
Salutira the dredgling's aether beam hits SureYouCan! for (5 flat reduction), 0 arcane (0 total damage).
Salutira the dredgling's aether beam hits SureYouCan! for (5 flat reduction), 0 arcane (0 total damage).
The Cog spins up and deflects the blow from SureYouCan!!
Salutira the dredgling's aether beam hits SureYouCan! for (5 flat reduction), 0 arcane (0 total damage).
Grappled from SureYouCan! hits Salutira the dredgling for (23 flat reduction), 30 physical (30 total damage).
Salutira the dredgling's aether beam hits SureYouCan! for (5 flat reduction), 0 arcane (0 total damage).
SureYouCan! uses Evasion.
SureYouCan! tries to evade attacks.
SureYouCan! fumbles and fails to use Double Strike, injuring himself!
Grappling hits Salutira the dredgling for (23 flat reduction), 22 physical (22 total damage).
Fumble from Salutira the dredgling hits SureYouCan! for (18 flat reduction), 226 physical (226 total damage).
Salutira the dredgling's aether beam hits SureYouCan! for (5 flat reduction), 0 arcane (0 total damage).
Salutira the dredgling's aether beam hits SureYouCan! for (5 flat reduction), 0 arcane (0 total damage).
Salutira the dredgling's aether beam hits SureYouCan! for (5 flat reduction), 0 arcane (0 total damage).
Salutira the dredgling's aether beam hits SureYouCan! for (5 flat reduction), 0 arcane (0 total damage).
Grappling hits Salutira the dredgling for (13 flat reduction), 0 physical (0 total damage).
Bleeding from Salutira the dredgling hits SureYouCan! for (18 flat reduction), 65 physical (65 total damage).
Deadly Poison from Salutira the dredgling hits SureYouCan! for (17 flat reduction), 0 nature (0 total damage).
Salutira the dredgling's aether beam hits SureYouCan! for (5 flat reduction), 0 arcane (0 total damage).
The Cog spins up and deflects the blow from SureYouCan!!
Salutira the dredgling's aether beam hits SureYouCan! for (5 flat reduction), 0 arcane (0 total damage).
Poison bursts out of SureYouCan!'s corpse!
Grappling hits Salutira the dredgling for (23 flat reduction), 1 physical (1 total damage).
Melee retaliation hits Salutira the dredgling for (7 flat reduction), 0 darkness, (5 flat reduction), 0 light (0 total damage).
Salutira the dredgling hits SureYouCan! for (18 flat reduction), 120 physical (120 total damage).
SureYouCan! the level 29 cornac brawler was bludgeoned to death by Salutira the dredgling on level 1 of Ruined Dungeon.










































































































