










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.7 |
Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 28 / 20% |
Size | big |
Lifes / Deaths | Killed by worm that walks at level 21 on the 58th Dusk 122nd year of Ascendancy at 13:19 / 2Killed by will o' the wisp at level 28 on the 1st Haze 122nd year of Ascendancy at 08:35 |
Primary Stats
Strength | 70 (base 55) |
Dexterity | 22 (base 12) |
Constitution | 73 (base 59) |
Magic | 10 (base 10) |
Willpower | 22 (base 10) |
Cunning | 21 (base 10) |
Resources
Life | -566/1734 |
Stamina | 3/176 |
Healing Factor | 1.4546783625731 |
Regeneration | 15.771119318827 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 94 |
Accuracy | 38 |
Crit Chance | 6% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Physical | +15% |
Lightning | +12% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Acid | +20% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 74.807547927386 (93.924050632911%) |
Defense | 40 |
Ranged Defense | 43 |
Fatigue | 35 |
Physical Save | 66 |
Spell Save | 58 |
Mental Save | 40 |
Defense: Resistances
Acid | + 2%( 70%) |
Physical | + 53%( 70%) |
Cold | + 43%( 70%) |
All | + 15%( 70%) |
Darkness | + 25%( 70%) |
Light | + 24%( 70%) |
Mind | + 22%( 70%) |
Lightning | + 31%( 70%) |
Fire | + 21%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Disarm Resistance | 10% |
Stun Resistance | 56% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 204 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 308 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 376% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Superiority | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
talent | Last Stand |
talent | Shield Wall |
talent | Chant of Fortitude |
detrimental effect | The target is on fire, taking 26.00 fire damage per turn. Burning |
detrimental effect | The target is poisoned, taking 2.00 nature damage per turn and decreasing all heals received by 18%. Insidious Poison |
detrimental effect | On death will restore to the source up to 6 times the vim's worth. Bleak Outcome |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | Reduces physical damage received by 30% and provides a 17% chance to ignore critical hits. Juggernaut |
Quests
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the lone alchemist from death by crimson crystal. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by elder vampire. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed xorn fragment. * You've found the needed wretchling eyeball. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str +4 Con dps ---------- Melee Ret 12 acid ----- def ----- Armour +4 Fatigue +3% Resists +8% cold +8% fire Phys.save +32 (+8 eff.) Heal.mod +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +1 Str +3 Dex +1 Wil dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Fatigue -2% Resists +6% nature Max.HP +42.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | ![]() 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Throw Boulder: Level 2.0 Pwr.cost 6 out of 3/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 165.93 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | ![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex +4 Wil +1 Cun dps ---------- Mind.crit +6% Phys.pwr +4 (+1 eff.) Mov.spd +10% ---------- misc Telepathy Demon/Minor Demon/Major While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 12 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% mind Res.pen +15% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +9% mind Phys.save +12 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +6 (+2 eff.) Rings can have magical properties. |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +0.90 Amulets can have magical properties. |
In main hand | ![]() 3.0 T2 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 22.0 - 30.8 Blight Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +10 insidious poison +7 mind On Hit.r1 +8 acid On Crit.r2 +4 blight On Hit: * 40% chance to disease * 14% chance to cause random gloom While equipped: Stats +2 Cun +3 Wil Sharp, long, and deadly. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Resists +6% nature Spell.save +38 (+10 eff.) Mind.save +12 (+4 eff.) Die.at -80.00 life Disarm- +10% ---------- misc Size +1 A belt that goes around your waist. |
In off hand | ![]() 7.0 T4 shield armor [Ego] Arcane/Master When used to Attack: Power 54.0 - 64.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +133 While equipped: ----- def ----- Armour +2 Defense +19 (+6 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +11% light +12% darkness Proj.evade +15% ---------- misc Talents +4 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +10% lightning +5% acid Melee Ret 12 acid 8 lightning ----- def ----- Armour +7 Defense +2 (+0 eff.) Resists +9% lightning +16% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T3 massive armor [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+3 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.chn- 20% Phys.save +15 (+4 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 346 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 265 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 298 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 507% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 light +28 cold On Hit.r1 +12 darkness While equipped: dps ---------- Dmg.mod +6% light Res.pen +10% light +10% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction * 30% chance to blind ----- def ----- Resists +12% light Massive two-handed mauls. |
![]() 3.0 T3 mace 1H weapon [Ego+] Nature Power 27.5 - 38.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +8% nature ----- def ----- Resists +4% all Blunt and deadly. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Disrupt Power 7.5 - 8.2 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * 13 arcane resource burn While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ----- def ----- Resists +4% arcane Phys.save +4 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +0.80 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 shot ammo [Rare] Psionic Power 19.0 - 22.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 17 Ranged+ +20 lightning +24 physical +28 mind On Crit.r2 +4 mind On Hit: * 40% chance to daze at end of turn * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
![]() 3.0 T3 shot ammo Reqs Dex 24 [Rare] Psionic Power 35.0 - 42.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 23 Ranged+ +24 mind +28 physical On Hit.r1 +40 mind On Hit: * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
![]() 7.0 T3 shield armor [Ego] Nature/Master When used to Attack: Power 34.0 - 40.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +75 On Hit.r1 +12 fire While equipped: dps ---------- Melee+ 6 fire Melee Ret 12 fire ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +15% fire ---------- misc Talents +3 Block Handheld deflection devices. |
![]() 2.0 T2 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 17.0 T1 massive armor [Ego+] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +20% Resists +17% acid Max.HP +30.00 A suit of armour made of metal plates. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Phys.pwr +3 (+0 eff.) ----- def ----- Resists +6% temporal Spell.save +6 (+2 eff.) ---------- misc Hate/m.crit +3.00 Max.psi +10.00 Size +1 A belt that goes around your waist. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Mag dps ---------- S.pwr/crit +6 Dmg.mod +6% blight ----- def ----- Armour +3 Fatigue +3% Resists +10% fire +5% arcane +9% cold Spell.save +12 (+4 eff.) ---------- misc Vim/s.crit +4.00 Max.vim +20.00 A pair of boots made of leather. |
![]() 3.0 T3 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Apr +7 ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 T1 hands armor [Rare] Psionic While equipped: Stats +1 Cun dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Resists +12% lightning +5% arcane +9% darkness HP.reg +1.20 ---------- misc Stam/turn +0.60 Max.stam +11.00 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By TheHumanShield the Cornac Bulwark level 23
69th Dusk 122nd year of Ascendancy at 01:24 see stats
By TheHumanShield the Cornac Bulwark level 21
59th Dusk 122nd year of Ascendancy at 10:00 see stats
By TheHumanShield the Cornac Bulwark level 19
51st Dusk 122nd year of Ascendancy at 12:02 see stats
By TheHumanShield the Cornac Bulwark level 10
10th Mirth 122nd year of Ascendancy at 03:34 see stats
By TheHumanShield the Cornac Bulwark level 20
52nd Dusk 122nd year of Ascendancy at 05:46 see stats
By TheHumanShield the Cornac Bulwark level 22
62nd Dusk 122nd year of Ascendancy at 22:19 see stats
By TheHumanShield the Cornac Bulwark level 27
79th Dusk 122nd year of Ascendancy at 16:53 see stats
By TheHumanShield the Cornac Bulwark level 28
1st Haze 122nd year of Ascendancy at 08:33 see stats
By TheHumanShield the Cornac Bulwark level 27
1st Time of Equilibrium 122nd year of Ascendancy at 07:05 see stats
By TheHumanShield the Cornac Bulwark level 18
36th Dusk 122nd year of Ascendancy at 17:26 see stats
By TheHumanShield the Cornac Bulwark level 21
58th Dusk 122nd year of Ascendancy at 13:20 see stats
Log
TheHumanShield hits Armoured skeleton warrior for (87 blocked), 17 physical, (87 blocked), 48 physical, (8 blocked), 0 lightning, 24 acid (90 total damage).
Armoured skeleton warrior hits TheHumanShield for 12 lightning, 12 lightning, 4 physical, 1 lightning, 1 fire (32 total damage).
Armoured skeleton warrior is fully armored again.
Will o' the wisp speeds up.
Skeleton warrior hits TheHumanShield for 34 physical damage.
TheHumanShield hits Skeleton warrior for 8 lightning, 24 acid (33 total damage).
TheHumanShield hits Will o' the wisp for 6 lightning, 12 acid (19 total damage).
TheHumanShield is poisoned!
TheHumanShield stops burning.
Talent Assault is ready to use.
Talent Vitality is ready to use.
Something hits TheHumanShield for 14 physical, 0 nature, 3 temporal, 5 nature (25 total damage).
Insidious Poison from The Master hits TheHumanShield for 0 nature damage.
TheHumanShield hits Something for 7 lightning, 20 acid (28 total damage).
--------------------------------
Step 2
Personal New Achievement: That was close (Nightmare (Roguelike) difficulty)!
Step 2
TheHumanShield hits Skeleton warrior for 152 blight damage.
TheHumanShield hits Will o' the wisp for 5 acid damage.
TheHumanShield hits Will o' the wisp for 4 acid damage.
TheHumanShield hits Armoured skeleton warrior for 8 acid damage.
TheHumanShield killed Skeleton warrior!
TheHumanShield killed Armoured skeleton warrior!
Skeleton mage casts Flame.
TheHumanShield is on fire!
Skeleton mage hits TheHumanShield for 73 fire damage.
Will o' the wisp explodes! TheHumanShield is enveloped in frost.
Saving game...