











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.7.0Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 24 / 41% |
| Size | big |
| Lifes / Deaths | Killed by Siladhevea the ghoul at level 24 on the 29th Regrowth 123rd year of Ascendancy at 00:25 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 68 (base 47) |
| Dexterity | 18 (base 10) |
| Constitution | 28 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 76 (base 54) |
| Cunning | 27 (base 10) |
Resources
| Life | -73/744 |
| Hate | 26/100 |
| Equilibrium | 30 |
| Healing Factor | 1.0537419114117 |
| Regeneration | 4.4784031234995 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 36 |
| Crit Chance | 9% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 36 |
| Crit Chance | 9% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.3333333333333 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| Darkness | +3% |
| Light | +13% |
| Nature | +11% |
| Fire | +6% |
| Arcane | +9% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +17% |
| Arcane | +12% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 36.08934837382 (81.151787968034%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 25 |
| Physical Save | 49 |
| Spell Save | 31 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 37%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 38%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 13%( 70%) |
| Light | + 35%( 70%) |
| Temporal | + 15%( 70%) |
| Physical | + 13%( 70%) |
| Lightning | + 20%( 70%) |
| Fire | + 69%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 50% |
| Bleed Resistance | 50% |
| Confusion Resistance | 94% |
| Fear Resistance | 41% |
| Stun Resistance | 100% |
| Poison Resistance | 20% |
| Knockback Resistance | 62% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 186 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 187 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 773% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Shardskin. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed minotaur nose. * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Sootknight (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +10 Str +2 Wil +3 Cun +3 Con defense ------ Armor +4 Fatigue +3% Resistance +6% darkness Crit Resistance 10.00% Physical save +16 (+6 eff.) Mind save +21 (+7 eff.) other ------- Psi when Hit +0.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 Encumbrance lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(131 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | linen wizard hat 'Balichik' (6 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% nature defense ------ Defense +6 (+3 eff.) Resistance +16% nature Life +60.00 Confus Resist +10% Stun Resist +20% other ------- Max psi +30.00 A pointy cloth hat, very wizardly... |
| On hands | Lelysadur the Shadeblow (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +3 Dex +4 Cun +2 Con offense ------ Damage +3% darkness When Hit 2 darkness defense ------ Armor +2 Resistance +6% blight +6% temporal Physical save +20 (+7 eff.) Spell save +5 (+2 eff.) Mind save +3 (+1 eff.) Life Regen +4.00 Disarm Resist +26% other ------- Stamina/turn +0.70 Max stamina +19.00 Cooldown Double Strike -1 Unarmed combat: Weapon Damage 16.0 - 17.6 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +3 Ignore Armor +3 Critical Rate +8.0% Attack Speed 100% On-hit +12 physical On Hit: 10% Juggernaut 1 On Hit: 10% Nightmare 3 On Hit: 10% Set Up 3 Juggernaut: (Instant) Puts all charms on 30 cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Voreta the steel torque of clear mind [power 2] (15/25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Mind Crit +2% Physical Power +5 (+2 eff.) Damage +12% physical defense ------ Physical save +9 (+3 eff.) other ------- Hate-on-crit +2.00 Max stamina +10.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 41. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +5 (+1 eff.) Confus Resist +22% Rings make your fingers look great! |
| On fingers | Betewyn the Nightstrike0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +9% mind +9% arcane Ignore resists +10% darkness defense ------ Resistance +5% arcane Mind save +7 (+2 eff.) Confus Resist +21% Rings make your fingers look great! |
| Around neck | cleansing copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Disrupt While equipped: defense ------ Resistance +12% nature +11% blight Healmod +10% Poison Resist +20% Disease Resist +20% Cut Resist +40% Heal: Puts all charms on 35 cooldown Effective talent level: 1.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 208 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Elokira the Dawnthorn (16-22 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +7 mind +4 light On-Hit, radius 1 +8 light On Hit: * 12% chance to reduce all saves and defense by 30 While equipped: Stats +8 Wil +2 Cun +6 Con offense ------ Damage +3% light Ignore resists +5% arcane defense ------ Life +10.00 One-handed war axes. |
| Around waist | Zubutta1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) defense ------ Armor +10 Resistance +3% temporal Physical save +5 (+2 eff.) Cut Resist +10% A belt that goes around your waist. |
| In off hand | Brightbright (14-19 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master Weapon Damage 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +5 Str +6 Dex +5 Mag +5 Wil +8 Cun +4 Con offense ------ Damage +6% fire Ignore resists +7% all Accuracy +7 (+3 eff.) Ignore Armor +6 defense ------ Resistance +9% acid +8% lightning +9% cold +9% fire +3% all Spell save +6 (+3 eff.) other ------- Light +2 One-handed war axes. |
| Cloak | Erurim the linen cloak (8 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Con offense ------ Critical power +10.00% Mindpower +5 (+1 eff.) defense ------ Defense +8 (+4 eff.) Crit Resistance 15.00% Physical save +6 (+2 eff.) Unlife -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Velimira (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Random Unique] Nature/Master While equipped: defense ------ Armor +9 Fatigue +22% Resistance +23% acid +6% physical +24% cold +6% lightning +5% fire Healmod +10% Disarm Resist +24% Stun Resist +43% Knockbk Resist +21% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
healing infusion of the duelist (heal 78; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 78 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+7 eff.) Mind save -7 (-3 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Glacierquick0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag offense ------ Damage +9% mind Ignore resists +5% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 30 defense ------ Resistance +3% mind +3% cold Amulets make your neck look great! |
Growthsnake the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3% nature +3% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% acid +11% fire +6% nature +11% cold Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Amulets make your neck look great! |
Lisalle0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: defense ------ Resistance +17% light +19% darkness +6% nature Life Regen +4.00 Blind Resist +26% Knockbk Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Mana-on-crit +2.00 Amulets make your neck look great! |
Lisinne the Obsidianbutcher0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Mag offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 24% defense ------ Resistance +6% physical other ------- Stamina/turn +0.20 Light +1 Amulets make your neck look great! |
Noonwedge the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun offense ------ Critical power +15.00% Damage +12% light Ignore resists +15% mind defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Equi when Hit +0.04 Light +2 Amulets make your neck look great! |
copper amulet 'Scaldbright'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +15% fire Ignore resists +5% fire On-Hit (Melee): * 10% chance to reduce damage dealt by 24% defense ------ Resistance +9% cold +11% light +15% darkness Blind Resist +23% Amulets make your neck look great! |
starlit copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% light +10% darkness Blind Resist +20% Amulets make your neck look great! |
starlit copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +12% light +12% darkness Blind Resist +20% Amulets make your neck look great! |
steel amulet of mastery (0.13 Cursed / Gloom)0.1 Encumbrance T2 amulet jewelry [Ego] Master While equipped: other ------- Masteries +0.13 Cursed/Gloom Amulets make your neck look great! |
Deepswreath the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% physical defense ------ Resistance +3% temporal +12% physical +9% light +3% darkness Rings make your fingers look great! |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+3 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
copper ring 'Porowe'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +6 (+3 eff.) Resistance +6% mind Mind save +9 (+3 eff.) Life +20.00 Poison Resist +10% Rings make your fingers look great! |
copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +1.00 Stun Resist +21% Rings make your fingers look great! |
copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life +23.00 Disarm Resist +21% Pinning Resist +21% Knockbk Resist +23% Rings make your fingers look great! |
mule's steel ring0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% other ------- Encumbrance +23 Rings make your fingers look great! |
psionicist's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Wil offense ------ Accuracy +9 (+3 eff.) Ignore Armor +11 defense ------ Defense +8 (+4 eff.) Mind save +6 (+2 eff.) Disengage: Puts all charms on 10 cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 95% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring 'Blackoath'0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+2 eff.) Damage +12% cold Ignore resists +10% darkness When Hit 2 darkness defense ------ Resistance +6% darkness +24% cold Physical save +6 (+2 eff.) Spell save +7 (+3 eff.) Mind save +7 (+2 eff.) Rings make your fingers look great! |
treant's copper ring of frost (+6%)0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: offense ------ Damage +10% cold defense ------ Resistance +6% blight +20% cold +6% nature Poison Resist +13% Disease Resist +11% Rings make your fingers look great! |
Silent Blade (25-32 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 35% Str, 55% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 100% On-hit +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: offense ------ Accuracy +10 (+4 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spellblaze Shard (20-26 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 20.0 - 26.0 Physical Uses 45% Str, 45% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Star (10-13 power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 10.0 - 13.0 Light Uses 20% Str, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: other ------- Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Umbral Razor (25-32 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Weapon Damage 25.0 - 32.5 Physical Uses 45% Dex, 10% Mag, 45% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 38.27 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
truestriking dwarven-steel mace of enduring (28-39 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego++] Nature/Master Weapon Damage 28.0 - 39.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Con +9 Wil offense ------ Ignore resists +7% physical Accuracy +6 (+2 eff.) Ignore Armor +7 defense ------ Life +37.00 Blunt and deadly. |
Eye of Winter (8-9 power, 18 apr, cold damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Weapon Damage 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +10% cold Ignore resists +10% cold defense ------ Armor +10 Resistance -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Unique] Nature Weapon Damage 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) Damage +10% nature defense ------ Resistance +10% nature Poison Resist +50% Spit Poison: Effective talent level: 2.0 Power cost 8 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 228.61 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
vined mindstar 'Daimechik' (6-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +16 temporal On-crit, radius 2 +4 temporal On Hit: * 20% chance to reduce armor by 9% While equipped: Stats +4 Dex offense ------ Physical Crit +1.0% Mind Crit +5% Mindpower +7 (+2 eff.) Damage +8% mind +6% temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) other ------- Psi-on-crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Layilewe the Floeumbra (12-16 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Disrupt Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +8 acid +12 cold On-crit, radius 2 +4 cold On Hit: * 6% chance to slow global speed by 57% While equipped: offense ------ Damage +9% acid Ignore resists +5% cold One-handed war axes. |
iron waraxe 'Singewhisper' (12-18 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Nature Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +7 nature On-Hit, radius 1 +4 fire +12 cold While equipped: offense ------ When Hit 2 cold defense ------ Resistance +6% darkness +3% fire One-handed war axes. |
steel waraxe 'Ulfydedur' (14-19 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +7 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +1 Mag offense ------ Spell Crit +2% Spellpower/crit +6 Accuracy +7 (+3 eff.) defense ------ Defense +7 (+4 eff.) Resistance +8% temporal Disarm Resist +20% Confus Resist +10% One-handed war axes. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Scabdash the cashmere cloak (2 def, 7 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Ignore resists +25% nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 30 defense ------ Armor +7 Defense +2 (+1 eff.) Resistance +9% nature +24% cold Spell save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Pyreoracle' (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 57% * 10 arcane resource burn defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +12% fire +11% cold Spell save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+5 eff.) Resistance +30% nature +11% all Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Runukalthomnir (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Con +4 Wil offense ------ Mindpower +5 (+1 eff.) Ignore resists +7% physical On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +4 Fatigue +3% Resistance +15% acid +9% temporal +6% cold +6% lightning Spell save +12 (+6 eff.) Blindside: Puts all charms on 25 cooldown Effective talent level: 2.6 Power cost 25 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 47% (at 0 Hate) to 157% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 21 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Silerimira the Tidewake (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +9% mind Ignore resists +5% mind +5% cold defense ------ Armor +5 Fatigue +2% Resistance +6% cold other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Beralach' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Cun defense ------ Armor +3 Fatigue +2% Resistance +3% temporal +5% fire +3% mind +6% cold Life +20.00 Life Regen +4.00 Confus Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Gloroldann' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +4 (+1 eff.) Ignore Armor +3 defense ------ Armor +1 Resistance +3% cold Life Regen +4.00 Blind Resist +10% Cut Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pair of boots made of leather. |
Stormsun the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +4 Str +2 Dex offense ------ Damage +3% lightning Ignore resists +20% lightning Accuracy +11 (+4 eff.) defense ------ Armor +1 Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +1 Critical Rate +6.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Velonn (0 def, 6 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Accuracy +7 (+3 eff.) defense ------ Armor +6 Fatigue +3% Resistance +12% temporal Physical save +7 (+3 eff.) Spell save +6 (+3 eff.) Mind save +16 (+5 eff.) Unlife -20.00 life Life +80.00 Disarm Resist +34% Unarmed combat: Weapon Damage 21.5 - 30.1 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's hardened leather gloves of sorrow (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Master/Psionic While equipped: Stats +2 Str +3 Dex +3 Cun offense ------ Mindpower +5 (+1 eff.) On-Hit 28 mind 16 darkness On-Hit (Melee): * 13% chance to reduce all saves and defense by 30 defense ------ Armor +2 Physical save +7 (+3 eff.) Mind save -13 (-5 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 16.5 - 18.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +3 Critical Rate +7.0% Attack Speed 100% On Hit: 10% Reproach 3 On Hit: 10% Set Up 3 Ruined Earth: Puts all charms on 20 cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Heatblight' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +4 Mag +3 Wil +1 Con offense ------ Ignore resists +15% mind +15% fire Accuracy +6 (+2 eff.) defense ------ Armor +1 Resistance +3% mind Physical save +6 (+2 eff.) Mind save +6 (+2 eff.) Disarm Resist +21% Unarmed combat: Weapon Damage 7.5 - 8.2 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 10% Perfect Control 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 39.96 to 119.88 lightning damage (79.92 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Lelyrand (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +2 Cun +2 Wil offense ------ Physical Crit +2.0% Mind Crit +4% Damage +13% mind +10% acid defense ------ Defense +2 (+1 eff.) Resistance +15% acid +1% physical +13% mind Spell save +6 (+3 eff.) Mind save +13 (+4 eff.) other ------- Max stamina +30.00 Hateful Whisper: Puts all charms on 15 cooldown Effective talent level: 4.0 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 173 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
rough leather cap 'Daygore' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Cun +1 Wil offense ------ Mindpower +10 (+3 eff.) Damage +6% light defense ------ Armor +1 Fatigue +1% Resistance +6% darkness Blind Resist +10% Stun Resist +20% other ------- Stamina when Hit +1.00 Equi when Hit +0.90 A cap made of leather. |
rough leather cap 'Flameransom' (0 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +2 Fatigue +1% Resistance +3% cold +3% fire Crit Resistance 10.00% Cut Resist +20% Disarm Resist +20% Stun Resist +10% other ------- Infravision +2 A cap made of leather. |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
258 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 29/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Filthoblivion'2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +3 Cun +1 Con offense ------ Damage +3% lightning +9% nature other ------- Light +9 Infravision +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Manaledas'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +6% mind Ignore resists +5% acid defense ------ Defense +15 (+8 eff.) Resistance +5% arcane +3% lightning Unlife -40.00 life other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
extending steel torque of psionic shield [power 47] (15/25 cooldown)2.0 Encumbrance T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
ash totem of healing 'Demonpiety' [power 194] (15/15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +4 Mag offense ------ Spellpower/crit +8 Damage +6% arcane +15% darkness Ignore resists +10% blight On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Resistance +9% acid Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Arsen the Krog Cursed level 22
70th Haze 122nd year of Ascendancy at 04:58 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Arsen the Krog Cursed level 21
56th Haze 122nd year of Ascendancy at 04:07 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Arsen the Krog Cursed level 10
7th Mirth 122nd year of Ascendancy at 19:05 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Arsen the Krog Cursed level 20
51st Haze 122nd year of Ascendancy at 12:41 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Arsen the Krog Cursed level 23
2nd Wintertide 123rd year of Ascendancy at 05:53 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Arsen the Krog Cursed level 10
7th Mirth 122nd year of Ascendancy at 19:07 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Arsen the Krog Cursed level 22
58th Haze 122nd year of Ascendancy at 00:42 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Arsen the Krog Cursed level 16
25th Dusk 122nd year of Ascendancy at 16:24 see stats
Log
Melee retaliation hits Siladhevea the ghoul for (2 flat reduction), 0 darkness (0 total damage).
Arsen has shrugged off 30 damage and is ready for more.
Faerlhing hits Siladhevea the ghoul for (1 flat reduction), 0 nature (0 total damage).
Burning from Siladhevea the ghoul hits Arsen for (1 antimagic), 0 fire (0 total damage).
Rotting Disease from Siladhevea the ghoul hits Arsen for (9 antimagic), 0 blight (0 total damage).
Grappled from Siladhevea the ghoul hits Arsen for 22 physical damage.
Mindrot hits Siladhevea the ghoul for (4 flat reduction), 0 mind, (4 flat reduction), 0 darkness (0 total damage).
Siladhevea the ghoul overcomes the gloom
Siladhevea the ghoul is no longer harassed.
Siladhevea the ghoul is less vulnerable.
Siladhevea the ghoul is no longer dominated.
Siladhevea the ghoul throws two quick punches.
Arsen repels an attack from Siladhevea the ghoul.
Arsen repels an attack from Siladhevea the ghoul.
--------------------------------
You are unable to move!
Arsen uses Frenzy.
Siladhevea the ghoul's is vulnerable to attacks and effects!
You feel your rampage slowing down. (-1 duration)
Grappling hits Arsen for 0 physical, 0 physical, 0 physical, 0 physical, 2 physical, 1 physical, 8 physical, 8 physical, 1 physical, 8 physical, 8 physical (34 total damage).
Arsen hits Siladhevea the ghoul for (13 flat reduction), 0 physical, (3 flat reduction), 0 mind, (3 flat reduction), 0 light, (13 flat reduction), 0 light, (14 flat reduction), 48 fire, (7 flat reduction), 0 light, (7 flat reduction), 0 physical, (13 flat reduction), 0 light, (14 flat reduction), 48 fire, (14 flat reduction), 3 physical, (6 flat reduction), 0 mind, (3 flat reduction), 0 light, (13 flat reduction), 0 light, (14 flat reduction), 48 fire, (7 flat reduction), 0 light, (9 flat reduction), 0 physical, (13 flat reduction), 0 light, (14 flat reduction), 48 fire, (14 flat reduction), 5 physical, (6 flat reduction), 0 mind, (3 flat reduction), 0 light, (13 flat reduction), 0 light, (14 flat reduction), 48 fire, (7 flat reduction), 0 light, (9 flat reduction), 0 physical, (13 flat reduction), 0 light, (14 flat reduction), 48 fire, (14 flat reduction), 4 physical, (6 flat reduction), 0 mind, (3 flat reduction), 0 light, (13 flat reduction), 0 light, (14 flat reduction), 48 fire, (7 flat reduction), 0 light, (7 flat reduction), 0 physical, (13 flat reduction), 0 light, (14 flat reduction), 48 fire (397 total damage).
Faerlhing hits Siladhevea the ghoul for (1 flat reduction), 0 nature (0 total damage).
Burning from Siladhevea the ghoul hits Arsen for (3 antimagic), 0 fire (0 total damage).
Grappled from Siladhevea the ghoul hits Arsen for 45 physical damage.
Arsen the level 24 krog cursed was struck to death by Siladhevea the ghoul on level 3 of Ruined halfling complex.
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You feel your rampage slowing down. (-1 duration)
You feel your rampage slowing down. (-1 duration)
Siladhevea the ghoul is no longer being stalked by Arsen.







































































































