Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.1 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.0Donators/Buyers bonus! Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Madness Exploration |
Sex | Male |
Race | Thalore |
Class | Oozemancer |
Level / Exp | 50 / 717% |
Size | medium |
Lifes / Deaths | Killed by Eiliniba the copperhead snake at level 3 on the 74th Pyre 122nd year of Ascendancy at 11:59 / 32Killed by Betharamira the elder vampire at level 16 on the 3rd Mirth 122nd year of Ascendancy at 04:51 Killed by Betebrenor the thief at level 16 on the 3rd Mirth 122nd year of Ascendancy at 08:01 Killed by war hound at level 32 on the 3rd Flare 122nd year of Ascendancy at 05:41 Killed by Nerytta the elven blood mage at level 32 on the 3rd Flare 122nd year of Ascendancy at 09:22 Killed by Nerytta the elven blood mage at level 32 on the 3rd Flare 122nd year of Ascendancy at 10:37 Killed by Betharamira the elder vampire at level 33 on the 4th Dusk 122nd year of Ascendancy at 01:04 Killed by barrow wight at level 33 on the 4th Dusk 122nd year of Ascendancy at 03:27 Killed by Betebrenor the thief at level 33 on the 4th Dusk 122nd year of Ascendancy at 05:03 Killed by skeleton magus at level 34 on the 4th Dusk 122nd year of Ascendancy at 08:11 Killed by Betebrenor the thief at level 35 on the 4th Dusk 122nd year of Ascendancy at 10:18 Killed by Betebrenor the thief at level 36 on the 4th Dusk 122nd year of Ascendancy at 12:03 Killed by Betebrenor the thief at level 36 on the 4th Dusk 122nd year of Ascendancy at 13:53 Killed by Betebrenor the thief at level 37 on the 4th Dusk 122nd year of Ascendancy at 16:22 Killed by Betebrenor the thief at level 38 on the 4th Dusk 122nd year of Ascendancy at 21:32 Killed by Betebrenor the thief at level 38 on the 4th Dusk 122nd year of Ascendancy at 23:57 Killed by Betebrenor the thief at level 38 on the 5th Dusk 122nd year of Ascendancy at 02:11 Killed by Betebrenor the thief at level 40 on the 5th Dusk 122nd year of Ascendancy at 08:56 Killed by Betebrenor the thief at level 40 on the 5th Dusk 122nd year of Ascendancy at 17:49 Killed by Glro the thalore at level 40 on the 8th Dusk 122nd year of Ascendancy at 00:02 Killed by treant at level 40 on the 8th Dusk 122nd year of Ascendancy at 01:32 Killed by Tarar the human at level 40 on the 8th Dusk 122nd year of Ascendancy at 02:23 Killed by Tarar the human at level 40 on the 8th Dusk 122nd year of Ascendancy at 04:09 Killed by Tarar the human at level 40 on the 8th Dusk 122nd year of Ascendancy at 05:26 Killed by Tarar the human at level 40 on the 8th Dusk 122nd year of Ascendancy at 06:54 Killed by Velatira the skeleton archer at level 50 on the 29th Dusk 122nd year of Ascendancy at 05:19 Killed by Zubatta the rogue at level 50 on the 29th Dusk 122nd year of Ascendancy at 11:40 Killed by forest wight at level 50 on the 30th Dusk 122nd year of Ascendancy at 10:09 Killed by Isladanne the skeleton warrior at level 50 on the 31st Dusk 122nd year of Ascendancy at 00:23 Killed by Neriwe the giant yellow ant at level 50 on the 31st Dusk 122nd year of Ascendancy at 03:05 Killed by Neriwe the giant yellow ant at level 50 on the 31st Dusk 122nd year of Ascendancy at 05:54 Killed by Oozemancer prueba at level 50 on the 31st Dusk 122nd year of Ascendancy at 05:54 |
Antimagic | Follower |
Primary Stats
Strength | 31 (base 29) |
Dexterity | 21 (base 10) |
Constitution | 65 (base 60) |
Magic | 8 (base 10) |
Willpower | 77 (base 60) |
Cunning | 71 (base 60) |
Resources
Life | 1034/1034 |
Equilibrium | 0 |
Healing Factor | 1.6510638297872 |
Regeneration | 0.41276595744681 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -8 |
Infravision | 5 |
See Stealth | 40.627537711312 |
See Invisible | 40.627537711312 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 35 |
Accuracy | 48 |
Crit Chance | 26% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 32 |
Accuracy | 48 |
Crit Chance | 26% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 22 |
Ranged Defense | 24 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 30 |
Mental Save | 46 |
Defense: Resistances
All | + 6%( 70%) |
Defense: Immunities
Bleed Resistance | 76% |
Confusion Resistance | 13% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Poison Resistance | 76% |
Blind Resistance | 76% |
Inscriptions (2/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Moss | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Wild-gift / Slime | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Ooze | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the injured seer from death by Nerosemina the giant green ant. Escort: injured seer (level 2 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You failed to protect the lost warrior from death by Betharamira the elder vampire. Escort: lost warrior (level 1 of Dreadfell) | failed |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Equipment
On feet | stealthy pair of hardened leather boots of uncanny dodging (4 def, 3 armour) stealthy pair of hardened leather boots of uncanny dodging (4 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +3% Changes stats: +7 Lck / +5 Dex Stealth bonus: +9 A pair of boots made of leather. |
Light source | Layiyata the brass lantern Layiyata the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Fatigue: -4% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 acid Changes stats: +4 Cun Changes resistances penetration: +5% acid Grants telepathy: Dragon Light radius: -8 Infravision radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Sootcrypt the linen wizard hat (1 def, 0 armour) Sootcrypt the linen wizard hat (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 4 darkness / 12 lightning Changes stats: +3 Wil Changes resistances: +3% darkness Changes resistances penetration: +5% darkness Physical save: +5 (+3 eff.) A pointy cloth hat, very wizardly... |
On hands | rough leather gloves of dexterity (+3) (0 def, 1 armour) rough leather gloves of dexterity (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+6 eff.) Armour: +1 Changes stats: +3 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Charomista the ash totem of cure ailments [power 2] (9 cooldown) Charomista the ash totem of cure ailments [power 2] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Armour: +4 Changes resistances: +12% acid / +12% fire / +9% mind Changes damage: +21% arcane Talent cooldown: Lay Web (-1 turn) Talent granted: +3 Lay Web Mental save: +12 (+4 eff.) Teleport immunity: +10% It can be used to remove up to 2 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Chaladur the copper ring Chaladur the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -2% Changes stats: +5 Cun Changes resistances: +3% fire / +9% darkness / +3% cold Rings can have magical properties. |
On fingers | copper ring of corrosion (+20%) copper ring of corrosion (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% acid Changes damage: +10% acid Rings can have magical properties. |
Around neck | mindweaver's gold amulet mindweaver's gold amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Mental save: +8 (+3 eff.) Confusion immunity: +13% Mindpower: +7 (+2 eff.) Amulets can have magical properties. |
In main hand | Ce'Nirianor the Chargeveil (3-3.3 power, 12 apr, mind damage) Ce'Nirianor the Chargeveil (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 lightning Changes stats: +2 Cun Changes resistances: +3% lightning Changes damage: +9% lightning Critical mult.: +6.00% Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | mossy mindstar (2-2.2 power, 12 apr, mind damage) mossy mindstar (2-2.2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | resilient cashmere cloak of battle (2 def, 0 armour) resilient cashmere cloak of battle (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Defense: +2 (+1 eff.) Fatigue: -4% Maximum life: +38.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +4 Con / +5 Wil Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 30%; cure physical) wild infusion of the warrior (resist 30%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Tulilerand the copper amulet Tulilerand the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +10% cold / +13% fire Amulets can have magical properties. |
copper ring 'Shimmermoon' copper ring 'Shimmermoon'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances: +20% acid / +3% fire Changes damage: +10% acid / +15% lightning Rings can have magical properties. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+10 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
mossy mindstar (3-3.3 power, 12 apr, mind damage) mossy mindstar (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Koredig' (0 def, 0 armour) linen robe 'Koredig' (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +3% acid / +16% fire / +6% blight / +6% lightning Changes damage: +11% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Spell save: +4 (+2 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
rough leather cap 'Emelumitta' (0 def, 1 armour) rough leather cap 'Emelumitta' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 10 arcane resource burn Changes resistances: +9% acid Physical save: +11 (+6 eff.) Spell save: +12 (+6 eff.) A cap made of leather. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 39 turns) iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Oozemancer prueba the Thalore Oozemancer level 16
6th Mirth 122nd year of Ascendancy at 13:18 see stats
By Oozemancer prueba the Thalore Oozemancer level 10
75th Pyre 122nd year of Ascendancy at 16:41 see stats
By Oozemancer prueba the Thalore Oozemancer level 20
3rd Summertide 122nd year of Ascendancy at 20:07 see stats
By Oozemancer prueba the Thalore Oozemancer level 30
2nd Flare 122nd year of Ascendancy at 05:17 see stats
By Oozemancer prueba the Thalore Oozemancer level 40
5th Dusk 122nd year of Ascendancy at 08:22 see stats
By Oozemancer prueba the Thalore Oozemancer level 50
16th Dusk 122nd year of Ascendancy at 09:16 see stats
By Oozemancer prueba the Thalore Oozemancer level 47
15th Dusk 122nd year of Ascendancy at 21:01 see stats
Log
Thorn Grab from Oozemancer prueba hits Neriwe the giant yellow ant for 4 nature damage.
Bleeding from Oozemancer prueba hits Lesser vampire for 21 physical damage.
Poison from Oozemancer prueba hits Ivaldamina the brown bear for 7 nature damage.
Bleeding from Oozemancer prueba hits Neriwe the giant yellow ant for 10 physical damage.
Poison from Oozemancer prueba hits Neriwe the giant yellow ant for 21 nature damage.
Treant is not dazed anymore.
You try to split, but there is no free space close enough to summon!
Oozemancer prueba's natural acid becomes more concentrated!
Oozemancer prueba hits Neriwe the giant yellow ant for 6 lightning, 6 acid, 1 darkness, 1 acid (14 total damage).
Neriwe the giant yellow ant hits Oozemancer prueba for 228 physical damage.
Ghoul hits Treant for 37 physical damage.
Oozemancer prueba the level 50 thalore oozemancer was dissected to death by Neriwe the giant yellow ant on level 2 of Dreadfell.
Oozemancer prueba deactivates Mitosis.
Oozemancer prueba deactivates Antimagic Shield.
Oozemancer prueba deactivates Unstoppable Nature.
The skin of Oozemancer prueba starts dripping acid.
Oozemancer prueba is not stunned anymore.
Oozemancer prueba's is no longer disrupted.
Oozemancer prueba is no longer attuned.
Oozemancer prueba deactivates Psiblades.
Oozemancer prueba cover of leaves falls apart.
Oozemancer prueba's nature damage is no longer so potent.
Treant cover of leaves falls apart.
Treant is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Neriwe the giant yellow ant killed Oozemancer prueba!
Saving done.
Saving game...