Etesian the level 5 Cornac Adventurer by etesian

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp5 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity18 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life176/176
Healing Factor1
Regeneration2.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage12
Accuracy13
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense3
Ranged Defense3
Fatigue7
Physical Save27
Spell Save8
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Generic Talents

Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active
active
active
active

Equipment

Main armor
Quiver
On hands
On head
Light source

Inventory

Achievements

Log

Etesian wears: pouch of iron shots (13/13, 16-19.2 power, 1 apr).

Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


The smith spends some time with you, teaching you the basics of armour and weapon usage.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Etesian switches his weapons to: unarmed.


Etesian switches his weapons to:
pouch of iron shots.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).