Rupert the level 2 Yeek Possessor by Volkbert

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassPossessor
Level / Exp2 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13.4 (base 14)
Dexterity12.4 (base 12)
Constitution5 (base 10)
Magic12 (base 10)
Willpower20 (base 14)
Cunning13.6 (base 12)

Resources

Life120/120
Equilibrium0
Psi111/111
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy20
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage6
Accuracy24
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire-6%
Cold+6%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save6
Spell Save11
Mental Save11

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Possession1.30
2/5
0/5
0/5
0/5
Psionic / Psionic menace1.30
0/5
0/5
0/5
0/5
Psionic / Battle psionics1.30
1/5
0/5
0/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5
Psionic / Psychic blows1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Ravenous mind1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5
Race / Yeek1.00
2/5
0/5
0/5
0/5
Psionic / Mentalism1.30
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


You gain 1.37 gold from the transmogrification of
cleansing rough leather armour of acid resistance (3 def, 2 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.31 gold from the transmogrification of
coral trident of erosion (12-19 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13-21 power, 6 apr).
You gain 3.07 gold from the transmogrification of
balanced coral trident (12-20 power, 6 apr).
You gain 0.95 gold from the transmogrification of
acidic coral trident of massacre (22-35 power, 6 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (23-37 power, 1 apr).
You gain 1.15 gold from the transmogrification of
flaming iron dagger of massacre (16-21 power, 5 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; magical; dur 4; cd 11).
There is a previous level here (press '' or right click to use).