Nemesis the level 7 Skeleton Writhing One by Zaed

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassWrithing One
Level / Exp7 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 13)
Dexterity29 (base 11)
Constitution18 (base 13)
Magic33 (base 30)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life251/251
Insanity0/100
Healing Factor1.163829787234
Regeneration0.29095744680851

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage39
Accuracy31
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%
Fire+11%
All0%

Offense: Damage Penetration

Lightning+5%

Defense: Base

Armour (hardiness)23.413408721348 (66.666666666667%)
Defense11
Ranged Defense13
Fatigue19
Physical Save17
Spell Save15
Mental Save7

Defense: Resistances

Cold+ 6%( 70%)
Light+ 30%( 70%)
Fire+ 45%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Horrific body1.30
4/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
3/5
2/5
0/5
0/5
Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
3/5
1/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
2/5
0/5

Effects

beneficial effect

Quests

done
done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

You pickup 0.90 gold pieces.
You pickup 0.50 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.50 gold pieces.

Nemesis picks up (l.):
agate.
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.66 gold from the transmogrification of
elm starstaff of projection (10-12 power, 2 apr, temporal element).
You gain 1.50 gold from the transmogrification of
mighty rough leather sling.
You gain 2.74 gold from the transmogrification of
iron greatmaul of crippling (19-28.5 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.