
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.7.0Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Gunslinger |
Level / Exp | 1 / 51% |
Size | medium |
Lifes / Deaths | Killed by bandit at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:30 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 14 (base 14) |
Constitution | 11 (base 11) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 14 (base 14) |
Resources
Life | -8/94 |
Steam | 100/100 |
Healing Factor | 1.0097162075846 |
Regeneration | 0.25242905189616 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 5 |
See Stealth | 21.215410176048 |
See Invisible | 21.215410176048 |
Offense: Mainhand
Damage | 10 |
Accuracy | 8 |
Crit Chance | 5% |
APR | 1 |
Speed | 1.00 |
Offense: Offhand
Damage | 10 |
Accuracy | 8 |
Crit Chance | 5% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 7 |
Physical Save | 7 |
Spell Save | 7 |
Mental Save | 8 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Elusiveness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Gunslinging | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Gunner training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Quiver | ![]() pouch of iron shots (13/13, 115% power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Normal] Power 115% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +4.0% (-) Capacity 13 (-) Shots are used with slings to pummel your foes to death. |
On head | ![]() rough leather hat (0 def, 1 armour) 2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 (-) Fatigue +1% (-) ---------- misc Infravis +5 (-) Sight +1 (-) See.Stealth +5 (-) See.Invis +5 (-) A hat made of leather. Very stylish. |
Main armor | ![]() rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) A suit of armour made of leather. |
In main hand | ![]() iron steamgun 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Normal] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +3 (-) Atk.spd 100% (-) Range +6 (-) Proj.spd +600% (-) Uses 2.0(-) Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
In off hand | ![]() iron steamgun 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Normal] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +3 (-) Atk.spd 100% (-) Range +6 (-) Proj.spd +600% (-) Uses 2.0(-) Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
Cloak | ![]() kruk cloak (0 def, 0 armour) 2.0 T1 cloak armor [Cosmetic Item] A stylish kruk-style cloak, to look awesome. |
Light source | ![]() brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() fungal rough leather sling 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Nature Acc+ +0.2% base dam (max 20%) Apr +0 (-3) Atk.spd 100% (-) Range +6 (-) Proj.spd +0% (-600%) Uses 0.0(-2.0) Steam While equipped: Stats +1 Con ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 72 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
![]() mighty rough leather sling of dampening 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Disrupt/Master Acc+ +0.2% base dam (max 20%) Apr +0 (-3) Atk.spd 100% (-) Range +6 (-) Proj.spd +0% (-600%) Uses 0.0(-2.0) Steam While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+3 eff.) ----- def ----- Resists +7% acid +7% lightning +7% cold +7% fire +3% all Spell.save +5 (+5 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() iron steamgun 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Normal] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +3 (-) Atk.spd 100% (-) Range +6 (-) Proj.spd +600% (-) Uses 2.0(-) Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
![]() thought-forged iron waraxe (103% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Psionic Power 104% (+38%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +3.5% Atk.spd 100% (-) Range +0 (-6) Proj.spd +0% (-600%) Melee+ +6 mind On Hit: * 12% chance to reduce all saves and defense by 7 Uses 0.0(-2.0) Steam While equipped: Stats +1 Cun +1 Wil One-handed war axes. |
![]() 1.0 T1 belt armor [Ego] Arcane/Nature While equipped: ----- def ----- Fatigue -4% Resists +5% lightning +5% temporal ---------- misc Max.enc +22 A belt that goes around your waist. |
![]() stabilizing rough leather hat (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 (-) Fatigue +1% (-) Phys.save +10 (+10 eff.) ---------- misc Infravis +0 (-5) Sight +0 (-1) See.Stealth +0 (-5) See.Invis +0 (-5) A hat made of leather. Very stylish. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 9] simple frost salve [power 9]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (9% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 110] simple healing salve [power 110]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 110 Puts Talent Medical Injector on 15 cooldown Medical salve. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Large white snake hits Pingpongatr0n-001 for 6 physical damage.
White worm mass uses Multiply.
Pingpongatr0n-001 receives 111 healing.
Bandit performs a melee critical strike against Pingpongatr0n-001!
Bandit hits Pingpongatr0n-001 for 21 physical, 6 physical (27 total damage).
Large white snake hits Pingpongatr0n-001 for 6 physical damage.
Large white snake hits Pingpongatr0n-001 for 6 physical damage.
Strafe is still on cooldown for 5 turns.
Pingpongatr0n-001 shoots!
Pingpongatr0n-001's Shoot misses large white snake.
Pingpongatr0n-001's Shoot misses large white snake.
Bandit hits Pingpongatr0n-001 for 12 physical, 6 physical (18 total damage).
Bandit uses Infusion: Healing.
Bandit receives 62 healing from Infusion: Healing.
Bandit performs a melee critical strike against Pingpongatr0n-001!
Bandit hits Pingpongatr0n-001 for 12 physical, 10 physical (22 total damage).
Large white snake hits Pingpongatr0n-001 for 6 physical damage.
Large white snake hits Pingpongatr0n-001 for 6 physical damage.
Talent Strafe is ready to use.
Bandit uses Infusion: Regeneration.
Bandit starts regenerating health quickly.
Bandit performs a melee critical strike against Pingpongatr0n-001!
Bandit hits Pingpongatr0n-001 for 13 physical damage.
Pingpongatr0n-001 the level 1 cornac gunslinger was crushed to death by a bandit on level 1 of Trollmire.