Urist the level 3 Cornac Sun Paladin by Jasoni

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassSun Paladin
Level / Exp3 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 20)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic18 (base 18)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life138/138
Positive0/56
Stamina106/106
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage21
Accuracy15
Crit Chance6%
APR10
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower18
Crit Chance1%
Speed1

Offense: Mind

Mindpower17
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)13.62 (59.10447761194%)
Defense6
Ranged Defense10
Fatigue21
Physical Save10
Spell Save9
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
4/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

On feet
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Human guard is suffocating.

Elven archer starts suffocating to death!
Elven archer is suffocating.


Urist picks up (a.):
sun infusion (rad 6; power 21; turns 4; dispells darkness).

Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.


Human guard starts suffocating to death!
Human guard is suffocating.


Elven sun-mage starts suffocating to death!
Elven sun-mage is suffocating.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting character).


Ran for 24 turns (stop reason: didn't move).


Resting starts...

Talent Shield Pummel is ready to use.
Rested for 75 turns (stop reason: all resources and life at maximum).


There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


You gain 0.64 gold from the transmogrification of
sun infusion (rad 6; power 21; turns 4; dispells darkness).
There is an exit to the worldmap here (press '' or right click to use).