Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 29 / 65% |
Size | big |
Lifes / Deaths | Killed by snow giant boulder thrower at level 19 on the 26th Stralite 123rd year of Ascendancy at 06:05 3 / 3Killed by Grand Corruptor at level 27 on the 17th Wealth 123rd year of Ascendancy at 00:56 Killed by orc archer at level 29 on the 42nd Dearth 123rd year of Ascendancy at 09:33 |
Primary Stats
Strength | 76 (base 60) |
Dexterity | 13 (base 10) |
Constitution | 23 (base 12) |
Magic | 10 (base 10) |
Willpower | 71 (base 60) |
Cunning | 37 (base 11) |
Resources
Life | 785/785 |
Stamina | 336/336 |
Equilibrium | 0 |
Healing Factor | 1.30103626943 |
Regeneration | 8.196528497409 |
Speed
Mental | +2.90723440879% |
Attack | +2.90723440879% |
Movement | -62.96871079656% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 8.350532258242 |
See Stealth | 46.271521086458 |
See Invisible | 53.271521086458 |
Offense: Mainhand
Damage | 125 |
Accuracy | 40 |
Crit Chance | 14% |
APR | 29 |
Speed | 0.97 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 12% |
Speed | 0.97174897930653 |
Offense: Damage Bonus
All | +2% |
Defense: Base
Armour (hardiness) | 45.999999999999 (87.462686567164%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 37 |
Physical Save | 53 |
Spell Save | 72 |
Mental Save | 59 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Confusion Resistance | 36% |
Blind Resistance | 60% |
Instadeath Resistance | 100% |
Knockback Resistance | 56% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 476 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 349 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 15 for 8 turns. While Heroism is active, you will only die when reaching -470 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.10 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by skeleton magus. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You failed to protect the lost warrior from death by skeleton magus. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +1. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 155. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed ritch stinger. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed vial of greater demon bile. * You've found the needed orc heart. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed naga tongue. * You've found the needed storm wyrm claw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Loragrim (0 def, 5 armour) Loragrim (0 def, 5 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 30% Changes resistances: +12% nature Critical mult.: +12.00% Physical save: +10 (+4 eff.) Spell save: +40 (+10 eff.) Mental save: +15 (+4 eff.) A pair of boots made of leather. |
Quiver | Barisin (15/15, 14.5-17.4 power, 1 apr) Barisin (15/15, 14.5-17.4 power, 1 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 15 Damage (Ranged): +11 lightning / +20 mind Burst (radius 1) on hit: +12 mind Burst (radius 2) on crit: +5 lightning / +4 mind Shots are used with slings to pummel your foes to death. |
Light source | Brightcut BrightcutCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 16 acid / 12 fire Changes resistances: +9% fire Changes resistances penetration: +20% acid Changes damage: +6% acid Blindness immunity: +30% Confusion immunity: +26% Light radius: +9 See stealth: +17 See invisible: +18 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Steel Helm of Garkul (0 def, 6 armour) =Saveforsetbonus= Steel Helm of Garkul (0 def, 6 armour) =Saveforsetbonus=Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | sneakthief's steel ring of blinding strikes sneakthief's steel ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Effects on melee hit: * 13% chance to blind Damage (Melee): 23 light Effects on ranged hit: * 10% chance to blind Damage (Ranged): 20 light Changes stats: +5 Cun / +4 Dex Rings can have magical properties. |
Around waist | drakeskin leather belt 'Daimomas' drakeskin leather belt 'Daimomas'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +6 (+2 eff.) Effects on melee hit: * 20 arcane resource burn Changes resistances: +6% cold / +9% fire / +5% arcane / +6% nature Spell save: +53 (+12 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | Pyreonslaught the stralite greatmaul (68-102 power, 3 apr) Pyreonslaught the stralite greatmaul (68-102 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 13% chance to disease Damage (Melee): +24 blight Burst (radius 1) on hit: +4 fire When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +14 Damage when hit (Melee): 20 fire Changes resistances: +3% fire Changes resistances penetration: +14% physical Massive two-handed mauls. |
On hands | Cuthidrafast the Unlightjustice (0 def, 5 armour) Cuthidrafast the Unlightjustice (0 def, 5 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+3 eff.) Armour: +5 Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 21 mind / 16 darkness Changes stats: +4 Cun Changes resistances: +8% darkness Changes resistances penetration: +10% darkness Changes damage: +3% lightning Mental save: -8 (-2 eff.) Maximum life: +40.00 Mindpower: +3 (+1 eff.) Infravision radius: +1 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | voratun plate armour 'Husarakor' (9 def, 16 armour) voratun plate armour 'Husarakor' (9 def, 16 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+9 eff.) Fatigue: +24% Changes stats: +3 Str / +2 Cun / +3 Con Changes resistances: +8% mind / +24% cold Mental save: +11 (+3 eff.) Life regen: +5.90 Stamina each turn: +1.70 See invisible: +6 A suit of armour made of metal plates. |
Cloak | linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | archmage's steel amulet of murder archmage's steel amulet of murderPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +12 Changes stats: +2 Mag Changes damage: +4% acid / +4% fire / +5% cold / +5% lightning Critical mult.: +11.00% Spellpower: +3 (+3 eff.) Spell crit. chance: +3% Amulets can have magical properties. |
Inventory
voratun plate armour 'Bregasta' (9 def, 16 armour) voratun plate armour 'Bregasta' (9 def, 16 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+9 eff.) Fatigue: +26% Changes resistances: +22% lightning / +6% cold / +6% mind / +15% fire Changes damage: +12% mind Spell save: +26 (+7 eff.) A suit of armour made of metal plates. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Dragonshort the Dwarf Wyrmic level 24
31st Voratun 123rd year of Ascendancy at 19:04 see stats
By Dragonshort the Dwarf Wyrmic level 25
16th Profit 123rd year of Ascendancy at 03:19 see stats
By Dragonshort the Dwarf Wyrmic level 23
2nd Voratun 123rd year of Ascendancy at 03:55 see stats
By Dragonshort the Dwarf Wyrmic level 21
36th Stralite 123rd year of Ascendancy at 17:20 see stats
By Dragonshort the Dwarf Wyrmic level 17
21st Gold 123rd year of Ascendancy at 21:17 see stats
By Dragonshort the Dwarf Wyrmic level 18
10th Stralite 123rd year of Ascendancy at 12:55 see stats
By Dragonshort the Dwarf Wyrmic level 26
26th Profit 123rd year of Ascendancy at 04:13 see stats
By Dragonshort the Dwarf Wyrmic level 24
31st Voratun 123rd year of Ascendancy at 19:46 see stats
By Dragonshort the Dwarf Wyrmic level 10
39th Profit 122nd year of Ascendancy at 19:39 see stats
By Dragonshort the Dwarf Wyrmic level 20
29th Stralite 123rd year of Ascendancy at 22:20 see stats
By Dragonshort the Dwarf Wyrmic level 13
22nd Loss 122nd year of Ascendancy at 17:33 see stats
By Dragonshort the Dwarf Wyrmic level 24
8th Profit 123rd year of Ascendancy at 06:19 see stats
By Dragonshort the Dwarf Wyrmic level 23
31st Voratun 123rd year of Ascendancy at 09:06 see stats
By Dragonshort the Dwarf Wyrmic level 5
19th Voratun 122nd year of Ascendancy at 23:26 see stats
By Dragonshort the Dwarf Wyrmic level 24
31st Voratun 123rd year of Ascendancy at 19:04 see stats
By Dragonshort the Dwarf Wyrmic level 28
32nd Dearth 123rd year of Ascendancy at 04:38 see stats
By Dragonshort the Dwarf Wyrmic level 24
31st Voratun 123rd year of Ascendancy at 19:04 see stats
By Dragonshort the Dwarf Wyrmic level 16
12nd Shortage 122nd year of Ascendancy at 12:27 see stats
By Dragonshort the Dwarf Wyrmic level 27
13rd Dearth 123rd year of Ascendancy at 12:25 see stats
By Dragonshort the Dwarf Wyrmic level 11
7th Dearth 122nd year of Ascendancy at 13:02 see stats
By Dragonshort the Dwarf Wyrmic level 27
14th Dearth 123rd year of Ascendancy at 08:48 see stats
By Dragonshort the Dwarf Wyrmic level 24
5th Profit 123rd year of Ascendancy at 22:06 see stats
By Dragonshort the Dwarf Wyrmic level 17
23rd Gold 123rd year of Ascendancy at 18:09 see stats
Log
Dragonshort is not dazed anymore.
Borfast the Broken performs a melee critical strike against Dragonshort!
Borfast the Broken performs a melee critical strike against Dragonshort!
Borfast the Broken hits Dragonshort for 8 physical, 15 physical, 7 fire, 13 fire, 88 physical, 7 cold, 9 physical, 4 fire, 99 physical, 7 cold, 9 physical, 4 fire (270 total damage).
Dragonshort hits Borfast the Broken for 28 fire, 18 acid, 14 cold, 28 fire, 18 acid, 14 cold, 28 fire, 18 acid, 14 cold (179 total damage).
Orc archer uses Orcish Fury.
Orc archer enters a state of bloodlust.
Dragonshort has regained its confidence.
Talent Ice Claw is ready to use.
You fail to use Quake due to your equilibrium!
Skeleton archer shoots!
Orc archer shoots!
Talent Infusion: Regeneration is ready to use.
Talent Corrosive Breath is ready to use.
Borfast the Broken uses Gnaw.
Dragonshort shrugs off the effect 'Ghoul Rot'!
Borfast the Broken hits Dragonshort for 23 physical, 7 cold, 9 physical, 4 fire (43 total damage).
Dragonshort hits Borfast the Broken for 28 fire, 18 acid, 14 cold (60 total damage).
Orc archer roars triumphantly.
Orc archer's Shoot hits Dragonshort for 43 physical damage.
Dragonshort the level 29 dwarf wyrmic was maimed to death by an orc archer on level 8 of Dreadfell.
You have 3 life(s) left.
Dragonshort deactivates Icy Skin.
Dragonshort deactivates Wild Growth.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Orc archer's Shoot killed Dragonshort!
Saving done.