










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Wanderer |
| Level / Exp | 22 / 54% |
| Size | big |
| Lifes / Deaths | Killed by assassin at level 6 on the 2nd Mirth 122nd year of Ascendancy at 04:02 0 / 7Killed by assassin at level 6 on the 2nd Mirth 122nd year of Ascendancy at 04:31 Killed by naga myrmidon at level 17 on the 11st Dusk 122nd year of Ascendancy at 13:08 Killed by minotaur at level 19 on the 16th Dusk 122nd year of Ascendancy at 21:21 Killed by ritch flamespitter at level 20 on the 17th Dusk 122nd year of Ascendancy at 04:14 Killed by Emelille the gigantic gravity worm at level 20 on the 17th Dusk 122nd year of Ascendancy at 19:15 Killed by Emelobeth the giant fire ant at level 22 on the 23rd Dusk 122nd year of Ascendancy at 10:33 |
Primary Stats
| Strength | 26 (base 12) |
| Dexterity | 18 (base 12) |
| Constitution | 69 (base 48) |
| Magic | 68 (base 51) |
| Willpower | 10 (base 12) |
| Cunning | 20 (base 12) |
Resources
| Mana | 94/226 |
| Vim | 51/184 |
| Life | -43/879 |
| Stamina | 109/163 |
| Soul | 12/12 |
| Healing Factor | 1.4727219866911 |
| Regeneration | 3.9027132647315 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +90.316386635085% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 52 |
| Crit Chance | 6% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +3% |
| Arcane | +6% |
| Fire | +29% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
| Light | +10% |
| Fire | +20% |
| Physical | +7% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 19.551211628464 (73.607947236566%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 15 |
| Physical Save | 45 |
| Spell Save | 42 |
| Mental Save | 3 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 27%( 70%) |
| All | 0%( 70%) |
| Darkness | + 15%( 70%) |
| Light | + 11%( 70%) |
| Mind | + 3%( 70%) |
| Fire | + 58%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
| Bleed Resistance | 100% |
| Disarm Resistance | 51% |
| Fear Resistance | 100% |
| Stun Resistance | 70% |
| Poison Resistance | 80% |
| Knockback Resistance | 22% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 100.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 physical, 5 blight, 5 fire, 3 temporal |
Class Talents
| Spell / Animus | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: Random Artifact: Gimirin (0 def, 3 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 12): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 18): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 19): MultiplicityTurns left: 0 | failed |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 20): Headhunter0 / 2 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: Random Artifact: Gleamqueen (2 def, 4 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 9): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+4 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | Belevor the Shiverwilter (14/14, 22-26 power, 2 apr)3.0 T2 shot ammo [Random Unique] Nature/Master/Psionic Power 22.0 - 26.4 Physical Uses 50% Cun, 0% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +5 Apr +2 Crit +4.5% Capacity 14 Ranged+ +12 physical +11 cold +12 temporal On Hit.r1 +8 temporal On Crit.r2 +10 cold On Hit: * 20% chance to knock the target back 3 spaces and deal 37 physical damage Shots are used with slings to pummel your foes to death. |
| Light source | survivor's alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Phys.save +7 (+2 eff.) Max.HP +45.00 Heal.mod +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
| Tool | Rainream [power 160] (14/15 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% arcane Melee Ret 4 arcane 2 cold ----- def ----- Resists +3% cold Fire a magical bolt dealing 160 acid damage Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to increase all damage by 15% for 2 turns. 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Flashbiter the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +29% fire Res.pen +10% fire Melee Ret 6 blight ----- def ----- Resists +49% fire Max.HP +20.00 Disarm- +24% Pinning- +26% Knockbk- +22% Rings make your fingers look great! |
| On fingers | stralite ring 'Darkstreaker'0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +8 Mag dps ---------- Res.pen +10% fire +25% darkness +5% mind Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 10 ----- def ----- Spell.save +16 (+5 eff.) Rings make your fingers look great! |
| Around waist | rough leather belt 'Blazespire'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +12% lightning +3% arcane Melee Ret 2 lightning ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | warbringer's dwarven-steel greatmaul of the mystic (44-67 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Arcane/Master Power 44.5 - 66.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +9 Mag +5 Wil +5 Con dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +10 (+3 eff.) Res.pen +7% physical ----- def ----- Disarm- +27% Massive two-handed mauls. |
| On hands | dwarven-steel gauntlets 'Lustresage' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Dex dps ---------- Phys.crit +2.0% Melee+ 5 light Dmg.mod +3% light Res.pen +10% light Acc +30 (+9 eff.) Melee Ret 2 light ----- def ----- Armour +2 Fatigue +3% Resists +11% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Ragyrosin the Raventooth (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Random Unique] Nature/Master While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +9 Fatigue +22% Resists +18% cold +6% physical +6% nature +9% fire Phys.save +14 (+4 eff.) HP.reg +2.40 ---------- misc Stam/turn +0.70 A suit of armour made of metal plates. |
| Cloak | Hedoldir the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Apr +7 ----- def ----- Defense +7 (+5 eff.) Resists +3% mind +6% cold Crit.chn- 10.00% Phys.save +6 (+2 eff.) Spell.save +3 (+1 eff.) Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-7 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
movement infusion (speed 458%; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 458% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the psychic (range 4; phase 11; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the psychic (range 5; phase 11; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+9 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
savior's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +15 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +13 (+13 eff.) Amulets make your neck look great! |
psionicist's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Mind.save +6 (+6 eff.) Rings make your fingers look great! |
Glitterwrest0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +12% lightning +3% cold Res.pen +10% lightning Melee Ret 6 light ----- def ----- Armour +8 Resists +15% light Rings make your fingers look great! |
Forestrip the yew vilestaff (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) S.pwr/crit +4 Dmg.mod +20% acid +15% mind Res.pen +15% nature ----- def ----- Resists +6% fire ---------- misc Equi/ret +0.20 Max.hate +4.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen yew vilestaff of greater warding (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% fire ----- def ----- Armour +11 Hardiness +2% Defense +8 (+6 eff.) Phys.save +4 (+1 eff.) ---------- misc Wards +3 fire Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Starquarry (26-40 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Arcane Power 26.5 - 39.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +4 light +9 cold On Hit.r1 +12 light +8 darkness While equipped: dps ---------- Melee Ret 2 cold ----- def ----- Resists +9% darkness +3% cold ---------- misc Light +3 Massive two-handed mauls. |
steel greatmaul 'Haryrach' (28-43 power, 11 apr)5.0 T2 greatmaul 2H weapon [Rare] Arcane Power 28.5 - 42.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +11 Crit +1.0% Atk.spd 100% Phasing +14% While equipped: Stats +6 Str dps ---------- Acc +5 (+2 eff.) Melee Ret 2 physical Massive two-handed mauls. |
dwarven-steel greatmaul (40-60 power, 2 apr)5.0 T3 greatmaul 2H weapon [Normal] Power 40.0 - 60.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
dwarven-steel greatsword of projection (38-62 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Psionic Power 38.5 - 61.6 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed swords. |
acidic steel waraxe of evisceration (12-17 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Arcane/Master Power 12.0 - 16.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 132 damage over 5 turns and reducing armor and accuracy by 17 * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) One-handed war axes. |
Glaldassra the dwarven-steel waraxe (27-38 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 27.0 - 37.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Dex ----- def ----- Resists +5% arcane +2% physical Disease- +20% Teleport- +10% ---------- misc Light +1 One-handed war axes. |
dwarven-steel waraxe 'Morninggore' (18-26 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Psionic Power 18.5 - 25.9 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +5 mind +16 physical On Hit: * 13% chance to reduce all saves and defense by 10 While equipped: Stats +3 Wil +3 Cun +3 Con dps ---------- Phys.crit +1.0% Phys.pwr +20 (+6 eff.) ----- def ----- Resists +6% light Phys.save +9 (+3 eff.) One-handed war axes. |
dwarven-steel dagger of enduring (18-23 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Nature Power 17.5 - 22.8 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +7 Con +8 Wil ----- def ----- Max.HP +45.00 Sharp, short and deadly. |
elemental stralite dagger of rage (26-34 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Arcane/Master Power 26.5 - 34.5 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Create an explosion dealing 79 acid damage (1/turn) While equipped: Stats +2 Str dps ---------- Dmg.mod +6% acid +12% physical Res.pen +15% acid Acc +13 (+4 eff.) Sharp, short and deadly. |
gifted thorny mindstar of frost (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+7 eff.) Melee+ 7 cold Dmg.mod +4% cold Res.pen +7% cold ----- def ----- Armour +5 Resists +9% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady yew longbow of lightning4.0 T3 longbow 2H weapon Reqs Dex 24 [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +12 lightning While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +15% lightning Acc +11 (+4 eff.) Longbows are used to shoot arrows at your foes. |
iron steamgun of fire4.0 T1 steamgun 1H weapon Reqs Steam Pool [Ego] Arcane/Steamtech Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Ranged+ +5 fire Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +9% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
quiver of elm arrows (17/17, 15-21 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 15.0 - 21.0 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 17 Arrows are used with bows to pierce your foes to death. |
high-capacity pouch of dwarven-steel shots (61/61, 31-37 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Master Power 31.0 - 37.2 Physical Uses 70% Dex, 0% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 61 While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
storming pouch of dwarven-steel shots of accuracy (18/18, 30-37 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Nature/Master Power 30.5 - 36.6 Physical Uses 70% Dex, 0% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +13 Apr +3 Crit +5.0% Capacity 18 Ranged+ +9 lightning On Crit.r2 +8 lightning Shots are used with slings to pummel your foes to death. |
dwarven-steel shield of shrapnel (0 def, 6 armour, 85.5 block)7.0 T3 shield armor Reqs Shield usage training Cun 24 [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 174 physical damage over 5 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
shocking dwarven-steel shield (0 def, 6 armour, 84 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 10 lightning Melee Ret 3 lightning ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield 'Pitchwreck' (0 def, 11 armour, 156.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +9% darkness +3% cold ----- def ----- Armour +11 Fatigue +8% Resists +6% nature ---------- misc Talents +1 Block Handheld deflection devices. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +3 Mag dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+4 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +1 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+4 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
slimy cashmere robe of lightning (+15%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +10% lightning On Melee Ret: * 4% chance to slow global speed by 35% * 5 arcane resource burn ----- def ----- Resists +15% lightning +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening hardened leather armour of Eyal (9 def, 6 armour)9.0 T3 light armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +3 Wil ----- def ----- Armour +6 Defense +9 (+6 eff.) Fatigue +8% Mind.save +12 (+12 eff.) Max.HP +20.00 HP.reg +2.00 Heal.mod +12% A suit of armour made of leather. |
reinforced leather armour of temporal resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Arcane While equipped: ----- def ----- Armour +7 Defense +12 (+8 eff.) Fatigue +8% Resists +15% temporal A suit of armour made of leather. |
impenetrable dwarven-steel mail armour of the deep (3 def, 17 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Nature/Master While equipped: ----- def ----- Armour +17 Defense +3 (+3 eff.) Fatigue +12% Resists +8% acid +8% cold ---------- misc Breathe water A suit of armour made of mail. |
enlightening dwarven-steel plate armour of acid resistance (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego+] Master/Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +11 Fatigue +22% Resists +18% acid Mind.save +14 (+14 eff.) A suit of armour made of metal plates. |
hardened leather belt of unlife1.0 T3 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
nightruned hardened leather belt of the mystic1.0 T3 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Resists +5% light +7% darkness Mind.save +6 (+6 eff.) A belt that goes around your waist. |
regal linen cloak of protection (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +10 (+10 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tempestbane (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% lightning +12% arcane Res.pen +5% blight Acc +6 (+2 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Armour +2 Fatigue +3% Resists +12% blight Phys.save +8 (+2 eff.) Mind.save +7 (+7 eff.) Disarm- +28% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +6 Fatigue +3% Mind.save +8 (+8 eff.) Max.HP +52.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
aegis linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) Shield.pwr +6% HP.reg +2.10 A pointy cloth hat, very wizardly... |
dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
50 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Aerutira'2.0 T1 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +2 Resists +3% cold Phys.save +5 (+1 eff.) Heal.mod +10% Poison- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist's lamp0.0 T3 lite [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of Reknor (dig speed 16 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +7% darkness +7% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick elm totem of healing [power 104] (14/12 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 104 Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
elm wand of shielding [power 116] (14/20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Velotha the Ghoul Wanderer level 15
1st Dusk 122nd year of Ascendancy at 00:21 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Velotha the Ghoul Wanderer level 21
22nd Dusk 122nd year of Ascendancy at 01:06 see stats
Infinite x10 (Nightmare (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Velotha the Ghoul Wanderer level 14
5th Flare 122nd year of Ascendancy at 07:26 see stats
Infinite x20 (Nightmare (Adventure) difficulty)
Got to level 20 of the infinite dungeon.By Velotha the Ghoul Wanderer level 20
17th Dusk 122nd year of Ascendancy at 19:58 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Velotha the Ghoul Wanderer level 10
6th Mirth 122nd year of Ascendancy at 00:10 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Velotha the Ghoul Wanderer level 20
16th Dusk 122nd year of Ascendancy at 23:04 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Velotha the Ghoul Wanderer level 16
4th Dusk 122nd year of Ascendancy at 11:26 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Velotha the Ghoul Wanderer level 16
5th Dusk 122nd year of Ascendancy at 23:04 see stats
Log
Emelobeth the giant fire ant hits Velotha for (82 to prism), 0 physical, (6 to prism), 0 physical, 2 fire, 162 physical, 10 arcane, 6 physical, 2 fire (182 total damage).
Velotha activates her Rainream!
Velotha hits Emelobeth the giant fire ant for 68 acid damage.
Talent Incinerating Blows is ready to use.
Burning from Emelobeth the giant fire ant hits Velotha for 9 fire damage.
Burning from Velotha hits Emelobeth the giant fire ant for 6 fire damage.
Melee retaliation hits Emelobeth the giant fire ant for 1 lightning, 2 darkness, 1 light, 3 blight, 1 cold, 2 arcane, 1 lightning, 2 darkness, 1 light, 3 blight, 1 cold, 2 arcane (19 total damage).
Velotha receives 72 healing from Velotha's purging blight area effect.
Velotha's purging blight area effect hits Emelobeth the giant fire ant for 16 blight damage.
Emelobeth the giant fire ant hits Velotha for 112 physical, 10 arcane, 6 physical, 2 fire, 47 physical, 6 physical, 2 fire (185 total damage).
Velotha is confused and fails to use Ghoulish Leap.
Talent Congeal Time is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Abduction is ready to use.
Burning from Emelobeth the giant fire ant hits Velotha for 9 fire damage.
Emelobeth the giant fire ant performs a melee critical strike against Velotha!
Melee retaliation hits Emelobeth the giant fire ant for 1 lightning, 2 darkness, 1 light, 3 blight, 1 cold, 2 arcane, 1 lightning, 2 darkness, 1 light, 3 blight, 1 cold, 2 arcane (22 total damage).
Emelobeth the giant fire ant hits Velotha for 93 physical, 10 arcane, 6 physical, 2 fire, 68 physical, 6 physical, 2 fire (186 total damage).
Emelobeth the giant fire ant stops burning.
Velotha receives 72 healing from Velotha's purging blight area effect.
Velotha's purging blight area effect hits Emelobeth the giant fire ant for 19 blight damage.
Velotha is confused and fails to use Ghoulish Leap.
Velotha's prismatic shield fades.
Velotha stops burning.
Melee retaliation hits Emelobeth the giant fire ant for 1 lightning, 2 darkness, 1 light, 3 blight, 1 cold, 2 arcane, 1 lightning, 2 darkness, 1 light, 3 blight, 1 cold, 2 arcane (19 total damage).
Emelobeth the giant fire ant hits Velotha for 93 physical, 10 arcane, 6 physical, 2 fire, 50 physical (161 total damage).
Velotha the level 22 ghoul wanderer was tortured to death by Emelobeth the giant fire ant on level 22 of Infinite Dungeon.


























































































































