









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Somebody shut that dog up 1.0.5Removes certain ambient sound effects: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Normal Semi-Roguelike (mild) |
Sex | Male |
Race | Higher |
Class | Writhing One |
Level / Exp | 9 / 38% |
Size | medium |
Lifes / Deaths | Killed by thief at level 9 on the 2nd Mirth 122nd year of Ascendancy at 08:06 / 1 |
Primary Stats
Strength | 35 (base 33) |
Dexterity | 13 (base 10) |
Constitution | 13 (base 13) |
Magic | 27 (base 20) |
Willpower | 11 (base 10) |
Cunning | 14 (base 10) |
Resources
Life | -12/301 |
Insanity | 44/100 |
Healing Factor | 1.0283363011315 |
Regeneration | 0.25708407528288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.609950326513% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 3 |
Offense: Mainhand
Damage | 40 |
Accuracy | 22 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +11% |
Light | +4% |
All | 0% |
Defense: Base
Armour (hardiness) | 24.521305378697 (73.607947236566%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 2 |
Physical Save | 16 |
Spell Save | 13 |
Mental Save | 8 |
Defense: Resistances
Lightning | + 23%( 70%) |
Light | + 10%( 70%) |
Temporal | + 5%( 70%) |
Blight | + 5%( 70%) |
Nature | + 6%( 70%) |
Darkness | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Blind Resistance | 15% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Demented / Horrific body | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
Equipment
On feet | ![]() grounding pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +1 (-) Resists +7%(-) lightning +5%(-) temporal A pair of boots made of leather. |
On hands | ![]() radiant rough leather gloves of the starseeker (0 def, 1 armour) 1.0 T1 hands armor [Ego+] Arcane While equipped: Stats +1(-) Cun +1(-) Mag dps ---------- Melee+ 5(-) light Dmg.mod +4%(-) light ----- def ----- Armour +1 (-) Resists +10%(-) light +5%(-) darkness ---------- misc Infravis +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 30.07 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() cleansing linen wizard hat of lightning (+16%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +11%(-) lightning ----- def ----- Defense +1 (+1 eff.) (-) Resists +16%(-) lightning +6%(-) nature +5%(-) blight A pointy cloth hat, very wizardly... |
Tool | ![]() miner's iron pickaxe (dig speed 31 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1(-) Str ---------- misc Infravis +1 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() marksman's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2(-) Dex dps ---------- Acc +4 (+2 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() rogue's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun +0(-2) Dex dps ---------- Acc +0 (+0 eff.) (-4 (-2 eff.)) ----- def ----- Defense +6 (+6 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | ![]() Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Main armor | ![]() impenetrable iron mail armour (2 def, 10 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +10 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) A suit of armour made of mail. |
In main hand | ![]() iron longsword of massacre (18-24 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) Sharp, long, and deadly. |
Light source | ![]() brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() healing infusion of the titan (heal 67; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 67 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion of the titan (res 19%; mental; dur 4; cd 15) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() wizard's copper ring of power 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-2) Dex +3 Mag dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+5 eff.) Acc +0 (+0 eff.) (-4 (-2 eff.)) ----- def ----- Spell.save +6 (+6 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() flaming iron longsword (12-18 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Arcane Power 12.5 - 17.5(-5.0 - -7.0) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) On Hit.r1 +7 fire Sharp, long, and deadly. |
![]() iron longsword of crippling (12-16 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego+] Master Power 11.5 - 16.1(-6.0 - -8.4) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Sharp, long, and deadly. |
![]() acidic iron mace (12-18 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane Power 12.5 - 17.5(-5.0 - -7.0) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-2.0%) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Blunt and deadly. |
![]() slime-covered iron mace of massacre (16-23 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Disrupt/Master Power 16.5 - 23.1(-1.0 - -1.4) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-2.0%) Atk.spd 100% (-) On Hit: * 7% chance to slow global speed by 33% Blunt and deadly. |
![]() acidic iron waraxe (12-16 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane Power 11.5 - 16.1(-6.0 - -8.4) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+1.0%) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 One-handed war axes. |
![]() Serpent's Glare (7-8 power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 7.0 - 7.7(-10.5 - -16.8) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 (+13) Crit +7.0% (+4.5%) Atk.spd 100% (-) Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+4 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 169.67 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
![]() 7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +3 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Armour +0 (-10) Defense +12 (+11 eff.) (+10 (+9 eff.)) Fatigue +0% (-12%) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() Hettagund the Blindgrinder (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness Melee Ret 2 darkness On Hit (Melee): * 20% chance to slow global speed by 33% ----- def ----- Armour +2 (-8) Defense +3 (+3 eff.) (+1 (+1 eff.)) Fatigue +6% (-6%) Resists +16% acid A suit of armour made of leather. |
![]() prismatic rough leather armour of cold resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Arcane/Master While equipped: ----- def ----- Armour +2 (-8) Defense +3 (+3 eff.) (+1 (+1 eff.)) Fatigue +6% (-6%) Resists +17% cold +10% light +10% darkness A suit of armour made of leather. |
![]() rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-8) Defense +3 (+3 eff.) (+1 (+1 eff.)) Fatigue +6% (-6%) A suit of armour made of leather. |
![]() iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: ----- def ----- Armour +4 (-6) Defense +2 (+2 eff.) (-) Fatigue +12% (-) A suit of armour made of mail. |
![]() iron mail armour of cold resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +4 (-6) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +15% cold A suit of armour made of mail. |
![]() prismatic iron plate armour of stability (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Arcane/Master While equipped: ----- def ----- Armour +7 (-3) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +22% (+10%) Resists +5% physical +10% light +10% darkness Phys.save +11 (+7 eff.) A suit of armour made of metal plates. |
![]() pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 (+2) Fatigue +2% Resists +0%(-7%) lightning +0%(-5%) temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Bokosin the Duskidol (0 def, 1 armour) 1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Str +0(-1) Cun +0(-1) Mag dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 0(-5) light Dmg.mod +0%(-4%) light Melee Ret 2 acid 4 darkness ----- def ----- Armour +1 (-) Resists +9% cold +0%(-10%) light +0%(-5%) darkness ---------- misc Infravis +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-1) Mag +3 Wil +2(+1) Cun dps ---------- Mind.pwr +2 (+2 eff.) Melee+ 0(-5) light Dmg.mod +0%(-4%) light +5% fire ----- def ----- Armour +2 (+1) Resists +10% fire +0%(-10%) light +0%(-5%) darkness ---------- misc Infravis +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 20.91 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Thief slows down.
Your shield crumbles under the damage!
The shield around High'er Writhin One crumbles.
Thief hits High'er Writhin One for (18 absorbed), 0 physical, (5 absorbed), 0 fire, (6 absorbed), 6 physical (6 total damage).
--------------------------------
High'er Writhin One casts Lash Out.
High'er Writhin One misses Thief.
High'er Writhin One misses Something.
High'er Writhin One hits Thief for 56 darkness, 5 light, 95 physical, 5 light (161 total damage).
High'er Writhin One hits Thief for 47 darkness, 4 light, 78 physical, 4 light (133 total damage).
High'er Writhin One hits Thief for 98 physical, 5 light (103 total damage).
Thief uses Infusion: Healing.
Thief performs a melee critical strike against High'er Writhin One!
Thief hits High'er Writhin One for 11 physical, 12 physical (23 total damage).
Deadly Poison from Thief hits High'er Writhin One for 54 nature damage.
Thief receives 81 healing from Infusion: Healing.
Thief hits High'er Writhin One for 24 physical, 6 fire, 19 physical (49 total damage).
Thief hits High'er Writhin One for 15 physical, 5 fire, 10 physical (30 total damage).
--------------------------------
High'er Writhin One uses Infusion: Regeneration.
High'er Writhin One starts regenerating health quickly.
Thief uses Disarm.
Thief performs a melee critical strike against High'er Writhin One!
High'er Writhin One is disarmed!
Thief hits High'er Writhin One for 14 physical, 15 physical (29 total damage).
Deadly Poison from Thief hits High'er Writhin One for 58 nature damage.
Thief hits High'er Writhin One for 14 physical, 6 fire, 13 physical (33 total damage).
High'er Writhin One the level 9 higher writhing one was naturalised to death by a thief on level 1 of Ruins of Kor'Pul.