beamer the level 8 Drem Archmage by DGL2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassArchmage
Level / Exp8 / 35%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution13 (base 10)
Magic34 (base 32)
Willpower23 (base 20)
Cunning15 (base 11)

Resources

Life165/171
Mana154/214
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance8%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+12%
Cold+10%
Nature+15%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)6 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save9
Spell Save22
Mental Save13

Defense: Resistances

Nature+ 30%( 70%)
Cold+ 37%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
4/5
0/5
0/5
Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.60
4/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Drem1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5

Effects

detrimental effect

Quests

done
done
active
done
done

Equipment

On hands
Around waist
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By beamer the Drem Archmage level 6
18th Voratun 122nd year of Ascendancy at 12:41
see stats

Log

Melee retaliation hits Hornet swarm for 11 cold damage.

Beamer casts
Flame.
Beamer's spell attains critical power!
beamer hits Hornet swarm for 121 fire damage.
beamer killed Hornet swarm!
Talent Lightning is ready to use.
Poison from Hornet swarm hits
beamer for 1 nature damage.

Talent Ice Shards is ready to use.
Poison from Hornet swarm hits
beamer for 1 nature damage.

Beamer casts
Lightning.
beamer hits Wolf for 97 lightning damage.
beamer killed Wolf!
Talent Flame is ready to use.
Poison from Hornet swarm hits
beamer for 1 nature damage.

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (white worm mass)).

Beamer casts
Chain Lightning.
beamer hits White worm mass for 156 lightning damage.
beamer killed White worm mass!
Poison from Hornet swarm hits
beamer for 1 nature damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Talent Lightning is ready to use.
Poison from Hornet swarm hits
beamer for 1 nature damage.