










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Live-Updating Locked Tooltip 1.7.6Allows information in locked tooltips to be updated. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 37 / 3% |
| Size | big |
| Lifes / Deaths | Killed by Cyrodavea the elven guard at level 37 on the 48th Dusk 122nd year of Ascendancy at 09:17 / 1 |
Primary Stats
| Strength | 34 (base 12) |
| Dexterity | 25 (base 12) |
| Constitution | 48 (base 29) |
| Magic | 65 (base 58) |
| Willpower | 12 (base 12) |
| Cunning | 66 (base 60) |
Resources
| Mana | 333/366 |
| Life | -211/989 |
| Paradox | 21 |
| Hate | 100/100 |
| Psi | 92/102 |
| Vim | 241/264 |
| Steam | 100/100 |
| Stamina | 145/238 |
| Equilibrium | 10 |
| Healing Factor | 1.7978383355188 |
| Regeneration | 48.991094642887 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 8 |
| Infravision | 7 |
| See Stealth | 15 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 70 |
| Accuracy | 58 |
| Crit Chance | 37% |
| APR | 22 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +14% |
| Darkness | +39% |
| Nature | +3% |
| Physical | +6% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Acid | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 25.294677480403 (61.385203934449%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 6 |
| Physical Save | 34 |
| Spell Save | 30 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 28%( 70%) |
| All | + 11%( 70%) |
| Darkness | + 16%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 20%( 70%) |
| Physical | + 12%( 70%) |
| Lightning | + 23%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Poison Resistance | 49% |
| Blind Resistance | 59% |
| Disarm Resistance | 26% |
| Bleed Resistance | 49% |
| Teleport Resistance | 20% |
| Pinning Resistance | 41% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 44% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 106 with a minimum range of 15. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 25 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
| Cursed / Rampage | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Pugilism | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Demented / Tentacles | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 10): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: Random Artifact: Oakquencher (5 def, 4 armour, 15-18 power, 39.5 block) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 18): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): Exterminator | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 23): Headhunter0 / 3 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 25): ExterminatorYou completed the challenge and received: Random Artifact: Rainpain (19/19, 35-42 power, 3 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 29): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 33): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 34): ExterminatorYou completed the challenge and received: Random Artifact: Saleba | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 36): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 39): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 197 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 8): Rush Hour (197)Turns left: 122 You completed the challenge and received: +1 Category Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Arcblow the elven-wood magestaff (29-34 power, 5 apr, darkness element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 29.0 - 34.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +7% Phys.pwr +9 (+3 eff.) Spell.pwr +22 (+6 eff.) Dmg.mod +29% darkness +6% lightning Res.pen +10% lightning +20% acid Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Defense +10 (+4 eff.) Resists +9% acid ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 140.93 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| Light source | preserving alchemist's lamp of health1.0 T3 lite [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Resists +5% blight Max.HP +52.00 HP.reg +5.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Arindil the dwarven-steel helm (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +8 Str +7 Dex +1 Con dps ---------- Phys.crit +1.0% ----- def ----- Armour +4 Fatigue +4% Resists +7% acid +2% physical +10% cold +7% fire +5% arcane +8% lightning Phys.save +14 (+7 eff.) ---------- misc Stam/turn +3.00 Infravis +7 Sight +2 See.Stealth +15 See.Invis +15 Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 319.4 Physical damage. If the attack hits, the target is confused (32% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Flashstrike [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Phys.crit +1.0% Phys.pwr +5 (+1 eff.) Dmg.mod +9% light +6% physical ----- def ----- Defense +5 (+2 eff.) ---------- misc Stam/turn +2.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Scaldripper the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +3% fire Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +7 (+3 eff.) Spell.save +8 (+4 eff.) Max.HP +20.00 Disarm- +26% Pinning- +20% Knockbk- +24% ---------- misc Mana/turn +0.12 Max.mana +40.00 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 158% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | Neryldarin the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +5% arcane Crit.chn- 10.00% Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) HP.reg +4.00 Heal.mod +5% Stun/Frz- +20% ---------- misc Size +1 A belt that goes around your waist. |
| Main armor | Earilechak the dwarven-steel mail armour (3 def, 10 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature While equipped: ----- def ----- Armour +10 Defense +3 (+1 eff.) Fatigue +12% Resists +7% acid +7% cold +6% darkness Die.at -20.00 life Max.HP +94.00 HP.reg +7.00 Heal.mod +23% Teleport- +20% ---------- misc Breathe water A suit of armour made of mail. |
| On feet | Sewerblast (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Dex +3 Mag dps ---------- Dmg.mod +3% nature ----- def ----- Armour +4 Fatigue -3% Phys.save +7 (+4 eff.) HP.reg +7.00 Heal.mod +25% ---------- misc Max.enc +28 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | radiant hardened leather gloves of sorrow (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 14 darkness 6 light 24 mind Dmg.mod +5% light On Hit (Melee): * 12% chance to reduce all saves and defense by 20 ----- def ----- Armour +2 Resists +8% light Mind.save -11 (-5 eff.) Unarmed combat: Power 15.5 - 17.1 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% On Hit: 10% Reproach 3 On Hit: 20% Searing Light 3 Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Cloak | Adema (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +3% cold Die.at -80.00 life Blind- +10% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Olygas0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +6% nature +10% temporal HP.reg +4.00 Pinning- +21% Knockbk- +20% Amulets make your neck look great! |
Inventory
healing infusion of the wizard (heal 188; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 188 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the duelist (absorb 51; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Blindripper0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Resists +3% mind +5% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 234 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
wanderer's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +4 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +1.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Arthildir0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +9 Str +9 Con dps ---------- Phys.crit +1.0% Phys.pwr +26 (+8 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +7 (+4 eff.) Dmg.mod +6% all On Hit (Melee): * 10 arcane resource burn ----- def ----- Max.HP +27.00 Disarm- +36% Pinning- +36% Knockbk- +35% ---------- misc Stam/turn +2.00 Max.stam +30.00 Rings make your fingers look great! |
Charvenom0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +13 Str +16 Con dps ---------- Phys.pwr +16 (+5 eff.) Dmg.mod +6% fire Res.pen +5% light ----- def ----- Resists +12% light +3% fire Spell.save +13 (+6 eff.) ---------- misc Max.stam +14.00 Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Emelibretira0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Con dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +6 (+2 eff.) Resists +9% acid +6% fire +6% temporal Phys.save +4 (+2 eff.) Spell.save +11 (+5 eff.) Confus- +10% ---------- misc Max.stam +16.00 Rings make your fingers look great! |
Isyta the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Crit.mult +10.00% Dmg.mod +10% nature Res.pen +20% mind ----- def ----- Resists +20% nature ---------- misc Psi/ret +0.04 Hate/m.crit +3.00 Max.psi +40.00 Rings make your fingers look great! |
Lightningwolf the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid +9% mind Melee Ret 4 lightning ----- def ----- Mind.save +6 (+3 eff.) Confus- +24% Rings make your fingers look great! |
Sparkmarrow0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Mag +6 Wil +5 Con dps ---------- Dmg.mod +3% lightning Res.pen +15% acid Melee Ret 2 lightning ----- def ----- Mind.save +6 (+3 eff.) Confus- +23% ---------- misc Light +2 Rings make your fingers look great! |
Zubalelle the Haildredge0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Dmg.mod +6% mind Res.pen +20% cold ----- def ----- Mind.save +8 (+4 eff.) ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Max.mana +20.00 Max.hate +4.00 Rings make your fingers look great! |
gold ring 'Eremasarand'0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +26% darkness +6% physical ----- def ----- Defense +20 (+7 eff.) Resists +52% darkness Spell.save +12 (+6 eff.) ---------- misc Max.stam +35.00 Rings make your fingers look great! |
rogue's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Max.HP +63.00 HP.reg +12.00 Heal.mod +14% Rings make your fingers look great! |
solipsist's stralite ring of fire (+34%)0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +11 (+6 eff.) Dmg.mod +17% fire ----- def ----- Resists +34% fire Rings make your fingers look great! |
treant's stralite ring of perseverance0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +10% nature +10% blight HP.reg +4.00 Poison- +18% Disease- +17% Stun/Frz- +31% Rings make your fingers look great! |
voratun ring 'Jetblight'0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +9% darkness +21% temporal Res.pen +20% darkness +20% temporal On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +6% cold Rings make your fingers look great! |
wizard's steel ring of perseverance0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) HP.reg +3.00 Stun/Frz- +20% Rings make your fingers look great! |
Gilakalthofast (54-81 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Rare] Master Power 54.0 - 81.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +20 mind On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 20 While equipped: Stats +2 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ---------- misc See.Invis +21 Massive two-handed battleaxes. |
balanced voratun dagger of ruin (40-52 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 40.0 - 52.0 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +11.0% Crit.mult +20.00% Acc +10 (+3 eff.) Apr +9 ----- def ----- Defense +11 (+4 eff.) Disarm- +32% Sharp, short and deadly. |
caustic stralite dagger of torment (28-36 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature/Psionic Power 28.0 - 36.4 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +23 acid +11 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +13% acid +12% nature Apr +12 Sharp, short and deadly. |
enhanced stralite dagger (27-35 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature Power 27.5 - 35.8 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +6 Str +3 Dex +9 Mag +6 Wil +5 Cun +6 Con Sharp, short and deadly. |
enhanced stralite dagger of evisceration (29-38 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature/Master Power 29.5 - 38.4 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Str +4 Dex +4 Mag +6 Wil +7 Cun +10 Con dps ---------- Phys.crit +6.0% Phys.pwr +9 (+3 eff.) Sharp, short and deadly. |
manaburning stralite dagger of massacre (38-49 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Disrupt/Master Power 38.0 - 49.4 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 18 arcane resource burn Sharp, short and deadly. |
stralite dagger of crippling (26-33 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 26.0 - 33.8 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Sharp, short and deadly. |
caustic stralite greatsword of ruin (47-75 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Nature/Master Power 47.0 - 75.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +38 acid +38 nature While equipped: dps ---------- Phys.crit +12.0% Crit.mult +26.00% Res.pen +19% acid +19% nature Apr +23 Massive two-handed swords. |
stralite greatsword of shearing (46-73 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Master Power 46.0 - 73.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +12% all Acc +16 (+4 eff.) Apr +13 Massive two-handed swords. |
thought-forged stralite greatsword of dampening (49-78 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego] Disrupt/Psionic Power 49.0 - 78.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +24 mind On Hit: * 42% chance to reduce all saves and defense by 20 While equipped: Stats +5 Cun +6 Wil ----- def ----- Resists +16% acid +16% lightning +16% cold +14% fire +7% all Spell.save +13 (+6 eff.) Massive two-handed swords. |
truestriking stralite greatsword of enduring (48-76 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Nature/Master Power 48.0 - 76.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +16 Con +10 Wil dps ---------- Res.pen +13% physical Acc +13 (+4 eff.) Apr +19 ----- def ----- Max.HP +76.00 Massive two-handed swords. |
Heatrupture the stralite longsword (32-44 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Rare] Arcane Power 32.0 - 44.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +16 fire +10 temporal While equipped: Stats +3 Str +3 Mag dps ---------- Res.pen +15% mind ----- def ----- Resists +5% temporal Mind.save +6 (+3 eff.) ---------- misc Psi/ret +0.28 Max.hate +8.00 Max.psi +40.00 Sharp, long, and deadly. |
truestriking stralite longsword of erosion (33-46 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Nature/Master Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +13 nature While equipped: dps ---------- Res.pen +5% physical Acc +17 (+5 eff.) Apr +7 Sharp, long, and deadly. |
gifted pulsing mindstar of venom (12-13 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +16 (+8 eff.) Melee+ 12 acid Dmg.mod +10% acid Res.pen +11% acid ----- def ----- Resists +10% acid HP.reg +3.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eclipsequench (15-18 power, 3 apr, physical element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Spell.crit +7% Crit.mult +12.00% Spell.pwr +6 (+2 eff.) Dmg.mod +21% darkness +15% physical Res.pen +5% mind Melee Ret 4 mind ---------- misc Stam/turn +2.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff of wizardry (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Mag +2 Wil dps ---------- Spell.crit +4% Spell.pwr +18 (+5 eff.) Dmg.mod +25% fire ---------- misc Max.mana +42.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff 'Searlady' (32-38 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 32.0 - 38.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +28 (+7 eff.) Dmg.mod +9% arcane +34% fire Melee Ret 6 arcane ----- def ----- Resists +5% arcane ---------- misc Mana/turn +0.40 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
stralite steamgun 'Blizzardripper'4.0 T4 steamgun 1H weapon Reqs Dex 35 [Random Unique] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +8 blight On Hit.r1 +8 blight Uses 2.0 Steam While equipped: dps ---------- Res.pen +20% physical +10% all Acc +29 (+8 eff.) Apr +9 Melee Ret 6 cold ----- def ----- Resists +18% cold ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Ulfoblek the stralite steamsaw (29-44 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 [Rare] Psionic/Steamtech Power 29.5 - 44.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +66 Uses 1.0 Steam When used to Attack: Melee+ +15 physical On Crit.r2 +8 temporal While equipped: Stats +4 Wil dps ---------- Res.pen +10% mind ----- def ----- Armour +14 Defense +8 (+3 eff.) Fatigue +10% Resists +15% acid +14% physical +6% light +18% nature Shield.near.proj +59 Proj.slow +20% Confus- +20% Pinning- +20% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced stralite steamsaw of cold resistance (+18%) (29-44 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 [Ego] Master/Steamtech Power 29.5 - 44.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +74 Uses 1.0 Steam While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +5 Defense +18 (+6 eff.) Fatigue +10% Resists +18% cold Disarm- +28% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
reinforced hardened leather belt of the vagrant1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +2 Con dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +8 Defense +9 (+3 eff.) Phys.save +15 (+7 eff.) Mind.save +11 (+6 eff.) A belt that goes around your waist. |
linen cloak 'Veliwen' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +6 Dex +2 Cun +2 Con dps ---------- Dmg.mod +12% physical Res.pen +25% physical ----- def ----- Defense +1 (+1 eff.) Die.at -40.00 life ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stormwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +17% lightning +17% physical +10% cold ----- def ----- Resists +15% blight +11% cold +9% lightning +13% all Max.HP +60.00 HP.reg +3.10 Heal.mod +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of nature (+9%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +6 Str +7 Mag +6 Wil dps ---------- Dmg.mod +14% lightning +13% physical +18% nature +17% cold ----- def ----- Resists +9% lightning +9% cold +27% nature +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Yvetha (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Resists +5% fire +6% cold Phys.save +3 (+2 eff.) Die.at -20.00 life ---------- misc Stam/turn +2.00 Max.stam +30.00 A pair of boots made of leather. |
hardened leather gloves 'Xanemilaith' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 12 nature Dmg.mod +9% nature Acc +15 (+4 eff.) ----- def ----- Armour +2 Resists +11% nature +6% fire +6% darkness +6% temporal Unarmed combat: Power 16.5 - 18.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +3 Crit +7.0% Atk.spd 125% On Crit.r2 +12 nature On Hit: 20% Venomous Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Abyssblood (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +12 Cun +3 Mag dps ---------- Dmg.mod +15% fire ----- def ----- Armour +3 Fatigue +3% Resists +11% cold ---------- misc Psi/ret +0.12 Light +3 Breathe water A cap made of leather. |
Frostparry (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +1 Str +3 Wil dps ---------- Dmg.mod +9% blight +15% cold +6% light On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Armour +3 Fatigue +3% Resists +18% light +15% cold Mind.save +5 (+3 eff.) ---------- misc Light +1 A cap made of leather. |
hardened leather hat of ire (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +3 Fatigue +3% Phys.save +8 (+4 eff.) Mind.save +7 (+4 eff.) Battle Cry: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
iron helm 'Porolaith' (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +6% temporal +6% fire +3% mind +6% cold Max.HP +20.00 Stun/Frz- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic hardened leather cap of might (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +12% light +13% darkness A cap made of leather. |
shielding cashmere wizard hat of the mind (+15%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Dmg.mod +15% mind ----- def ----- Defense +2 (+1 eff.) Resists +15% mind Spell.save +8 (+4 eff.) A pointy cloth hat, very wizardly... |
voratun helm 'Tainthue' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +5 Con dps ---------- Phys.pwr +4 (+1 eff.) Melee Ret 10 nature ----- def ----- Armour +5 Fatigue +5% Resists +5% arcane Crit.chn- 15.00% Spell.save +18 (+9 eff.) Heal.mod +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fortifying stralite mail armour of the deep (4 def, 12 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Nature/Master While equipped: Stats +3 Str +4 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +12% Resists +8% acid +10% cold Max.HP +70.00 ---------- misc Breathe water A suit of armour made of mail. |
hardened stralite mail armour of the deep (4 def, 20 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Nature/Master While equipped: ----- def ----- Armour +20 Defense +4 (+2 eff.) Fatigue +12% Resists +17% acid +8% physical +16% cold +8% lightning +8% fire ---------- misc Breathe water A suit of armour made of mail. |
Chargestrider the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Rare] Arcane While equipped: dps ---------- Phys.crit +1.0% Res.pen +5% lightning Apr +1 ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +3% lightning +1% physical +6% arcane Spell.save +11 (+5 eff.) ---------- misc Stam/turn +3.00 A suit of armour made of leather. |
prismatic reinforced leather armour of delving (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Master While equipped: Stats +5 Str ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +9% physical +25% darkness +14% light ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
reinforced leather armour of alacrity (12 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
reinforced leather armour of the void (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 7 darkness Ranged+ 7 darkness ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +18% darkness +18% temporal Def/telep +12 Res/telep +18% Dur/telep +22% Blink to a nearby random location (rad 11) Puts all charms on 25 cooldown A suit of armour made of leather. |
reinforced leather armour of the wind (21 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +6.0% Apr +13 ----- def ----- Armour +7 Defense +21 (+7 eff.) Fatigue +8% ---------- misc Stam/turn +1.10 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 66 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
rejuvenating reinforced leather armour of Eyal (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Max.HP +28.00 HP.reg +11.80 Heal.mod +14% ---------- misc Stam/turn +1.10 A suit of armour made of leather. |
stralite plate armour 'Islytha' (10 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +6 Con ----- def ----- Armour +13 Defense +10 (+4 eff.) Fatigue +22% Resists +8% arcane +6% light Spell.save +21 (+10 eff.) Max.HP +106.00 HP.reg +6.00 Heal.mod +14% Confus- +20% Pinning- +20% Teleport- +10% A suit of armour made of metal plates. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +4 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
impervious stralite shield (0 def, 19 armour, 55-66 power, 219.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Master When used to Attack: Power 55.0 - 66.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +219 While equipped: Stats +5 Con ----- def ----- Armour +19 Fatigue +8% Phys.save +9 (+5 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling stralite shield of crushing (0 def, 8 armour, 47-56 power, 140 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego++] Master/Psionic When used to Attack: Power 47.0 - 56.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +140 Melee+ +14 physical On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Wil dps ---------- Phys.crit +9.0% Phys.pwr +9 (+3 eff.) ----- def ----- Armour +8 Fatigue +8% Resists +17% physical Shield.near.proj +77 Proj.slow +24% ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling stralite shield of the stars (0 def, 8 armour, 43-52 power, 143 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego++] Arcane/Psionic When used to Attack: Power 43.5 - 52.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +143 Melee+ +14 physical +11 light +13 darkness While equipped: Stats +5 Mag +2 Wil +6 Cun dps ---------- Dmg.mod +16% light +16% darkness ----- def ----- Armour +8 Fatigue +8% Resists +13% physical +15% light +14% darkness Shield.near.proj +30 Proj.slow +26% ---------- misc Talents +1 Block Handheld deflection devices. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1081 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Oozevenom the dwarven-steel pickaxe (dig speed 8 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue -4% Resists +6% nature +6% physical Max.HP +21.00 ---------- misc Max.stam +15.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Alykalthodir2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Str +4 Wil dps ---------- Phys.crit +1.0% Dmg.mod +6% mind ----- def ----- Heal.mod +5% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Chargeumbra1.0 T5 lite [Rare] Nature While equipped: dps ---------- Res.pen +25% lightning +15% physical Acc +15 (+4 eff.) On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Armour +14 Max.HP +57.00 ---------- misc Stam/turn +2.00 Max.stam +30.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
alchemist's lamp 'Eilinarethra'1.0 T3 lite [Rare] Nature While equipped: ----- def ----- Resists +15% nature +2% physical Phys.save +9 (+5 eff.) Die.at -80.00 life Max.HP +46.00 Disarm- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Fulasus'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Crit.mult +10.00% Dmg.mod +6% physical Melee Ret 2 physical ----- def ----- Resists +5% arcane Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 3.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
innervating elven-wood totem of healing [power 332] (15 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 332 Puts all charms on 15 cooldown 100% to reduce fatigue by 27% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Insane (Roguelike) difficulty)
Buy an item from an AAA.By Trelle the Cornac Adventurer level 30
23rd Dusk 122nd year of Ascendancy at 16:52 see stats
Ay ay captain! (Insane (Roguelike) difficulty)
Turn into a pirate!By Trelle the Cornac Adventurer level 32
32nd Dusk 122nd year of Ascendancy at 10:36 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Trelle the Cornac Adventurer level 32
30th Dusk 122nd year of Ascendancy at 22:19 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Trelle the Cornac Adventurer level 23
7th Dusk 122nd year of Ascendancy at 19:24 see stats
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Trelle the Cornac Adventurer level 11
7th Mirth 122nd year of Ascendancy at 00:29 see stats
Infinite x20 (Insane (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Trelle the Cornac Adventurer level 21
3rd Dusk 122nd year of Ascendancy at 08:43 see stats
Infinite x30 (Insane (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By Trelle the Cornac Adventurer level 30
23rd Dusk 122nd year of Ascendancy at 15:33 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Trelle the Cornac Adventurer level 10
4th Mirth 122nd year of Ascendancy at 22:00 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Trelle the Cornac Adventurer level 20
10th Flare 122nd year of Ascendancy at 18:58 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Trelle the Cornac Adventurer level 30
22nd Dusk 122nd year of Ascendancy at 15:05 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Trelle the Cornac Adventurer level 30
24th Dusk 122nd year of Ascendancy at 07:59 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Trelle the Cornac Adventurer level 22
3rd Dusk 122nd year of Ascendancy at 20:21 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Trelle the Cornac Adventurer level 14
2nd Summertide 122nd year of Ascendancy at 07:58 see stats
Log
Trelle misses Something.
Trelle misses Something.
You feel your rampage slowing down. (-1 duration)
Trelle HEALS from fire damage!
Something hits Trelle for (33 rampage shugs off), 31 fire, 18 healing (32 total damage) [18 healing].
Trelle is infected by a corrosive worm.
Trelle HEALS from physical damage!
Bone Spike hits Trelle for 54 physical, 14 healing (54 total damage) [14 healing].
Trelle has shrugged off 33 damage and is ready for more.
Trelle lashes out with a flurry of fists.
Trelle misses Something.
Trelle misses Something.
Trelle misses Something.
Trelle performs a melee critical strike against Something!
Trelle performs a melee critical strike against Something!
Trelle uses Reproach.
Trelle performs a melee critical strike against Something!
Cyrodavea the elven guard shrugs off the effect 'Disable'!
You feel your rampage slowing down. (-1 duration)
Trelle HEALS from fire damage!
Trelle hits Something for (219 to bones), 0 darkness, 7 light, 19 darkness, 25 mind, (130 to bones), 0 physical, 7 light, 19 darkness, 25 mind, (56 to bones), 0 mind, 219 darkness, 7 light, 19 darkness, 12 mind (362 total damage).
Something hits Trelle for (33 rampage shugs off), 31 fire, 26 healing (32 total damage) [26 healing].
Trelle speeds up.
Trelle HEALS from physical damage!
Bone Spike hits Trelle for 32 physical, 12 healing (32 total damage) [12 healing].
Trelle's fades into the shadows.
Cyrodavea the elven guard's Soul Rot hits Trelle for 1042 blight damage.
Trelle the level 37 cornac adventurer was poxed to death by Cyrodavea the elven guard on level 39 of Infinite Dungeon.
Quest 'Infinite Dungeon Challenge (Level 39): Mirror Match' is failed! (Press 'j' to see the quest log)












































































































































