















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Go to Landmark 1.7.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 24 / 89% |
| Size | medium |
| Lifes / Deaths | Killed by Voranne the large white snake at level 24 on the 45th Haze 122nd year of Ascendancy at 20:50 / 1 |
Primary Stats
| Strength | 32 (base 24) |
| Dexterity | 24 (base 12) |
| Constitution | 19 (base 12) |
| Magic | 40 (base 20) |
| Willpower | 60 (base 54) |
| Cunning | 34 (base 22) |
Resources
| Psi | 0/376 |
| Vim | 57/192 |
| Life | -504/137 |
| Stamina | 253/314 |
| Steam | 100/100 |
| Healing Factor | 1.2291723257555 |
| Regeneration | 20.219884758678 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
| See Stealth | 28.114754928839 |
| See Invisible | 34.114754928839 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 39 |
| Crit Chance | 15% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 39 |
| Crit Chance | 15% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +12% |
| Cold | +7% |
| Physical | +3% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Darkness | +5% |
| Blight | +10% |
| Arcane | +10% |
| Fire | +10% |
| Cold | +7% |
Defense: Base
| Armour (hardiness) | 28 (35.65183292883%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 7 |
| Physical Save | 32.5 |
| Spell Save | 29 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 28%( 70%) |
| All | + 24%( 70%) |
| Lightning | + 35%( 70%) |
| Light | + 29%( 70%) |
| Temporal | + 44%( 70%) |
| Physical | + 25%( 70%) |
| Darkness | + 29%( 70%) |
| Fire | + 40%( 70%) |
| Mind | + 33%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Pinning Resistance | 17% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 43% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 290 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 48 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.6 steam per turn. Can be activated for an instant burst of 38 steam. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Rot | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Age of dusk | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.00 |
| 3/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Necrosis | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
Escort the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | [vs. Cuthelathamnir the steel steamsaw (14-21 power, 0 apr) (In main hand, 1 of 2)]steel greatmaul 'Dimsever' (26-39 power, 2 apr) 5.0 T2 greatmaul 1H weapon Reqs Str 16 [Random Unique] Arcane Power 26.5 - 39.8(+12.0 - +18.0) Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% (-1.0%) Atk.spd 100% (-) Block +0 (-23) Melee+ +7 temporal +4 mind +7 cold On Hit.r1 +4(-4) mind +10 fire On Hit: - Create an explosion dealing 57 damage (1/turn) Uses 0.0(-1.0) Steam While equipped: Stats +0(-2) Con dps ---------- Dmg.mod +0%(-7%) cold Res.pen +5% darkness +0%(-7%) cold ----- def ----- Armour +0 (-3) Defense +0 (+0 eff.) (-4 (-2 eff.)) Fatigue +0% (-6%) Resists +0%(-15%) fire +12% temporal +6% darkness +0%(-12%) mind ---------- misc Max.psi +0.00 (-10.00) See.Invis +0 (-6) Talents +0(+-1) Block Massive two-handed mauls. Tap to cycle through comparison choices |
| On hands | [vs. Aerana the rough leather gloves (0 def, 1 armour) (On hands)]Aerana the rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Rare] Psionic While equipped: Stats +3(-) Mag +1(-) Wil +2(-) Con dps ---------- Dmg.mod +3%(-) physical Acc +6 (+3 eff.) (-) ----- def ----- Armour +1 (-) Phys.save +5 (+2 eff.) (-) Mind.save +6 (+3 eff.) (-) Die.at -60.00 life (-) Disarm- +23% (-) ---------- misc Max.stam +10.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | [vs. Aluhir the brass lantern (Light source)]Aluhir the brass lantern 2.0 T1 lite [Rare] Master While equipped: Stats +1(-) Con +2(-) Mag ----- def ----- Defense +20 (+7 eff.) (-) Die.at -20.00 life (-) ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Belowe the Corruptionquench (0 def, 4 armour) (On head)]Belowe the Corruptionquench (0 def, 4 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item nature slow On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Armour +4 (-) Fatigue +5% (-) Resists +9%(-) temporal +6%(-) fire Die.at -20.00 life (-) HP.reg +4.00 (-) ---------- misc Infravis +1 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | [vs. Rhysin the pair of rough leather boots (10 def, 1 armour) (On feet)]Rhysin the pair of rough leather boots (10 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+4 eff.) (-) Dmg.mod +9%(-) acid ----- def ----- Armour +1 (-) Defense +10 (+4 eff.) (-) Phys.save +6 (+2 eff.) (-) HP.reg +2.00 (-) Heal.mod +11% (-) ---------- misc Max.stam +10.00 (-) A pair of boots made of leather. |
| Tool | [vs. dwarven-steel pickaxe 'Layille' (dig speed 22 turns) (Tool)]dwarven-steel pickaxe 'Layille' (dig speed 22 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +4(-) Str +5(-) Mag +4(-) Cun dps ---------- Res.pen +15%(-) acid ----- def ----- Phys.save +9 (+3 eff.) (-) ---------- misc Infravis +2 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. copper ring 'Elyda' (On fingers, 1 of 2)]copper ring 'Elyda' 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2(-) Str +3(-) Dex +7(-) Mag +5(-) Wil +5(-) Cun dps ---------- Spell.pwr +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring 'Elyda' (On fingers, 1 of 2)]Glownail 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2(-) Str +6(+3) Dex +2(-5) Mag +0(-5) Wil +0(-5) Cun +2 Con dps ---------- Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +12% light ----- def ----- HP.reg +3.00 Stun/Frz- +25% ---------- misc Infravis +2 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Nevon the copper amulet (Around neck)]Nevon the copper amulet 0.1 T1 amulet jewelry [Rare] Master While equipped: ----- def ----- Fatigue -5% (-) Resists +9%(-) lightning +1%(-) physical +5%(-) arcane +3%(-) blight HP.reg +2.00 (-) Disease- +20% (-) Amulets make your neck look great! |
| In main hand | [vs. Cuthelathamnir the steel steamsaw (14-21 power, 0 apr) (In main hand, 1 of 3)]Cuthelathamnir the steel steamsaw (14-21 power, 0 apr) 3.0 T2 steamsaw 1H weapon Reqs Str 16 Steam Pool [Random Unique] Arcane/Master/Psionic/Steamtech Power 14.5 - 21.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% (-) Atk.spd 100% (-) Block +23 (-) On Hit.r1 +8(-) mind On Hit: * Create an explosion dealing 57 cold damage (1/turn) Uses 1.0(-) Steam While equipped: Stats +2(-) Con dps ---------- Dmg.mod +7%(-) cold Res.pen +7%(-) cold ----- def ----- Armour +3 (-) Defense +4 (+2 eff.) (-) Fatigue +6% (-) Resists +12%(-) mind +15%(-) fire ---------- misc Max.psi +10.00 (-) See.Invis +6 (-) Talents +1.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Adeyada' (Around waist)]rough leather belt 'Adeyada' 1.0 T1 belt armor [Rare] Nature While equipped: Stats +3(-) Dex +1(-) Mag +3(-) Cun dps ---------- Res.pen +10%(-) arcane ----- def ----- Resists +6%(-) lightning +5%(-) temporal ---------- misc Infravis +1 (-) A belt that goes around your waist. |
| In off hand | [vs. Cuthelathamnir the steel steamsaw (14-21 power, 0 apr) (In main hand, 1 of 3)]Bregoneg the steel steamsaw (12-18 power, 0 apr) 3.0 T2 steamsaw 1H weapon Reqs Str 16 Steam Pool [Random Unique] Arcane/Master/Steamtech Power 12.5 - 18.8(-2.0 - -3.0) Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% (-) Atk.spd 100% (-) Block +24 (+1) Melee+ +4 blight +9 cold On Hit.r1 +0(-8) mind On Hit: + Create an explosion dealing 57 fire damage (1/turn) - Create an explosion dealing 57 fire damage (1/turn) On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0(-) Steam While equipped: Stats +0(-2) Con dps ---------- Phys.crit +6.0% Dmg.mod +0%(-7%) cold +9% fire Res.pen +10% blight +10% fire +0%(-7%) cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 18 ----- def ----- Armour +3 (-) Defense +4 (+2 eff.) (-) Fatigue +6% (-) Resists +0%(-12%) mind +0%(-15%) fire ---------- misc Max.psi +0.00 (-10.00) See.Invis +0 (-6) Talents +1.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak 'Voravea' (7 def, 6 armour) (Cloak)]linen cloak 'Voravea' (7 def, 6 armour) 2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +6 (-) Defense +7 (+3 eff.) (-) Resists +6%(-) light Phys.save +6 (+2 eff.) (-) Die.at -60.00 life (-) Disarm- +20% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. rejuvenating cured leather armour of the deep (6 def, 5 armour) (Main armor)]rejuvenating cured leather armour of the deep (6 def, 5 armour) 9.0 T2 light armor Reqs Str 14 [Ego+] Nature While equipped: ----- def ----- Armour +5 (-) Defense +6 (+2 eff.) (-) Fatigue +7% (-) Resists +6%(-) acid +5%(-) cold HP.reg +2.20 (-) ---------- misc Stam/turn +0.50 (-) Breathe water A suit of armour made of leather. |
Inventory
2 schematic: Alchemist's Helper0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Armour Reinforcement0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Corrosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fiery Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fireproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic Stabiliser0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Moss Tread0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Shocking Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Steamsaw0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Thunderclap Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Water Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light Emitter0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. Nevon the copper amulet (Around neck)]copper amulet of healing 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Fatigue +0% (+5%) Resists +0%(-9%) lightning +0%(-1%) physical +0%(-5%) arcane +0%(-3%) blight HP.reg +0.00 (-2.00) Heal.mod +11% Disease- +0% (-20%) Cut- +40% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 257 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
[vs. Nevon the copper amulet (Around neck)]copper amulet of the eclipse 0.1 T1 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 5 light 6 darkness Dmg.mod +6% light +6% darkness On Melee Ret: * 6% chance to reduce damage dealt by 20% * 5% chance to blind ----- def ----- Fatigue +0% (+5%) Resists +0%(-9%) lightning +0%(-1%) physical +0%(-5%) arcane +0%(-3%) blight HP.reg +0.00 (-2.00) Disease- +0% (-20%) Amulets make your neck look great! |
[vs. Nevon the copper amulet (Around neck)]restful copper amulet of constitution (+3) 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Fatigue -4% (+1%) Resists +0%(-9%) lightning +0%(-1%) physical +0%(-5%) arcane +0%(-3%) blight HP.reg +1.00 (-1.00) Disease- +0% (-20%) Amulets make your neck look great! |
[vs. copper ring 'Elyda' (On fingers, 1 of 2)]Coalserpent 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +0(-2) Str +0(-3) Dex +0(-7) Mag +0(-5) Wil +0(-5) Cun dps ---------- Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +9% nature +18% mind Res.pen +10% darkness Acc +9 (+3 eff.) Apr +11 Melee Ret 2 darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Defense +8 (+2 eff.) Resists +3% mind Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 125% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring 'Elyda' (On fingers, 1 of 2)]copper ring of clarity 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +0(-2) Str +0(-3) Dex +0(-7) Mag +0(-5) Wil +0(-5) Cun dps ---------- Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Mind.save +6 (+3 eff.) Confus- +22% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring 'Elyda' (On fingers, 1 of 2)]gladiator's steel ring 0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +6(+4) Str +0(-3) Dex +0(-7) Mag +0(-5) Wil +0(-5) Cun +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring 'Elyda' (On fingers, 1 of 2)]marksman's copper ring of corrosion (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +0(-2) Str +3(-) Dex +0(-7) Mag +0(-5) Wil +0(-5) Cun dps ---------- Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +11% acid Acc +6 (+2 eff.) ----- def ----- Resists +22% acid Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring 'Elyda' (On fingers, 1 of 2)]mule's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-2) Str +0(-3) Dex +0(-7) Mag +0(-5) Wil +0(-5) Cun dps ---------- Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Fatigue -5% ---------- misc Max.enc +21 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring 'Elyda' (On fingers, 1 of 2)]mule's steel ring of clarity 0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +0(-2) Str +0(-3) Dex +0(-7) Mag +0(-5) Wil +0(-5) Cun dps ---------- Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Fatigue -4% Mind.save +7 (+3 eff.) Confus- +28% ---------- misc Max.enc +21 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring 'Elyda' (On fingers, 1 of 2)]psionicist's copper ring of lightning (+22%) 0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +0(-2) Str +0(-3) Dex +0(-7) Mag +2(-3) Wil +0(-5) Cun dps ---------- Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Mind.save +4 (+2 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Cuthelathamnir the steel steamsaw (14-21 power, 0 apr) (In main hand, 1 of 2)]Wildwrecker (29-43 power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Random Unique] Arcane/Master Power 29.0 - 43.5(+14.5 - +21.8) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% (+4.5%) Atk.spd 100% (-) Block +0 (-23) Melee+ +4 temporal +4 nature On Hit.r1 +0(-8) mind On Hit: * 20% chance to gain 10% of a turn (3/turn limit) + 25% chance for lightning to strike from the target to a second target dealing 57 damage - Create an explosion dealing 57 damage (1/turn) Uses 0.0(-1.0) Steam While equipped: Stats +5(+3) Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +0%(-7%) cold Res.pen +0%(-7%) cold +10% physical Acc +14 (+5 eff.) Melee Ret 4 temporal ----- def ----- Armour +0 (-3) Defense +7 (+3 eff.) (+3 (+1 eff.)) Fatigue +0% (-6%) Resists +0%(-12%) mind +0%(-15%) fire Disarm- +74% ---------- misc Max.psi +0.00 (-10.00) See.Invis +0 (-6) Talents +0(+-1) Block Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. Rhysin the pair of rough leather boots (10 def, 1 armour) (On feet)]pair of hardened leather boots 'Gunomarin' (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Mag +6 Wil dps ---------- Phys.crit +3.0% Crit.mult +20.00% Phys.pwr +4 (+2 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-9%) acid Apr +6 ----- def ----- Armour +3 (+2) Defense +0 (+0 eff.) (-10 (-4 eff.)) Phys.save +0 (+0 eff.) (-6 (-2 eff.)) Die.at -80.00 life HP.reg +0.00 (-2.00) Heal.mod +0% (-11%) ---------- misc Max.stam +0.00 (-10.00) A pair of boots made of leather. |
[vs. Aerana the rough leather gloves (0 def, 1 armour) (On hands)]Cyruwen the Brightwrest (0 def, 11 armour) 1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +0(-3) Mag +0(-1) Wil +1 Cun +7(+5) Con dps ---------- Melee+ 7 light Dmg.mod +15% fire +5% light +0%(-3%) physical Acc +8 (+4 eff.) (+2 (+1 eff.)) Melee Ret 4 fire ----- def ----- Armour +11 (+10) Hardiness +7% Fatigue +3% Resists +8% light +6% physical +3% nature +8% darkness Phys.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Die.at +0.00 life (+60.00 life) Disarm- +0% (-23%) ---------- misc Max.stam +0.00 (-10.00) Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Aerana the rough leather gloves (0 def, 1 armour) (On hands)]Lisomina the dwarven-steel gauntlets (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +0(-3) Mag +0(-1) Wil +2(-) Con dps ---------- Dmg.mod +12% blight +0%(-3%) physical +6% arcane Acc +13 (+5 eff.) (+7 (+2 eff.)) ----- def ----- Armour +2 (+1) Fatigue +3% Phys.save +29 (+9 eff.) (+24 (+7 eff.)) Spell.save +5 (+1 eff.) Mind.save +17 (+8 eff.) (+11 (+5 eff.)) Die.at +0.00 life (+60.00 life) Disarm- +75% (+52%) ---------- misc Mana/s.crit +2.00 Max.stam +0.00 (-10.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Belowe the Corruptionquench (0 def, 4 armour) (On head)]Voiddeath (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +11% fire Res.pen +10% cold Melee Ret 6 darkness On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Armour +0 (-4) Defense +1 (+0 eff.) Fatigue +0% (-5%) Resists +6% acid +16%(+10%) fire +12%(+3%) temporal Die.at +0.00 life (+20.00 life) HP.reg +0.00 (-4.00) ---------- misc Infravis +0 (-1) A pointy cloth hat, very wizardly... |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. dwarven-steel pickaxe 'Layille' (dig speed 22 turns) (Tool)]Duvoblek (dig speed 19 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +8(+4) Str +5 Dex +0(-5) Mag +0(-4) Cun dps ---------- Crit.mult +15.00% Res.pen +0%(-15%) acid ----- def ----- Armour +3 Defense +5 (+1 eff.) Resists +5% physical Phys.save +0 (+0 eff.) (-9 (-3 eff.)) ---------- misc Stam/turn +3.00 Infravis +0 (-2) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. dwarven-steel pickaxe 'Layille' (dig speed 22 turns) (Tool)]Xossra the Shockvice (dig speed 23 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +2(-2) Str +0(-5) Mag +0(-4) Cun dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +9% lightning +12% physical Res.pen +5% lightning +0%(-15%) acid ----- def ----- Defense +15 (+5 eff.) Phys.save +0 (+0 eff.) (-9 (-3 eff.)) Die.at -40.00 life ---------- misc Infravis +1 (-1) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
2021 Little Gems0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2021/2021 A set of 2021 tiny explosive spheres. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
[vs. Aluhir the brass lantern (Light source)]Frozentorrent the alchemist's lamp 1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Str +0(-2) Mag +4 Wil +0(-1) Con dps ---------- Dmg.mod +5% mind Res.pen +25% physical Melee Ret 4 acid 4 physical ----- def ----- Defense +0 (+0 eff.) (-20 (-7 eff.)) Resists +18% cold Die.at +0.00 life (+20.00 life) ---------- misc Light +4 (-1) A normal brass lantern, enhanced by alchemy to make it brighter. |
[vs. dwarven-steel pickaxe 'Layille' (dig speed 22 turns) (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +0(-4) Str +0(-5) Mag +5 Wil +0(-4) Cun dps ---------- Mind.pwr +5 (+3 eff.) Res.pen +0%(-15%) acid ----- def ----- Phys.save +0 (+0 eff.) (-9 (-3 eff.)) Mind.save +10 (+5 eff.) ---------- misc Infravis +0 (-2) The wearer is asleep. Lucid Dreamer: May act while sleeping While carried: ---------- misc Talents +0(+-1) Dig Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 305/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Gurris the Cornac Adventurer level 22
36th Haze 122nd year of Ascendancy at 19:08 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Gurris the Cornac Adventurer level 18
57th Dusk 122nd year of Ascendancy at 13:45 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Gurris the Cornac Adventurer level 10
3rd Flare 122nd year of Ascendancy at 02:06 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Gurris the Cornac Adventurer level 20
2nd Haze 122nd year of Ascendancy at 14:55 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Gurris the Cornac Adventurer level 21
32nd Haze 122nd year of Ascendancy at 07:51 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Gurris the Cornac Adventurer level 2
75th Pyre 122nd year of Ascendancy at 19:27 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Gurris the Cornac Adventurer level 11
6th Flare 122nd year of Ascendancy at 22:42 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Gurris the Cornac Adventurer level 14
12nd Dusk 122nd year of Ascendancy at 02:02 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Gurris the Cornac Adventurer level 23
37th Haze 122nd year of Ascendancy at 07:31 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Gurris the Cornac Adventurer level 16
36th Dusk 122nd year of Ascendancy at 08:32 see stats
Log
Gurris receives 1 healing (0 psi heal) from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Xerywyn the large brown snake for 13 blight damage.
Oozing horror's nature slow area effect hits Voranne the large white snake for (13 flat reduction), 32 nature (32 total damage).
Oozing horror's nature slow area effect hits Gurris for 7 to psi, 15 nature (23 total damage).
Oozing horror's nature slow area effect hits Xerywyn the large brown snake for 40 nature damage.
Carrion worm mass's wormblight area effect hits Voranne the large white snake for (12 flat reduction), 0 blight (0 total damage).
Carrion worm mass's wormblight area effect hits Oozing horror for 6 blight damage.
Gurris receives 1 healing (0 psi heal) from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Xerywyn the large brown snake for 13 blight damage.
Carrion worm mass's wormblight area effect hits Voranne the large white snake for (12 flat reduction), 0 blight (0 total damage).
Carrion worm mass's wormblight area effect hits Oozing horror for 6 blight damage.
Gurris receives 1 healing (0 psi heal) from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Xerywyn the large brown snake for 13 blight damage.
Grappling hits Gurris for (3 dismissed), 0 to psi, 2 physical (3 total damage).
Xerywyn the large brown snake activates Leeching Poison.
Xerywyn the large brown snake deactivates Numbing Poison.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 12.
Gurris converts some damage to Psi!
Voranne the large white snake hits Gurris for 18 to psi, 38 physical (56 total damage).
Xerywyn the large brown snake uses Venomous Strike.
Xerywyn the large brown snake misses Gurris.
Xerywyn the large brown snake misses Gurris.
Burning from Gurris hits Voranne the large white snake for (3 flat reduction), 0 fire (0 total damage).
Blight Poison from Carrion worm mass hits Oozing horror for 3 blight damage.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 5.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 13.
Gurris converts some damage to Psi!
Grappled from Voranne the large white snake hits Gurris for 20 to psi, 42 physical (63 total damage).
Deadly Poison from Xerywyn the large brown snake hits Gurris for 7 to psi, 15 nature (24 total damage).
Gurris the level 24 cornac adventurer was impaled to death by Voranne the large white snake on level 1 of Old Forest.














































































