











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.7.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 4176% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 63 (base 18) |
| Dexterity | 62 (base 26) |
| Constitution | 109 (base 26) |
| Magic | 90 (base 58) |
| Willpower | 100 (base 61) |
| Cunning | 100 (base 63) |
Resources
| Steam | 0/100 |
| Equilibrium | 10 |
| Vim | 246/246 |
| Life | 1402/1402 |
| Psi | 175/175 |
| Stamina | 462/462 |
| Paradox | 450 |
| Healing Factor | 1.8323875339083 |
| Regeneration | 103.9879925493 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +109% |
Vision
| Sight | 13 |
| Lite | -994 |
| Infravision | 32 |
| See Stealth | 69.876568527989 |
| See Invisible | 79.876568527989 |
| Stealth | 64 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 61 |
| Crit Chance | 36% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 50 |
| Accuracy | 61 |
| Crit Chance | 37% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 88 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +72% |
| Blight | +55% |
| Arcane | +40% |
| Mind | +36% |
| All | +27% |
| Darkness | +95% |
| Physical | +48% |
| Cold | +64% |
| Fire | +130% |
| Nature | +134% |
Offense: Damage Penetration
| Physical | +15% |
| Darkness | +56% |
| Nature | +45% |
| Temporal | +15% |
| Blight | +25% |
| Arcane | +13% |
| Fire | +39% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 85.5 (100%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 56 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 65%( 70%) |
| Blight | + 48%( 70%) |
| Arcane | + 40%( 70%) |
| Cold | + 68%( 70%) |
| All | + 36%( 70%) |
| Darkness | + 60%( 70%) |
| Physical | + 47%( 70%) |
| Temporal | + 38%( 70%) |
| Lightning | + 55%( 70%) |
| Mind | + 38%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 31% |
| Fear Resistance | 0% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 798% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 264 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 182 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 25 up to 6 times. Its effects scale with your Dexterity stat. |
Class Talents
| Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Poisons | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Corruption / Torture | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Steamtech / Dread | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Throwing knives | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Quickdraw |
| talent | Volatile Poison |
| talent | Stealth |
| talent | Mitosis |
| talent | Weapon Folding |
| talent | Elemental Discord |
| talent | Apply Poison |
| talent | Eternal Suffering |
| talent | Beyond the Flesh |
| talent | Mechanical Arms |
| talent | Crippling Poison |
| detrimental effect | Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity. Echoes of the void |
| beneficial effect | Infinite Dungeon Challenge (Level 80): Exterminator Challenge |
| beneficial effect | Has 9 throwing knives prepared: 9 KnivesRange: 6 Net Damage: 97 - 136 Accuracy: 81 (knife) APR: 17 Crit Chance: +52% Crit mult: 273% Uses Stats: 50% Wil, 70% Cun |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 5.5 and stamina regeneration by 1.0. Soothing Darkness |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost sun paladin from death by Elesetira the orc warrior. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by Islurita the barrow wight. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by emperor wight. Escort: repented thief (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 75): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 77): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 344 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 78): Rush Hour (344)Turns left: 143 You completed the challenge and received: Random Artifact: The Black Core | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 80): ExterminatorFoes left: 57 | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2421. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of the savior. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
| On hands | Blazebiter (0 def, 2 armour) 1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +20.00% Mind.pwr +22 (+4 eff.) Melee+ 28 mind 27 darkness Dmg.mod +18% fire +9% mind +6% cold On Hit (Melee): * 18% chance to reduce all saves and defense by 46 ----- def ----- Armour +2 Resists +15% cold +15% fire Mind.save -9 (-3 eff.) Disarm- +100% ---------- misc Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Muckraptor the brass lantern 2.0 T1 lite [Rare] Master While equipped: Stats +1 Str +1 Mag dps ---------- Dmg.mod +25% darkness Res.pen +20% nature On Hit (Melee): * 20% chance to slow global speed by 75% ---------- misc Light +0 Infravis +10 See.Invis +10 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Arota the Murkmortal (31 def, 11 armour) 3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +5 Wil +11 Con dps ---------- Crit.mult +20.00% Res.pen +26% darkness +15% physical On Hit (Melee): * 20% chance to reduce armor by 44% * 20% chance to reduce damage dealt by 36% ----- def ----- Armour +11 Defense +31 (+8 eff.) Fatigue +5% Mind.save +15 (+5 eff.) ---------- misc Light +2 Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Plagueblast the pair of drakeskin leather boots (0 def, 5 armour) 2.0 T5 feet armor [Rare] Master While equipped: Stats +4 Str +6 Wil +2 Cun +4 Con dps ---------- Crit.mult +15.00% S.pwr/crit +8 Dmg.mod +6% nature Res.pen +25% blight +25% nature Phasing +31% ----- def ----- Armour +5 Stealth +10 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +5 Moss Tread Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Tool | extending voratun torque of mindblast [power 430] (15 cooldown)2.0 T5 torque charm [Ego+] Psionic Blast the opponent's mind dealing 584 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring 'Mucusstoker'0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +31% nature ----- def ----- Resists +26% nature +3% mind Mind.save +7 (+3 eff.) HP.reg +3.00 Confus- +31% Stun/Frz- +23% Rings make your fingers look great! |
| On fingers | Frigidrigor the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Dmg.mod +9% cold +9% fire Res.pen +15% temporal ----- def ----- Resists +9% cold Spell.save +18 (+5 eff.) Max.HP +49.00 HP.reg +28.00 Heal.mod +13% Stun/Frz- +42% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | thorny mindstar 'Heatwilder' (9-9 power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon [Rare] Nature Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +20 acid +20 fire +20 mind On Hit: * 20% chance to reduce all saves and defense by 46 * applies a stacking poison dealing 53 damage per turn While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Res.pen +25% fire ----- def ----- Resists +15% acid Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +1.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Alychik the hardened leather belt |
| In off hand | Blindcutter (12-13 power, 32 apr, nature damage) 3.0 T4 mindstar 1H weapon [Rare] Nature Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +16 nature +20 darkness On Hit: * 20% chance to reduce damage dealt by 36% * applies a stacking poison dealing 54 damage per turn While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) All.spd +9% Melee+ 15 fire Dmg.mod +35% fire +15% nature +15% darkness Res.pen +14% fire ----- def ----- Resists +12% acid +17% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak 'Duatheltide' (3 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Spell.crit +5% Crit.mult +28.00% Spell.pwr +9 (+2 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +13% arcane +18% darkness Res.pen +30% darkness +13% arcane On Hit (Melee): * 20% chance to slow global speed by 75% * 20% chance to reduce damage dealt by 36% ----- def ----- Defense +3 (+1 eff.) Resists +30% lightning +3% temporal +22% darkness +19% blight +9% fire +19% nature +5% arcane Stealth +23 HP.reg +10.00 Heal.mod +17% Stun/Frz- +50% ---------- misc Max.mana +95.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | elven-silk robe 'Nygamas' (0 def, 0 armour) 2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +8 Con +1 Wil dps ---------- Mind.crit +4% Crit.mult +20.00% Spell.pwr +18 (+4 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +20% acid +18% physical +22% cold +16% fire +30% nature +20% all ----- def ----- Resists +18% acid +16% physical +17% fire +16% cold +15% all Mind.save +6 (+2 eff.) HP.reg +10.00 Poison- +103% Disease- +111% Cut- +70% ---------- misc Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
steam generator implant of the psychic (steam 17)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 17.2 steam per turn. Can be activated for an instant burst of 86 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 20%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 550 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (550.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 698.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Tome of Uttercold0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Adoyakira the copper amulet0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +1 Wil +7 Mag dps ---------- S.pwr/crit +6 Dmg.mod +3% arcane +3% temporal Amulets make your neck look great! |
Aerygath0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Str dps ---------- Res.pen +25% mind ----- def ----- Resists +6% physical +12% darkness +6% light +9% mind +30% temporal Pinning- +42% Knockbk- +50% ---------- misc See.Invis +15 Amulets make your neck look great! |
Boltswift the copper amulet0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Melee Ret 4 light ----- def ----- Resists +15% lightning +3% acid ---------- misc Light +2 Amulets make your neck look great! |
Fogspawner0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +5 Mag +4 Con dps ---------- Crit.mult +10.00% Mind.pwr +10 (+2 eff.) Dmg.mod +9% darkness Melee Ret 6 darkness ----- def ----- Phys.save +13 (+4 eff.) Mind.save +6 (+2 eff.) Max.HP +59.00 HP.reg +6.00 ---------- misc Max.hate +10.00 Amulets make your neck look great! |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Frozenviper0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str +10 Dex +8 Mag +10 Wil +8 Cun dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +5% acid +6% fire +13% cold +6% lightning Res.pen +20% cold ----- def ----- Resists +6% cold ---------- misc See.Invis +6 Amulets make your neck look great! |
Glacierrebel the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +2 Str +7 Dex +5 Cun dps ---------- Crit.mult +20.00% Res.pen +20% temporal Acc +10 (+2 eff.) Apr +20 Melee Ret 8 cold 10 temporal ----- def ----- Crit.dmg- 10.00% Amulets make your neck look great! |
Hazerupture the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% Dmg.mod +15% lightning +6% cold +12% acid Res.pen +25% cold Melee Ret 4 acid 4 cold ----- def ----- Fatigue -6% Resists +12% cold HP.reg +2.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Hazetitan0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +17 Lck +9 Mag dps ---------- Mind.crit +6% Dmg.mod +9% cold Acc +14 (+3 eff.) Melee Ret 10 darkness ----- def ----- Defense +17 (+5 eff.) Resists +27% cold Unseen.red 14% ---------- misc Equi/ret +0.12 Amulets make your neck look great! |
Khelodundur0.1 T5 amulet jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Dex +13 Mag +5 Wil +1 Con dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +7% acid +7% fire +7% cold +6% lightning Res.pen +15% mind ----- def ----- Crit.dmg- 15.00% Mind.save +14 (+5 eff.) Confus- +19% ---------- misc Infravis +2 Amulets make your neck look great! |
Lustreorder0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil +4 Mag ----- def ----- Resists +21% mind +15% light Confus- +38% ---------- misc Infravis +3 See.Invis +24 Amulets make your neck look great! |
Nimbusmight the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +26% lightning ----- def ----- Fatigue -8% Resists +6% cold HP.reg +8.18 Blind- +20% Silence- +20% Pinning- +20% Teleport- +20% Amulets make your neck look great! |
Rhiravon0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag dps ---------- Phys.crit +4.0% Spell.crit +6% Spell.pwr +6 (+2 eff.) Dmg.mod +8% temporal +8% light +8% physical +3% mind +7% darkness Res.pen +25% mind Apr +1 Melee Ret 2 arcane ----- def ----- Armour +8 Defense +9 (+3 eff.) Resists +5% arcane Res.Cap +7% all Phys.save +30 (+10 eff.) ---------- misc Masteries +0.40 Chronomancy/Spacetime Weaving Amulets make your neck look great! |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+1 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+10 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Siloldatta the voratun amulet0.1 T5 amulet jewelry [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +13 (+2 eff.) Dmg.mod +12% temporal Res.pen +10% temporal ----- def ----- Resists +12% blight +6% physical +18% darkness Spell.save +20 (+6 eff.) Mind.save +14 (+5 eff.) Confus- +25% Teleport- +23% Amulets make your neck look great! |
Sunpython0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +11 Cun +4 Con ----- def ----- Resists +12% fire +18% light +15% darkness Crit.dmg- 10.00% Blind- +30% ---------- misc Light +2 Infravis +2 Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (181). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Torchsmasher the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Res.pen +15% acid +25% fire Acc +20 (+5 eff.) ----- def ----- Fatigue -6% Resists +30% acid +9% fire HP.reg +4.00 Amulets make your neck look great! |
Wildbright the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +6% nature Res.pen +25% blight +25% nature On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Resists +21% fire Amulets make your neck look great! |
Zeromisin the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +15 Str dps ---------- Mind.crit +2% Acc +20 (+5 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% temporal Crit.dmg- 15.00% ---------- misc Max.hate +8.00 Light +3 Infravis +3 Amulets make your neck look great! |
copper amulet 'Samoderain'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str ----- def ----- Defense +5 (+1 eff.) Resists +5% arcane Phys.save +3 (+1 eff.) Spell.save +6 (+2 eff.) Pinning- +10% Amulets make your neck look great! |
copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
gold amulet 'Tuludular'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Str dps ---------- Spell.crit +4% Crit.mult +10.00% Phys.pwr +25 (+7 eff.) Dmg.mod +15% acid Res.pen +25% physical Phasing +10% Amulets make your neck look great! |
gold amulet 'Xigadhetta'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical ----- def ----- Resists +15% blight +6% temporal +3% mind Blind- +20% Silence- +20% Pinning- +20% Teleport- +20% Amulets make your neck look great! |
mindweaver's stralite amulet of soulsearing0.1 T4 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Crit.mult +16.00% Spell.pwr +9 (+2 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +11% blight +9% fire ----- def ----- Mind.save +13 (+5 eff.) Confus- +22% Amulets make your neck look great! |
serendipitous gold amulet0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +11 Lck dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Unseen.red 13% Amulets make your neck look great! |
stabilizing steel amulet of the eclipse0.1 T2 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Melee+ 6 light 7 darkness Dmg.mod +7% light +5% darkness On Melee Ret: * 7% chance to reduce damage dealt by 36% * 6% chance to blind ----- def ----- Resists +14% temporal Pinning- +20% Knockbk- +22% Amulets make your neck look great! |
steel amulet of constitution (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
wanderer's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +5 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +1.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Barurab the Shimmersmasher0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Defense +5 (+1 eff.) Resists +3% lightning +4% physical +12% mind +6% fire Cut- +20% Silence- +20% Rings make your fingers look great! |
Belyta the Soottrencher0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +10 (+2 eff.) Res.pen +20% light On Hit (Melee): * 20% chance to reduce damage dealt by 36% ----- def ----- Resists +18% acid +18% fire +16% lightning +15% cold HP.reg +4.00 Stun/Frz- +31% Rings make your fingers look great! |
Bleakzephyr0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +42% acid +9% darkness On Hit (Melee): * 23% chance to reduce armor by 44% ----- def ----- Resists +36% acid +4% physical +15% light Blind- +23% Teleport- +23% Rings make your fingers look great! |
Breezequell the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +11 Wil dps ---------- Dmg.mod +6% acid Res.pen +10% acid Melee Ret 10 nature On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Resists +12% acid Mind.save +10 (+4 eff.) Confus- +32% ---------- misc Max.hate +4.00 Rings make your fingers look great! |
Ce'Nuyawyn0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +5 Dex +2 Mag +2 Wil dps ---------- Phys.pwr +19 (+5 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +13 (+2 eff.) Dmg.mod +8% all Res.pen +10% temporal Acc +17 (+4 eff.) Apr +16 Melee Ret 8 acid ----- def ----- Defense +15 (+4 eff.) Max.HP +100.00 HP.reg +20.00 Heal.mod +20% ---------- misc Infravis +3 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Daybearer the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +9% light +6% physical +10% darkness +12% nature Melee Ret 4 light ----- def ----- Armour +8 Resists +20% darkness +24% nature Phys.save +6 (+2 eff.) Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Emelyba0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Dex +2 Mag +17 Cun dps ---------- Crit.mult +5.00% S.pwr/crit +8 Melee+ 35 physical Ranged+ 35 physical Dmg.mod +19% temporal Acc +15 (+3 eff.) On Hit (Melee): * 18% chance to reduce all saves and defense by 46 On Hit (Ranged): * 20% chance to reduce all saves and defense by 46 ----- def ----- Resists +19% temporal ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
Emelymira0.1 T1 ring jewelry [Rare] Master While equipped: Stats +8 Cun dps ---------- Mind.pwr +5 (+1 eff.) Melee Ret 2 mind ----- def ----- Defense +6 (+2 eff.) Resists +5% arcane +3% blight Mind.save +6 (+2 eff.) ---------- misc Max.hate +2.00 Rings make your fingers look great! |
Emelynn the Gloomvile0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid +3% mind Res.pen +5% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 36% * 20% chance to reduce armor by 44% ----- def ----- Resists +15% mind +6% darkness HP.reg +5.00 Stun/Frz- +30% Rings make your fingers look great! |
Flashnail the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Mag dps ---------- Dmg.mod +27% arcane +9% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 ----- def ----- Resists +6% blight +12% fire HP.reg +8.00 Stun/Frz- +50% Rings make your fingers look great! |
Getydogund0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- S.pwr/crit +8 Dmg.mod +6% arcane Res.pen +15% blight +25% temporal ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Max.mana +40.00 Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Layulle the stralite ring0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +5 Str +3 Con dps ---------- Mind.pwr +25 (+5 eff.) Dmg.mod +15% arcane +18% physical Res.pen +20% mind ----- def ----- Armour +12 Defense +20 (+5 eff.) Resists +15% arcane Rings make your fingers look great! |
Liseba the Naturewind0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +6 Mag dps ---------- Mind.crit +3% Crit.mult +25.00% Dmg.mod +18% mind Res.pen +25% acid ----- def ----- Resists +15% nature +24% acid Silence- +48% ---------- misc Mana/turn +0.39 See.Invis +12 Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Nightsaw0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Str +6 Mag +8 Wil dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +32% darkness ----- def ----- Resists +40% darkness +5% arcane +6% nature Max.HP +50.00 Blind- +10% Cut- +25% Disarm- +49% Confus- +20% Pinning- +50% Knockbk- +50% Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Samileg0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +10 Mag +12 Wil dps ---------- Spell.crit +1% Spell.pwr +40 (+8 eff.) S.pwr/crit +10 ----- def ----- Resists +3% mind Silence- +43% ---------- misc Mana/turn +0.36 Rings make your fingers look great! |
Samuldir the stralite ring0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Phys.crit +4.0% Phys.pwr +30 (+8 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +18% light Res.pen +25% physical ----- def ----- Resists +36% light Crit.dmg- 15.00% Phys.save +15 (+5 eff.) Mind.save +9 (+3 eff.) Rings make your fingers look great! |
Singereek0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Crit.mult +20.00% Dmg.mod +6% mind +6% fire Res.pen +25% fire ----- def ----- Phys.save +14 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
Sootward the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% mind +6% darkness Res.pen +25% acid Melee Ret 4 acid On Hit (Melee): * 10% chance to reduce armor by 44% * 20% chance to reduce damage dealt by 36% ----- def ----- Defense +6 (+2 eff.) Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 32.80 cold and 29.60 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 301.58 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Xanurin0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +6 Dex +7 Cun dps ---------- Phys.pwr +10 (+3 eff.) Melee+ 23 physical Ranged+ 20 physical Dmg.mod +6% physical Apr +7 Melee Ret 8 acid On Hit (Melee): * 16% chance to reduce all saves and defense by 46 On Hit (Ranged): * 16% chance to reduce all saves and defense by 46 ---------- misc Hate/m.crit +3.00 Max.stam +30.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
conjurer's stralite ring of life0.1 T4 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +5 Mag +7 Wil dps ---------- Spell.pwr +9 (+2 eff.) ----- def ----- Max.HP +59.00 HP.reg +13.00 Heal.mod +15% Rings make your fingers look great! |
copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +7 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +7 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +23% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
gold ring 'Branonarihir'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Cun +7 Dex dps ---------- Acc +10 (+2 eff.) ----- def ----- Defense +30 (+8 eff.) Resists +12% mind +21% cold Crit.dmg- 15.00% Mind.save +9 (+3 eff.) Heal.mod +10% Teleport- +20% Rings make your fingers look great! |
gold ring 'Lisitira'0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +26 (+6 eff.) Mind.pwr +8 (+1 eff.) S.pwr/crit +10 Dmg.mod +24% arcane Res.pen +25% arcane Melee Ret 10 blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Rings make your fingers look great! |
marksman's gold ring of fire (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% fire Acc +8 (+2 eff.) ----- def ----- Resists +24% fire Rings make your fingers look great! |
mule's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+1 eff.) ----- def ----- Fatigue -5% ---------- misc Max.enc +20 Rings make your fingers look great! |
painweaver's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +9 (+3 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +6% all ----- def ----- Max.HP +72.00 HP.reg +7.00 Heal.mod +13% Rings make your fingers look great! |
pixie's voratun ring of speed0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Cun +7 Mag dps ---------- Spell.pwr +13 (+3 eff.) Mov.spd +22% Acc +11 (+2 eff.) ----- def ----- Defense +13 (+4 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
rogue's voratun ring of lightning (+28%)0.1 T5 ring jewelry [Ego] Nature/Master While equipped: Stats +10 Cun dps ---------- Dmg.mod +14% lightning ----- def ----- Defense +20 (+5 eff.) Resists +28% lightning Rings make your fingers look great! |
savior's copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Rings make your fingers look great! |
solipsist's gold ring of sensing0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Blind- +28% ---------- misc Infravis +5 See.Stealth +5 See.Invis +8 Rings make your fingers look great! |
steel ring 'Salurewyn'0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +3 Mag +6 Wil +9 Cun dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +12% temporal Acc +7 (+1 eff.) Melee Ret 2 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Mind.save +8 (+3 eff.) Rings make your fingers look great! |
steel ring 'Xeruth'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +4 Str dps ---------- Mov.spd +16% Dmg.mod +6% acid Res.pen +15% acid Acc +8 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Defense +8 (+2 eff.) ---------- misc Light +2 Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
stralite ring 'Flameidol'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Wil dps ---------- Crit.mult +15.00% Phys.pwr +16 (+4 eff.) Spell.pwr +17 (+4 eff.) Mind.pwr +17 (+3 eff.) Dmg.mod +21% fire +8% all Res.pen +10% fire +25% nature +20% mind Melee Ret 4 mind On Hit (Melee): * 20% chance to slow global speed by 75% Rings make your fingers look great! |
stralite ring 'Starsquall'0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +9 Mag dps ---------- Dmg.mod +9% lightning +6% light Res.pen +20% light +25% nature On Hit (Melee): * 21% chance to reduce damage dealt by 36% ----- def ----- Resists +12% lightning +9% darkness +21% light Spell.save +18 (+5 eff.) Rings make your fingers look great! |
stralite ring of misery0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 15 physical Ranged+ 26 physical On Hit (Melee): * 18% chance to reduce all saves and defense by 46 On Hit (Ranged): * 18% chance to reduce all saves and defense by 46 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Rings make your fingers look great! |
voratun ring 'Arcborn'0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +12 Str +6 Con dps ---------- Phys.pwr +20 (+5 eff.) Dmg.mod +21% acid +19% darkness +15% lightning ----- def ----- Defense +25 (+7 eff.) Resists +38% darkness ---------- misc Max.stam +30.00 Rings make your fingers look great! |
voratun ring 'Falelar'0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +15 Mag +7 Wil +7 Cun dps ---------- Spell.pwr +24 (+5 eff.) Dmg.mod +9% temporal Res.pen +25% mind +15% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 46 ----- def ----- Silence- +44% ---------- misc Mana/turn +0.40 Rings make your fingers look great! |
voratun ring 'Kilnraptor'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +11 Cun dps ---------- Mind.crit +9% Crit.mult +24.90% Res.pen +20% mind ----- def ----- Resists +9% fire Mind.save +15 (+5 eff.) HP.reg +6.00 Stun/Frz- +46% Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Psi/ret +0.24 Rings make your fingers look great! |
voratun ring 'Shadebreaker'0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% cold Res.pen +25% darkness ----- def ----- Resists +9% acid +6% darkness +12% fire +15% nature +5% arcane Spell.save +9 (+3 eff.) HP.reg +9.00 Stun/Frz- +47% Rings make your fingers look great! |
voratun ring 'Starsquall'0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +9 Dex dps ---------- Phys.crit +4.0% Dmg.mod +27% physical Melee Ret 13 fire ----- def ----- Armour +20 Defense +20 (+5 eff.) Resists +18% light Silence- +50% ---------- misc Mana/turn +0.39 Rings make your fingers look great! |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +86.00 HP.reg +10.00 Heal.mod +18% Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
146 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Gliriama (dig speed 24 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +4 Str +3 Wil +9 Con ----- def ----- Resists +8% darkness Crit.dmg- 10.00% Affinity +15% darkness ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 64.71 cold damage and 58.40 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Glaresting1.0 T5 lite [Rare] Master While equipped: dps ---------- Res.pen +25% light +25% temporal Melee Ret 6 light 10 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +18% fire Blind- +47% Confus- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +11 See.Stealth +24 See.Invis +25 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Relgyregosin the Cracklesorrow1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +2 Str +7 Con dps ---------- Dmg.mod +6% lightning Melee Ret 8 lightning ----- def ----- Defense +14 (+4 eff.) Resists +9% lightning +8% blight Phys.save +20 (+7 eff.) Spell.save +19 (+5 eff.) Mind.save +34 (+10 eff.) Die.at -60.00 life HP.reg +10.00 ---------- misc Stam/turn +1.00 Light +5 See.Stealth +25 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Harefang'1.0 T5 lite [Rare] Nature While equipped: Stats +9 Str +6 Con dps ---------- Dmg.mod +12% arcane Acc +35 (+8 eff.) Apr +10 ----- def ----- Resists +15% blight +4% physical Crit.dmg- 19.38% Phys.save +12 (+4 eff.) HP.reg +16.00 ---------- misc Max.stam +38.77 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Snowmarrow'1.0 T5 lite [Random Unique] Master/Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +15% mind +15% temporal Res.pen +10% cold ----- def ----- Defense +12 (+3 eff.) Resists +21% cold Phys.save +18 (+6 eff.) Spell.save +20 (+6 eff.) Mind.save +19 (+6 eff.) Blind- +37% Confus- +30% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +10 See.Stealth +25 See.Invis +24 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
2 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
25 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
Adylenor the Filthquell [power 180] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Dex dps ---------- Phys.pwr +25 (+7 eff.) Apr +6 Melee Ret 4 acid 4 nature ---------- misc Max.stam +30.00 Blast the opponent's mind dealing 244 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 50. Torques are made by powerful psionics to store psionic powers. |
Cameladar the Prismvice [power 475] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +36% light +36% nature Res.pen +30% light +30% nature ----- def ----- Resists +12% light ---------- misc Light +3 Project a gust of wind in a cone knocking enemies back 14 spaces and dealing 702 physical damage Puts all charms on 15 cooldown 100% to heal for 110. Torques are made by powerful psionics to store psionic powers. |
Harurebar the Frozenvault [power 4] (25 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% fire +12% cold Res.pen +10% fire ----- def ----- Resists +18% cold Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 23% for 2 turns. 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
17 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Rien the Cornac Adventurer level 40
56th Pyre 123rd year of Ascendancy at 20:10 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rien the Cornac Adventurer level 50
5th Allure 124th year of Ascendancy at 17:53 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Rien the Cornac Adventurer level 39
36th Pyre 123rd year of Ascendancy at 16:30 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Rien the Cornac Adventurer level 30
46th Regrowth 123rd year of Ascendancy at 11:56 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Rien the Cornac Adventurer level 45
7th Mirth 123rd year of Ascendancy at 17:19 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Rien the Cornac Adventurer level 50
14th Haze 123rd year of Ascendancy at 16:21 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Rien the Cornac Adventurer level 43
3rd Mirth 123rd year of Ascendancy at 17:10 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Rien the Cornac Adventurer level 27
26th Regrowth 123rd year of Ascendancy at 10:23 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Rien the Cornac Adventurer level 17
45th Dusk 122nd year of Ascendancy at 04:40 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By Rien the Cornac Adventurer level 46
6th Flare 123rd year of Ascendancy at 13:25 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Rien the Cornac Adventurer level 41
62nd Pyre 123rd year of Ascendancy at 03:50 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Rien the Cornac Adventurer level 35
24th Pyre 123rd year of Ascendancy at 04:58 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Rien the Cornac Adventurer level 50
63rd Regrowth 124th year of Ascendancy at 11:28 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Rien the Cornac Adventurer level 24
77th Haze 122nd year of Ascendancy at 23:20 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rien the Cornac Adventurer level 29
36th Regrowth 123rd year of Ascendancy at 08:47 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Rien the Cornac Adventurer level 19
30th Haze 122nd year of Ascendancy at 00:17 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Rien the Cornac Adventurer level 50
35th Regrowth 124th year of Ascendancy at 21:38 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rien the Cornac Adventurer level 30
57th Regrowth 123rd year of Ascendancy at 20:11 see stats
Infinite x80 (Insane (Roguelike) difficulty)
Got to level 80 of the infinite dungeon.By Rien the Cornac Adventurer level 50
18th Pyre 124th year of Ascendancy at 21:24 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Rien the Cornac Adventurer level 10
8th Flare 122nd year of Ascendancy at 09:30 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Rien the Cornac Adventurer level 20
39th Haze 122nd year of Ascendancy at 19:21 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Rien the Cornac Adventurer level 30
46th Regrowth 123rd year of Ascendancy at 09:04 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Rien the Cornac Adventurer level 40
36th Pyre 123rd year of Ascendancy at 16:30 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Rien the Cornac Adventurer level 50
57th Dusk 123rd year of Ascendancy at 19:59 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Rien the Cornac Adventurer level 50
19th Regrowth 124th year of Ascendancy at 04:17 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Rien the Cornac Adventurer level 19
30th Haze 122nd year of Ascendancy at 08:22 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Rien the Cornac Adventurer level 50
26th Regrowth 124th year of Ascendancy at 15:59 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Rien the Cornac Adventurer level 50
16th Regrowth 124th year of Ascendancy at 12:12 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Rien the Cornac Adventurer level 42
79th Pyre 123rd year of Ascendancy at 07:32 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Rien the Cornac Adventurer level 50
63rd Regrowth 124th year of Ascendancy at 11:27 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Rien the Cornac Adventurer level 11
2nd Dusk 122nd year of Ascendancy at 12:31 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Rien the Cornac Adventurer level 50
79th Haze 123rd year of Ascendancy at 16:35 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Rien the Cornac Adventurer level 26
19th Regrowth 123rd year of Ascendancy at 23:33 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Rien the Cornac Adventurer level 8
4th Flare 122nd year of Ascendancy at 12:24 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Rien the Cornac Adventurer level 48
39th Dusk 123rd year of Ascendancy at 16:19 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Rien the Cornac Adventurer level 27
25th Regrowth 123rd year of Ascendancy at 21:08 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Rien the Cornac Adventurer level 16
27th Dusk 122nd year of Ascendancy at 14:35 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Rien the Cornac Adventurer level 38
35th Pyre 123rd year of Ascendancy at 16:36 see stats
Log
You gain 5.45 gold from the transmogrification of hateful vined mindstar of life (5-5 power, 18 apr, nature damage).
You gain 9.98 gold from the transmogrification of harmonious living mindstar of venom (16-18 power, 40 apr, mind damage).
You gain 10.55 gold from the transmogrification of gifted pulsing mindstar of storms (13-14 power, 32 apr, nature damage).
You gain 9.11 gold from the transmogrification of creative thorny mindstar of gales (7-8 power, 24 apr, nature damage).
You gain 25.00 gold from the transmogrification of Xerivea the Glimmermoon (13-14 power, 32 apr, mind damage).
You gain 25.00 gold from the transmogrification of dwarven-steel mace 'Floewar' (28-39 power, 4 apr).
You gain 5.22 gold from the transmogrification of caustic iron mace of erosion (12-16 power, 2 apr).
You gain 8.60 gold from the transmogrification of blazebringer's voratun mace (46-65 power, 6 apr).
You gain 5.96 gold from the transmogrification of truestriking voratun longsword (43-60 power, 6 apr).
You gain 11.56 gold from the transmogrification of stormbringer's voratun longsword of amnesia (40-56 power, 6 apr).
You gain 5.39 gold from the transmogrification of acidic voratun longsword of vileness (42-59 power, 6 apr).
You gain 7.15 gold from the transmogrification of mighty elven-wood longbow of acid.
You gain 25.00 gold from the transmogrification of Pusknave (37-60 power, 2 apr).
You gain 25.00 gold from the transmogrification of Gilolerak the stralite greatsword (48-77 power, 3 apr).
You gain 25.00 gold from the transmogrification of iron dagger 'Manakaltholach' (17-22 power, 17 apr).
You gain 25.00 gold from the transmogrification of Duvogen the Dawnthorn (62-80 power, 17 apr).
You gain 10.24 gold from the transmogrification of truestriking steel battleaxe of enduring (22-33 power, 2 apr).
You gain 11.03 gold from the transmogrification of plaguebringer's voratun battleaxe of vileness (57-85 power, 4 apr).
You gain 8.92 gold from the transmogrification of mule's stralite ring of luminosity.
You gain 25.00 gold from the transmogrification of Nightsong.
You gain 15.00 gold from the transmogrification of Mnemonic.
You gain 10.00 gold from the transmogrification of Zemekkys' Broken Hourglass.
You gain 15.00 gold from the transmogrification of The Black Core.
You gain 4.00 gold from the transmogrification of schematic: Second Skin.
You gain 6.00 gold from the transmogrification of schematic: Itching Powder.
You gain 0.81 gold from the transmogrification of healing infusion (heal 106; cd 10).
New Achievement: Infinite x80 (Insane (Roguelike) difficulty)!
Accepted quest 'Infinite Dungeon Challenge (Level 80): Exterminator'! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Rien deactivates Stealth.

































































































































































