















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Live-Updating Locked Tooltip 1.7.6Allows information in locked tooltips to be updated. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 31 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Culruau the dolleg at level 31 on the 17th Dusk 122nd year of Ascendancy at 12:15 / 1 |
Primary Stats
| Strength | 20 (base 12) |
| Dexterity | 40 (base 20) |
| Constitution | 35 (base 16) |
| Magic | 15 (base 12) |
| Willpower | 46 (base 45) |
| Cunning | 74 (base 60) |
Resources
| Hate | 100/100 |
| Equilibrium | 10 |
| Life | -52/902 |
| Steam | 100/100 |
| Stamina | 286/296 |
| Psi | 155/155 |
| Healing Factor | 1.4116660017319 |
| Regeneration | 32.962401140439 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 6 |
| Infravision | 12 |
| See Stealth | 15 |
| See Invisible | 24 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 56 |
| Crit Chance | 24% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 55 |
| Crit Chance | 23% |
| APR | 45 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +18% |
| Light | +3% |
| Mind | +15% |
| Darkness | +3% |
| Physical | +15% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Arcane | +10% |
| Light | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 23 (48.304188961773%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 20 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Mind | + 39%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 19%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 18%( 70%) |
| Lightning | + 60%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 15% |
| Bleed Resistance | 70% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 40% |
| Stun Resistance | 50% |
| Poison Resistance | 70% |
| Knockback Resistance | 35% |
Inscriptions (3/3)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.4 steam per turn. Can be activated for an instant burst of 42 steam. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 110% efficiency and cooldown mod of 52%. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Gadgets | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Poisons | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Artillery | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
Proceed directly to the next Infinite Dungeon level in less than 203 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 10): Rush Hour (203)Turns left: 101 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 119 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 24): Rush Hour (119)Turns left: 37 You completed the challenge and received: Random Artifact: Bethema (9 def, 6 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 332 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 25): Rush Hour (332)Turns left: 50 You completed the challenge and received: Random Artifact: Lustreprophet (6-8 power, 3 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 251 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 27): Rush Hour (251)Turns left: 131 You completed the challenge and received: Random Artifact: Zubelaith (20-24 power, 4 apr, lightning element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Belowyn the dreaming horror'. Infinite Dungeon Challenge (Level 29): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): Exterminator | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | overgrown dwarven-steel steamgun of tinkering (+4) 4.0 T3 steamgun 1H weapon [Ego] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Hit.r1 +60 20% chance of physical repulsion On Hit: 10% Overgrowth 3 Uses 2.0 Steam While equipped: Stats +4 Cun dps ---------- Steampwr +8 (+3 eff.) ----- def ----- HP.reg +0.70 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | pouch of dwarven-steel shots 'Cleansenoon' (19/22, 35-42 power, 3 apr)3.0 T3 shot ammo [Rare] Psionic Power 35.0 - 42.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 22 Ranged+ +4 mind +12 nature On Crit.r2 +20 nature On Hit: * 20% chance to slow global speed by 54% * 20% chance to reduce all saves and defense by 27 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
| On hands | dwarven-steel gauntlets 'Koruzor' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.pwr +10 (+4 eff.) Melee+ 10 darkness Dmg.mod +3% darkness +9% physical Acc +15 (+5 eff.) Apr +5 ----- def ----- Armour +2 Fatigue +3% Resists +7% darkness Die.at -20.00 life HP.reg +3.00 ---------- misc Stam/turn +0.50 Max.stam +16.00 Unarmed combat: Power 20.0 - 28.0 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +6 Apr +15 Crit +8.0% Atk.spd 83% On Hit: 20% Moonlight Ray 3 On Hit: 15% Perfect Strike 3 On Hit: 10% Nightmare 3 On Hit: * 7% chance to reduce damage dealt by 22% Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 9 Travel.spd instantaneous Description: Fire a steady shot, doing 175% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | scorching dwarven lantern of health1.0 T5 lite [Ego] Arcane/Nature While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire Max.HP +56.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Goradoran (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Apr +1 Melee Ret 2 physical ----- def ----- Armour +1 Fatigue +1% Resists +3% light +3% nature Max.HP +80.00 Disarm- +20% ---------- misc Infravis +7 Sight +2 See.Stealth +15 See.Invis +15 A cap made of leather. |
| On feet | Singebreeze (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str +6 Dex dps ---------- Dmg.mod +12% fire Melee Ret 4 fire ----- def ----- Armour +3 Fatigue +2% Resists +6% fire Crit.chn- 10.00% Phys.save +9 (+4 eff.) HP.reg +1.00 Heal.mod +12% Pinning- +15% Knockbk- +15% Teleport- +100% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | iron pickaxe 'Flashsmash' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% light Res.pen +20% light On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Resists +3% nature +3% light ---------- misc Light +1 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Cyrekira'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con ----- def ----- Resists +6% mind +6% temporal Phys.save +4 (+2 eff.) Mind.save +3 (+2 eff.) Die.at -20.00 life Rings make your fingers look great! |
| On fingers | Alilar the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning Melee Ret 2 arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +24% lightning +6% mind Crit.chn- 5.00% HP.reg +2.00 Rings make your fingers look great! |
| Around neck | Aeromina the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +7 Dex +2 Mag +4 Cun +14 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Infravis +3 Amulets make your neck look great! |
| In main hand | stralite steamgun 'Polavea' 4.0 T4 steamgun 1H weapon [Rare] Arcane/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +9 draining blight On Hit.r1 +8 mind +60 20% chance of physical repulsion On Hit: * 10% chance to reduce all saves and defense by 27 Uses 2.0 Steam While equipped: Stats +3 Str +1 Mag dps ---------- Dmg.mod +3% mind ----- def ----- Crit.chn- 15.00% ---------- misc See.Invis +9 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Ivabrena1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +5.00% Phys.pwr +5 (+2 eff.) Dmg.mod +6% physical Res.pen +10% physical ----- def ----- Armour +6 Defense +9 (+3 eff.) Stealth +5 A belt that goes around your waist. |
| In off hand | Blastquell (13-14 power, 32 apr, nature damage) 3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +4 mind On Hit.r1 +12 mind +60 20% chance of physical repulsion On Crit.r2 +20 lightning While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% lightning +12% mind Res.pen +10% arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Resists +18% mind Mind.save +4 (+2 eff.) ---------- misc Psi/turn +0.30 Max.psi +19.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Balyyadin (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Dex +1 Wil +2 Cun dps ---------- Mind.crit +1% ----- def ----- Defense +2 (+1 eff.) Resists +9% acid +30% lightning Max.HP +80.00 Disarm- +20% Stun/Frz- +50% Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide cured leather armour of fire resistance (6 def, 4 armour) 9.0 T2 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +16% fire Max.HP +33.00 HP.reg +14.40 Heal.mod +10% Poison- +70% Disease- +70% Cut- +70% A suit of armour made of leather. |
Inventory
medical injector implant (efficiency 123% / cooldown 80%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 123% efficiency and cooldown mod of 80%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Prismatic Rune (6 turns; physical, fire, mind, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 5 fire, 4 mind, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 21; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 332; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 332 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Xerolralle0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Str +6 Mag +2 Con dps ---------- Dmg.mod +3% physical Acc +15 (+5 eff.) ----- def ----- Armour +4 Phys.save +18 (+9 eff.) Spell.save +19 (+10 eff.) Mind.save +18 (+8 eff.) Blind- +23% ---------- misc Infravis +6 Sight +2 See.Invis +8 Amulets make your neck look great! |
gold amulet0.1 T3 amulet jewelry [Normal] Amulets make your neck look great! |
steel amulet 'Chargeraze'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str dps ---------- Melee Ret 4 lightning ----- def ----- Fatigue -4% Resists +9% temporal HP.reg +2.00 Amulets make your neck look great! |
Gunehek the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: ----- def ----- Resists +9% mind Crit.chn- 15.00% Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Blind- +21% Teleport- +20% ---------- misc Infravis +4 See.Stealth +8 See.Invis +14 Rings make your fingers look great! |
Hathegrim the Dourbolt0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +21% lightning +14% fire +3% darkness Res.pen +10% darkness +10% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +3% light +28% fire ---------- misc Light +3 Rings make your fingers look great! |
Loamguile0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Melee Ret 2 nature ----- def ----- Armour +6 Resists +3% acid +6% nature Poison- +20% Stun/Frz- +10% Rings make your fingers look great! |
Mayeragada the Blazeblood0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% acid Melee Ret 8 lightning On Hit (Melee): * 20% chance to reduce armor by 18% ----- def ----- Resists +3% nature +3% lightning Mind.save +5 (+3 eff.) Confus- +20% Rings make your fingers look great! |
Polumina0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag +2 Con dps ---------- Mind.crit +2% Res.pen +10% mind Acc +8 (+3 eff.) Apr +7 On Hit (Melee): * 10% chance to reduce all saves and defense by 27 ----- def ----- Defense +7 (+3 eff.) Spell.save +18 (+9 eff.) ---------- misc Max.stam +13.00 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring 'Radiancetorrent'0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +6% light Melee Ret 2 fire ----- def ----- Resists +6% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +2 Rings make your fingers look great! |
titan's stralite ring0.1 T4 ring jewelry [Ego] Nature While equipped: Stats +6 Con ----- def ----- Phys.save +12 (+6 eff.) Rings make your fingers look great! |
Sunwill the stralite battleaxe (46-69 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Rare] Master Power 46.5 - 69.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +9.5% Atk.spd 100% On Hit.r1 +4 darkness On Crit.r2 +20 physical On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +13 (+5 eff.) Acc +30 (+9 eff.) Melee Ret 4 physical ---------- misc Light +3 Massive two-handed battleaxes. |
stormbringer's stralite battleaxe of torment (48-72 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego++] Nature/Psionic Power 48.0 - 72.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +19 lightning +38 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Mov.spd +33% Res.pen +17% lightning +19% cold Massive two-handed battleaxes. |
enhanced stralite dagger of rage (28-37 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 28.5 - 37.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +12 Str +5 Dex +5 Mag +7 Wil +3 Cun +4 Con dps ---------- Dmg.mod +11% physical Acc +13 (+4 eff.) Sharp, short and deadly. |
stralite dagger 'Glimmerrune' (36-46 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 36.0 - 46.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +9% light Acc +20 (+6 eff.) Apr +2 ----- def ----- Armour +10 Resists +5% arcane +2% physical Phys.save +12 (+6 eff.) Sharp, short and deadly. |
stralite dagger of rage (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 28.0 - 36.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +6 Str dps ---------- Dmg.mod +9% physical Acc +9 (+3 eff.) Sharp, short and deadly. |
flaming dwarven-steel greatsword of evisceration (38-60 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Arcane/Master Power 38.0 - 60.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +7 fire On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +7 (+3 eff.) Massive two-handed swords. |
stormbringer's stralite greatsword of massacre (54-87 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Nature/Master Power 54.5 - 87.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +30 lightning +20 cold While equipped: dps ---------- Mov.spd +50% Res.pen +13% lightning +14% cold Massive two-handed swords. |
Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon Reqs Str 40 [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +4.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Mayukira the Bleakvenom (22-31 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Psionic Power 22.5 - 31.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: ----- def ----- Armour +4 Resists +6% acid +9% darkness +15% lightning Spell.save +15 (+8 eff.) Die.at -80.00 life Sharp, long, and deadly. |
Ragegablek the Cloudquell (34-48 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Random Unique] Nature/Master Power 34.5 - 48.3 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +4 lightning On Crit.r2 +8 lightning On Hit: * 20 arcane resource burn While equipped: Stats +5 Dex +6 Wil +10 Con dps ---------- Phys.spd +10% Dmg.mod +9% lightning Res.pen +11% physical Acc +38 (+11 eff.) Apr +9 ----- def ----- Resists +3% light Max.HP +66.00 Sharp, long, and deadly. |
enhanced stralite longsword of evisceration (33-46 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego++] Nature/Master Power 33.0 - 46.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Str +7 Dex +6 Mag +6 Wil +9 Cun +7 Con dps ---------- Phys.crit +5.0% Phys.pwr +9 (+3 eff.) Sharp, long, and deadly. |
dwarven-steel mace 'Fogblow' (26-37 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Rare] Psionic Power 26.5 - 37.1 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +2 Dex +4 Mag +10 Wil +4 Cun ----- def ----- Resists +9% darkness Crit.chn- 15.00% Blunt and deadly. |
quick stralite mace (39-54 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego+] Master Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +13 (+4 eff.) Blunt and deadly. |
stralite mace (38-53 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Normal] Power 38.5 - 53.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Blunt and deadly. |
Issodir (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Defense +15 (+5 eff.) Resists +9% acid +3% physical +9% mind Phys.save +5 (+2 eff.) Spell.save +3 (+2 eff.) Mind.save +2 (+1 eff.) Die.at -60.00 life Disarm- +20% Confus- +20% ---------- misc Equi/ret +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's pulsing mindstar of balance (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +4% nature ----- def ----- Resists +3% blight Phys.save +6 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Disease- +13% ---------- misc Equi/ret +1.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Belyyana the Frozenkin4.0 T4 sling 1H weapon [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Proj.spd +200% While equipped: Stats +5 Str +3 Cun +4 Con dps ---------- Phys.pwr +9 (+3 eff.) Phys.spd +10% Dmg.mod +6% mind +12% cold Res.pen +5% cold ----- def ----- Resists +15% mind ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 174 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
steady hardened leather sling of fire4.0 T3 sling 1H weapon [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +8 fire While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +8% fire Acc +7 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Eclipse (18-21 power, 4 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 32 [Unique] Arcane Power 18.0 - 21.6 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+8 eff.) Dmg.mod +15% darkness +15% physical +15% light +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Salebreth the Blindbrand (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+8 eff.) Dmg.mod +25% darkness +6% light Res.pen +10% light +25% nature ----- def ----- Defense +8 (+3 eff.) Resists +21% fire +3% light +6% nature ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 62.68 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
imbued yew magestaff of wizardry (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Mag +2 Wil dps ---------- Spell.crit +3% Spell.pwr +13 (+9 eff.) Dmg.mod +20% cold ---------- misc Max.mana +12.00 Talents +1 Command Staff On Spell Hit: 10% Earthen Missiles 3 Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short yew magestaff of the prodigy (20-24 power, 4 apr, lightning element)5.0 T3 staff 1H weapon Reqs Mag 24 [Ego++] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +11 Mag +10 Wil +8 Cun dps ---------- Phys.crit +7.0% Spell.crit +7% Phys.pwr +6 (+2 eff.) Spell.pwr +16 (+10 eff.) S.pwr/crit +7 Dmg.mod +20% lightning Acc +8 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew vilestaff of breaching (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+7 eff.) Dmg.mod +20% acid Res.pen +10% acid ---------- misc Mana/turn +0.19 Max.mana +63.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff of invocation (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +16 (+10 eff.) S.pwr/crit +5 Dmg.mod +20% fire ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 17.66 to 21.19 fire damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
Eremugar4.0 T2 steamgun 1H weapon [Random Unique] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +800% On Hit: 10% Overgrowth 2 Uses 2.0 Steam While equipped: Stats +13 Con +14 Wil dps ---------- Phys.pwr +15 (+5 eff.) ----- def ----- Phys.save +3 (+1 eff.) Max.HP +26.00 HP.reg +0.70 ---------- misc Reload +1 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
ranger's stralite steamgun of piercing4.0 T4 steamgun 1H weapon [Ego+] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Dex dps ---------- Res.pen +8% all Acc +19 (+6 eff.) Apr +9 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Hailspiker the dwarven-steel steamsaw (24-36 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Str 24 [Rare] Disrupt/Steamtech Power 24.5 - 36.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +45 On Crit.r2 +12 mind Uses 1.0 Steam While equipped: Stats +2 Str +2 Mag +4 Wil +8 Con dps ---------- Dmg.mod +6% cold ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Resists +10% arcane +6% mind ---------- misc Light +1 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stralite steamsaw of the stars (31-47 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 [Ego+] Arcane/Steamtech Power 31.5 - 47.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +69 Uses 1.0 Steam When used to Attack: Melee+ +14 light +14 darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +15% light +11% darkness ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +12% light +15% darkness ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
chilling stralite waraxe of rage (28-39 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Arcane/Master Power 28.5 - 39.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +5 cold While equipped: Stats +4 Str dps ---------- Dmg.mod +8% physical Acc +9 (+3 eff.) One-handed war axes. |
cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +13% darkness +11% temporal Def/telep +17 Res/telep +11% Dur/telep +14% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping elven-silk cloak of sorcery (11 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +6% ----- def ----- Defense +11 (+4 eff.) Phys.save +10 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) ----- def ----- Resists +7% blight +11% all Mind.save +18 (+8 eff.) Max.HP +46.00 HP.reg +2.10 Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of corrosion (+19%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +13% acid ----- def ----- Resists +19% acid +9% all Mind.save +16 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +9% Spell.pwr +19 (+12 eff.) Dmg.mod +7% darkness +21% light +10% all ----- def ----- Resists +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glacierwrack (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +4 Wil +8 Cun +3 Con dps ---------- Melee Ret 4 cold On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Armour +3 Resists +6% acid +3% darkness +8% fire +8% cold +6% lightning Phys.save +20 (+10 eff.) Spell.save +13 (+7 eff.) Mind.save +16 (+7 eff.) A pair of boots made of leather. |
dreamer's pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Psionic While equipped: Stats +2 Cun +4 Wil dps ---------- Mov.spd +25% ----- def ----- Armour +3 Phys.save +5 (+2 eff.) Spell.save +9 (+5 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
invigorating pair of hardened leather boots of evasion (6 def, 3 armour)2.0 T3 feet armor [Ego++] Nature/Master While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +3 Defense +6 (+2 eff.) Fatigue -6% Max.HP +30.00 ---------- misc Stam/turn +0.50 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 21 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Cyrassra the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Spell.crit +4% Melee+ 7 fire Dmg.mod +12% arcane +4% fire ----- def ----- Armour +1 Fatigue +1% Resists +30% lightning +5% fire +5% arcane Crit.chn- 15.00% Cut- +10% Unarmed combat: Power 9.5 - 13.3 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +5 fire On Hit: 10% Fire Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
alchemist's dwarven-steel gauntlets of sorrow (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +4 Wil dps ---------- Mind.pwr +4 (+1 eff.) Melee+ 5 acid 21 darkness 4 cold 6 fire 16 mind 4 lightning On Hit (Melee): * 13% chance to reduce all saves and defense by 27 ----- def ----- Armour +2 Fatigue +3% Mind.save -13 (-6 eff.) Unarmed combat: Power 22.5 - 31.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +5 ice +7 fire +9 acid +6 lightning On Hit: 10% Reproach 3 Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
blighted drakeskin leather gloves of sorrow (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 blight 20 mind 12 darkness Dmg.mod +7% blight On Hit (Melee): * 14% chance to reduce all saves and defense by 27 ----- def ----- Armour +3 Resists +7% blight Mind.save -13 (-6 eff.) Unarmed combat: Power 26.0 - 28.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +8 blight On Hit: 10% Reproach 5 On Hit: 20% Soul Rot 5 Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's voratun gauntlets of magic (+4) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +4 Str +3 Dex +3 Mag +3 Cun dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +3 Fatigue +5% Phys.save +5 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 27.0 - 37.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +9 Apr +15 Crit +19.0% Atk.spd 83% Melee+ +7 arcane On Crit.r2 +8 arcane On Hit: 10% Set Up 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Emelylle the Smolderwinter (6 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str +2 Dex +6 Con dps ---------- Dmg.mod +11% acid Melee Ret 4 physical ----- def ----- Defense +6 (+2 eff.) Resists +16% acid +3% fire A pointy cloth hat, very wizardly... |
Shimmerhue the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% lightning Melee Ret 8 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Defense +2 (+1 eff.) Resists +6% blight +21% cold +3% mind Phys.save +7 (+3 eff.) Spell.save +18 (+9 eff.) A pointy cloth hat, very wizardly... |
Singetreason (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +25% temporal Melee Ret 10 fire 4 temporal ----- def ----- Armour +4 Fatigue +4% Resists +12% acid +6% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/ret +1.10 Equi/ret +1.90 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
rough leather hat 'Faluleblek' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +6 Str +1 Dex ----- def ----- Armour +1 Fatigue +1% Crit.chn- 5.00% ---------- misc Infravis +1 A hat made of leather. Very stylish. |
Fogknave the dwarven-steel mail armour (3 def, 12 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +9% light On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +6% Resists +12% darkness Phys.save +8 (+4 eff.) ---------- misc Light +3 See.Invis +15 A suit of armour made of mail. |
Rhygorn (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Rare] Master While equipped: Stats +4 Mag +2 Wil +3 Cun dps ---------- Mind.crit +4% Mind.pwr +15 (+5 eff.) ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +7% physical Phys.save +14 (+7 eff.) ---------- misc Psi/ret +0.24 Max.psi +20.00 See.Invis +15 A suit of armour made of mail. |
fortifying dwarven-steel mail armour of implacability (3 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego++] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +13 Defense +3 (+1 eff.) Fatigue +5% Phys.save +6 (+3 eff.) Max.HP +40.00 A suit of armour made of mail. |
radiant stralite mail armour of implacability (4 def, 13 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +13 Defense +4 (+2 eff.) Fatigue +6% Resists +15% blight +10% darkness Phys.save +7 (+3 eff.) ---------- misc Light +2 A suit of armour made of mail. |
Kindlejustice (9 def, 6 armour)9.0 T3 light armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% fire Res.pen +25% acid Melee Ret 10 fire On Hit (Melee): * 20% chance to reduce armor by 18% ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +6% acid +18% temporal +6% darkness A suit of armour made of leather. |
radiant reinforced leather armour of Toknor (12 def, 7 armour)9.0 T4 light armor [Ego++] Nature/Master While equipped: Stats +1 Wil dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +7 (+3 eff.) ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +22% blight +16% darkness ---------- misc Light +2 A suit of armour made of leather. |
reinforced leather armour of the hero (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +5 Str +7 Dex +6 Mag +5 Wil +5 Cun ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Max.HP +36.00 A suit of armour made of leather. |
reinforced leather armour of the wind (19 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +6.0% Apr +9 ----- def ----- Armour +7 Defense +19 (+7 eff.) Fatigue +8% ---------- misc Stam/turn +0.90 Second Wind: (Instant) Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 83 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
volcanic reinforced leather armour (12 def, 15 armour)9.0 T4 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 7 fire Ranged+ 7 fire ----- def ----- Armour +15 Defense +12 (+4 eff.) Fatigue +8% Resists +17% fire +14% physical A suit of armour made of leather. |
volcanic reinforced leather armour of Toknor (12 def, 17 armour)9.0 T4 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +8 (+3 eff.) Melee+ 7 fire Ranged+ 5 fire ----- def ----- Armour +17 Defense +12 (+4 eff.) Fatigue +8% Resists +18% fire +15% physical A suit of armour made of leather. |
cleansing stralite plate armour (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego] Disrupt While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +13% nature +14% blight A suit of armour made of metal plates. |
cleansing stralite plate armour of delving (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego+] Disrupt/Master While equipped: Stats +8 Str ----- def ----- Armour +13 Fatigue +22% Resists +13% blight +12% physical +13% darkness +13% nature ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
stralite plate armour of natural resilience (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego+] Disrupt While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +12% nature +14% blight D.Red.from +8% Unnatural A suit of armour made of metal plates. |
Jetwreck (0 def, 12 armour, 33-39 power, 74 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Random Unique] Nature/Psionic When used to Attack: Power 33.0 - 39.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +74 Melee+ +8 darkness On Hit.r1 +8 darkness +12 mind On Hit: * Deal physical damage equal to your armor (23) While equipped: dps ---------- Melee+ 11 cold Dmg.mod +3% mind Melee Ret 12 ice On Hit (Melee): * 8% chance to reduce all saves and defense by 27 * 20% chance to reduce damage dealt by 22% On Melee Ret: * 18% chance to reduce all saves and defense by 27 ----- def ----- Armour +12 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
coruscating dwarven-steel shield of fire resistance (+29%) (0 def, 6 armour, 33-39 power, 75.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego+] Arcane/Master When used to Attack: Power 33.0 - 39.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +75 Melee+ +16 fire While equipped: Stats +4 Str dps ---------- Melee Ret 6 fire ----- def ----- Armour +6 Fatigue +8% Resists +29% fire ---------- misc Talents +1 Block Handheld deflection devices. |
flaming stralite shield of resilience (0 def, 8 armour, 53-64 power, 140 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego] Nature When used to Attack: Power 53.5 - 64.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +140 On Hit.r1 +12 fire While equipped: dps ---------- Melee+ 5 fire Melee Ret 5 fire ----- def ----- Armour +8 Fatigue +8% Max.HP +60.00 ---------- misc Talents +1 Block Handheld deflection devices. |
impervious stralite shield of winter (0 def, 14 armour, 43-51 power, 181.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego++] Nature/Master When used to Attack: Power 43.0 - 51.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +181 Melee+ +13 cold While equipped: Stats +1 Wil +7 Con dps ---------- On shield block: * Deals 149 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +14 Fatigue +8% Resists +13% cold Phys.save +8 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
686 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Elenagorig (dig speed 10 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Cun dps ---------- Acc +6 (+2 eff.) ----- def ----- Resists +3% acid +7% darkness +6% fire +5% arcane +6% light Die.at -20.00 life ---------- misc Spell.cld 10% Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tundraquench (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +1 Dex +1 Mag +2 Con ----- def ----- Fatigue -5% Resists +3% cold ---------- misc See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(102 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amazing healing salve [power 303] amazing healing salve [power 303]1.0 T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 303 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Belefang the Deepssteel (19/19, 43-51 power, 5 apr)3.0 T4 shot ammo [Rare] Arcane Power 43.0 - 51.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 Ranged+ +8 darkness +20 arcane On Hit.r1 +8 darkness +20 arcane On Crit.r2 +20 darkness On Crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of annihilation (17/17, 57-69 power, 10 apr)3.0 T4 shot ammo [Ego++] Master Power 57.5 - 69.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +19.5% Capacity 17 Proj.spd +200% On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots 'Getedunamas' (19/19, 34-41 power, 3 apr)3.0 T3 shot ammo [Rare] Psionic Power 34.5 - 41.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 19 Rld cld 6 Ranged+ +17 mind On Hit.r1 +16 mind On Crit.r2 +20 mind On Hit: * 34% chance to reduce all saves and defense by 27 Shots are used with slings to pummel your foes to death. |
Borytothad [power 285] (17/15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +6% blight +6% darkness Max.HP +100.00 Disease- +10% Cut- +20% Stun/Frz- +20% Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 327 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of clear mind [power 2] (17/25 cooldown)2.0 T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Insane (Roguelike) difficulty)
Buy an item from an AAA.By Boeli the Cornac Adventurer level 5
78th Pyre 122nd year of Ascendancy at 10:30 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Boeli the Cornac Adventurer level 23
5th Dusk 122nd year of Ascendancy at 19:38 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Boeli the Cornac Adventurer level 25
9th Dusk 122nd year of Ascendancy at 07:17 see stats
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Boeli the Cornac Adventurer level 14
3rd Summertide 122nd year of Ascendancy at 06:51 see stats
Infinite x20 (Insane (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Boeli the Cornac Adventurer level 22
3rd Dusk 122nd year of Ascendancy at 18:46 see stats
Infinite x30 (Insane (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By Boeli the Cornac Adventurer level 30
16th Dusk 122nd year of Ascendancy at 04:03 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Boeli the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 08:14 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Boeli the Cornac Adventurer level 20
9th Flare 122nd year of Ascendancy at 13:14 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Boeli the Cornac Adventurer level 30
15th Dusk 122nd year of Ascendancy at 05:58 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Boeli the Cornac Adventurer level 29
12nd Dusk 122nd year of Ascendancy at 11:08 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Boeli the Cornac Adventurer level 23
5th Dusk 122nd year of Ascendancy at 15:01 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Boeli the Cornac Adventurer level 15
2nd Flare 122nd year of Ascendancy at 16:12 see stats
Log
Deadly Poison from Boeli hits Bloated ooze for 99 nature damage.
You have deflected 1 incoming damage!
Bloated ooze resists the pinning!
You have deflected 9 incoming damage!
Culruau the dolleg converts some damage to Psi!
Boeli shares damage with her oozes!
Boeli's shadow simulacrum's pinning nature area effect hits Boeli for (1 deflected), 1 nature (2 total damage).
Boeli's shadow simulacrum's pinning nature area effect hits Bloated ooze for 6 nature damage.
Boeli's shadow simulacrum's pinning nature area effect hits Bloated ooze for 6 nature damage.
Culruau the dolleg's light area effect hits Bloated ooze for 40 light damage.
Culruau the dolleg's light area effect hits Bloated ooze for 46 light damage.
Culruau the dolleg's light area effect hits Boeli for (9 deflected), 10 light (10 total damage).
Deadly Poison from Boeli hits Culruau the dolleg for 25 to psi, 37 nature (63 total damage).
Burning Phosphorous from Boeli hits Culruau the dolleg for 6 to psi, 9 fire (16 total damage).
Culruau the dolleg's light area effect killed Bloated ooze!
You have deflected 8 incoming damage!
Boeli speeds up.
Boeli stops bleeding.
Boeli is less vulnerable.
You need a missile launcher (disarmed)!
Talent Psyshot is ready to use.
Boeli shares damage with her oozes!
Deadly Poison from Boeli's shadow simulacrum hits Bloated ooze for 20 nature damage.
Deadly Poison from Boeli's shadow simulacrum hits Boeli for (8 deflected), 9 nature (10 total damage).
Culruau the dolleg casts Moonlight Ray.
Culruau the dolleg's spell attains critical power!
You have deflected 29 incoming damage!
Boeli shares damage with her oozes!
Culruau the dolleg hits Boeli for (29 deflected), 68 darkness (69 total damage).
Boeli the level 31 cornac adventurer was shadowed to death by Culruau the dolleg on level 30 of Infinite Dungeon.

















































































































































