













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Simplified Prodigy Requirements 1.7.4The requirements fo some prodigies are simplified so you don't have to grind for them. Also removed some requirements which if you don't meet, you won't benefit from that prodigy at all. Any requirements that may involve risks are not touched. It also removes the displayment of some requirements related to plots if they're not needed in your current compaign. Prodigies touched are: This addon no longer uses overload and is now compatible with Zomnibus. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Dwarf |
Class | Solipsist |
Level / Exp | 50 / 953% |
Size | medium |
Lifes / Deaths | Killed by Glorirema the blue ooze at level 24 on the 29th Loss 122nd year of Ascendancy at 07:43 0 / 7Killed by Lisodatta the corrupted protoplasmic controller at level 30 on the 25th Shortage 122nd year of Ascendancy at 23:22 Killed by Mayomilaith the corrupted dendritic hemospinner at level 30 on the 26th Shortage 122nd year of Ascendancy at 01:16 Killed by Layydhessra the brown bear at level 38 on the 17th Profit 123rd year of Ascendancy at 22:16 Killed by Betheyabeth the large white snake at level 39 on the 19th Profit 123rd year of Ascendancy at 11:29 Killed by Elymina the orc master assassin at level 45 on the 26th Dearth 123rd year of Ascendancy at 19:01 Killed by orc necromancer at level 50 on the 18th Iron 124th year of Ascendancy at 11:05 |
Antimagic | Follower |
Primary Stats
Strength | 45 (base 37) |
Dexterity | 13 (base 12) |
Constitution | 71 (base 59) |
Magic | 17 (base 12) |
Willpower | 102 (base 59) |
Cunning | 113.86617928385 (base 60) |
Resources
Life | 1080/1080 |
Equilibrium | 114 |
Psi | 589/589 |
Healing Factor | 1.621801953332 |
Regeneration | 62.867415371266 |
Speed
Mental | 0% |
Attack | +21.855122341319% |
Movement | 0% |
Spell | 0% |
Global | +181.54172088315% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 6 |
See Stealth | 66.072201918327 |
See Invisible | 66.072201918327 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 135 |
Accuracy | 61 |
Crit Chance | 48% |
APR | 75 |
Speed | 1.00 |
Offense: Offhand
Damage | 131 |
Accuracy | 61 |
Crit Chance | 48% |
APR | 75 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 56% |
Speed | 1 |
Offense: Mind
Mindpower | 102 |
Crit Chance | 91% |
Speed | 0.82064666694846 |
Offense: Damage Bonus
Blight | +30% |
Arcane | +12% |
Mind | +120% |
All | 0% |
Lightning | +15% |
Darkness | +18% |
Cold | +10% |
Fire | -1% |
Nature | +9% |
Offense: Damage Penetration
Lightning | +50% |
Blight | +80% |
Nature | +30% |
Mind | +95% |
All | +20% |
Defense: Base
Armour (hardiness) | 26 (48.304188961773%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 81.9 |
Spell Save | 78.6 |
Mental Save | 94 |
Defense: Resistances
Acid | + 31%( 70%) |
Blight | + 51%( 70%) |
Arcane | + 30%( 70%) |
Mind | + 26%( 70%) |
All | + 22%( 70%) |
Darkness | + 27%( 70%) |
Temporal | + 24%( 70%) |
Cold | + 33%( 70%) |
Fire | + 27%( 70%) |
Nature | + 39%( 70%) |
Defense: Immunities
Stun Resistance | 40% |
Confusion Resistance | 0% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Poison Resistance | 48% |
Disarm Resistance | 41% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 856 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 303 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 903% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Solipsism | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Psionic / Dream Forge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Forge Shield |
talent | Thought-Form: Bowman |
talent | Psiblades |
talent | Lucid Dreamer |
talent | Antimagic Shield |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+47% global speed). Clarity |
detrimental effect | Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. Underwater Zone |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Ce'Nissra the vampire. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by BrainSniffa. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2001. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +35.00% Mind.pwr +20 (+4 eff.) Acc +30 (+13 eff.) Apr +2 ----- def ----- Armour +20 Fatigue +3% Mind.save +9 (+2 eff.) ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +6 Con dps ---------- Mind.crit +9% Mind.pwr +9 (+2 eff.) Res.pen +5% mind +10% nature ----- def ----- Resists +12% blight +3% temporal +6% fire +12% acid Phys.save +15 (+2 eff.) Spell.save +9 (+1 eff.) Mind.save +9 (+2 eff.) HP.reg +12.00 Heal.mod +24% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Spell.pwr +20 (+10 eff.) Dmg.mod +12% arcane Res.pen +15% blight Melee Ret 6 acid 6 blight ----- def ----- Armour +3 Fatigue +3% Resists +14% cold Spell.save +12 (+2 eff.) ---------- misc Mana/turn +0.16 Max.vim +50.00 Breathe water A cap made of leather. |
On hands | ![]() 1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Wil +3 Con dps ---------- Phys.crit +12.0% Spell.crit +19% Mind.crit +18% Crit.mult +15.00% Melee+ 13 nature Dmg.mod +9% nature Res.pen +20% mind ----- def ----- Armour +3 Resists +8% nature Disarm- +41% ---------- misc Mana/turn +0.16 Max.mana +100.00 Light +2 Masteries +0.20 Technique/Grappling Unarmed combat: Power 144% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +15.0% Atk.spd 100% On Crit.r2 +13 nature On Hit: 10% Disarm 5 On Hit: 10% Venomous Breath 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T4 totem charm [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.pwr +25 (+4 eff.) Dmg.mod +15% mind Res.pen +25% lightning ----- def ----- Resists +6% blight +5% arcane Mind.save +15 (+3 eff.) ---------- misc Max.psi +50.00 Harden the skin for 7 turns increasing armour by 67 and armour hardiness by 60% Puts all charms on 20 cooldown 100% to increase all damage by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Crit.mult +20.20% Dmg.mod +12% mind Res.pen +15% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +15% mind Phys.save +9 (+1 eff.) Mind.save +13 (+3 eff.) Confus- +44% ---------- misc Equi/ret +0.16 Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Cun dps ---------- Dmg.mod +15% lightning +9% darkness Res.pen +5% lightning On Hit (Melee): * 10% chance to reduce damage dealt by 40% ----- def ----- Defense +14 (+5 eff.) Resists +13% blight +14% nature +6% darkness HP.reg +9.00 Poison- +28% Disease- +23% Stun/Frz- +50% Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+7 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
In main hand | ![]() 3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 109% Range: 1.1x Uses 99% Wil, 59% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +66 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +46 (+8 eff.) Melee+ 12 mind 7 darkness Dmg.mod +30% blight +38% mind +9% darkness Res.pen +20% blight ----- def ----- Resists +5% arcane ---------- misc Equi/ret +0.12 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | ![]() 3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 106% Range: 1.1x Uses 99% Wil, 59% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +66 Crit +4.5% Atk.spd 100% While equipped: Stats +14 Cun +4 Mag dps ---------- Spell.crit +5% Mind.crit +4% Crit.mult +38.40% Mind.pwr +16 (+3 eff.) Res.pen +25% blight ----- def ----- Mind.save +18 (+4 eff.) ---------- misc Psi/ret +0.28 Max.mana +40.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +30% mind +9% fire Res.pen +15% mind ----- def ----- Defense +13 (+4 eff.) Resists +6% blight Phys.save +20 (+3 eff.) Poison- +20% Confus- +20% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+4 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +13 Con ----- def ----- Resists +18% lightning +5% arcane Crit.chn- 15.00% Phys.save +15 (+2 eff.) Max.HP +64.00 HP.reg +14.00 Blind- +40% Disease- +10% ---------- misc Infravis +8 Sight +2 See.Invis +13 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +7 Str +7 Dex +6 Wil dps ---------- Dmg.mod +6% acid +6% cold +18% mind Melee Ret 10 cold On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Resists +12% mind Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Dex ----- def ----- Resists +12% acid +21% cold Mind.save +18 (+4 eff.) Max.HP +100.00 HP.reg +4.00 Blind- +20% ---------- misc Max.psi +40.00 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +15 (+3 eff.) Dmg.mod +12% mind Melee Ret 4 mind ----- def ----- Resists +13% temporal Pinning- +26% Knockbk- +26% ---------- misc Max.hate +4.00 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+2 eff.) Spell.save +15 (+2 eff.) Mind.save -7 (-1 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +9% mind Res.pen +25% mind On Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 80% ----- def ----- Resists +12% lightning +5% arcane +15% light +12% acid Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +25 Dex +19 Cun +14 Con dps ---------- Mov.spd +20% Dmg.mod +15% acid +6% fire Melee Ret 4 fire ----- def ----- Fatigue -16% Resists +18% acid HP.reg +8.00 ---------- misc Stam/turn +2.10 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (128). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +22% mind Blind- +34% Confus- +33% ---------- misc Infravis +7 Sight +2 See.Invis +12 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +9 (+3 eff.) Phys.spd +10% Dmg.mod +9% physical Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +10 Cun ----- def ----- Resists +28% light +27% darkness Blind- +46% Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +21% acid +12% nature Res.pen +20% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 40% * 20% chance to reduce armor by 26% ----- def ----- Resists +12% nature HP.reg +7.00 Stun/Frz- +44% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Dex dps ---------- Dmg.mod +30% darkness Res.pen +25% darkness Acc +20 (+10 eff.) Melee Ret 10 darkness 10 light Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +21% nature Res.pen +25% nature ----- def ----- Resists +15% mind +5% arcane Max.HP +88.00 HP.reg +17.00 Heal.mod +17% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Tricky Defenses You have set the ring to grant you Tricky Defenses! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +15% mind Acc +9 (+4 eff.) Apr +8 ----- def ----- Defense +8 (+3 eff.) Resists +3% blight +3% light +6% darkness Phys.save +3 (+0 eff.) Knockbk- +20% Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Dex +8 Mag dps ---------- Melee+ 27 light Ranged+ 25 light Dmg.mod +14% light Acc +8 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +9 (+4 eff.) ----- def ----- Max.HP +72.00 HP.reg +10.00 Heal.mod +11% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +10 Cun +8 Dex dps ---------- Acc +15 (+7 eff.) Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Armour +8 Resists +21% acid +9% blight Crit.chn- 10.00% Spell.save +12 (+2 eff.) Die.at -80.00 life Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Res.pen +5% mind Acc +16 (+8 eff.) Apr +15 ----- def ----- Defense +13 (+4 eff.) Resists +11% nature +22% blight HP.reg +6.00 Poison- +21% Disease- +18% Stun/Frz- +40% ---------- misc Hate/m.crit +3.00 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego] Master/Psionic While equipped: Stats +5 Str dps ---------- Dmg.mod +20% mind ----- def ----- Armour +10 Resists +20% mind Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego] Arcane While equipped: Stats +10 Mag dps ---------- Dmg.mod +19% darkness ----- def ----- Resists +38% darkness Spell.save +20 (+3 eff.) Rings make your fingers look great! |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +10 (+2 eff.) Dmg.mod +14% acid +13% fire +15% cold +15% physical Res.pen +10% acid +9% fire +9% cold +7% physical Apr +6 ----- def ----- Resists +3% physical +6% arcane +3% cold +6% nature +8% all Heal/summ +36 ---------- misc Max.summ +3 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 105% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+2 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 514.62 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +9% Mind.pwr +14 (+3 eff.) Dmg.mod +10% mind ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Con +7 Wil dps ---------- Phys.crit +4.0% Mind.crit +7% Crit.mult +20.00% Mind.pwr +6 (+1 eff.) Apr +5 ----- def ----- Armour +6 Spell.save +7 (+1 eff.) ---------- misc See.Invis +9 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +11% Mind.pwr +8 (+2 eff.) ----- def ----- Max.HP +21.00 HP.reg +0.80 ---------- misc Hate/m.crit +5.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Mind.crit +3% Phys.pwr +12 (+4 eff.) Dmg.mod +18% mind +12% fire Res.pen +15% fire ----- def ----- Resists +15% lightning +15% temporal +9% cold Spell.save +15 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 5.9 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 132 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Wil +2 Con dps ---------- Crit.mult +10.00% Dmg.mod +12% mind Melee Ret 8 acid ----- def ----- Defense +1 (+0 eff.) Resists +12% lightning Mind.save +9 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.pwr +20 (+4 eff.) Dmg.mod +12% mind +6% cold ----- def ----- Defense +2 (+1 eff.) Resists +9% acid +15% cold Phys.save +11 (+1 eff.) Mind.save +11 (+2 eff.) Die.at -50.00 life ---------- misc Psi/ret +0.16 Max.hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego++] Master/Psionic While equipped: Stats +3 Str +4 Wil +4 Cun +3 Con dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+1 eff.) Phys.save +8 (+1 eff.) Max.HP +77.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +7% fire +7% lightning +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloth armor [Unique] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +20% mind ----- def ----- Armour +5 Defense +10 (+3 eff.) Resists +20% cold +20% mind +11% all Mind.save +10 (+2 eff.) Confus- +35% ---------- misc Telepathy Humanoid A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
![]() 2.0 T3 feet armor [Rare] Nature While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- Armour +3 Resists +9% lightning +10% temporal +6% fire Mind.save +18 (+4 eff.) A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +20% mind +15% cold ----- def ----- Armour +3 ---------- misc Equi/ret +0.08 Hate/m.crit +4.00 Infravis +2 A pair of boots made of leather. |
![]() 2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() 1.0 T4 hands armor [Rare] Psionic While equipped: Stats +7 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +25 (+4 eff.) Melee+ 15 mind Dmg.mod +10% mind Res.pen +25% mind Melee Ret 10 nature ----- def ----- Armour +3 Resists +9% mind Unarmed combat: Power 130% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +15 mind On Hit: 20% Psychic Lobotomy 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Mind.crit +4% Dmg.mod +12% cold Res.pen +10% darkness +10% cold Acc +17 (+8 eff.) ----- def ----- Armour +2 Mind.save +15 (+3 eff.) ---------- misc Hate/m.crit +3.00 Unarmed combat: Power 112% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +10 Apr +3 Crit +10.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 5.9 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 597.36 mind damage and cripples the target's higher mental functions, reducing cunning by 32 and confusing (42% power) the target for 6 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
![]() 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+5 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-2 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() 2.0 T5 head armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+2 eff.) Dmg.mod +15% mind ----- def ----- Defense +3 (+1 eff.) Resists +18% mind Phys.save +12 (+2 eff.) Mind.save +20 (+4 eff.) ---------- misc Max.psi +39.00 A pointy cloth hat, very wizardly... |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Con dps ---------- Phys.crit +2.0% Dmg.mod +18% mind Res.pen +25% mind Apr +2 ----- def ----- Resists +2% physical Phys.save +6 (+1 eff.) Die.at -40.00 life ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T5 lite [Rare] Psionic While equipped: Stats +4 Str +7 Wil dps ---------- Crit.mult +23.24% Phys.pwr +15 (+4 eff.) Dmg.mod +15% mind Acc +20 (+10 eff.) ----- def ----- Armour +12 Resists +12% blight Crit.chn- 10.00% Die.at -92.95 life HP.reg +4.65 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T5 lite [Rare] Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +18% mind Res.pen +20% mind +20% fire ----- def ----- Mind.save +18 (+4 eff.) ---------- misc Psi/ret +0.28 Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+6 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 3.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T4 torque charm [Ego] Psionic Blast the opponent's mind dealing 573 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 torque charm [Ego+] Psionic Blast the opponent's mind dealing 529 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+1 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By BrainSniffa the Dwarf Solipsist level 39
12nd Wealth 123rd year of Ascendancy at 23:26 see stats
By BrainSniffa the Dwarf Solipsist level 45
2nd Dearth 123rd year of Ascendancy at 21:46 see stats
By BrainSniffa the Dwarf Solipsist level 37
8th Voratun 123rd year of Ascendancy at 14:57 see stats
By BrainSniffa the Dwarf Solipsist level 44
1st Dearth 123rd year of Ascendancy at 01:11 see stats
By BrainSniffa the Dwarf Solipsist level 21
8th Loss 122nd year of Ascendancy at 12:48 see stats
By BrainSniffa the Dwarf Solipsist level 50
3rd Acquisition 124th year of Ascendancy at 02:36 see stats
By BrainSniffa the Dwarf Solipsist level 49
3rd Loss 123rd year of Ascendancy at 13:41 see stats
By BrainSniffa the Dwarf Solipsist level 50
31st Voratun 124th year of Ascendancy at 21:37 see stats
By BrainSniffa the Dwarf Solipsist level 48
36th Dearth 123rd year of Ascendancy at 12:17 see stats
By BrainSniffa the Dwarf Solipsist level 39
19th Wealth 123rd year of Ascendancy at 22:58 see stats
By BrainSniffa the Dwarf Solipsist level 50
3rd Voratun 124th year of Ascendancy at 17:21 see stats
By BrainSniffa the Dwarf Solipsist level 17
17th Dearth 122nd year of Ascendancy at 00:02 see stats
By BrainSniffa the Dwarf Solipsist level 46
29th Dearth 123rd year of Ascendancy at 23:54 see stats
By BrainSniffa the Dwarf Solipsist level 34
9th Gold 123rd year of Ascendancy at 11:28 see stats
By BrainSniffa the Dwarf Solipsist level 23
19th Loss 122nd year of Ascendancy at 02:09 see stats
By BrainSniffa the Dwarf Solipsist level 32
36th Steel 123rd year of Ascendancy at 05:45 see stats
By BrainSniffa the Dwarf Solipsist level 37
8th Voratun 123rd year of Ascendancy at 14:31 see stats
By BrainSniffa the Dwarf Solipsist level 31
27th Shortage 122nd year of Ascendancy at 00:36 see stats
By BrainSniffa the Dwarf Solipsist level 10
44th Profit 122nd year of Ascendancy at 02:53 see stats
By BrainSniffa the Dwarf Solipsist level 20
2nd Loss 122nd year of Ascendancy at 11:44 see stats
By BrainSniffa the Dwarf Solipsist level 30
20th Shortage 122nd year of Ascendancy at 03:03 see stats
By BrainSniffa the Dwarf Solipsist level 40
20th Wealth 123rd year of Ascendancy at 05:44 see stats
By BrainSniffa the Dwarf Solipsist level 50
11st Loss 123rd year of Ascendancy at 06:34 see stats
By BrainSniffa the Dwarf Solipsist level 31
15th Iron 123rd year of Ascendancy at 08:46 see stats
By BrainSniffa the Dwarf Solipsist level 42
26th Wealth 123rd year of Ascendancy at 02:44 see stats
By BrainSniffa the Dwarf Solipsist level 23
18th Loss 122nd year of Ascendancy at 23:39 see stats
By BrainSniffa the Dwarf Solipsist level 47
30th Dearth 123rd year of Ascendancy at 01:28 see stats
By BrainSniffa the Dwarf Solipsist level 6
19th Voratun 122nd year of Ascendancy at 08:32 see stats
By BrainSniffa the Dwarf Solipsist level 9
33rd Profit 122nd year of Ascendancy at 19:20 see stats
By BrainSniffa the Dwarf Solipsist level 37
8th Voratun 123rd year of Ascendancy at 14:57 see stats
By BrainSniffa the Dwarf Solipsist level 28
18th Shortage 122nd year of Ascendancy at 06:17 see stats
By BrainSniffa the Dwarf Solipsist level 31
17th Steel 123rd year of Ascendancy at 10:06 see stats
By BrainSniffa the Dwarf Solipsist level 9
31st Profit 122nd year of Ascendancy at 12:22 see stats
By BrainSniffa the Dwarf Solipsist level 50
16th Steel 124th year of Ascendancy at 14:10 see stats
By BrainSniffa the Dwarf Solipsist level 31
17th Steel 123rd year of Ascendancy at 00:34 see stats
By BrainSniffa the Dwarf Solipsist level 26
7th Shortage 122nd year of Ascendancy at 11:22 see stats
By BrainSniffa the Dwarf Solipsist level 16
5th Dearth 122nd year of Ascendancy at 22:58 see stats
By BrainSniffa the Dwarf Solipsist level 44
30th Wealth 123rd year of Ascendancy at 20:37 see stats
Log
You gain 25.00 gold from the transmogrification of Dairysachak the Glitterrebel [power 434] (20 cooldown).
You gain 25.00 gold from the transmogrification of Chillwasp the pouch of dwarven-steel shots (18/18, 142% power, 3 apr).
You gain 2.45 gold from the transmogrification of dwarven-steel pickaxe of quickening (dig speed 24 turns).
You gain 7.42 gold from the transmogrification of voratun mail armour of Eyal (5 def, 10 armour).
You gain 6.17 gold from the transmogrification of cleansing voratun mail armour of the deep (5 def, 15 armour).
You gain 25.00 gold from the transmogrification of Jetsmash (0 def, 0 armour).
You gain 3.22 gold from the transmogrification of cashmere cloak of the guardian (11 def, 3 armour).
You gain 25.00 gold from the transmogrification of Starswift the hardened leather belt.
You gain 25.00 gold from the transmogrification of Flowerwind.
You gain 25.00 gold from the transmogrification of stralite waraxe 'Elolaith' (134% power, 5 apr).
You gain 25.00 gold from the transmogrification of Poriwyn (107% power, 32 apr, mind damage).
You gain 25.00 gold from the transmogrification of Emelonor (107% power, 32 apr, mind damage).
You gain 5.99 gold from the transmogrification of voratun greatsword of shearing (171% power, 4 apr).
You gain 25.00 gold from the transmogrification of Lightningwrack (157% power, 3 apr).
You gain 25.00 gold from the transmogrification of Charraven the voratun greatsword (172% power, 34 apr).
You gain 6.90 gold from the transmogrification of thought-forged iron battleaxe of ruin (112% power, 1 apr).
You gain 1.56 gold from the transmogrification of shielding rune (absorb 187; dur 3; cd 15).
There is a previous level here (press '' or right click to use).
Lisegalaith the electric eel uses Implant: Steam Generator.
A portal opens behind Ukllmswwik.
Accepted quest 'The Temple of Creation'! (Press 'j' to see the quest log)
Quest 'The Temple of Creation' status updated! (Press 'j' to see the quest log)
There is a Portal to the Temple of Creation here (press '' or right click to use).
You arrive deep under water, at the sea floor, as you look upwards you only see a glimpse of light coming through.
You should be crushed by the pressure, but strangely you feel no discomfort.
All around you there is only water as far as you can see, except to your left, a giant coral structure. This is probably the temple of Creation.