
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 50 / 2175% |
| Size | small |
| Lifes / Deaths | Killed by Cyrowen the vampire at level 25 on the 40th Haze 122nd year of Ascendancy at 16:23 5 / 2Killed by Mayygawen the broken golem at level 35 on the 15th Pyre 123rd year of Ascendancy at 23:07 |
Primary Stats
| Strength | 32 (base 13) |
| Dexterity | 81 (base 60) |
| Constitution | 44 (base 16) |
| Magic | 88 (base 60) |
| Willpower | 50 (base 27) |
| Cunning | 103 (base 60) |
Resources
| Life | 1255/1255 |
| Mana | 0/554 |
| Stamina | 332/332 |
| Healing Factor | 1.2455007465518 |
| Regeneration | 12.766382652156 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 5 |
| See Stealth | 53.02303075712 |
| See Invisible | 53.02303075712 |
Offense: Mainhand
| Damage | 258 |
| Accuracy | 72 |
| Crit Chance | 86% |
| APR | 49 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +27% |
| Physical | +138% |
| Cold | +35% |
| All | +14% |
| Darkness | +71% |
| Light | +26% |
| Temporal | +28% |
| Mind | +26% |
| Lightning | +48% |
| Fire | +35% |
| Nature | +26% |
Offense: Damage Penetration
| Physical | +73% |
| Darkness | +54% |
| Fire | +48% |
| All | +38% |
Defense: Base
| Armour (hardiness) | 40 (94.272896347862%) |
| Defense | 98 |
| Ranged Defense | 100 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 55 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 40%( 70%) |
| Physical | + 54%( 70%) |
| Cold | + 70%( 70%) |
| All | + 38%( 70%) |
| Lightning | + 70%( 70%) |
| Temporal | + 62%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 853% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 131 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 252 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 192 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Pace Yourself |
| talent | Bombardment |
| talent | Trained Reactions |
| talent | Counter Shot |
| talent | Premonition |
| talent | Numbing Poison |
| talent | Crippling Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Xolenor the giant lightning ant. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the injured seer from death by half-Cey. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Ivydhewen the thief. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2802. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 40 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | Flashstreak (20/20, 193% power, 17 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Master/Psionic Weapon Damage 194% Range: 1.0x-1.2x Uses 50% Cun, 50% Mag, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +17 Critical Rate +34.0% Capacity 20 Projectile Speed +200% On-ranged-hit +4 lightning +30 physical +20 mind On-Hit, radius 1 +8 lightning +12 mind On Hit: * 20% chance to slow global speed by 63% * 23 arcane resource burn * 20% chance to reduce all saves and defense by 35 * 20% chance to knock the target back 3 spaces and deal 238 physical damage On Critical: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | dwarven lantern 'Hathomador'-1.0 Encumbrance T5 lite [Random Unique] Arcane/Master While equipped: Stats +11 Mag +3 Con offense ------ Physical Crit +3.0% Physical Power +15 (+3 eff.) Spellpower +19 (+5 eff.) defense ------ Resistance +6% acid other ------- Light +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dairistir the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Con offense ------ Physical Crit +2.0% Physical Power +5 (+1 eff.) Damage +37% physical When Hit 8 physical defense ------ Defense +3 (+1 eff.) Resistance +22% lightning +16% physical +20% darkness Physical save +6 (+2 eff.) other ------- Stamina/turn +1.00 A pointy cloth hat, very wizardly... |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | dragonbone totem of healing 'Tigrim' [power 446] (12 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: offense ------ Damage +9% physical Accuracy +15 (+4 eff.) When Hit 2 physical defense ------ Armor +4 Resistance +9% temporal other ------- Max stamina +20.00 Heal yourself and all friendly characters within 10 spaces for 446 Puts all charms on 12 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase all damage by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Physical Power +17 (+4 eff.) Spellpower +16 (+4 eff.) Damage +7% all defense ------ Defense +10 (+2 eff.) Resistance +53% acid +55% fire +47% cold +15% nature +57% lightning Disarm Resist +20% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | copper ring 'Grinidir'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun +3 Wil defense ------ Mind save +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | vitalizing voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +2 Con offense ------ Critical power +17.00% Accuracy +7 (+2 eff.) Ignore Armor +20 defense ------ Physical save +13 (+4 eff.) Life +40.00 Life Regen +10.00 Amulets make your neck look great! |
| In main hand | drakeskin leather sling 'Purestreaker'4.0 Encumbrance T5 sling 1H weapon [Random Unique] Arcane/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +25 lightning On-Hit, radius 1 +4 nature On-crit, radius 2 +8 nature +12 blight On Hit: * 10% chance to slow global speed by 63% While equipped: Stats +7 Cun offense ------ Ignore resists +13% all +9% physical Accuracy +25 (+6 eff.) Ignore Armor +12 On-Hit (Ranged): * 10% chance to slow global speed by 63% * 10% chance to reduce strength, dexterity, and constitution by 29 defense ------ Resistance +3% blight Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Ivubrenne the drakeskin leather belt1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +5 Wil offense ------ Spell Crit +7% Damage +25% physical Ignore resists +13% physical On-Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 29 defense ------ Defense +25 (+5 eff.) Physical save +9 (+3 eff.) Unlife -80.00 life A belt that goes around your waist. |
| In off hand | Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 162% Range: 1.0x-1.2x Uses 70% Mag, 100% Str Damage Temporal Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +325 On Hit: 25% Turn Back the Clock level 3 While equipped: offense ------ Spellpower +12 (+3 eff.) defense ------ Armor +4 Defense +8 (+2 eff.) Ranged Defense +10 (+2 eff.) Resistance +30% temporal Damage Reduction +20 all Spell save +20 (+6 eff.) Slow Projectiles +50% other ------- Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Cloak | Hellsweep (30 def, 10 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Master While equipped: Stats +5 Str +4 Dex +4 Cun +6 Con offense ------ Critical power +10.00% When Hit 4 fire defense ------ Armor +10 Defense +30 (+5 eff.) Physical save +36 (+11 eff.) Spell save +36 (+10 eff.) Mind save +18 (+6 eff.) other ------- Stamina/turn +1.30 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | fearwoven silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Damage +43% physical Ignore resists +13% physical defense ------ Resistance +15% acid +11% physical +15% fire +14% cold +13% all other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the sneak (heal 280; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 280 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -995; dur 8; cd 26)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 26 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -995 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 995 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -868; dur 7; cd 25)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 25 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -868 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 868 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -662; dur 7; cd 34)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 34 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -662 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 662 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -581; dur 6; cd 33)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 33 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -581 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 581 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 769%; cd 9)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 769% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 590%; cd 9)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 590% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 533%; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 533% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 640%; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 640% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 704%; cd 18)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 704% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 578%; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 578% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 837%; cd 17)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 837% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 33%; magical; dur 4; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 36%; magical; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, blight, fire, arcane, nature)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 5 blight, 4 fire, 4 arcane, 5 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 540 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
biting gale rune of the sneak (damage 476; dur 4; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 476.01 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 7; phase 23; cd 16)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 9; phase 32; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 9 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 11; phase 34; cd 12)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 11 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 33; resist 39%; move 54%; dur 5; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 39% all resistance, you move 54% faster, and you are invisible (power 33). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the warrior (power 15; resist 29%; move 45%; dur 5; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 45% faster, and you are invisible (power 15). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the sneak (regen 1492% over 10 turns; mana 75; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1492% for 10 turns (0 total) and instantly restoring 75 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the wizard (regen 1172% over 10 turns; mana 59; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1172% for 10 turns (0 total) and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 80; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 98; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 94; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 94 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 87; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 52; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 110; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 224; dur 6; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 224 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 125; dur 5; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 125 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 113; dur 3; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 113 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 69; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 69 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 523; dur 6; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 523 damage for 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 200; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 200 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 333; dur 5; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 333 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 405; dur 5; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 405 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 680; dur 6; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 680 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 251; dur 5; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 251 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 318; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 318 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 661; dur 6; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 661 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 60; blocks 4; dur 4; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 60 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 11; blocks 3; dur 4; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 11 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 23; blocks 3; dur 4; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 23 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 54; blocks 5; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 54 up to 5 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 63; blocks 4; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 63 up to 4 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 72; blocks 5; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 72 up to 5 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 9; blocks 4; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 9 up to 4 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 64; blocks 7; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 64 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 77; cd 10)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 77 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 55; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 55 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Emelyrin the Obsidianransom0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +2 Str offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 29% defense ------ Fatigue -6% Physical save +9 (+3 eff.) Unlife -80.00 life Life Regen +3.00 other ------- Stamina/turn +3.00 Amulets make your neck look great! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Garkul's Teeth0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+6 eff.) Mind save +18 (+6 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 4.0 Power cost 8 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 768.08 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Isluwen0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +6 Mag +2 Wil +7 Cun +8 Con offense ------ Move Speed +10% defense ------ Fatigue -7% Resistance +18% light +19% darkness Physical save +17 (+5 eff.) Spell save +17 (+5 eff.) Mind save +18 (+6 eff.) Life Regen +3.00 Blind Resist +38% other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+2 eff.) defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 3.0 Power cost 24 out of 60/60. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 22 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Relgeldir0.1 Encumbrance T4 amulet jewelry [Rare] Arcane While equipped: Stats +4 Str +3 Mag offense ------ Physical Crit +5.0% Critical power +18.00% Spellpower +13 (+4 eff.) Accuracy +30 (+7 eff.) defense ------ Defense +25 (+5 eff.) Amulets make your neck look great! |
Splendourrip the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ When Hit 8 light On-Hit (Melee): * 20% chance to reduce damage dealt by 29% defense ------ Resistance +21% lightning +15% light Stun Resist +44% Amulets make your neck look great! |
Strikemalice the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun offense ------ When Hit 2 fire On-Hit (Melee): * 20% chance to reduce damage dealt by 29% defense ------ Resistance +3% lightning Amulets make your neck look great! |
Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 2.0 Power cost 48 out of 60/60. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Xanemira the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +1 Con offense ------ Ignore Armor +3 defense ------ Resistance +6% acid Physical save +12 (+4 eff.) Unlife -40.00 life Amulets make your neck look great! |
clarifying stralite amulet of murder0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Master While equipped: offense ------ Critical power +14.00% Accuracy +9 (+2 eff.) Ignore Armor +17 defense ------ Resistance +19% mind Confus Resist +32% Amulets make your neck look great! |
copper amulet 'Belawyn'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Wil offense ------ Physical Power +5 (+1 eff.) Ignore resists +10% physical defense ------ Armor +10 Resistance +12% lightning Mind save +3 (+1 eff.) Stun Resist +22% Amulets make your neck look great! |
enraging voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: offense ------ Critical power +16.00% Physical Power +8 (+2 eff.) Spellpower +12 (+3 eff.) Combat Speed +10% Damage +7% physical Amulets make your neck look great! |
enraging voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +8 (+2 eff.) Combat Speed +10% Damage +10% physical defense ------ Blind Resist +40% other ------- Infravision +8 Sight +2 See Invisibility +13 Amulets make your neck look great! |
gold amulet 'Polimira'0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex offense ------ When Hit 4 mind defense ------ Armor +5 Defense +6 (+1 eff.) Resistance +5% arcane Max Resistance +4% all Physical save +15 (+5 eff.) other ------- Masteries +0.21 Cunning/Called Shots +0.21 Cunning/Trapping Amulets make your neck look great! |
protective voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: offense ------ Critical power +15.00% Accuracy +8 (+2 eff.) Ignore Armor +15 defense ------ Armor +5 Defense +6 (+1 eff.) Max Resistance +6% all Physical save +22 (+7 eff.) Amulets make your neck look great! |
serendipitous stralite amulet0.1 Encumbrance T4 amulet jewelry [Ego+] Nature While equipped: Stats +10 Lck offense ------ Accuracy +13 (+3 eff.) defense ------ Defense +15 (+3 eff.) Resist unseen 15% Amulets make your neck look great! |
serendipitous stralite amulet of murder0.1 Encumbrance T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +10 Lck offense ------ Critical power +17.00% Accuracy +21 (+5 eff.) Ignore Armor +14 defense ------ Defense +10 (+2 eff.) Resist unseen 12% Amulets make your neck look great! |
serendipitous stralite amulet of perfection (0.34 Technique / Buckler Training,0.34 Technique / Skirmisher - Slings)0.1 Encumbrance T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +11 Lck offense ------ Accuracy +13 (+3 eff.) defense ------ Defense +5 (+1 eff.) Resist unseen 15% other ------- Masteries +0.34 Technique/Buckler Training +0.34 Technique/Skirmisher - Slings Amulets make your neck look great! |
serendipitous voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +14 Lck offense ------ Critical power +16.00% Accuracy +25 (+6 eff.) Ignore Armor +17 defense ------ Defense +15 (+3 eff.) Resist unseen 14% Amulets make your neck look great! |
starlit stralite amulet of healing0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +14% light +20% darkness Healmod +23% Blind Resist +32% Cut Resist +60% Heal: Puts all charms on 28 turn cooldown Effective talent level: 2.0 Power cost 28 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 319 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
starseer's voratun amulet of perfection (0.40 Technique / Tireless Combatant,0.40 Cunning / Scoundrel)0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag offense ------ Spell Crit +6% Spellpower +6 (+2 eff.) Damage +6% physical other ------- Masteries +0.40 Technique/Tireless Combatant +0.40 Cunning/Scoundrel Amulets make your neck look great! |
steel amulet 'Thunderwinter'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Con +5 Wil offense ------ Damage +9% physical When Hit 6 physical defense ------ Defense +25 (+5 eff.) Physical save +9 (+3 eff.) Life +46.00 Life Regen +4.00 other ------- Max stamina +30.00 Amulets make your neck look great! |
steel amulet of constitution (+4)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con Amulets make your neck look great! |
steel amulet of manastreaming0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag Amulets make your neck look great! |
stralite amulet 'Aerita'0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +9 Wil +3 Cun offense ------ Critical power +30.00% Physical Power +15 (+3 eff.) defense ------ Mind save +9 (+3 eff.) Amulets make your neck look great! |
stralite amulet 'Hazetide'0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun defense ------ Resistance +13% physical +5% arcane +21% cold other ------- Stamina/turn +1.00 Amulets make your neck look great! |
stralite amulet 'Hellrupture'0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: Stats +3 Dex offense ------ Physical Crit +2.0% Accuracy +10 (+2 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 defense ------ Fatigue -9% Resistance +21% fire Life Regen +5.00 other ------- Stamina/turn +3.06 Light +3 Amulets make your neck look great! |
wanderer's voratun amulet of perfection (0.38 Cunning / Called Shots,0.38 Cunning / Trapping)0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: Stats +7 Dex +6 Cun +6 Con offense ------ Move Speed +10% defense ------ Fatigue -7% Life Regen +3.00 other ------- Stamina/turn +1.00 Masteries +0.38 Cunning/Called Shots +0.38 Cunning/Trapping Amulets make your neck look great! |
Aeruroddamnir the Glimmernaught0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 35 defense ------ Resistance +15% acid +6% light +12% nature Spell save +12 (+4 eff.) Life +29.00 Disarm Resist +34% Pinning Resist +28% Knockbk Resist +38% Rings make your fingers look great! |
Basta the Torchparry0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Dex +8 Mag +18 Cun offense ------ Spell Crit +5% Spellpower +15 (+4 eff.) Accuracy +11 (+3 eff.) defense ------ Mind save +15 (+5 eff.) Confus Resist +42% Rings make your fingers look great! |
Branykhad the Hazebutcher0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +8 Wil +14 Cun +7 Con offense ------ Physical Crit +4.0% Physical Power +28 (+6 eff.) Spellpower +22 (+6 eff.) When Hit 6 cold other ------- Max stamina +30.00 Rings make your fingers look great! |
Ce'Nith the Hellwrack0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +8 Str offense ------ Accuracy +30 (+7 eff.) defense ------ Defense +25 (+5 eff.) Resistance +3% physical Unlife -60.00 life Silence Resist +32% Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Elenorab0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +8 Dex +9 Cun +9 Con offense ------ Physical Power +13 (+3 eff.) Accuracy +13 (+3 eff.) defense ------ Healmod +10% Silence Resist +64% Disarm Resist +20% Knockbk Resist +10% Rings make your fingers look great! |
Exiler0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+3 eff.) Damage +10% physical defense ------ Resistance +15% temporal other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread level 2 Attempt to inflict 115.12 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 26 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Flashraze0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +14 Dex +3 Mag +9 Cun offense ------ Accuracy +15 (+4 eff.) When Hit 8 light On-Hit (Melee): * 27 arcane resource burn * 27% chance to slow global speed by 63% defense ------ Resistance +34% acid +7% arcane Life +99.00 Life Regen +20.00 Healmod +15% Rings make your fingers look great! |
Glorolrarin the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Spell Crit +8% Critical power +20.00% Spellpower +10 (+3 eff.) Accuracy +13 (+3 eff.) Ignore Armor +12 defense ------ Defense +12 (+2 eff.) Disengage: Puts all charms on 8 turn cooldown Effective talent level: 2.6 Power cost 8 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+13 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Growthstun0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Cun +6 Con offense ------ On-Ranged-Hit 31 physical When Hit 2 nature 6 light On-Hit (Melee): * 10% chance to slow global speed by 63% * 17% chance to reduce all saves and defense by 35 On-Hit (Ranged): * 19% chance to reduce all saves and defense by 35 defense ------ Resistance +9% nature Spell save +16 (+5 eff.) Life Regen +9.00 Stun Resist +50% other ------- Max stamina +40.00 Bleeding Edge: Puts all charms on 16 turn cooldown Effective talent level: 4.0 Power cost 16 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Halyfast the Dourmaster0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ When Hit 10 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 29% defense ------ Resistance +12% darkness Life +24.00 Disarm Resist +31% Pinning Resist +32% Knockbk Resist +30% Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+4 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Korolagrim the Snowspire0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ When Hit 6 temporal defense ------ Fatigue -5% Resistance +9% acid +4% physical Physical save +6 (+2 eff.) Life Regen +4.00 other ------- Encumbrance +24 Rings make your fingers look great! |
Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil defense ------ Resistance +25% mind Mind save +20 (+7 eff.) Confus Resist +40% other ------- Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 2.0 Power cost 24 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Noonlord0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +2 Dex +3 Mag +8 Wil +6 Cun +2 Con offense ------ Physical Power +35 (+7 eff.) Spellpower +28 (+7 eff.) Damage +8% all other ------- Infravision +2 See Invisibility +9 Rings make your fingers look great! |
Radhiregosta0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+1 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 35 defense ------ Resistance +6% temporal Physical save +18 (+6 eff.) Unlife -20.00 life Stun Resist +10% Rings make your fingers look great! |
Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+2 eff.) defense ------ Resistance +10% darkness +10% cold Spell save +8 (+3 eff.) Poison Resist +25% Cut Resist +25% This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Scorchrend0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +7 Wil defense ------ Armor +18 Crit Resistance 18.49% Mind save +18 (+6 eff.) Rings make your fingers look great! |
Silara0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Wil +5 Cun +2 Con defense ------ Resistance +3% blight Spell save +11 (+4 eff.) Mind save +6 (+2 eff.) other ------- Max stamina +10.00 Rings make your fingers look great! |
The Black Ring0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +3% defense ------ Spell save +7 (+2 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire level 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil defense ------ Resistance +10% nature +25% cold other ------- Max stamina +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 19.77 cold and 34.86 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 48 power out of 60/60 This azure ring seems to be always moist to the touch. |
Viperedge0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +7 Dex offense ------ Accuracy +14 (+3 eff.) When Hit 10 nature defense ------ Armor +8 Defense +30 (+5 eff.) Resistance +9% mind Physical save +12 (+4 eff.) Unlife -60.00 life Life +60.00 Stun Resist +20% Rings make your fingers look great! |
Void Orb0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+3 eff.) Damage +5% all +4% physical defense ------ Resistance +15% arcane Spell save +10 (+3 eff.) Silence Resist +30% other ------- Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 4.0 Power cost 5 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 200.23 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Yvenor0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: offense ------ Physical Crit +4.0% Critical power +15.00% Damage +15% physical defense ------ Defense +15 (+3 eff.) Resistance +5% arcane +7% physical Mind save +13 (+5 eff.) Unlife -81.58 life Confus Resist +50% other ------- Max stamina +30.59 Rings make your fingers look great! |
Zubyriba the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: defense ------ Defense +15 (+3 eff.) Resistance +6% temporal +3% fire +5% arcane +3% cold Life Regen +8.00 Healmod +20% Stun Resist +29% Rings make your fingers look great! |
conjurer's copper ring of speed0.1 Encumbrance T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Wil +5 Mag offense ------ Spellpower +6 (+2 eff.) Move Speed +12% Accuracy +7 (+2 eff.) defense ------ Defense +6 (+1 eff.) Blinding Speed: Puts all charms on 32 turn cooldown Effective talent level: 3.0 Power cost 32 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
conjurer's gold ring of light (+24%)0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Wil +6 Mag offense ------ Spellpower +7 (+2 eff.) defense ------ Resistance +24% light Rings make your fingers look great! |
conjurer's voratun ring of luminosity0.1 Encumbrance T5 ring jewelry [Ego++] Arcane While equipped: Stats +7 Wil +8 Mag offense ------ Spellpower +10 (+3 eff.) On-Ranged-Hit 39 light Rings make your fingers look great! |
copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Rings make your fingers look great! |
gladiator's steel ring of life0.1 Encumbrance T2 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +7 (+2 eff.) defense ------ Life +52.00 Life Regen +7.00 Healmod +12% Rings make your fingers look great! |
gold ring 'Tidewedge'0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Wil offense ------ When Hit 10 mind defense ------ Resistance +6% acid +16% temporal +6% light +12% nature Rings make your fingers look great! |
mule's voratun ring of arcana (+0.16/turn)0.1 Encumbrance T5 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Fatigue -7% Silence Resist +45% other ------- Encumbrance +34 Rings make your fingers look great! |
psionicist's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+2 eff.) Rings make your fingers look great! |
psionicist's voratun ring of warding0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +10 Wil defense ------ Resistance +22% acid +22% fire +12% cold +28% lightning Mind save +20 (+7 eff.) Rings make your fingers look great! |
rogue's stralite ring of warding0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Cun defense ------ Defense +14 (+3 eff.) Resistance +23% acid +20% fire +16% lightning +15% cold Rings make your fingers look great! |
savage's steel ring of luminosity0.1 Encumbrance T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +1 Con +3 Mag offense ------ On-Ranged-Hit 13 light defense ------ Spell save +11 (+4 eff.) other ------- Max stamina +19.00 Rings make your fingers look great! |
savior's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Physical save +10 (+3 eff.) Spell save +9 (+3 eff.) Mind save +7 (+3 eff.) Life +24.00 Disarm Resist +22% Pinning Resist +25% Knockbk Resist +22% Rings make your fingers look great! |
sneakthief's stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +15 Cun +6 Dex offense ------ On-Ranged-Hit 29 physical Accuracy +10 (+2 eff.) On-Hit (Melee): * 14% chance to reduce all saves and defense by 35 On-Hit (Ranged): * 18% chance to reduce all saves and defense by 35 Bleeding Edge: Puts all charms on 16 turn cooldown Effective talent level: 4.0 Power cost 16 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
solipsist's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego++] Psionic While equipped: Stats +12 Cun +7 Wil offense ------ On-Ranged-Hit 28 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 35 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 35 Bleeding Edge: Puts all charms on 16 turn cooldown Effective talent level: 2.0 Power cost 16 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
solipsist's voratun ring of warding0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +7 Cun +5 Wil defense ------ Resistance +25% acid +25% fire +30% lightning +20% cold Rings make your fingers look great! |
stralite ring 'Xerarin'0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +8 Str +3 Dex +9 Con offense ------ Physical Power +13 (+3 eff.) Damage +15% physical other ------- Stamina/turn +3.00 Max stamina +36.25 Rings make your fingers look great! |
stralite ring 'Xerebrevena'0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: defense ------ Resistance +28% lightning +6% mind +6% light Spell save +3 (+1 eff.) Mind save +13 (+5 eff.) Blind Resist +44% Disease Resist +15% Confus Resist +60% other ------- Infravision +6 See Stealth +19 See Invisibility +21 Rings make your fingers look great! It was changed by the digestive sack. |
titan's steel ring of lightning (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +24% lightning Physical save +6 (+2 eff.) Rings make your fingers look great! |
titan's voratun ring of clarity0.1 Encumbrance T5 ring jewelry [Ego] Nature/Psionic While equipped: Stats +6 Con defense ------ Physical save +12 (+4 eff.) Mind save +11 (+4 eff.) Confus Resist +47% Rings make your fingers look great! |
voratun ring0.1 Encumbrance T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring 'Arthustir'0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Dex offense ------ Physical Power +20 (+4 eff.) When Hit 6 physical defense ------ Resistance +36% lightning +3% blight Life +118.00 Life Regen +13.00 Healmod +15% Disarm Resist +43% Pinning Resist +32% Knockbk Resist +39% other ------- Stamina/turn +2.00 Rings make your fingers look great! |
warrior's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Cun +2 Str offense ------ On-Ranged-Hit 23 physical On-Hit (Melee): * 19% chance to reduce all saves and defense by 35 On-Hit (Ranged): * 18% chance to reduce all saves and defense by 35 defense ------ Armor +4 Bleeding Edge: Puts all charms on 16 turn cooldown Effective talent level: 3.0 Power cost 16 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Veladara the drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon [Rare] Nature Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +13 Str +13 Dex +11 Mag +10 Wil +17 Cun +13 Con offense ------ Critical power +15.00% When Hit 10 mind Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 180% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+12 eff.) other ------- Talents +1 Command Staff May understand old Sher'Tul language. This staff offers 60% bonus to fire, cold, lightning, arcane damage. (included above) Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 160 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save +15 (+5 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cloth of Dreams (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil defense ------ Defense +10 (+2 eff.) Resistance +15% mind Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 3.0 Power cost 8 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 61 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Sparkstoker the voratun helm (30 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +6 Dex offense ------ Accuracy +20 (+5 eff.) On-Hit (Melee): * 26% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +30 (+5 eff.) Fatigue +5% Resistance +15% acid +23% fire +12% nature +15% cold +7% arcane +30% lightning Stun Resist +26% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
volcanic hardened leather armour of the deep (9 def, 17 armour)9.0 Encumbrance T3 light armor [Ego++] Nature While equipped: offense ------ On-Ranged-Hit 6 fire defense ------ Armor +17 Defense +9 (+2 eff.) Fatigue +8% Resistance +5% acid +11% fire +15% physical +7% cold other ------- Breathe water A suit of armour made of leather. |
Rimecast the voratun shield (0 def, 10 armour, 178% power, 201.5 block)7.0 Encumbrance T5 shield armor [Rare] Nature When used to Attack: Weapon Damage 179% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +202 On-crit, radius 2 +26 blight On Hit: * 26% chance to gain 10% of a turn (3/turn limit) While equipped: defense ------ Armor +10 Fatigue +8% Resistance +18% blight +39% cold +20% nature +21% fire other ------- Talents +1 Block Handheld deflection devices. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2030 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
13 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
12 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Boltquell' (dig speed 10 turns)3.0 Encumbrance T5 digger tool [Random Unique] Nature/Master While equipped: Stats +6 Str offense ------ Ignore Armor +13 When Hit 4 mind 8 lightning On-Hit (Melee): * 10% chance to reduce all saves and defense by 35 defense ------ Resistance +7% fire +13% nature +7% darkness While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 21 turn cooldown Effective talent level: 2.0 Power cost 21 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
9 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Noonpierce the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +4 Con offense ------ Accuracy +35 (+8 eff.) Ignore Armor +3 On-Hit (Melee): * 23% chance to reduce armor by 39% defense ------ Armor +19 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Quenchrupture1.0 Encumbrance T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +2 Str offense ------ Physical Crit +1.0% Physical Power +10 (+2 eff.) Damage +12% physical Ignore Armor +3 When Hit 28 fire 2 cold defense ------ Defense +15 (+3 eff.) Resistance +10% fire Mind save +24 (+8 eff.) Unlife -93.64 life other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
where is the H0.0 Encumbrance T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag offense ------ Spellpower +17 (+5 eff.) When Hit 20 fire 6 temporal defense ------ Resistance +10% fire +10% cold +6% arcane +15% temporal Mind save +12 (+4 eff.) other ------- Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
9 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 162 power out of 279/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Living End (21/21, 180% power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Nature/Master/Psionic Weapon Damage 180% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +22.0% Capacity 21 Projectile Speed +200% On-ranged-hit +16 acid +15 darkness +16 fire +17 nature Damage Against +14% Living On-Hit, radius 1 +4 blight +16 fire +16 acid On Hit: * 24% chance to reduce armor by 39% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 223 physical damage On Critical: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Sapper (21/21, 179% power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Nature/Master Weapon Damage 180% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Accuracy +25 Ignore Armor +6 Critical Rate +33.0% Capacity 21 On-ranged-hit +24 blight +20 nature +8 light On-Hit, radius 1 +4 blight +4 light +16 arcane On-crit, radius 2 +8 blight On Hit: * 24% chance to reduce strength, dexterity, and constitution by 29 On Critical: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots 'Pitchworm' (23/23, 138% power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Nature Weapon Damage 138% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 23 On-ranged-hit +20 darkness On Hit: * 20% chance to reduce damage dealt by 29% * 20% chance to slow global speed by 63% * 20 arcane resource burn * 20% chance to create vines that bind the target to the ground dealing 238 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
Flashrage [power 173] (20 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: defense ------ Resistance +9% acid +9% fire +18% darkness +12% lightning Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 20 turn cooldown 100% to increase all damage penetration by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered dragonbone totem of healing [power 812] (16 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 812 Puts all charms on 16 turn cooldown Natural totems are made by powerful wilders to store nature power. |
17 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Brodikaltholin the Thunderwilter [power 560] (16 cooldown)2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: offense ------ Spell Crit +5% Ignore Shields +30% When Hit 10 acid On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +15% temporal Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 16 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Cindercut [power 536] (16 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: Stats +1 Dex offense ------ Critical power +15.00% Damage +3% physical Accuracy +10 (+2 eff.) Ignore Armor +4 defense ------ Resistance +2% physical Create a shield absorbing up to 536 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 16 turn cooldown 100% to heal for 93. 100% to gain a 35% chance to evade weapon attacks for 2 turns. 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Hanitir the Sewerhash [power 548] (16 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: offense ------ When Hit 6 nature defense ------ Resistance +9% nature +12% light Create a shield absorbing up to 548 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 16 turn cooldown 100% to increase all damage penetration by 30% for 2 turns. 100% to increase the duration of 3 beneficial effects by 2. 100% to reduce fatigue by 37% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 24 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
14 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By half-Cey the Halfling Skirmisher level 40
41st Pyre 123rd year of Ascendancy at 13:59 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By half-Cey the Halfling Skirmisher level 48
1st Dusk 123rd year of Ascendancy at 09:03 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By half-Cey the Halfling Skirmisher level 40
39th Pyre 123rd year of Ascendancy at 15:05 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By half-Cey the Halfling Skirmisher level 43
54th Pyre 123rd year of Ascendancy at 18:01 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By half-Cey the Halfling Skirmisher level 28
60th Haze 122nd year of Ascendancy at 03:44 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By half-Cey the Halfling Skirmisher level 33
7th Pyre 123rd year of Ascendancy at 10:15 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By half-Cey the Halfling Skirmisher level 42
49th Pyre 123rd year of Ascendancy at 11:19 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By half-Cey the Halfling Skirmisher level 31
14th Regrowth 123rd year of Ascendancy at 06:45 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By half-Cey the Halfling Skirmisher level 50
37th Haze 123rd year of Ascendancy at 17:53 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By half-Cey the Halfling Skirmisher level 23
36th Haze 122nd year of Ascendancy at 04:59 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By half-Cey the Halfling Skirmisher level 33
57th Regrowth 123rd year of Ascendancy at 13:15 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By half-Cey the Halfling Skirmisher level 35
15th Pyre 123rd year of Ascendancy at 12:52 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By half-Cey the Halfling Skirmisher level 50
32nd Haze 123rd year of Ascendancy at 01:08 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By half-Cey the Halfling Skirmisher level 29
66th Haze 122nd year of Ascendancy at 08:52 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By half-Cey the Halfling Skirmisher level 50
60th Dusk 123rd year of Ascendancy at 13:55 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By half-Cey the Halfling Skirmisher level 10
1st Summertide 122nd year of Ascendancy at 13:41 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By half-Cey the Halfling Skirmisher level 20
69th Dusk 122nd year of Ascendancy at 04:31 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By half-Cey the Halfling Skirmisher level 30
2nd Decay 122nd year of Ascendancy at 23:50 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By half-Cey the Halfling Skirmisher level 40
37th Pyre 123rd year of Ascendancy at 18:41 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By half-Cey the Halfling Skirmisher level 50
15th Dusk 123rd year of Ascendancy at 18:51 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By half-Cey the Halfling Skirmisher level 50
1st Time of Equilibrium 123rd year of Ascendancy at 04:07 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By half-Cey the Halfling Skirmisher level 49
15th Dusk 123rd year of Ascendancy at 18:45 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By half-Cey the Halfling Skirmisher level 31
26th Regrowth 123rd year of Ascendancy at 12:39 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By half-Cey the Halfling Skirmisher level 32
54th Regrowth 123rd year of Ascendancy at 14:29 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By half-Cey the Halfling Skirmisher level 22
18th Haze 122nd year of Ascendancy at 23:46 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By half-Cey the Halfling Skirmisher level 43
49th Pyre 123rd year of Ascendancy at 15:29 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By half-Cey the Halfling Skirmisher level 50
37th Haze 123rd year of Ascendancy at 17:52 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By half-Cey the Halfling Skirmisher level 15
40th Dusk 122nd year of Ascendancy at 10:24 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By half-Cey the Halfling Skirmisher level 13
3rd Flare 122nd year of Ascendancy at 16:16 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By half-Cey the Halfling Skirmisher level 50
48th Dusk 123rd year of Ascendancy at 11:00 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By half-Cey the Halfling Skirmisher level 29
2nd Decay 122nd year of Ascendancy at 23:50 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By half-Cey the Halfling Skirmisher level 50
37th Haze 123rd year of Ascendancy at 17:53 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By half-Cey the Halfling Skirmisher level 46
3rd Flare 123rd year of Ascendancy at 08:10 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By half-Cey the Halfling Skirmisher level 32
53rd Regrowth 123rd year of Ascendancy at 07:54 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By half-Cey the Halfling Skirmisher level 22
19th Haze 122nd year of Ascendancy at 02:53 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By half-Cey the Halfling Skirmisher level 45
8th Mirth 123rd year of Ascendancy at 08:07 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By half-Cey the Halfling Skirmisher level 29
2nd Decay 122nd year of Ascendancy at 11:48 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By half-Cey the Halfling Skirmisher level 21
75th Dusk 122nd year of Ascendancy at 00:50 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By half-Cey the Halfling Skirmisher level 16
42nd Dusk 122nd year of Ascendancy at 14:08 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By half-Cey the Halfling Skirmisher level 39
37th Pyre 123rd year of Ascendancy at 18:41 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By half-Cey the Halfling Skirmisher level 34
15th Pyre 123rd year of Ascendancy at 03:52 see stats
Log
You gain 13.27 gold from the transmogrification of caustic orichalcum trident of torment (166% power, 16 apr).
You gain 19.55 gold from the transmogrification of surging dragonbone starstaff of the prodigy (136% power, 6 apr, darkness element).
You gain 10.51 gold from the transmogrification of lifebinding dragonbone magestaff of illumination (136% power, 6 apr, cold element).
You gain 13.30 gold from the transmogrification of infernal dragonbone starstaff of protection (136% power, 6 apr, darkness element).
You gain 6.80 gold from the transmogrification of dragonbone magestaff of greater warding (136% power, 6 apr, arcane element).
You gain 25.00 gold from the transmogrification of voratun mace 'Arcenvy' (155% power, 6 apr).
You gain 3.75 gold from the transmogrification of voratun longsword of corruption (154% power, 6 apr).
You gain 3.75 gold from the transmogrification of inquisitor's voratun longsword (151% power, 6 apr).
You gain 8.43 gold from the transmogrification of hateful voratun longsword of shearing (153% power, 6 apr).
You gain 25.00 gold from the transmogrification of dragonbone longbow 'Rhorion'.
You gain 3.50 gold from the transmogrification of chilling voratun dagger of massacre (162% power, 9 apr).
You gain 4.25 gold from the transmogrification of acidic voratun dagger of corruption (147% power, 9 apr).
You gain 5.50 gold from the transmogrification of sneakthief's voratun ring.
You gain 25.00 gold from the transmogrification of Dourravage.
You gain 11.32 gold from the transmogrification of cleansing voratun amulet of healing.
You gain 2.86 gold from the transmogrification of shielding rune of the psychic (absorb 605; dur 8; cd 15).
You gain 1.00 gold from the transmogrification of wild infusion (res 24%; magical; dur 3; cd 15).
You gain 1.00 gold from the transmogrification of wild infusion (res 24%; mental, magical; dur 3; cd 13).
You gain 1.67 gold from the transmogrification of regeneration infusion (heal 393; 17 cd).
You gain 1.59 gold from the transmogrification of regeneration infusion (heal 366; 15 cd).
There is a ladder to worldmap here (press '' or right click to use).
Saving game...
Space around you starts to dissolve...
Resting starts...
You are yanked out of this place!
Rested for 38 turns (stop reason: saving).
Saving done.
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.


















































































































































