Gank the level 8 Yeek Summoner by triplefate

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassSummoner
Level / Exp8 / 32%
Sizesmall
Lifes / Deaths

Primary Stats

Strength26 (base 29)
Dexterity36 (base 29)
Constitution24 (base 29)
Magic29 (base 29)
Willpower38 (base 29)
Cunning41 (base 29)

Resources

Life206/206
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision9

Offense: Barehand

Damage19
Accuracy36
Crit Chance11%
APR7
Speed1.00

Offense: Spell

Spellpower12.25
Crit Chance11%
Speed1

Offense: Mind

Mindpower31.5
Crit Chance11%
Speed1

Offense: Damage Bonus

Fire+5%

Defense: Base

Armour (hardiness)7 (30%)
Defense20.45
Ranged Defense24.45
Fatigue3
Physical Save17.85
Spell Save21.9
Mental Save24

Defense: Resistances

Blight+ 13%( 70%)
Fire+ 13%( 70%)
All+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance30%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
3/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
5/5
3/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
3/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
5/5
3/5
0/5
0/5
Cunning / Survival1.00
5/5
3/5
0/5
0/5
Race / Yeek1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
3/5
2/5
2/5
4/5

Effects

Quests

done
active

Equipment

On hands
On feet
Around neck
Main armor
Around waist
Light source
Cloak
On head

Inventory

Achievements

Log

Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Hydra is ready to use.

Space around you starts to dissolve...


You are yanked out of this place!


Gank wears:
deadly pouch of iron shots of crippling (20/20, 16-19.2 power, 1 apr).

You gain 2.54 gold from the transmogrification of
shimmering ash magestaff of might (15-18 power, 3 apr, cold damage).
You gain 1.34 gold from the transmogrification of
elm vilestaff of fate (10-12 power, 2 apr, acid damage).
You gain 2.20 gold from the transmogrification of
earthen elm vilestaff of projection (10-12 power, 2 apr, blight damage).
You gain 0.25 gold from the transmogrification of
iron mace (8.5-11.9 power, 2 apr).
You gain 1.03 gold from the transmogrification of
arcing iron greatmaul (16-24 power, 1 apr).
You gain 1.95 gold from the transmogrification of
insidious poison infusion of the duelist (20 nature damage, 20% healing reduction).
Saving done.

There is a Way into the lair of Murgol here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...


There is a Irkkk (Town) here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving done.

Saving done.

Saving game...