Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Cursed |
| Level / Exp | 50 / 1357% |
| Size | small |
| Lifes / Deaths | Killed by skeleton warrior at level 9 on the 4th Mirth 122nd year of Ascendancy at 03:45 / 145Killed by degenerated skeleton warrior at level 9 on the 4th Mirth 122nd year of Ascendancy at 06:49 Killed by skeleton warrior at level 9 on the 4th Mirth 122nd year of Ascendancy at 08:15 Killed by skeleton warrior at level 9 on the 4th Mirth 122nd year of Ascendancy at 08:25 Killed by skeleton warrior at level 9 on the 4th Mirth 122nd year of Ascendancy at 09:15 Killed by Gith the skeleton mage at level 9 on the 4th Mirth 122nd year of Ascendancy at 18:58 Killed by Gith the skeleton mage at level 9 on the 4th Mirth 122nd year of Ascendancy at 19:31 Killed by Beturevea the hornet swarm at level 10 on the 6th Flare 122nd year of Ascendancy at 23:49 Killed by The Shade at level 10 on the 7th Flare 122nd year of Ascendancy at 04:12 Killed by Stiear the human at level 14 on the 15th Dusk 122nd year of Ascendancy at 04:19 Killed by ritch flamespitter at level 15 on the 31st Dusk 122nd year of Ascendancy at 03:54 Killed by giant venus flytrap at level 15 on the 32nd Dusk 122nd year of Ascendancy at 16:32 Killed by Onjed the Invoker at level 16 on the 34th Dusk 122nd year of Ascendancy at 16:23 Killed by Belrg the Bringer of Doom at level 16 on the 34th Dusk 122nd year of Ascendancy at 17:52 Killed by rogue at level 16 on the 36th Dusk 122nd year of Ascendancy at 01:36 Killed by rogue at level 16 on the 36th Dusk 122nd year of Ascendancy at 02:17 Killed by rogue at level 16 on the 36th Dusk 122nd year of Ascendancy at 03:19 Killed by Velunor the giant ice ant at level 17 on the 36th Dusk 122nd year of Ascendancy at 20:07 Killed by Velunor the giant ice ant at level 17 on the 36th Dusk 122nd year of Ascendancy at 21:25 Killed by luminous horror at level 17 on the 40th Dusk 122nd year of Ascendancy at 07:11 Killed by luminous horror at level 17 on the 40th Dusk 122nd year of Ascendancy at 08:20 Killed by luminous horror at level 17 on the 40th Dusk 122nd year of Ascendancy at 09:30 Killed by Gora the luminous horror at level 17 on the 40th Dusk 122nd year of Ascendancy at 10:50 Killed by Gora the luminous horror at level 17 on the 40th Dusk 122nd year of Ascendancy at 11:55 Killed by blade horror at level 18 on the 41st Dusk 122nd year of Ascendancy at 04:49 Killed by Weirdling Beast at level 18 on the 42nd Dusk 122nd year of Ascendancy at 01:36 Killed by Weirdling Beast at level 18 on the 42nd Dusk 122nd year of Ascendancy at 13:16 Killed by Layunor the green ooze at level 18 on the 48th Dusk 122nd year of Ascendancy at 19:04 Killed by Layunor the green ooze at level 18 on the 48th Dusk 122nd year of Ascendancy at 20:47 Killed by Mindworm at level 21 on the 30th Haze 122nd year of Ascendancy at 07:12 Killed by devourer at level 22 on the 49th Haze 122nd year of Ascendancy at 19:30 Killed by Urkis, the High Tempest at level 23 on the 62nd Haze 122nd year of Ascendancy at 13:50 Killed by war hound at level 23 on the 62nd Haze 122nd year of Ascendancy at 14:46 Killed by Urkis, the High Tempest at level 23 on the 62nd Haze 122nd year of Ascendancy at 16:16 Killed by Urkis, the High Tempest at level 23 on the 62nd Haze 122nd year of Ascendancy at 16:56 Killed by Urkis, the High Tempest at level 23 on the 62nd Haze 122nd year of Ascendancy at 18:06 Killed by Yvugakira the xorn at level 23 on the 62nd Haze 122nd year of Ascendancy at 23:37 Killed by Urkis, the High Tempest at level 23 on the 63rd Haze 122nd year of Ascendancy at 00:25 Killed by Urkis, the High Tempest at level 23 on the 63rd Haze 122nd year of Ascendancy at 01:55 Killed by Urkis, the High Tempest at level 23 on the 63rd Haze 122nd year of Ascendancy at 02:28 Killed by Urkis, the High Tempest at level 23 on the 63rd Haze 122nd year of Ascendancy at 02:49 Killed by Urkis, the High Tempest at level 23 on the 63rd Haze 122nd year of Ascendancy at 04:01 Killed by elven cultist at level 24 on the 68th Haze 122nd year of Ascendancy at 13:09 Killed by elven guard at level 24 on the 68th Haze 122nd year of Ascendancy at 14:26 Killed by elven cultist at level 24 on the 69th Haze 122nd year of Ascendancy at 03:45 Killed by Ivyssra the elven guard at level 24 on the 69th Haze 122nd year of Ascendancy at 14:52 Killed by ogre guard at level 24 on the 69th Haze 122nd year of Ascendancy at 15:00 Killed by Ivyssra the elven guard at level 24 on the 69th Haze 122nd year of Ascendancy at 16:23 Killed by elven tempest at level 25 on the 70th Haze 122nd year of Ascendancy at 22:57 Killed by Zubugann the gigantic gravity worm at level 26 on the 18th Regrowth 123rd year of Ascendancy at 02:00 Killed by grave wight at level 26 on the 19th Regrowth 123rd year of Ascendancy at 21:53 Killed by skeleton warrior at level 27 on the 20th Regrowth 123rd year of Ascendancy at 03:38 Killed by shadow at level 27 on the 20th Regrowth 123rd year of Ascendancy at 04:03 Killed by Glonor the skeleton warrior at level 27 on the 21st Regrowth 123rd year of Ascendancy at 08:59 Killed by ghast at level 27 on the 25th Regrowth 123rd year of Ascendancy at 09:22 Killed by skeleton warrior at level 27 on the 25th Regrowth 123rd year of Ascendancy at 10:49 Killed by Velyba the vampire at level 27 on the 25th Regrowth 123rd year of Ascendancy at 15:12 Killed by naga myrmidon at level 28 on the 30th Regrowth 123rd year of Ascendancy at 23:47 Killed by Lisirianne the lesser vampire at level 29 on the 36th Regrowth 123rd year of Ascendancy at 12:01 Killed by Lisirianne the lesser vampire at level 29 on the 36th Regrowth 123rd year of Ascendancy at 14:10 Killed by Saloriama the barrow wight at level 29 on the 37th Regrowth 123rd year of Ascendancy at 10:18 Killed by Saloriama the barrow wight at level 29 on the 37th Regrowth 123rd year of Ascendancy at 12:52 Killed by Braar the dolleg at level 29 on the 39th Regrowth 123rd year of Ascendancy at 01:01 Killed by Vorakira the giant lightning ant at level 30 on the 40th Regrowth 123rd year of Ascendancy at 16:42 Killed by Vorakira the giant lightning ant at level 30 on the 40th Regrowth 123rd year of Ascendancy at 20:09 Killed by worm that walks at level 30 on the 41st Regrowth 123rd year of Ascendancy at 01:44 Killed by The Master at level 30 on the 41st Regrowth 123rd year of Ascendancy at 03:51 Killed by The Master at level 30 on the 41st Regrowth 123rd year of Ascendancy at 04:42 Killed by will o' the wisp at level 30 on the 41st Regrowth 123rd year of Ascendancy at 05:53 Killed by orc grand master assassin at level 31 on the 41st Regrowth 123rd year of Ascendancy at 12:25 Killed by skeleton warrior at level 32 on the 79th Regrowth 123rd year of Ascendancy at 07:58 Killed by armoured skeleton warrior at level 32 on the 1st Pyre 123rd year of Ascendancy at 00:05 Killed by Golbug the Destroyer at level 32 on the 3rd Pyre 123rd year of Ascendancy at 00:45 Killed by Velona the spitting spider at level 34 on the 25th Pyre 123rd year of Ascendancy at 05:35 Killed by Velilravena the giant spider at level 34 on the 25th Pyre 123rd year of Ascendancy at 17:05 Killed by Emeba the orc fighter at level 35 on the 52nd Pyre 123rd year of Ascendancy at 22:09 Killed by Silabreba the orc fighter at level 36 on the 56th Pyre 123rd year of Ascendancy at 00:42 Killed by Grushnak, Battlemaster of the Pride at level 36 on the 56th Pyre 123rd year of Ascendancy at 06:06 Killed by orc fighter at level 36 on the 56th Pyre 123rd year of Ascendancy at 08:42 Killed by Grushnak, Battlemaster of the Pride at level 36 on the 56th Pyre 123rd year of Ascendancy at 12:48 Killed by Grushnak, Battlemaster of the Pride at level 36 on the 56th Pyre 123rd year of Ascendancy at 15:53 Killed by Grushnak, Battlemaster of the Pride at level 36 on the 56th Pyre 123rd year of Ascendancy at 18:41 Killed by Grushnak, Battlemaster of the Pride at level 36 on the 57th Pyre 123rd year of Ascendancy at 01:50 Killed by skeleton mage at level 37 on the 16th Dusk 123rd year of Ascendancy at 10:33 Killed by Warmaster Gnarg at level 39 on the 39th Dusk 123rd year of Ascendancy at 02:48 Killed by orc high cryomancer at level 39 on the 39th Dusk 123rd year of Ascendancy at 06:28 Killed by overpowered greater multi-hued wyrm at level 40 on the 40th Dusk 123rd year of Ascendancy at 06:45 Killed by Xitira the orc cryomancer at level 42 on the 41st Dusk 123rd year of Ascendancy at 07:43 Killed by Xitira the orc cryomancer at level 42 on the 41st Dusk 123rd year of Ascendancy at 10:10 Killed by Veliremina the orc cryomancer at level 42 on the 44th Dusk 123rd year of Ascendancy at 02:35 Killed by worm that walks at level 42 on the 44th Dusk 123rd year of Ascendancy at 08:18 Killed by radiant horror at level 42 on the 44th Dusk 123rd year of Ascendancy at 12:00 Killed by umbral horror at level 42 on the 44th Dusk 123rd year of Ascendancy at 21:15 Killed by orc assassin at level 43 on the 45th Dusk 123rd year of Ascendancy at 09:45 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 45th Dusk 123rd year of Ascendancy at 15:43 Killed by Eilinywe the orc pyromancer at level 43 on the 46th Dusk 123rd year of Ascendancy at 00:32 Killed by orc necromancer at level 43 on the 55th Dusk 123rd year of Ascendancy at 08:18 Killed by orc necromancer at level 44 on the 57th Dusk 123rd year of Ascendancy at 20:37 Killed by skeleton mage at level 44 on the 57th Dusk 123rd year of Ascendancy at 22:01 Killed by skeleton warrior at level 44 on the 57th Dusk 123rd year of Ascendancy at 22:44 Killed by orc corruptor at level 44 on the 58th Dusk 123rd year of Ascendancy at 00:19 Killed by forge-giant at level 45 on the 64th Dusk 123rd year of Ascendancy at 20:16 Killed by skeleton mage at level 45 on the 64th Dusk 123rd year of Ascendancy at 23:16 Killed by greater multi-hued wyrm at level 46 on the 66th Dusk 123rd year of Ascendancy at 08:15 Killed by Eilinoth the orc master wyrmic at level 46 on the 67th Dusk 123rd year of Ascendancy at 03:45 Killed by Zubemira the ghoul at level 48 on the 16th Regrowth 124th year of Ascendancy at 15:02 Killed by Adulenor the orc berserker at level 49 on the 26th Regrowth 124th year of Ascendancy at 04:59 Killed by Poriwen the Neverdead at level 49 on the 27th Regrowth 124th year of Ascendancy at 07:29 Killed by shadow at level 49 on the 27th Regrowth 124th year of Ascendancy at 10:59 Killed by Forgery of Haze (Poriwen the Neverdead) at level 49 on the 27th Regrowth 124th year of Ascendancy at 11:57 Killed by Poriwen the Neverdead at level 49 on the 27th Regrowth 124th year of Ascendancy at 12:52 Killed by skeleton master archer at level 49 on the 27th Regrowth 124th year of Ascendancy at 14:34 Killed by Koch the Crusher at level 49 on the 27th Regrowth 124th year of Ascendancy at 17:56 Killed by Koch the Crusher at level 49 on the 27th Regrowth 124th year of Ascendancy at 19:12 Killed by Poriwen the Neverdead at level 49 on the 28th Regrowth 124th year of Ascendancy at 00:52 Killed by forge-giant at level 50 on the 30th Regrowth 124th year of Ascendancy at 07:33 Killed by orc high pyromancer at level 50 on the 30th Regrowth 124th year of Ascendancy at 19:01 Killed by Glorera the heavy bone giant at level 50 on the 32nd Regrowth 124th year of Ascendancy at 03:38 Killed by Emelymina the heavy bone giant at level 50 on the 32nd Regrowth 124th year of Ascendancy at 11:32 Killed by forge-giant at level 50 on the 33rd Regrowth 124th year of Ascendancy at 07:45 Killed by Ndensar the shalore at level 50 on the 34th Regrowth 124th year of Ascendancy at 10:10 Killed by skeleton magus at level 50 on the 34th Regrowth 124th year of Ascendancy at 18:36 Killed by Hater at level 50 on the 36th Regrowth 124th year of Ascendancy at 02:22 Killed by Elandar at level 50 on the 38th Regrowth 124th year of Ascendancy at 04:59 Killed by Elandar at level 50 on the 38th Regrowth 124th year of Ascendancy at 05:52 Killed by Argoniel at level 50 on the 38th Regrowth 124th year of Ascendancy at 07:55 Killed by Argoniel at level 50 on the 38th Regrowth 124th year of Ascendancy at 09:20 Killed by fire drake at level 50 on the 38th Regrowth 124th year of Ascendancy at 10:00 Killed by Argoniel at level 50 on the 38th Regrowth 124th year of Ascendancy at 11:44 Killed by Argoniel at level 50 on the 38th Regrowth 124th year of Ascendancy at 13:33 Killed by Argoniel at level 50 on the 38th Regrowth 124th year of Ascendancy at 16:31 Killed by greater multi-hued wyrm at level 50 on the 38th Regrowth 124th year of Ascendancy at 17:32 Killed by Argoniel at level 50 on the 38th Regrowth 124th year of Ascendancy at 19:06 Killed by Argoniel at level 50 on the 38th Regrowth 124th year of Ascendancy at 21:03 Killed by Elandar at level 50 on the 38th Regrowth 124th year of Ascendancy at 22:25 Killed by Argoniel at level 50 on the 39th Regrowth 124th year of Ascendancy at 00:39 Killed by venom drake at level 50 on the 39th Regrowth 124th year of Ascendancy at 02:22 Killed by Argoniel at level 50 on the 39th Regrowth 124th year of Ascendancy at 04:39 Killed by Elandar at level 50 on the 39th Regrowth 124th year of Ascendancy at 06:14 Killed by greater multi-hued wyrm at level 50 on the 39th Regrowth 124th year of Ascendancy at 07:52 Killed by Elandar at level 50 on the 39th Regrowth 124th year of Ascendancy at 10:10 Killed by cold drake hatchling at level 50 on the 39th Regrowth 124th year of Ascendancy at 12:18 Killed by Elandar at level 50 on the 39th Regrowth 124th year of Ascendancy at 16:06 Killed by Elandar at level 50 on the 39th Regrowth 124th year of Ascendancy at 18:18 Killed by Hater at level 50 on the 39th Regrowth 124th year of Ascendancy at 19:58 |
Primary Stats
| Strength | 103 (base 60) |
| Dexterity | 28 (base 10) |
| Constitution | 73 (base 60) |
| Magic | 32 (base 10) |
| Willpower | 126 (base 60) |
| Cunning | 69 (base 32) |
Resources
| Life | 714/1245 |
| Hate | 100/100 |
| Healing Factor | 0.72428687912244 |
| Regeneration | 0.18107171978061 |
Speed
| Mental | +50% |
| Attack | 0% |
| Movement | +461.4343924932% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 6 |
| See Stealth | 6 |
| See Invisible | 26 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 178 |
| Accuracy | 49 |
| Crit Chance | 22% |
| APR | 40 |
| Speed | 0.60 |
Offense: Spell
| Spellpower | 15.5 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 76 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| All | +26% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 20 |
| Ranged Defense | 22 |
| Fatigue | 22 |
| Physical Save | 60 |
| Spell Save | 46 |
| Mental Save | 64 |
Defense: Resistances
| All | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Silence Resistance | 35% |
| Confusion Resistance | 100% |
| Fear Resistance | 50% |
| Knockback Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 557 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 536 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Surge |
| talent | Gloom |
| talent | Yarrrr!! |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.0): 14%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 22% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 16 air and an additional 7 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 14%) of triggering a radius 7 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 11%) for 4 turns. Power 1+: Nightwalker: +16 Darkness Resistance, +10% Max Darkness Resistance, +10 See Invisible Power 2+: -1 Luck, +7 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 15% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+15% resist all). Shroud of Death |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +37% physical damage, +18 physical save, +18 mental save, 29/69 damage shrugged off this turn) Rampaging |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 19%. Strength and Willpower are increased by 5. Poisons and diseases have a 10% chance of being neutralized each turn. Cursed Form |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+22). Continuum Destabilization |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +8 Defense, +4 Ranged Defense Power 2+: -1 Luck, +7 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +1. | done |
You failed to protect the injured seer from death by storm drake. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost sun paladin from death by Shardskin. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by poison ivy. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by midge swarm. Escort: worried loremaster (level 2 of Trollmire) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 962. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed pouch of bone giant dust. * You've found the needed red crystal shard. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed ice wyrm tooth. * You've found the needed multi-hued wyrm scale. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (Nightmares) (2 def, 12 armour) Boots of the Hunter (Nightmares) (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. Curse of Nightmares It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | scorching alchemist's lamp of focus scorching alchemist's lamp of focusPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 20 fire Changes stats: +5 Wil Changes resistances: +7% fire Changes damage: +7% mind Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Korildil (Shrouds) (0 def, 4 armour) Korildil (Shrouds) (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +4 Str / +10 Wil / +3 Cun Changes resistances: +12% blight / +7% physical / +7% nature Changes damage: +6% mind Physical save: +7 (+2 eff.) Mental save: +8 (+2 eff.) Mental crit. chance: +1% Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 178 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | psionicist's copper ring of sensing (Shrouds) psionicist's copper ring of sensing (Shrouds)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+2 eff.) Blindness immunity: +21% Infravision radius: +4 See stealth: +6 See invisible: +6 Curse of Shrouds Rings can have magical properties. |
| On fingers | gladiator's stralite ring of power (Nightmares) gladiator's stralite ring of power (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +15 (+3 eff.) Changes stats: +7 Str / +6 Con Spellpower: +6 (+2 eff.) Mindpower: +9 (+3 eff.) Curse of Nightmares Rings can have magical properties. |
| Around waist | Hanildil the Woewinter (Madness) Hanildil the Woewinter (Madness)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 16 darkness Changes stats: +4 Str / +5 Dex / +5 Wil / +7 Cun Changes resistances: +5% fire / +8% cold Changes damage: +6% darkness Physical save: +23 (+6 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+4 eff.) Mindpower: +8 (+2 eff.) Infravision radius: +2 Curse of Madness A belt that goes around your waist. |
| In main hand | Spectral Blade (Shrouds) (24-38.4 power, 25 apr) Spectral Blade (Shrouds) (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Shrouds This sword appears weightless, and nearly invisible. |
| On hands | Stone Gauntlets of Harkor'Zun (Nightmares) (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (Nightmares) (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Curse of Nightmares Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Main armor | Isseyasta (Nightmares) (3 def, 0 armour) Isseyasta (Nightmares) (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Effects on melee hit: * 10 arcane resource burn Changes stats: +13 Str / +11 Mag / +14 Wil / +5 Cun Changes resistances: +17% lightning / +20% cold / +9% nature / +9% blight Changes damage: +25% lightning / +21% physical / +26% cold Critical mult.: +18.00% Mental save: +3 (+1 eff.) Psi when hit: +0.08 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +3.00 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Taintquick the linen cloak (Misfortune) (1 def, 0 armour) Taintquick the linen cloak (Misfortune) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes damage: +3% nature Maximum life: +31.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Yvylevea' copper amulet 'Yvylevea'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Grants telepathy: Demon/Minor Demon/Major Psi when hit: +0.12 Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (604% speed; 8 turns)movement infusion (604% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 604% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 257 over 5 turns) regeneration infusion (heal 257 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 257 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 6; power 22; turns 3; dispells darkness)sun infusion (rad 6; power 22; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 3 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 23%; cure mental)wild infusion (resist 23%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 103)teleportation rune (range 103) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 80)teleportation rune (range 80) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 80 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. protective voratun amulet of soulsearingprotective voratun amulet of soulsearing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +10 (+5 eff.) Changes resistances cap: +5% all Changes damage: +12% blight / +11% fire Critical mult.: +18.00% Physical save: +19 (+5 eff.) Spellpower: +11 (+3 eff.) Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Cystwar (Corpses) Cystwar (Corpses)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Changes stats: +3 Mag / +3 Con Changes resistances: +5% arcane Changes resistances penetration: +15% nature Changes damage: +3% nature Spell save: +18 (+6 eff.) Maximum stamina: +21.00 Spellpower: +7 (+2 eff.) Mindpower: +7 (+2 eff.) Curse of Corpses Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. gladiator's voratun ring (Nightmares)gladiator's voratun ring (Nightmares) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+2 eff.) Changes stats: +8 Str / +10 Con Curse of Nightmares Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. psionicist's voratun ring of blinding strikes (Nightmares)psionicist's voratun ring of blinding strikes (Nightmares) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to blind Effects on ranged hit: * 34% chance to blind Changes stats: +8 Wil Mental save: +16 (+4 eff.) Curse of Nightmares Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. sneakthief's voratun ring of pilfering (Misfortune)sneakthief's voratun ring of pilfering (Misfortune) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +21 (+7 eff.) Armour penetration: +14 Defense: +15 (+8 eff.) Changes stats: +9 Cun / +8 Dex Curse of Misfortune It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
stralite ring of speed (Nightmares) stralite ring of speed (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +8 (+4 eff.) Movement speed: +15% Activating this item is instant. Curse of Nightmares It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
Velassra the steel battleaxe (Shrouds) (20-30 power, 2 apr) Velassra the steel battleaxe (Shrouds) (20-30 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.0 - 30.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to corrode armour On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +10 acid When wielded/worn: Physical crit. chance: +10.0% Changes stats: +3 Dex / +1 Mag Changes resistances penetration: +10% acid Life regen: +1.26 Infravision radius: +3 Curse of Shrouds Massive two-handed battleaxes. |
Zubeta the dwarven-steel battleaxe (Corpses) (30.5-45.75 power, 2 apr) Zubeta the dwarven-steel battleaxe (Corpses) (30.5-45.75 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.5 - 45.8 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Slows global speed by 10% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 4 mind / 14 nature slow Changes stats: +2 Con Grants telepathy: Humanoid/Orc See invisible: +6 Curse of Corpses Massive two-handed battleaxes. |
Coalreek the voratun dagger (Shrouds) (38.5-50.05 power, 9 apr) Coalreek the voratun dagger (Shrouds) (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 30% Wil, 45% Str, 45% Dex Damage type: Blight Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 cold Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +4 blight When wielded/worn: Armour penetration: +20 Physical crit. chance: +12.0% Effects on melee hit: * 30% chance to disease Changes resistances penetration: +5% darkness / +12% physical Changes damage: +10% physical Critical mult.: +16.00% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caustic voratun dagger (Nightmares) (39-50.7 power, 9 apr)caustic voratun dagger (Nightmares) (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 9% chance to corrode armour When wielded/worn: Changes resistances penetration: +10% acid Life regen: +1.00 Curse of Nightmares Sharp, short and deadly. |
Bill's Tree Trunk (Misfortune) (30-51 power, 7 apr) Bill's Tree Trunk (Misfortune) (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stats: 30% Wil, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Curse of Misfortune It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Spellcrusher (Corpses) (32-48 power, 4 apr) Spellcrusher (Corpses) (32-48 power, 4 apr)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to shatter magical shields Damage (Melee): +20 nature When wielded/worn: Changes stats: +6 Con Changes damage: +25% nature Spell save: +15 (+5 eff.) Curse of Corpses This large steel greatmaul has thick vines wrapped around the handle. |
Flashmortal (Madness) Flashmortal (Madness)Requires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 On weapon hit: * 40% chance to daze When wielded/worn: Changes stats: +3 Con Changes resistances penetration: +5% lightning Changes damage: +6% mind Talent mastery: +0.20 Wild-gift / Fungus Curse of Madness Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
Isiriama (Corpses) Isiriama (Corpses)Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon hit: * 14% chance to daze When wielded/worn: Accuracy: +13 (+5 eff.) Physical crit. chance: +1.0% Changes stats: +3 Str / +4 Dex / +4 Mag / +3 Wil / +3 Cun / +5 Con Changes resistances penetration: +12% lightning / +8% physical Talent cooldown: Steady Shot (-1 turn) Critical mult.: +10.00% Physical save: +6 (+2 eff.) Damage Shield penetration: +47% Curse of Corpses Longbows are used to shoot arrows at your foes. |
balanced iron mace of erosion (Madness) (13.5-18.9 power, 2 apr) balanced iron mace of erosion (Madness) (13.5-18.9 power, 2 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.5 - 18.9 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +5 nature / +5 temporal When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +6 (+3 eff.) Disarm immunity: +24% Curse of Madness Blunt and deadly. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun mace of shearing (Nightmares) (44.5-62.3 power, 6 apr)plaguebringer's voratun mace of shearing (Nightmares) (44.5-62.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 8% chance to disease Damage (Melee): +18 blight When wielded/worn: Armour penetration: +13 Changes resistances penetration: +12% physical Changes damage: +12% physical Disease immunity: +27% Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. steady drakeskin leather sling of power (Shrouds)steady drakeskin leather sling of power (Shrouds) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +12 (+4 eff.) Changes resistances penetration: +19% physical Changes damage: +22% physical Talent cooldown: Steady Shot (-1 turn) Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. magewarrior's short dragonbone starstaff of breaching (Madness) (30-36 power, 6 apr, darkness element)magewarrior's short dragonbone starstaff of breaching (Madness) (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+5 eff.) Physical crit. chance: +8.0% Physical power: +11 (+2 eff.) Changes resistances penetration: +15% darkness Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +24 (+6 eff.) Spell crit. chance: +8% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone vilestaff of warding (Shrouds) (30-36 power, 6 apr, blight element)shimmering dragonbone vilestaff of warding (Shrouds) (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +8 (+4 eff.) Maximum wards: +2 blight Changes damage: +30% blight Talents granted: +4 Ward +1 Command Staff Mana each turn: +0.24 Maximum mana: +73.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
balanced iron waraxe of massacre (Corpses) (15.5-21.7 power, 2 apr) balanced iron waraxe of massacre (Corpses) (15.5-21.7 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 15.5 - 21.7 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +7 (+4 eff.) Disarm immunity: +20% Curse of Corpses One-handed war axes. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. quick voratun waraxe of nature (Nightmares) (40.5-56.7 power, 6 apr)quick voratun waraxe of nature (Nightmares) (40.5-56.7 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +5 Dex Changes resistances: +9% all Changes resistances penetration: +14% nature Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of crippling (Misfortune) (41-57.4 power, 6 apr)voratun waraxe of crippling (Misfortune) (41-57.4 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +12.0% Curse of Misfortune One-handed war axes. |
Girdle of the Calm Waters (Madness) Girdle of the Calm Waters (Madness)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% Curse of Madness A belt rumoured to have been worn by the Conclave healers. |
This item will automatically be transmogrified when you leave the level. Lisetira the Gleamprophet (Misfortune) (18 def, 0 armour)Lisetira the Gleamprophet (Misfortune) (18 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 (+9 eff.) Damage when hit (Melee): 8 temporal Changes resistances: +9% temporal Changes damage: +6% light / +27% temporal Physical save: +15 (+4 eff.) Light radius: +3 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Berestir the Shockwake (Madness) (0 def, 10 armour) Berestir the Shockwake (Madness) (0 def, 10 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Damage when hit (Melee): 8 temporal Changes resistances: +9% acid / +10% fire / +15% lightning / +11% cold Changes resistances penetration: +10% temporal Changes damage: +12% temporal Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of voratun boots of void walking (Madness) (0 def, 5 armour)blood-soaked pair of voratun boots of void walking (Madness) (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +3 (+0 eff.) Armour: +5 Fatigue: +4% Changes resistances: +23% darkness / +15% temporal Changes resistances penetration: +17% darkness / +16% temporal Defense after a teleport: +30 Resist all after a teleport: +18% New effects duration reduction after a teleport: +21% Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. scholar's pair of voratun boots of tirelessness (Misfortune) (0 def, 5 armour)scholar's pair of voratun boots of tirelessness (Misfortune) (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Stamina each turn: +1.00 Maximum stamina: +20.00 Spellpower: +6 (+2 eff.) Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. traveler's pair of voratun boots of rushing (Misfortune) (0 def, 5 armour)traveler's pair of voratun boots of rushing (Misfortune) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Changes stats: +3 Str / +2 Con Maximum encumbrance: +39 Physical save: +12 (+3 eff.) Curse of Misfortune It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. blighted voratun gauntlets of dexterity (+4) (Madness) (0 def, 3 armour)blighted voratun gauntlets of dexterity (+4) (Madness) (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 (+9 eff.) Armour: +3 Damage (Melee): 15 blight Changes stats: +4 Dex Changes resistances: +8% blight Changes damage: +9% blight Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets 'Thunderrace' (Madness) (0 def, 3 armour)voratun gauntlets 'Thunderrace' (Madness) (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 30% chance to daze Damage (Melee): 6 acid / 10 fire / 10 lightning / 9 cold Changes stats: +5 Mag / +4 Wil Changes resistances: +3% lightning Changes damage: +12% mind Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
Nighttreason the cashmere wizard hat (Shrouds) (2 def, 0 armour) Nighttreason the cashmere wizard hat (Shrouds) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Changes resistances: +6% mind Changes resistances penetration: +5% mind Changes damage: +11% acid / +6% darkness / +7% lightning / +3% mind / +3% fire / +8% arcane / +3% cold Curse of Shrouds A pointy cloth hat, very wizardly... |
Shadowedge (Misfortune) (2 def, 0 armour) Shadowedge (Misfortune) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn * 30% chance to inflict damage reduction Changes resistances: +19% darkness Changes damage: +13% darkness / +12% temporal Mana each turn: +0.18 Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Infravision radius: +4 See stealth: +10 See invisible: +5 Activating this item is instant. Curse of Misfortune It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 14%, and attempts to push all creatures other then yourself out of its radius, inflicting 3.60 light damage and 3.77 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. catburglar's drakeskin leather cap of constitution (+10) (Misfortune) (0 def, 5 armour)catburglar's drakeskin leather cap of constitution (+10) (Misfortune) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Dex / +9 Con Changes resistances: +19% darkness Infravision radius: +5 Curse of Misfortune A cap made of leather. |
This item will automatically be transmogrified when you leave the level. defender's drakeskin leather cap of might (Nightmares) (7 def, 11 armour)defender's drakeskin leather cap of might (Nightmares) (7 def, 11 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +11 Defense: +7 (+4 eff.) Fatigue: +5% Changes stats: +5 Str / +5 Con Changes resistances: +6% all Physical save: +5 (+1 eff.) Curse of Nightmares A cap made of leather. |
This item will automatically be transmogrified when you leave the level. stabilizing voratun helm of dexterity (+10) (Shrouds) (0 def, 5 armour)stabilizing voratun helm of dexterity (+10) (Shrouds) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Dex Physical save: +20 (+5 eff.) Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren voratun helm of precognition (Corpses) (12 def, 5 armour)thaloren voratun helm of precognition (Corpses) (12 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +5 Defense: +12 (+6 eff.) Fatigue: +5% Effects when hit in melee: * 12% chance to gain 10% of a turn Changes stats: +8 Cun / +8 Wil Changes resistances: +12% blight Mental save: +12 (+3 eff.) Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of Eyal (Shrouds) (5 def, 8 armour)drakeskin leather armour of Eyal (Shrouds) (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +8% Life regen: +4.00 Maximum life: +77.00 Healing mod.: +24% Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour of fire resistance (Nightmares) (18 def, 8 armour)nimble drakeskin leather armour of fire resistance (Nightmares) (18 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +18 (+9 eff.) Ranged Defense: +14 (+7 eff.) Fatigue: +8% Changes stats: +4 Dex Changes resistances: +28% fire Movement speed: +20% Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. impenetrable voratun plate armour of spell shielding (Misfortune) (9 def, 35 armour)impenetrable voratun plate armour of spell shielding (Misfortune) (9 def, 35 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +9 (+5 eff.) Fatigue: +26% Changes resistances: +9% arcane Spell save: +14 (+5 eff.) Curse of Misfortune A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of Eyal (Nightmares) (9 def, 16 armour)radiant voratun plate armour of Eyal (Nightmares) (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+5 eff.) Fatigue: +26% Damage when hit (Melee): 11 light Changes stats: +6 Wil Changes resistances: +30% blight / +26% darkness Life regen: +2.50 Maximum life: +83.00 Light radius: +2 Healing mod.: +25% Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Shieldsmaiden (Nightmares) (5 def, 20 armour, 150 block)Shieldsmaiden (Nightmares) (5 def, 20 armour, 150 block) Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+3 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +10% Changes resistances: +25% cold / +25% fire Talents granted: +1 Shieldsmaiden Aura +4 Block Granted talent can block up to 1 instance of damage each 10 turns. Curse of Nightmares Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
The Black Wall (Madness) (12 def, 9 armour, 200 block) The Black Wall (Madness) (12 def, 9 armour, 200 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +9 Defense: +12 (+6 eff.) Ranged Defense: +15 (+8 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +2% all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +5 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. Curse of Madness "With this, no one will ever harm you again." |
Arcpeal the quiver of dragonbone arrows (19/19, 55-77 power, 18 apr) Arcpeal the quiver of dragonbone arrows (19/19, 55-77 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 55.0 - 77.0 Uses stats: 30% Wil, 50% Str, 70% Dex Damage type: Light Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 19 On weapon hit: * 40% chance to daze * Random elemental explosion * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +16 lightning / +17 cold / +13 physical / +14 temporal Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +4 lightning / +8 light Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. high-capacity quiver of dragonbone arrows of wind (46/46, 53.5-74.9 power, 18 apr)high-capacity quiver of dragonbone arrows of wind (46/46, 53.5-74.9 power, 18 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 30% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 46 On weapon hit: * 10% chance to create an air burst Travel speed: +200% When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows 'Sootseam' (19/19, 47-65.8 power, 14 apr) quiver of elven-wood arrows 'Sootseam' (19/19, 47-65.8 power, 14 apr)Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 47.0 - 65.8 Uses stats: 30% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 19 On weapon hit: * 40 arcane resource burn * 10% chance to crush the target Damage (Ranged): +15 lightning / +13 temporal / +4 darkness / +9 gravity / +12 nature Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +10 lightning / +8 darkness Arrows are used with bows to pierce your foes to death. |
117 alchemist agate 117 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 40 turns) woodsman's iron pickaxe (dig speed 40 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +0% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability), costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
40 alchemist bloodstone 40 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
10 bloodstone 10 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Hater the Yeek Cursed level 31
69th Regrowth 123rd year of Ascendancy at 19:43 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Hater the Yeek Cursed level 43
45th Dusk 123rd year of Ascendancy at 17:48 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Hater the Yeek Cursed level 35
26th Pyre 123rd year of Ascendancy at 23:03 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Hater the Yeek Cursed level 39
39th Dusk 123rd year of Ascendancy at 19:52 see stats
Ay ay captain! (Exploration mode)
Turn into a pirate!By Hater the Yeek Cursed level 24
68th Haze 122nd year of Ascendancy at 03:15 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Hater the Yeek Cursed level 49
19th Regrowth 124th year of Ascendancy at 21:07 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Hater the Yeek Cursed level 34
22nd Pyre 123rd year of Ascendancy at 10:16 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Hater the Yeek Cursed level 16
34th Dusk 122nd year of Ascendancy at 19:11 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Hater the Yeek Cursed level 36
14th Dusk 123rd year of Ascendancy at 18:55 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Hater the Yeek Cursed level 47
4th Decay 123rd year of Ascendancy at 18:24 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Hater the Yeek Cursed level 32
3rd Pyre 123rd year of Ascendancy at 01:08 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Hater the Yeek Cursed level 44
58th Dusk 123rd year of Ascendancy at 05:06 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Hater the Yeek Cursed level 23
61st Haze 122nd year of Ascendancy at 16:02 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Hater the Yeek Cursed level 18
48th Dusk 122nd year of Ascendancy at 18:38 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Hater the Yeek Cursed level 23
63rd Haze 122nd year of Ascendancy at 04:06 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Hater the Yeek Cursed level 24
64th Haze 122nd year of Ascendancy at 19:58 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Hater the Yeek Cursed level 49
28th Regrowth 124th year of Ascendancy at 09:10 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Hater the Yeek Cursed level 47
13rd Haze 123rd year of Ascendancy at 07:06 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hater the Yeek Cursed level 18
42nd Dusk 122nd year of Ascendancy at 22:43 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Hater the Yeek Cursed level 41
41st Dusk 123rd year of Ascendancy at 01:32 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Hater the Yeek Cursed level 10
4th Flare 122nd year of Ascendancy at 13:03 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Hater the Yeek Cursed level 20
9th Haze 122nd year of Ascendancy at 04:50 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Hater the Yeek Cursed level 30
40th Regrowth 123rd year of Ascendancy at 06:58 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Hater the Yeek Cursed level 40
40th Dusk 123rd year of Ascendancy at 05:44 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Hater the Yeek Cursed level 50
29th Regrowth 124th year of Ascendancy at 15:32 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Hater the Yeek Cursed level 46
67th Dusk 123rd year of Ascendancy at 00:21 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Hater the Yeek Cursed level 22
47th Haze 122nd year of Ascendancy at 02:03 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Hater the Yeek Cursed level 44
57th Dusk 123rd year of Ascendancy at 05:25 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Hater the Yeek Cursed level 32
2nd Pyre 123rd year of Ascendancy at 17:47 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Hater the Yeek Cursed level 33
3rd Pyre 123rd year of Ascendancy at 04:08 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Hater the Yeek Cursed level 50
39th Regrowth 124th year of Ascendancy at 19:57 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Hater the Yeek Cursed level 48
16th Regrowth 124th year of Ascendancy at 15:02 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Hater the Yeek Cursed level 11
7th Flare 122nd year of Ascendancy at 19:19 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Hater the Yeek Cursed level 49
26th Regrowth 124th year of Ascendancy at 10:43 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Hater the Yeek Cursed level 14
17th Dusk 122nd year of Ascendancy at 18:07 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Hater the Yeek Cursed level 22
49th Haze 122nd year of Ascendancy at 12:21 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Hater the Yeek Cursed level 47
61st Haze 123rd year of Ascendancy at 21:59 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Hater the Yeek Cursed level 31
42nd Regrowth 123rd year of Ascendancy at 01:56 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Hater the Yeek Cursed level 21
30th Haze 122nd year of Ascendancy at 09:44 see stats
Triumph of the Way (Exploration mode)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Hater the Yeek Cursed level 50
39th Regrowth 124th year of Ascendancy at 19:58 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Hater the Yeek Cursed level 30
41st Regrowth 123rd year of Ascendancy at 08:14 see stats
Log
Something hits Something for 76 fire damage.
Hater has shrugged off 69 damage and is ready for more.
Talent Slash is ready to use.
Hater shrugs off the effect 'Burning Hex'!
Hater uses Wayist.
You feel your rampage slowing down. (-1 duration)
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Your hate has conquered a great adversary! (+92 hate)
Something is no longer being stalked by Hater.
Hater hits Something for 520 physical damage.
Something hits Hater for 0 darkness damage.
Your summoned terror disappears.
An elite foe has fallen to your hate! (+8 hate)
Saving game...
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Hater is no longer rampaging.
Hater deactivates Gloom.
Hater recovers sight.
Hater deactivates Surge.
Hater deactivates Yarrrr!!.
Hater deactivates Stalk.
