









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Berserker |
| Level / Exp | 34 / 83% |
| Size | huge |
| Lifes / Deaths | Killed by Cyrteo the halfling at level 4 on the 8th Mirth 122nd year of Ascendancy at 21:11 3 / 3Killed by Elcalen the shalore at level 8 on the 4th Dusk 122nd year of Ascendancy at 13:14 Killed by orc necromancer at level 33 on the 62nd Pyre 123rd year of Ascendancy at 20:29 |
Primary Stats
| Strength | 150 (base 60) |
| Dexterity | 46 (base 28) |
| Constitution | 91 (base 60) |
| Magic | 17 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | 1269/1269 |
| Stamina | 88/179 |
| Healing Factor | 1.4655172413793 |
| Regeneration | 5.9610602241594 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 267 |
| Accuracy | 69 |
| Crit Chance | 47% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Temporal | +12% |
| Physical | +13% |
| Cold | +18% |
| All | +2% |
Offense: Damage Penetration
| Arcane | +20% |
Defense: Base
| Armour (hardiness) | 50.08934837382 (81.030927835052%) |
| Defense | 36 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 27 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 32%( 70%) |
| Physical | + 22%( 70%) |
| Cold | + 44%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 29%( 70%) |
| Temporal | + 25%( 70%) |
| Lightning | + 30%( 70%) |
| Mind | + 24%( 70%) |
| Fire | + 19%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 28% |
| Bleed Resistance | 100% |
| Confusion Resistance | 33% |
| Fear Resistance | 100% |
| Stun Resistance | 30% |
| Poison Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 229.30 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 185 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 47 with a minimum range of 15. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 557 damage for 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Warcries | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Precise Strikes |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by degenerated skeleton warrior. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by armoured skeleton warrior. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 355. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of dwarven-steel boots of speed (0 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Cun / +3 Con Physical save: +15 (+4 eff.) Mental save: +12 (+6 eff.) Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Poremina the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +4 (+0 eff.) Armour: +8 Defense: +9 (+4 eff.) Ranged Defense: +9 (+3 eff.) Physical save: +30 (+8 eff.) Life regen: +0.40 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Lightningwreck the dwarven-steel helm (0 def, 7 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +0% Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +3 Str / +4 Dex / +3 Con Changes resistances: +12% lightning Reduces incoming crit damage: 10.00% Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | gladiator's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +9 Physical power: +8 (+1 eff.) Defense: +7 (+3 eff.) Changes stats: +6 Str / +6 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | ZadragarInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Physical power: +7 (+1 eff.) Damage when hit (Melee): 4 blight Changes stats: +5 Str / +3 Mag / +6 Con Changes resistances: +7% blight / +32% cold / +8% nature Changes damage: +16% cold Poison immunity: +12% Disease immunity: +14% Stamina each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +4 Rings can have magical properties. |
| Around waist | monstrous hardened leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +11 (+2 eff.) Changes stats: +3 Str / +4 Con Critical mult.: +7.00% Physical save: +10 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | quick voratun battleaxe of crippling (57.5-86.25 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +13.0% Changes stats: +3 Dex Massive two-handed battleaxes. |
| On hands | sand voratun gauntlets of strength (+2) (0 def, 9 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +9 Damage (Melee): 5 physical Changes stats: +2 Str Changes damage: +6% physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | radiant dwarven-steel plate armour of the dragon (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Damage when hit (Melee): 6 light Changes stats: +2 Str / +3 Wil / +3 Con Changes resistances: +7% acid / +11% physical / +19% darkness / +16% blight / +8% fire / +9% lightning / +5% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +28% Stun/Freeze immunity: +30% Knockback immunity: +24% Light radius: +1 A suit of armour made of metal plates. |
| Cloak | marshal's cashmere cloak of implacability (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Str / +3 Con Physical save: +15 (+4 eff.) Mental save: +7 (+4 eff.) Only die when reaching: -50.00 life Maximum life: +58.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Shockprophet the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +9 (+4 eff.) Damage when hit (Melee): 16 acid / 12 lightning Changes stats: +9 Lck Changes resistances: +14% mind / +3% acid Changes resistances penetration: +20% arcane Changes damage: +15% acid Talent mastery: +0.21 Technique / Bloodthirst Confusion immunity: +23% Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
Inventory
wanderer's gold amulet of perfection (0.18 Technique / Shield defense,0.18 Technique / Combat veteran)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex / +4 Cun / +3 Con Talent masteries: +0.18 Technique / Shield defense +0.18 Technique / Combat veteran Life regen: +0.60 Stamina each turn: +1.10 Movement speed: +10% Amulets can have magical properties. |
stralite greatmaul 'Bogquake' (59-88.5 power, 3 apr)Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 30% chance to cause random gloom Damage Shield penetration (this weapon only): +50% Damage (Melee): +24 mind When wielded/worn: Damage when hit (Melee): 16 arcane Changes stats: +6 Cun / +7 Wil Changes resistances penetration: +10% arcane Changes damage: +6% arcane Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +10 Massive two-handed mauls. |
thought-forged dwarven-steel greatsword of rage (38.5-61.6 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 26% chance to cause random gloom Damage (Melee): +19 mind When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +5 Str / +5 Wil / +5 Cun Changes damage: +14% physical Stamina when hit: +0.98 Massive two-handed swords. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+3 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Ravendream (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Changes stats: +3 Mag / +4 Wil / +3 Cun Changes resistances: +6% darkness Grants telepathy: Humanoid/Orc Stamina each turn: +0.50 Maximum life: +38.00 Light radius: +3 Infravision radius: +2 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 273.36 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 43 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Arerida the yew totem of healing [power 145] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% * 20% chance to disease Changes resistances penetration: +10% acid Changes damage: +15% blight It can be used to heal a target within range 6 (based on Willpower) for 145, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
yew wand of trap destruction [power 57] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to disarm traps (57 bonus disarm power, based on Magic) along a range 2 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Radhil Athadas the Skeleton Berserker level 28
79th Regrowth 123rd year of Ascendancy at 08:42 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Radhil Athadas the Skeleton Berserker level 15
68th Dusk 122nd year of Ascendancy at 18:17 see stats
Arachnophobia
Destroyed the spydric menace.By Radhil Athadas the Skeleton Berserker level 31
11st Pyre 123rd year of Ascendancy at 01:15 see stats
Brave new world
Went to the Far East and took part in the war.By Radhil Athadas the Skeleton Berserker level 31
9th Pyre 123rd year of Ascendancy at 03:33 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Radhil Athadas the Skeleton Berserker level 16
53rd Haze 122nd year of Ascendancy at 16:41 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Radhil Athadas the Skeleton Berserker level 29
4th Pyre 123rd year of Ascendancy at 08:38 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Radhil Athadas the Skeleton Berserker level 28
65th Regrowth 123rd year of Ascendancy at 17:16 see stats
Exterminator
Killed 1000 creatures.By Radhil Athadas the Skeleton Berserker level 15
8th Haze 122nd year of Ascendancy at 09:54 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Radhil Athadas the Skeleton Berserker level 28
60th Regrowth 123rd year of Ascendancy at 03:03 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Radhil Athadas the Skeleton Berserker level 32
17th Pyre 123rd year of Ascendancy at 11:33 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Radhil Athadas the Skeleton Berserker level 15
68th Dusk 122nd year of Ascendancy at 17:39 see stats
Level 10
Got a character to level 10.By Radhil Athadas the Skeleton Berserker level 10
16th Dusk 122nd year of Ascendancy at 16:47 see stats
Level 20
Got a character to level 20.By Radhil Athadas the Skeleton Berserker level 20
3rd Allure 123rd year of Ascendancy at 18:33 see stats
Level 30
Got a character to level 30.By Radhil Athadas the Skeleton Berserker level 30
4th Pyre 123rd year of Ascendancy at 08:38 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Radhil Athadas the Skeleton Berserker level 25
18th Regrowth 123rd year of Ascendancy at 02:16 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Radhil Athadas the Skeleton Berserker level 25
10th Regrowth 123rd year of Ascendancy at 12:44 see stats
Size is everything
Did over 1500 damage in one attack.By Radhil Athadas the Skeleton Berserker level 33
62nd Pyre 123rd year of Ascendancy at 20:20 see stats
Size matters
Did over 600 damage in one attack.By Radhil Athadas the Skeleton Berserker level 20
4th Allure 123rd year of Ascendancy at 13:36 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Radhil Athadas the Skeleton Berserker level 30
4th Pyre 123rd year of Ascendancy at 10:34 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Radhil Athadas the Skeleton Berserker level 15
68th Dusk 122nd year of Ascendancy at 18:17 see stats
The Arena
Unlocked Arena mode.By Radhil Athadas the Skeleton Berserker level 9
15th Dusk 122nd year of Ascendancy at 14:20 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Radhil Athadas the Skeleton Berserker level 15
68th Dusk 122nd year of Ascendancy at 18:17 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Radhil Athadas the Skeleton Berserker level 19
80th Haze 122nd year of Ascendancy at 21:12 see stats
The secret city
Discovered the truth about mages.By Radhil Athadas the Skeleton Berserker level 11
51st Dusk 122nd year of Ascendancy at 00:21 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Radhil Athadas the Skeleton Berserker level 25
19th Regrowth 123rd year of Ascendancy at 00:20 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Radhil Athadas the Skeleton Berserker level 19
80th Haze 122nd year of Ascendancy at 19:30 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Radhil Athadas the Skeleton Berserker level 23
9th Allure 123rd year of Ascendancy at 16:38 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Radhil Athadas the Skeleton Berserker level 15
68th Dusk 122nd year of Ascendancy at 19:10 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Radhil Athadas the Skeleton Berserker level 22
8th Allure 123rd year of Ascendancy at 06:19 see stats
Log
Radhil Athadas picks up (n.): blood-soaked pair of hardened leather boots of evasion (16 def, 3 armour).
Radhil Athadas picks up (o.): voratun mail armour of delving (5 def, 10 armour).
Radhil Athadas picks up (p.): wintry stralite shield of crushing (10 def, 2 armour, 136 block).
Radhil Athadas picks up (j.): quick stralite longsword (37-51.8 power, 5 apr).
Talent Re-assemble is ready to use.
Talent Warshout is ready to use.
Your rod of recall shakes, a portal appears beneath you.
There is a Exploratory Farportal exit here (press '' or right click to use).
There is a Exploratory Farportal exit here (press '' or right click to use).
You gain 0.04 gold from the transmogrification of shadowy elven-wood wand of clairvoyance [power 12] (6 cooldown).
You gain 0.77 gold from the transmogrification of wintry stralite shield of crushing (10 def, 2 armour, 136 block).
You gain 0.75 gold from the transmogrification of voratun mail armour of delving (5 def, 10 armour).
You gain 0.44 gold from the transmogrification of blood-soaked pair of hardened leather boots of evasion (16 def, 3 armour).
You gain 1.79 gold from the transmogrification of Hyregosin the reinforced leather sling.
You gain 0.70 gold from the transmogrification of truestriking stralite longsword of the leech (33-46.2 power, 5 apr).
You gain 0.36 gold from the transmogrification of quick stralite longsword (37-51.8 power, 5 apr).
You gain 0.62 gold from the transmogrification of balanced stralite longsword of the mystic (33.5-46.9 power, 5 apr).
You gain 0.59 gold from the transmogrification of elemental stralite greatmaul (51-76.5 power, 3 apr).
You gain 0.28 gold from the transmogrification of hateful stralite dagger of massacre (36.5-47.45 power, 9 apr).
You gain 0.91 gold from the transmogrification of warrior's stralite amulet of the eclipse.
You gain 0.05 gold from the transmogrification of manasurge rune (629% regen over 10 turns; 31 instant mana).
You gain 0.18 gold from the transmogrification of movement infusion (443% speed; 6 turns).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Radhil Athadas deactivates Precise Strikes.






































































