










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 47 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Porudakira the degenerated skeleton archer at level 19 on the 72nd Dusk 122nd year of Ascendancy at 21:28 0 / 9Killed by The Shade of Telos at level 36 on the 65th Pyre 123rd year of Ascendancy at 13:01 Killed by Elandar at level 47 on the 71st Dusk 123rd year of Ascendancy at 14:14 Killed by Elandar at level 47 on the 71st Dusk 123rd year of Ascendancy at 15:32 Killed by Elandar at level 47 on the 71st Dusk 123rd year of Ascendancy at 18:33 Killed by Elandar at level 47 on the 71st Dusk 123rd year of Ascendancy at 19:40 Killed by blood lich at level 47 on the 71st Dusk 123rd year of Ascendancy at 21:11 Killed by blood lich at level 47 on the 71st Dusk 123rd year of Ascendancy at 23:16 Killed by shadow at level 47 on the 71st Dusk 123rd year of Ascendancy at 23:32 |
Primary Stats
| Strength | 123 (base 60) |
| Dexterity | 136 (base 60) |
| Constitution | 62 (base 60) |
| Magic | 21 (base 10) |
| Willpower | 21 (base 15) |
| Cunning | 58 (base 12) |
Resources
| Life | -84/1293 |
| Stamina | 283/303 |
| Healing Factor | 1.7662068965519 |
| Regeneration | 28.877482758624 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | 0% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 7 |
| Infravision | 14 |
| See Stealth | 35.84903874937 |
| See Invisible | 47.84903874937 |
| ESP Range | 10 |
| ESP Kinds | dragon, animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 270 |
| Accuracy | 107 |
| Crit Chance | 51% |
| APR | 78 |
| Speed | 0.61 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 27% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 27% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Lightning | +28% |
| Light | +48% |
| Blight | +20% |
| Arcane | +11% |
| Darkness | +29% |
| All | +8% |
Offense: Damage Penetration
| Darkness | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29 (70.376569037657%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 60 |
| Spell Save | 57 |
| Mental Save | 51 |
Defense: Resistances
| Darkness | + 44%( 70%) |
| Lightning | + 36%( 70%) |
| Light | + 48%( 70%) |
| Cold | + 45%( 70%) |
| Blight | + 33%( 70%) |
| Acid | + 28%( 70%) |
| Fire | + 33%( 70%) |
| All | + 19%( 70%) |
Defense: Immunities
| Disarm Resistance | 43% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 39% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 536 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 253 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 176 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Munitions | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 15% feedback damage from all damage done. Empathic Hex |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target's combat attack is improved by 100. Attack |
| detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. 1538 HP on the iceblock remaining. Frozen |
| beneficial effect | The target has 37% chance to evade melee and ranged attacks and gains 23 defense. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by lava floor. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by skeleton archer. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by Chayon. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1465. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Sniper's Boots (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +12 Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +3% Changes stats: +4 Str / +12 Dex / +3 Mag / +11 Cun / +14 Lck Changes damage: +3% light Grants telepathy: Dragon Stealth bonus: +15 Life regen: +5.50 Healing mod.: +28% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.4 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Quiver | deadly quiver of dragonbone arrows of annihilation (22/22, 84.5-118.3 power, 32 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 84.5 - 118.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +32 Crit. chance: +15.0% Capacity: 22 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Light radius: +5 Absorbs all darkness (power 85, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 151.32 darkness damage (based on Mindpower and charge), costing 10 power out of 6/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | hardened leather cap 'Ulfochik' (5 def, 9 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +5 (+0 eff.) Fatigue: +3% Changes stats: +9 Str / +1 Cun / +2 Con Changes resistances: +6% blight / +4% all Grants telepathy: Humanoid/Orc Physical save: +16 (+4 eff.) Mental save: +7 (+3 eff.) Maximum hate: +10.00 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| Tool | Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+4 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 94 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 35 power out of 27/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | Velora the stralite ringPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -4% Effects on melee hit: * 21% chance to blind Damage (Melee): 31 light Effects on ranged hit: * 28% chance to blind Damage (Ranged): 44 light Changes stats: +2 Str Changes resistances: +12% blight / +24% light Changes damage: +12% blight / +12% light / +3% arcane Grants telepathy: Humanoid/Orc Spellpower on spell critical (stacks up to 3 times): +4 Rings can have magical properties. |
| On fingers | painweaver's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Changes resistances: +12% acid / +18% fire / +30% cold / +21% lightning Changes damage: +6% all Spellpower: +15 (+7 eff.) Mindpower: +8 (+2 eff.) Rings can have magical properties. |
| Around waist | skylord's hardened leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Str / +9 Dex / +4 Wil / +10 Cun / +7 Lck Trap disarming bonus: +11 Stealth bonus: +9 Physical save: +15 (+4 eff.) Spell save: +13 (+4 eff.) Mental save: +14 (+5 eff.) Infravision radius: +5 A belt that goes around your waist. |
| In main hand | swiftstrike elven-wood longbow of lightningRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +9 Travel speed: +200% Damage (Ranged): +18 lightning When wielded/worn: Changes damage: +20% lightning Longbows are used to shoot arrows at your foes. |
| On hands | Sniper's Aid (0 def, 7 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +28 (+5 eff.) Armour penetration: +27 Armour: +7 Changes stats: +18 Cun / +17 Dex Changes resistances: +3% cold Changes damage: +6% darkness Physical save: +9 (+2 eff.) Spell save: +12 (+3 eff.) Mental save: +16 (+6 eff.) Blindness immunity: +10% Cut immunity: +5% Disarm immunity: +43% Life regen: +3.10 Stamina each turn: +1.60 Maximum stamina: +38.00 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 9 Travel Speed: instantaneous Description: Fire a steady shot, doing 170% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | marauder's drakeskin leather armour of alacrity (11 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+0 eff.) Fatigue: +8% Changes stats: +6 Str / +8 Dex Physical save: +10 (+2 eff.) Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
| Cloak | Xanunor (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Wil Critical mult.: +9.00% Spell save: +5 (+1 eff.) Mental save: +14 (+5 eff.) Only die when reaching: -80.00 life Maximum life: +30.00 Mindpower: +8 (+2 eff.) Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to linen cloak. |
| Around neck | serendipitous voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +16 (+5 eff.) Changes stats: +14 Lck Blindness immunity: +28% Infravision radius: +9 Sight radius: +2 See invisible: +12 Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.vision rune of the warrior (radius 15; dur 24; see humanoid) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (15 radius) and to allow you to see invisible and stealthed creatures (power 40) for 24 turns. Your mind will become more receptive for 24 turns, allowing you to sense any humanoid around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
archmage's voratun amulet of mastery (0.40 Technique / Mobility)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Mag Changes damage: +8% acid / +6% fire / +5% lightning / +6% cold Talent mastery: +0.40 Technique / Mobility Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
vitalizing stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +16 Changes stats: +2 Con Critical mult.: +13.00% Physical save: +8 (+2 eff.) Life regen: +1.40 Maximum life: +56.00 Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
EmeliraCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Physical power: +7 (+2 eff.) Changes stats: +5 Str / +3 Dex / +5 Con Changes resistances: +5% arcane Confusion immunity: +5% Stun/Freeze immunity: +32% Teleport immunity: +5% Life regen: +1.30 Rings can have magical properties. |
voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.balanced voratun dagger of ruin (37-48.1 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +10 Physical crit. chance: +11.0% Defense: +10 (+0 eff.) Critical mult.: +14.00% Disarm immunity: +30% Sharp, short and deadly. |
AdonnRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Burst (radius 1) on hit: +2 blight When wielded/worn: Changes stats: +8 Dex / +1 Wil Grants telepathy: Demon/Minor Demon/Major Critical mult.: +5.00% Mental save: +3 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +20 Longbows are used to shoot arrows at your foes. |
Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 (+5 eff.) Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 (+10 eff.) Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
fungal dragonbone longbow of natureRequires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +26 nature When wielded/worn: Changes stats: +2 Con Changes resistances: +12% all Changes resistances penetration: +15% nature Talent mastery: +0.30 Wild-gift / Fungus It can be used to regenerate 222 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
keeper's dragonbone longbow of acidRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +21 acid When wielded/worn: Changes resistances penetration: +18% temporal / +15% physical Changes damage: +21% acid / +27% physical / +30% temporal Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
thaloren dragonbone longbow of true flightRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +17 (+3 eff.) Physical crit. chance: +18.0% Changes damage: +30% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Longbows are used to shoot arrows at your foes. |
warden's dragonbone longbow of true flightRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +14.0% Ammo reloads per turn: +5 Changes stats: +6 Mag Changes resistances penetration: +14% physical / +12% temporal Changes damage: +17% physical / +11% temporal Talent mastery: +0.15 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
yew longbow 'Xerotta'Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 40% chance to disease Damage (Ranged): +9 acid Burst (radius 2) on crit: +2 blight When wielded/worn: Accuracy: +14 (+3 eff.) Physical crit. chance: +8.0% Changes resistances: +6% temporal Changes resistances penetration: +18% physical Changes damage: +20% acid / +14% physical / +6% blight Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.caustic voratun mace of massacre (55.5-77.7 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 55.5 - 77.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 19% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +8% acid Life regen: +1.80 Blunt and deadly. |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+10 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 67 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Hellwind the drakeskin leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Damage when hit (Melee): 16 light Changes stats: +5 Str / +6 Mag / +6 Wil Changes resistances penetration: +15% physical / +20% fire Only die when reaching: -87.00 life Spell crit. chance: +6% A belt that goes around your waist. |
PoreminaPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +2 (+1 eff.) Armour penetration: +3 Physical crit. chance: +15.0% Changes stats: +12 Dex / +12 Cun / +10 Lck Changes resistances: +9% mind / +12% light / +13% darkness Trap disarming bonus: +25 Stealth bonus: +12 Physical save: +10 (+2 eff.) Stamina each turn: +1.40 Mental crit. chance: +13% Light radius: +2 Infravision radius: +6 A belt that goes around your waist. |
drakeskin leather belt 'Boltshaper'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Effects on melee hit: * 33% chance to daze at end of turn Damage when hit (Melee): 8 lightning / 16 fire Changes stats: +7 Dex / +1 Mag / +9 Wil / +5 Cun / +2 Con Changes resistances: +15% lightning / +15% temporal Mental save: +15 (+5 eff.) Maximum life: +104.00 Mental crit. chance: +15% A belt that goes around your waist. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
This item will automatically be transmogrified when you leave the level.thick elven-silk cloak of battle (3 def, 11 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +11 Defense: +3 (+0 eff.) Fatigue: -7% Changes resistances: +25% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
leafwalker's drakeskin leather cap of might (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +4 Str / +3 Con Changes resistances: +13% nature Spell save: +7 (+2 eff.) Maximum life: +85.00 Healing mod.: +19% A cap made of leather. |
marauder's hardened leather armour of the hero (8 def, 6 armour)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +8 (+0 eff.) Fatigue: +8% Changes stats: +10 Str / +8 Dex / +5 Mag / +5 Wil / +5 Cun Physical save: +7 (+2 eff.) Maximum life: +37.00 A suit of armour made of leather. |
nimble reinforced leather armour (11 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +11 (+0 eff.) Ranged Defense: +6 (+0 eff.) Fatigue: +8% Changes stats: +3 Dex Movement speed: +20% A suit of armour made of leather. |
rejuvenating drakeskin leather armour of alacrity (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+0 eff.) Fatigue: +8% Life regen: +4.20 Stamina each turn: +0.60 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Blightstopper (18 def, 12 armour, 240 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Defense: +18 (+7 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +22% Damage when hit (Melee): 15 nature Changes resistances: +35% blight / +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +5 Block Spell save: +24 (+6 eff.) Disease immunity: +60% It can be used to purge up to 3 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns, costing 24 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
The Black Wall (12 def, 9 armour, 200 block)Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +9 Defense: +12 (+1 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +2% all Talent masteries: +0.20 Technique / Shield offense +0.20 Technique / Shield defense +0.20 Corruption / Doom shield Talent granted: +5 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
barbed quiver of dragonbone arrows of annihilation (23/23, 64.5-90.3 power, 27 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 64.5 - 90.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +27 Crit. chance: +14.0% Capacity: 23 On weapon crit: * wounds the target for 7 turns: 21 bleeding, 68% reduced healing Travel speed: +200% Damage (Ranged): +17 bleed Arrows are used with bows to pierce your foes to death. |
sentry's quiver of dragonbone arrows of corruption (57/57, 66.5-93.1 power, 32 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 66.5 - 93.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +32 Crit. chance: +3.0% Capacity: 57 Turns elapse between self-loadings: 1 On weapon hit: * 20% chance to curse the target Damage (Ranged): +23 blight / +26 darkness Arrows are used with bows to pierce your foes to death. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
voratun pickaxe of Reknor (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +7% darkness / +7% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Lisamira the dwarven lanternPowered by arcane forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour: +2 Defense: +6 (+0 eff.) Ranged Defense: +6 (+0 eff.) Changes stats: +1 Dex / +8 Mag Changes resistances: +15% blight / +25% darkness Changes damage: +13% light Damage affinity(heal): +5% light Grants telepathy: Dragon Life regen: +0.20 Equilibrium when hit: +0.04 Maximum life: +10.00 Spellpower: +23 (+11 eff.) Spell crit. chance: +6% Light radius: +8 Infravision radius: +4 See invisible: +14 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 27.81 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+5 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
This item will automatically be transmogrified when you leave the level.dragonbone totem of healing [power 240] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal a target within range 6 (based on Willpower) for 240, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+0 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+0 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Chayon the Skeleton Archer level 27
19th Regrowth 123rd year of Ascendancy at 02:17 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Chayon the Skeleton Archer level 16
56th Dusk 122nd year of Ascendancy at 09:58 see stats
Against all odds
Killed Ukruk in the ambush.By Chayon the Skeleton Archer level 25
62nd Haze 122nd year of Ascendancy at 15:38 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Chayon the Skeleton Archer level 37
68th Pyre 123rd year of Ascendancy at 05:43 see stats
Brave new world
Went to the Far East and took part in the war.By Chayon the Skeleton Archer level 29
27th Regrowth 123rd year of Ascendancy at 16:11 see stats
Bringer of Doom
Killed a Bringer of Doom.By Chayon the Skeleton Archer level 27
7th Regrowth 123rd year of Ascendancy at 10:06 see stats
Clone War
Destroyed your own Shade.By Chayon the Skeleton Archer level 35
35th Pyre 123rd year of Ascendancy at 10:35 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Chayon the Skeleton Archer level 19
22nd Haze 122nd year of Ascendancy at 04:53 see stats
Destroyer of the creation
Killed Slasul.By Chayon the Skeleton Archer level 30
46th Regrowth 123rd year of Ascendancy at 00:05 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Chayon the Skeleton Archer level 28
25th Regrowth 123rd year of Ascendancy at 00:29 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Chayon the Skeleton Archer level 41
37th Dusk 123rd year of Ascendancy at 21:48 see stats
Exterminator
Killed 1000 creatures.By Chayon the Skeleton Archer level 16
59th Dusk 122nd year of Ascendancy at 04:05 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Chayon the Skeleton Archer level 27
12nd Regrowth 123rd year of Ascendancy at 02:37 see stats
Fear me not!
Survived the Fearscape!By Chayon the Skeleton Archer level 20
36th Haze 122nd year of Ascendancy at 14:07 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Chayon the Skeleton Archer level 43
62nd Dusk 123rd year of Ascendancy at 06:00 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Chayon the Skeleton Archer level 30
46th Regrowth 123rd year of Ascendancy at 07:19 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Chayon the Skeleton Archer level 16
56th Dusk 122nd year of Ascendancy at 11:35 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Chayon the Skeleton Archer level 35
53rd Pyre 123rd year of Ascendancy at 07:34 see stats
Level 10
Got a character to level 10.By Chayon the Skeleton Archer level 10
12nd Dusk 122nd year of Ascendancy at 18:09 see stats
Level 20
Got a character to level 20.By Chayon the Skeleton Archer level 20
27th Haze 122nd year of Ascendancy at 07:11 see stats
Level 30
Got a character to level 30.By Chayon the Skeleton Archer level 30
45th Regrowth 123rd year of Ascendancy at 06:18 see stats
Level 40
Got a character to level 40.By Chayon the Skeleton Archer level 40
11st Dusk 123rd year of Ascendancy at 15:16 see stats
Orcrist
Killed the leaders of the Orc Pride.By Chayon the Skeleton Archer level 43
60th Dusk 123rd year of Ascendancy at 15:46 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Chayon the Skeleton Archer level 34
3rd Pyre 123rd year of Ascendancy at 08:01 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Chayon the Skeleton Archer level 16
57th Dusk 122nd year of Ascendancy at 10:30 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Chayon the Skeleton Archer level 18
72nd Dusk 122nd year of Ascendancy at 08:38 see stats
Size is everything
Did over 1500 damage in one attack.By Chayon the Skeleton Archer level 31
47th Regrowth 123rd year of Ascendancy at 22:49 see stats
Size matters
Did over 600 damage in one attack.By Chayon the Skeleton Archer level 22
59th Haze 122nd year of Ascendancy at 11:06 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Chayon the Skeleton Archer level 29
25th Regrowth 123rd year of Ascendancy at 02:00 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Chayon the Skeleton Archer level 16
56th Dusk 122nd year of Ascendancy at 09:58 see stats
The Arena
Unlocked Arena mode.By Chayon the Skeleton Archer level 10
26th Dusk 122nd year of Ascendancy at 20:01 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Chayon the Skeleton Archer level 16
56th Dusk 122nd year of Ascendancy at 09:58 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Chayon the Skeleton Archer level 19
72nd Dusk 122nd year of Ascendancy at 20:55 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Chayon the Skeleton Archer level 16
59th Dusk 122nd year of Ascendancy at 06:45 see stats
The bigger the better!
Did over 3000 damage in one attack.By Chayon the Skeleton Archer level 43
62nd Dusk 123rd year of Ascendancy at 11:13 see stats
The secret city
Discovered the truth about mages.By Chayon the Skeleton Archer level 10
18th Dusk 122nd year of Ascendancy at 00:09 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Chayon the Skeleton Archer level 14
53rd Dusk 122nd year of Ascendancy at 10:33 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Chayon the Skeleton Archer level 35
41st Pyre 123rd year of Ascendancy at 20:15 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Chayon the Skeleton Archer level 22
58th Haze 122nd year of Ascendancy at 09:25 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Chayon the Skeleton Archer level 16
56th Dusk 122nd year of Ascendancy at 08:00 see stats
Unstoppable
Returned from the dead.By Chayon the Skeleton Archer level 47
71st Dusk 123rd year of Ascendancy at 23:16 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Chayon the Skeleton Archer level 24
62nd Haze 122nd year of Ascendancy at 03:04 see stats
Log
Chayon is free from the ice.
Argoniel casts Empathic Hex.
Chayon is hexed.
Shadow casts Blindside.
Chayon evades Shadow.
Umber hulk recovers sight.
Chayon evades Umber hulk.
A part of Argoniel's bone shield regenerates.
Chayon uses Shoot Down.
Chayon uses Vital Shot.
Blood lich casts Freeze.
Blood lich's spell attains critical power!
Chayon shrugs off the critical damage!
Chayon is encased in ice!
Blood lich hits Chayon for 206 cold damage.
Shadow uses Dominate.
Chayon shrugs off the effect 'Dominated'!
Shadow performs a melee critical strike against Chayon!
Chayon hits Iceblock for 23 light damage.
Shadow hits Chayon for (63 to ice), 95 physical (95 total damage).
Shadow casts Shadow Lightning.
Talent Re-assemble is ready to use.
Talent Explosive Shot is ready to use.
Shadow hits Chayon for (51 to ice), 77 lightning (77 total damage).
Blood lich slows down.
Chayon hits Iceblock for 23 light damage.
Umber hulk hits Chayon for (25 to ice), 37 physical (38 total damage).
Saving game...








































































































