Dackle the level 7 Higher Necromancer by daetrin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp7 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic34 (base 28)
Willpower21 (base 16)
Cunning18 (base 16)

Resources

Life93/93
Mana151/197
Soul8/11
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7

Offense: Mainhand

Damage13
Accuracy9
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance14%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+10%
Blight+10%
Cold+10%
Darkness+13%

Defense: Base

Armour (hardiness)0 (30%)
Defense10
Ranged Defense10
Fatigue0
Physical Save8
Spell Save28
Mental Save22

Defense: Resistances

Lightning+ 16%( 70%)
Light+ 35%( 70%)
Blight+ 16%( 70%)
Cold+ 22%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
done
active
active
done

Equipment

Tool
On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By Dackle the Higher Necromancer level 7
78th Pyre 122nd year of Ascendancy at 11:17
see stats

Log

You pickup 0.55 gold pieces.

Dackle picks up (a.):
potent elm vilestaff of might (13-16 power, 2 apr, darkness element).
You pickup 0.60 gold pieces.

You pickup 0.70 gold pieces.


New shimmer option unlocked: elm vilestaff
Dackle wears (replacing
elm vilestaff (10-12 power, 2 apr, darkness element)): potent elm vilestaff of might (13-16 power, 2 apr, darkness element).

Talent Rigor Mortis is ready to use.

Talent Command Staff is ready to use.

Dackle refocuses the energies of his staff.

Talent Command Staff is ready to use.
Talent Hiemal Shield is ready to use.

There is an exit to Derth here (press '' or right click to use).

Dackle activates
Hiemal Shield.

You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
There is an exit to the worldmap here (press '' or right click to use).

You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'.
Accepted quest 'The Brotherhood of Alchemists'! (Press 'j' to see the quest log)

Dackle deactivates
Hiemal Shield.
Dackle activates
Hiemal Shield.