Sekel the level 10 Skeleton Archmage by daetrin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp10 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity19 (base 10)
Constitution15 (base 13)
Magic35 (base 31)
Willpower30 (base 24)
Cunning15 (base 11)

Resources

Life196/200
Mana263/273
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision6
See Stealth13
See Invisible12

Offense: Mainhand

Damage17
Accuracy13
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower35.5
Crit Chance10%
Speed1

Offense: Mind

Mindpower30
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense8.15
Ranged Defense8.15
Fatigue1
Physical Save16.85
Spell Save35.375
Mental Save20.875

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance22%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Knockback Resistance22%
Poison Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
5/5
3/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
4/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
5/5
1/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
done
active
active
done
done

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Sekel the Skeleton Archmage level 10
12nd Dusk 122nd year of Ascendancy at 14:06
see stats
The Arena Unlocked Arena mode.
By Sekel the Skeleton Archmage level 8
9th Flare 122nd year of Ascendancy at 13:16
see stats
The secret city Discovered the truth about mages.
By Sekel the Skeleton Archmage level 8
7th Flare 122nd year of Ascendancy at 11:33
see stats

Log

Space around you starts to dissolve...

Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.42 gold from the transmogrification of
thought-forged pouch of iron shots of accuracy (14/14, 12.5-15 power, 1 apr).
You gain 2.82 gold from the transmogrification of
radiant iron mail armour of acid resistance (2 def, 4 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.73 gold from the transmogrification of
woollen robe of light (+16%) (0 def, 0 armour).
You gain 17.50 gold from the transmogrification of
Mighty Girdle.
You gain 2.33 gold from the transmogrification of
steady rough leather sling of fire.
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 2.63 gold from the transmogrification of
manaburning iron mace (12-16.8 power, 2 apr).
You gain 1.55 gold from the transmogrification of
balanced iron longsword (10.5-14.7 power, 2 apr).
You gain 2.20 gold from the transmogrification of
Drethad the iron greatsword (25-40 power, 1 apr).
You gain 2.40 gold from the transmogrification of
steel greatmaul 'Malaruildir' (28-42 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (27-40.5 power, 1 apr).
You gain 2.10 gold from the transmogrification of
phase door rune of the wizard (range 8; power 23; dur 3).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.