
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 50 / 473% |
| Size | medium |
| Lifes / Deaths | Killed by venom wyrm at level 24 on the 45th Haze 123rd year of Ascendancy at 07:51 0 / 9Killed by overpowered greater multi-hued wyrm at level 31 on the 39th Regrowth 124th year of Ascendancy at 10:16 Killed by overpowered greater multi-hued wyrm at level 32 on the 39th Regrowth 124th year of Ascendancy at 16:06 Killed by overpowered greater multi-hued wyrm at level 32 on the 39th Regrowth 124th year of Ascendancy at 17:48 Killed by orc cryomancer at level 40 on the 42nd Dusk 124th year of Ascendancy at 04:26 Killed by skeleton mage at level 41 on the 12nd Haze 124th year of Ascendancy at 04:40 Killed by Saladarin the orc master wyrmic at level 43 on the 30th Haze 124th year of Ascendancy at 09:43 Killed by Argoniel at level 50 on the 78th Haze 124th year of Ascendancy at 07:46 Killed by kykyepttt at level 50 on the 78th Haze 124th year of Ascendancy at 08:11 |
Primary Stats
| Strength | 100 (base 60) |
| Dexterity | 102 (base 60) |
| Constitution | 50 (base 23) |
| Magic | 61 (base 45) |
| Willpower | 29 (base 13) |
| Cunning | 54 (base 34) |
Resources
| Life | 1560/1560 |
| Positive | 194/197 |
| Stamina | 234/294 |
| Steam | 100/100 |
| Healing Factor | 1.2727272727273 |
| Regeneration | 5.2818181818182 |
Speed
| Mental | +30.322580645161% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 7 |
| Infravision | 8 |
| See Stealth | 34.753403342673 |
| See Invisible | 34.753403342673 |
Offense: Mainhand
| Damage | 249 |
| Accuracy | 73 |
| Crit Chance | 77% |
| APR | 36 |
| Speed | 0.61 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +41% |
| Blight | +38% |
| Physical | +50% |
| Mind | +21% |
| All | +18% |
| Darkness | +29% |
| Light | +23% |
| Fire | +58% |
| Nature | +38% |
Offense: Damage Penetration
| Darkness | +23% |
| Light | +10% |
| Physical | +48% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 57 (38.536585365854%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 25 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 27%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 19%( 70%) |
| All | + 23%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 70%( 70%) |
| Fire | + 62%( 70%) |
| Mind | + 58%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 50% |
| Bleed Resistance | 100% |
| Confusion Resistance | 40% |
| Fear Resistance | 100% |
| Pinning Resistance | 10% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 162% efficiency and cooldown mod of 85%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 378 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 415 damage for 3 turns. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 141% efficiency and cooldown mod of 68%. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Technique / Munitions | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | Increases attack speed by 30%, grants infinite ammo, and causes all marking shots to have a 100% increased chance to mark. Trueshot |
| beneficial effect | The target is surrounded by a magical shield, absorbing 92/378 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is concealed, increasing sight and attack range by 3 and chance to avoid damage by 15%. Concealment |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 34. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | invigorating pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor [Ego++] Nature/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +6 (+2 eff.) Mov.spd +10% Res.pen +10% physical ----- def ----- Armour +5 Fatigue -3% Max.HP +46.00 ---------- misc Stam/turn +0.20 Blindside: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | dakd (11/18, 65.5-91.7 power, 36 apr) 3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 65.5 - 91.7 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Apr +36 Crit +21.0% Capacity 18 Proj.spd +200% Ranged+ +30 acid +30 temporal +20 light +30 cold +30 physical On Hit.r1 +8 blight +4 mind On Crit.r2 +12 mind On Hit: * 10% chance to stun, blind, pin, or confuse the target On Crit: * splashes the target with acid While equipped: ---------- misc Talents +4 Saw Shell Arrows are used with bows to pierce your foes to death. |
| Light source | Voryvena the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: ----- def ----- Armour +6 Resists +12% acid +6% fire Crit.dmg- 15.00% Max.HP +52.00 Blind- +25% Poison- +20% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steam Powered Helm (3 def, 12 armour) 3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con dps ---------- Acc +16 (+4 eff.) ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% ---------- misc Light +6 A Helmet. But with steam power! |
| Tool | overpowered dwarven-steel torque of clear mind [power 4] (9 cooldown)2.0 T3 torque charm [Ego+] Psionic Absorb and nullify at most 4 detrimental mental status effects in the next 10 turns Puts all charms on 9 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.4 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| Around waist | drakeskin leather belt 'Glorumita' |
| In main hand | aye 4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit: * splashes acid on your target dealing 38 damage and reducing their armor While equipped: dps ---------- Phys.crit +22.0% Dmg.mod +32% physical Res.pen +38% physical Phasing +87% Acc +50 (+11 eff.) ----- def ----- Armour +2 Resists +12% mind Mind.save +6 (+2 eff.) ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% ---------- misc Talents +5 Itching Powder Gauntlets. But with steam power! |
| Main armor | Molten Skin (15 def, 20 armour) 9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +20 Defense +15 (+5 eff.) Resists +20% fire +12% light -5% cold Crit.dmg- 28.00% ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.4 Pwr.cost 8 out of 12/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 183.91 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
| Cloak | shadow cashmere cloak of implacability (2 def, 0 armour) 2.0 T3 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +11% darkness Res.pen +8% darkness ----- def ----- Defense +2 (+1 eff.) Resists +25% light +25% fire +0% cold +0% nature +13% darkness Phys.save +7 (+2 eff.) Mind.save +11 (+3 eff.) Stealth +16 Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. |
| Around neck | kto0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +8 Cun +15 Con dps ---------- Mov.spd +10% Dmg.mod +3% acid +3% mind Res.pen +15% darkness ----- def ----- Fatigue -10% Resists +9% acid +52% darkness +9% mind +55% light Phys.save +20 (+7 eff.) Max.HP +80.00 HP.reg +3.90 Blind- +94% ---------- misc Stam/turn +1.50 Amulets can have magical properties. |
Inventory
Rune of the Rift (266.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 313.88 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the wizard (336 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 336.22 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
insulating steel amulet of murder0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +11.00% Acc +6 (+1 eff.) Apr +10 ----- def ----- Resists +12% fire +10% cold Amulets can have magical properties. |
vitalizing stralite amulet of strength (+4)0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +4 Str +3 Con ----- def ----- Phys.save +10 (+3 eff.) Max.HP +42.00 HP.reg +1.20 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. This item has been sent to the Item's Vault. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Unarmed training +0.30 Technique/Thuggery +0.30 Technique/Shield defense +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Archery excellence +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Shield offense +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +10 (+2 eff.) Apr +10 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 7 cooldown Level 2.4 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
painweaver's stralite ring of tenacity0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +10 (+3 eff.) Mind.pwr +13 (+5 eff.) Dmg.mod +5% all ----- def ----- Max.HP +32.00 Disarm- +26% Pinning- +35% Knockbk- +28% Rings can have magical properties. |
pixie's voratun ring of misery0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +16 Cun +6 Mag dps ---------- Spell.pwr +11 (+4 eff.) Melee+ 22 bleed Ranged+ 25 bleed On Hit (Melee): * 16% chance to cause random gloom On Hit (Ranged): * 15% chance to cause random gloom ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 14 cooldown Level 4.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
savage's steel ring of tenacity0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +10 (+5 eff.) Max.HP +24.00 Disarm- +20% Pinning- +25% Knockbk- +23% ---------- misc Max.stam +12.00 Rings can have magical properties. |
savior's gold ring of life0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +9 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +9 (+3 eff.) Max.HP +40.00 HP.reg +0.50 Heal.mod +18% Rings can have magical properties. |
glacial stralite battleaxe of shearing (42.5-63.75 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Nature/Master Power 42.5 - 63.8 Physical Uses 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +24 ice While equipped: dps ---------- Dmg.mod +16% physical Res.pen +19% cold +14% physical Apr +16 ----- def ----- Armour +13 Massive two-handed battleaxes. |
ranger's yew longbow of true flight4.0 T3 longbow 2H weapon [Ego+] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: Stats +8 Dex dps ---------- Phys.crit +17.0% Acc +15 (+3 eff.) Longbows are used to shoot arrows at your foes. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+10 eff.) Dmg.mod +35% cold ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
blighted yew starstaff of projection (20-24 power, 4 apr, light element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +13 (+4 eff.) Dmg.mod +20% light On Hit (Melee): * 12% chance to disease ---------- misc Vim/s.crit +3.00 Max.vim +23.00 Talents +1 Command Staff Project a bolt elemental energy from the staff (to range 8) dealing 76.92 to 92.31 light damage Puts all charms on 4 cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal ash starstaff of greater warding (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Crit.mult +25.00% Spell.pwr +11 (+4 eff.) Melee+ 22 fire Dmg.mod +15% darkness ----- def ----- Armour +8 Defense +9 (+3 eff.) ---------- misc See.Invis +9 Wards +3 darkness Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short dragonbone starstaff of invocation (30-36 power, 6 apr, physical element)5.0 T5 staff 1H weapon [Ego+] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +23 (+8 eff.) S.pwr/crit +10 Dmg.mod +30% physical ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 87.48 to 104.98 physical damage Puts all charms on 6 cooldown Staves designed for wielders of magic, by the greats of the art. |
Unlightblur1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Crit.mult +9.00% Dmg.mod +9% darkness Apr +2 ----- def ----- Armour +4 Resists +8% fire +10% cold Die.at -60.00 life A belt that goes around your waist. |
ravager's drakeskin leather belt of magery1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +5% Dmg.mod +22% physical Res.pen +17% physical A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Resists +0% light +0% fire A black cloak, with subtle illusion enchantments woven into its very fabric. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+8 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% temporal +10% physical Crit.dmg- 0.00% Temporal Reprieve: Level 1.0 Pwr.cost 33 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
dispeller's elven-silk robe of Angolwen (5 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +17 (+6 eff.) S.pwr/crit +5 ----- def ----- Defense +5 (+2 eff.) Resists +10% lightning +12% darkness +11% blight +8% fire +9% cold +12% light Phys.save +15 (+5 eff.) Spell.save +39 (+18 eff.) Mind.save +13 (+4 eff.) Silence- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of power (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +5% Spell.pwr +18 (+6 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +15% all ----- def ----- Defense +3 (+1 eff.) Mind.save +20 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of dwarven-steel boots 'Shockquarry' (0 def, 4 armour)3.0 T3 feet armor [Rare] Nature While equipped: Stats +3 Dex +4 Wil dps ---------- Dmg.mod +9% lightning Melee Ret 8 lightning ----- def ----- Armour +4 Fatigue +3% Resists +7% lightning +7% temporal ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of evasion (20 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +20 (+7 eff.) Fatigue +4% Silence- +44% Confus- +42% Stun/Frz- +50% Evasion: (Instant) Puts all charms on 20 cooldown Level 3.6 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 44 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Marderomandur (0 def, 12 armour)1.0 T3 hands armor [Rare] Arcane While equipped: Stats +8 Con ----- def ----- Armour +12 Hardiness +5% Resists +6% physical +6% light +3% mind Phys.save +12 (+4 eff.) Cut- +5% Knockbk- +15% Teleport- +25% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Nimbusnight the dwarven-steel gauntlets (0 def, 6 armour)1.5 T3 hands armor [Rare] Master While equipped: ----- def ----- Armour +6 Resists +24% lightning Mind.save +6 (+2 eff.) Max.HP +52.00 Metal gloves protecting the hands up to the middle of the lower arm. |
heroic drakeskin leather gloves of the starseeker (0 def, 8 armour)1.0 T5 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Mag ----- def ----- Armour +8 Resists +9% light +8% darkness Mind.save +15 (+5 eff.) Max.HP +65.00 ---------- misc Infravis +1 Starfall: Puts all charms on 14 cooldown Level 1.0 Pwr.cost 14 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 73.46 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of dispersion (0 def, 9 armour)1.5 T5 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +8 Wil dps ---------- Melee+ 13 arcane ----- def ----- Armour +9 Resists +8% arcane Mind.save +12 (+4 eff.) Max.HP +69.00 Disperse Magic: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+2 eff.) Acc +20 (+5 eff.) Apr +15 ----- def ----- Defense +10 (+4 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Dragonskull Helm (0 def, 2 armour)3.0 T5 head armor [Unique] Master While equipped: ----- def ----- Armour +2 Fatigue +12% Resists +15% acid +15% fire +15% cold +15% lightning Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Isygana the Radiancerip (0 def, 3 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% light Res.pen +5% light Acc +0 (+0 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +3% Resists +8% blight +7% darkness +9% light Spell.save +7 (+4 eff.) Mind.save +7 (+2 eff.) ---------- misc Light +2 Circle of Sanctity: (Instant) Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A cap made of leather. |
leafwalker's hardened leather cap of dexterity (+7) (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +7 Dex dps ---------- Acc +0 (+0 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +7% nature Spell.save +5 (+3 eff.) Max.HP +67.00 Heal.mod +14% ---------- misc Light +0 A cap made of leather. |
mindcaging drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego+] Psionic While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +21% mind Mind.save +16 (+5 eff.) Confus- +43% A cap made of leather. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+4 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Jetworm the drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Res.pen +15% darkness +15% mind Melee Ret 8 mind ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +22% acid Crit.dmg- 0.00% Max.HP +81.00 HP.reg +2.30 Heal.mod +21% A suit of armour made of leather. |
cured leather armour 'Scaldwither' (6 def, 8 armour)9.0 T2 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +10 Dex +5 Mag +5 Wil +9 Cun dps ---------- Res.pen +15% fire ----- def ----- Armour +8 Defense +6 (+2 eff.) Fatigue +7% Resists +18% acid +2% physical +9% lightning +9% blight Mind.save +6 (+2 eff.) Max.HP +40.00 A suit of armour made of leather. |
enlightening drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Ego+] Psionic While equipped: Stats +7 Cun +7 Wil ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Mind.save +21 (+7 eff.) A suit of armour made of leather. |
rejuvenating cured leather armour of Toknor (2 def, 4 armour)9.0 T2 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+1 eff.) ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% HP.reg +4.10 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
Hornet Stingers (18/20, 18-25.2 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Mayorina the quiver of dragonbone arrows (21/21, 51.5-72.1 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane Power 51.5 - 72.1 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 21 Ranged+ +23 acid +36 mind On Hit.r1 +4 mind +23 fire On Crit.r2 +4 mind On Hit: * Random elemental explosion On Crit: * splashes the target with acid While equipped: Arrows are used with bows to pierce your foes to death. |
Quiver of the Sun (19/25, 34-47.6 power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Thunderkarma (21/21, 54-75.6 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Disrupt/Master Power 54.0 - 75.6 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Acc +14 Apr +18 Crit +3.0% Capacity 21 Ranged+ +32 fire +4 mind On Crit.r2 +12 lightning +15 fire +4 mind On Hit: * 20% chance to daze at end of turn * Slows global speed by 14% * leeches stamina from the target While equipped: Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 45-63 power, 30 apr)3.0 T5 arrow ammo [Unique] Arcane Power 45.0 - 63.0 Void Uses 70% Dex, 60% Mag, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +30 Crit +6.0% Capacity 0 On Hit: 10% Spatial Tether 1 On Hit: 5% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
elemental quiver of dragonbone arrows of crippling (21/21, 55.5-77.7 power, 18 apr)3.0 T5 arrow ammo [Ego++] Arcane/Master Power 55.5 - 77.7 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +18 Crit +12.0% Capacity 21 On Hit: * Random elemental explosion On Crit: * cripple the target While equipped: Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of elven-wood arrows of gravity (18/18, 42-58.8 power, 14 apr)3.0 T4 arrow ammo [Ego++] Arcane/Nature Power 42.0 - 58.8 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 18 Ranged+ +17 blight +20 gravity On Hit: 10% Epidemic 4 On Hit: * 12% chance to disease * 10% chance to crush the target Arrows are used with bows to pierce your foes to death. |
sentry's quiver of elven-wood arrows of annihilation (48/48, 70-98 power, 40 apr)3.0 T4 arrow ammo [Ego++] Arcane/Master Power 70.0 - 98.0 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +40 Crit +14.5% Capacity 48 Rld cld 1 Proj.spd +200% Arrows are used with bows to pierce your foes to death. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
691 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 53 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
10 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Qog's Essentials2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 20 power out of 30/30 A hypospray full of ...something. There is no telling what you're injecting yourself with. |
Stimulus2.0 T4 injector tool [Unique] Steamtech While equipped: Stats +5 Cun ----- def ----- Defense +12 (+4 eff.) Phys.save +15 (+5 eff.) Spell.save +15 (+8 eff.) Mind.save +15 (+5 eff.) Inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack. Uses 3 power out of 20/20 Activation is instant. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
68 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
14 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 133 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing fiery salve [power 33] amazing fiery salve [power 33]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 162% efficiency and 85% cooldown modifier. Remove 3 magical effects and grants a fiery aura (33% fire, light and lightning affinity) Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 469] amazing healing salve [power 469]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 162% efficiency and 85% cooldown modifier. Heal 469 Puts Talent Medical Injector on 10 cooldown Medical salve. |
amazing pain suppressor salve [power 410] amazing pain suppressor salve [power 410]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 162% efficiency and 85% cooldown modifier. Let you fight up to -410 life and reduces all damage by 24% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 7 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 130] amazing unstoppable force salve [power 130]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 162% efficiency and 85% cooldown modifier. Increases all saves by 130 and healing factor by half Puts Talent Medical Injector on 12 cooldown Activation is instant. Medical salve. |
amazing water salve [power 33] amazing water salve [power 33]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 162% efficiency and 85% cooldown modifier. Remove 3 mental effects and grants a water aura (33% blight, mind and acid affinity). Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve. |
great healing salve [power 404] great healing salve [power 404]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 162% efficiency and 85% cooldown modifier. Heal 404 Puts Talent Medical Injector on 10 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Thundercrack (16/16, 35-42 power, 8 apr)3.0 T5 shot ammo [Unique] Arcane/Steamtech Power 35.0 - 42.0 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Master Marksman Acc+ +0.1% dam / acc Apr +8 Crit +2.0% Capacity 16 On Hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! |
mastercraft acid groove0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
mastercraft antimagic shell0.0 T4 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +4 Antimagic Shell Tinkers can be attached to normal items to improve them with steam power! |
stralite back support0.0 T4 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -16% ---------- misc Max.enc +40 Tinkers can be attached to normal items to improve them with steam power! |
Hekan [power 79] (14 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +15% temporal +3% physical Stun/Frz- +25% Knockbk- +15% Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 79 for 7 turns Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
hateful stralite torque of charged psionic shield [power 91] (14 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 91 for 7 turns Puts all charms on 14 cooldown 100% to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
quiet voratun torque of kinetic psionic shield [power 155] (14 cooldown)2.0 T5 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +4 Silence Cooldown Silence -1 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 155 for 7 turns Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of kinetic psionic shield [power 93] (14 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 93 for 7 turns Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 7 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By kykyepttt the Skeleton Archer level 29
1st Wintertide 124th year of Ascendancy at 22:07 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By kykyepttt the Skeleton Archer level 40
44th Dusk 124th year of Ascendancy at 00:52 see stats
Against all odds
Killed Ukruk in the ambush.By kykyepttt the Skeleton Archer level 27
51st Haze 123rd year of Ascendancy at 13:59 see stats
Arachnophobia
Destroyed the spydric menace.By kykyepttt the Skeleton Archer level 31
34th Regrowth 124th year of Ascendancy at 17:46 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By kykyepttt the Skeleton Archer level 31
39th Regrowth 124th year of Ascendancy at 09:36 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By kykyepttt the Skeleton Archer level 37
67th Pyre 124th year of Ascendancy at 21:28 see stats
Brave new world
Went to the Far East and took part in the war.By kykyepttt the Skeleton Archer level 30
30th Regrowth 124th year of Ascendancy at 15:32 see stats
Bringer of Doom
Killed a Bringer of Doom.By kykyepttt the Skeleton Archer level 16
72nd Pyre 123rd year of Ascendancy at 23:34 see stats
Clone War
Destroyed your own Shade.By kykyepttt the Skeleton Archer level 38
30th Dusk 124th year of Ascendancy at 17:38 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By kykyepttt the Skeleton Archer level 11
43rd Haze 122nd year of Ascendancy at 07:52 see stats
Destroyer's bane
Killed Golbug the Destroyer.By kykyepttt the Skeleton Archer level 29
26th Regrowth 124th year of Ascendancy at 01:59 see stats
Exterminator
Killed 1000 creatures.By kykyepttt the Skeleton Archer level 16
72nd Pyre 123rd year of Ascendancy at 11:06 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By kykyepttt the Skeleton Archer level 19
1st Flare 123rd year of Ascendancy at 10:28 see stats
Fear me not!
Survived the Fearscape!By kykyepttt the Skeleton Archer level 20
9th Dusk 123rd year of Ascendancy at 03:07 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By kykyepttt the Skeleton Archer level 45
44th Haze 124th year of Ascendancy at 08:23 see stats
Guiding Hand
Saved all escorted adventurers.By kykyepttt the Skeleton Archer level 24
45th Haze 123rd year of Ascendancy at 20:08 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By kykyepttt the Skeleton Archer level 21
19th Dusk 123rd year of Ascendancy at 17:52 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By kykyepttt the Skeleton Archer level 39
37th Dusk 124th year of Ascendancy at 23:38 see stats
Level 10
Got a character to level 10.By kykyepttt the Skeleton Archer level 10
24th Haze 122nd year of Ascendancy at 15:39 see stats
Level 20
Got a character to level 20.By kykyepttt the Skeleton Archer level 20
9th Flare 123rd year of Ascendancy at 14:58 see stats
Level 30
Got a character to level 30.By kykyepttt the Skeleton Archer level 30
26th Regrowth 124th year of Ascendancy at 01:59 see stats
Level 40
Got a character to level 40.By kykyepttt the Skeleton Archer level 40
40th Dusk 124th year of Ascendancy at 14:50 see stats
Level 50
Got a character to level 50.By kykyepttt the Skeleton Archer level 50
78th Haze 124th year of Ascendancy at 06:37 see stats
Orcrist
Killed the leaders of the Orc Pride.By kykyepttt the Skeleton Archer level 45
42nd Haze 124th year of Ascendancy at 21:09 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By kykyepttt the Skeleton Archer level 12
72nd Haze 122nd year of Ascendancy at 01:59 see stats
Selfless
Won ToME by closing the Void portal using yourself as a sacrifice.By kykyepttt the Skeleton Archer level 50
78th Haze 124th year of Ascendancy at 08:11 see stats
Size is everything
Did over 1500 damage in one attack.By kykyepttt the Skeleton Archer level 34
30th Pyre 124th year of Ascendancy at 19:56 see stats
Size matters
Did over 600 damage in one attack.By kykyepttt the Skeleton Archer level 22
39th Haze 123rd year of Ascendancy at 03:14 see stats
Sliders
Activated a portal using the Orb of Many Ways.By kykyepttt the Skeleton Archer level 30
26th Regrowth 124th year of Ascendancy at 06:54 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By kykyepttt the Skeleton Archer level 50
78th Haze 124th year of Ascendancy at 08:10 see stats
The Arena
Unlocked Arena mode.By kykyepttt the Skeleton Archer level 5
1st Flare 122nd year of Ascendancy at 02:30 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By kykyepttt the Skeleton Archer level 45
43rd Haze 124th year of Ascendancy at 05:06 see stats
The bigger the better!
Did over 3000 damage in one attack.By kykyepttt the Skeleton Archer level 35
45th Pyre 124th year of Ascendancy at 12:02 see stats
The secret city
Discovered the truth about mages.By kykyepttt the Skeleton Archer level 7
2nd Haze 122nd year of Ascendancy at 12:35 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By kykyepttt the Skeleton Archer level 32
65th Regrowth 124th year of Ascendancy at 07:53 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By kykyepttt the Skeleton Archer level 27
57th Haze 123rd year of Ascendancy at 02:19 see stats
Treasure Hunter
Amassed 1000 gold pieces.By kykyepttt the Skeleton Archer level 17
74th Pyre 123rd year of Ascendancy at 14:58 see stats
Unstoppable
Returned from the dead.By kykyepttt the Skeleton Archer level 50
78th Haze 124th year of Ascendancy at 07:46 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By kykyepttt the Skeleton Archer level 26
50th Haze 123rd year of Ascendancy at 16:37 see stats
Log
Acid Splash from Kykyepttt hits Argoniel for 5 acid damage.
Kykyepttt shoots!
Kykyepttt's Shoot performs a ranged critical strike against Argoniel!
Argoniel shrugs off the critical damage!
Argoniel resists the mind attack!
Argoniel resists the mind attack!
Kykyepttt's tinker attains critical power!
Argoniel shrugs off the effect 'Corrode'!
kykyepttt leeches life from Argoniel!
Argoniel hits kykyepttt for 13 healing, 2 healing (0 total damage) [15 healing].
Kykyepttt's Shoot hits Xaren for 11 blight, 5 mind, 15 mind (30 total damage).
Kykyepttt's Shoot hits Argoniel for 303 physical, 17 acid, 17 temporal, 17 light, 15 cold, 26 fire, 33 physical, 5 blight, 1 mind, 3 mind, 54 acid (493 total damage).
Kykyepttt shoots!
Talent Steady Shot is ready to use.
Talent Healing Light is ready to use.
Kykyepttt's Shoot performs a ranged critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Kykyepttt's Shoot hits Argoniel for 541 physical damage.
Kykyepttt's Shoot killed Argoniel!
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless!
Option unlocked: New Class: Adventurer
Saving done.
The shield around kykyepttt crumbles.































































































































































