















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Playable Naloren Race 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Class: The Lost 1.7.4Note: This is the first release and balance may be weird because I am not very good at balancing things. If you want a bit more polished class, wait a few days. Class Details + 4 Dex / +4 Will / +3 Cun Starting Life - 110 (as Archer and Cursed) -- Class Skills New trees: Twisted 1.3 -- Utility Skills Shroud 1.3 -- Stealth Skills -- Generic Skills Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 144 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 300.88036958929 (base 32) |
| Dexterity | 331.76073917859 (base 46) |
| Constitution | 181.7607391786 (base 92) |
| Magic | 241.8803695893 (base 100) |
| Willpower | 227.9250426589 (base 100) |
| Cunning | 284.73775686363 (base 100) |
Resources
| Mana | 1798/1958 |
| Equilibrium | 38 |
| Vim | 710/710 |
| Life | 7465/7473 |
| Psi | 383/415 |
| Stamina | 994/1074 |
| Hate | 65/114 |
| Healing Factor | 1.5701614515393 |
| Regeneration | 27.275543008724 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +60.14089514843% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 4 |
| See Invisible | 26.760739178595 |
Offense: Mainhand
| Damage | 374 |
| Accuracy | 120 |
| Crit Chance | 103% |
| APR | 106 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 449 |
| Accuracy | 120 |
| Crit Chance | 103% |
| APR | 106 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 146 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 119 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +25% |
| Arcane | +31% |
| Mind | +12% |
| All | 0% |
| Lightning | +60% |
| Temporal | +3% |
| Fire | +58% |
| Nature | +28% |
Offense: Damage Penetration
| Temporal | +5% |
| Lightning | +58% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 75 (69.687909656376%) |
| Defense | 113 |
| Ranged Defense | 121 |
| Fatigue | 0 |
| Physical Save | 113 |
| Spell Save | 105 |
| Mental Save | 121 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 36%( 70%) |
| Arcane | + 33%( 70%) |
| Cold | + 58%( 70%) |
| All | + 29%( 70%) |
| Lightning | + 56%( 70%) |
| Temporal | + 32%( 70%) |
| Physical | + 34%( 74%) |
| Darkness | + 60%( 84%) |
| Mind | + 59%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 83% |
| Fear Resistance | 53% |
| Pinning Resistance | 100% |
| Poison Resistance | 0% |
| Knockback Resistance | 53% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1112 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Oozing blades | 1.00 |
| 10/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 14/5 |
| 2/5 |
| 11/5 |
| Cursed / Darkness | 1.00 |
| 1/5 |
| 2/5 |
| 11/5 |
| 10/5 |
| Spell / Ice | 1.00 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Corrosive blades | 1.00 |
| 10/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Air | 1.00 |
| 13/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 14/5 |
| Technique / Magical combat | 1.00 |
| 9/5 |
| 7/5 |
| 7/5 |
| 10/5 |
| Spell / Fire | 1.00 |
| 13/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.00 |
| 14/5 |
| 14/5 |
| 14/5 |
| 13/5 |
| Cursed / Advanced shadowmancy | 1.00 |
| 5/5 |
| 5/5 |
| 6/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 12/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 14/5 |
| 13/5 |
| 13/5 |
| 13/5 |
| Technique / Combat training | 1.00 |
| 14/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 11/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 7/5 |
| 14/5 |
| 1/5 |
| Adventure / Partner | 1.00 |
| 1/13 |
| 1/28 |
| 1/3 |
| 1/2 |
| 1/2 |
| 1/2 |
| Cursed / Gestures | 1.00 |
| 12/5 |
| 8/5 |
| 11/5 |
| 12/5 |
| Cursed / Dark sustenance | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Torment | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 10/5 |
| 10/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 8/5 |
| 10/5 |
| 1/5 |
| 14/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Through The Crowd |
| talent | Adventure Friendly Fire Disabler |
| talent | Psiblades |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Call Shadows |
| talent | Beyond the Flesh |
| talent | Arcane Feed |
| talent | Blood Vengeance |
| talent | Overkill |
| talent | Bone Shield |
| talent | Augmentation |
| talent | Gesture of Pain |
| talent | Arcane Combat |
| talent | Elemental Harmony |
| talent | Fiery Hands |
| talent | Deflection |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.9)Penalty : Fractured Sanity: -7% Mind Resistance, -10% Confusion Immunity Power 1+: Unleashed: +15% critical damage, +17% off-hand weapon damage Power 2+: -1 Luck, +9 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 69% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 11.8% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Increases physical save, spell save, and mental save by 50. Global speed increased by 15%. Through The Crowd |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.9)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+38% chance to avoid traps). Power 2+: -1 Luck, +7 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+12% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
| beneficial effect | Guarding against melee damage: Will dismiss up to 208 damage from the next 4.5 attack(s) with a 13% chance to counterattack. Guarded |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 7.9)Penalty : Fear of Death: -8% resistance against damage from the undead. Power 1+: Power over Death: +18% damage against the undead. Power 2+: -1 Luck, +8 Strength, +8 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 16 turns, retch (level 6) when you fall below 51% health Power 4+: Reprieve from Death: Humanoids you slay have a 48% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity. Slimy floor |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.9): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 11% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 86 mind and 76 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 7 nightmare (summon Terrors and chances to slow, deal 144 Mind damage, and deal 129 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 8.9)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 11%) for 4 turns. Power 1+: Nightwalker: +36 Darkness Resistance, +14% Max Darkness Resistance, +20 See Invisible Power 2+: -1 Luck, +17 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 39% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 39% for 3 turns. |
Quests
Equipment
| Psionic focus | diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
| Quiver | Singestoker (Nightmares) (15/15, 41-57 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 41.0 - 57.4 Uses stats: 71% Wil, 99% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.5% Capacity: 15 On weapon crit: * Wound the target dealing 466 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +8 fire / +17 cold Damage (radius 1) on hit: +20 fire Damage (radius 2) on crit: +9 cold Curse of Nightmares Arrows are used with bows to pierce your foes to death. |
| On hands | Blizzardbutcher (Madness) (0 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 cold Changes stats: +5 Str / +5 Dex / +6 Mag / +3 Wil / +11 Cun Changes resistances: +6% cold / +3% temporal Changes resistances penetration: +5% temporal Changes damage: +11% arcane / +3% temporal Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+3 eff.) Mental save: +3 (+0 eff.) Life regen: +5.30 Stamina each turn: +1.10 Psi each turn: +0.37 Psi when hit: +0.04 Maximum psi: +10.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | dreamer's alchemist's lamp of corpselight (Misfortune)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +10% blight / +8% darkness Mental save: +7 (+1 eff.) Spellpower: +4 (+0 eff.) Spell crit. chance: +4% Mindpower: +7 (+1 eff.) Mental crit. chance: +7% Light radius: +4 Infravision radius: +4 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Misfortune It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 88 blight damage or heals 106 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather cap of blood magic (Corpses) (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +5 Dex / +10 Mag / +10 Wil / +5 Cun / +5 Con Changes damage: +17% blight / +17% arcane Spell crit. chance: +2% Curse of Corpses A cap made of leather. |
| On feet | Squalorking the pair of drakeskin leather boots (Shrouds) (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +20 (+3 eff.) Armour: +5 Fatigue: -10% Changes stats: +1 Dex / +10 Mag / +6 Con Changes resistances: +1% physical Changes resistances penetration: +10% mind Changes damage: +10% acid / +9% nature / +8% blight Maximum encumbrance: +47 Physical save: +15 (+3 eff.) Disease immunity: +50% Stamina each turn: +1.10 Maximum stamina: +40.00 Maximum hate: +8.00 Spellpower: +8 (+1 eff.) Curse of Shrouds A pair of boots made of leather. |
| Tool | Neruta the Flamethorn (Corpses) (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +12 Changes stats: +11 Str / +8 Cun / +2 Con Changes resistances: +18% mind / +21% cold Changes damage: +42% fire Stun/Freeze immunity: +28% Life regen: +5.58 Light radius: +1 When carried: Talent granted: +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Mnemonic (Corpses)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+3 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+1 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. Curse of Corpses It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 4.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| On fingers | Dagudan (Corpses)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 27% chance to reduce armor by 61% Changes stats: +11 Cun / +11 Wil Changes resistances: +21% acid Critical mult.: +27.46% Mental save: +18 (+3 eff.) Psi when hit: +0.44 Mindpower: +35 (+5 eff.) Mental crit. chance: +4% Curse of Corpses Rings make your fingers look great! |
| Around neck | Feathersteel Amulet (Shrouds)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+2 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Curse of Shrouds The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | creative living mindstar of storms (Corpses) (15-16 power, 106 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 118% Wil, 71% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +106 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 6 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +5 Wil / +26 Cun / +3 Con Changes resistances: +17% lightning Changes resistances penetration: +15% lightning Changes damage: +11% lightning Talent granted: +1 Attune Mindstar Critical mult.: +13.00% Mindpower: +24 (+3 eff.) Mental crit. chance: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Shocklash the drakeskin leather belt (Madness) Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 6 lightning Changes stats: +5 Str / +5 Dex / +5 Mag / +17 Wil / +10 Cun / +5 Con Changes resistances: +6% arcane Changes resistances penetration: +28% lightning Changes damage: +18% lightning Critical mult.: +22.67% Mental save: +23 (+3 eff.) Spellpower: +10 (+1 eff.) Curse of Madness A belt that goes around your waist. |
| In off hand | Pusumbra (Shrouds) (16-18 power, 106 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 118% Wil, 71% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +106 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 86% Damage Shield penetration (this weapon only): +10% Damage (Melee): +12 blight / +8 nature When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 86% Damage (Melee): 20 lightning Damage when hit (Melee): 2 arcane / 2 nature Changes stats: +7 Str / +7 Dex / +8 Mag / +16 Wil / +14 Cun / +7 Con Changes resistances: +18% lightning / +3% nature Changes resistances penetration: +15% lightning Changes damage: +14% lightning / +3% arcane / +6% nature Talent granted: +1 Attune Mindstar Spell save: +9 (+1 eff.) Mental save: +8 (+1 eff.) Life regen: +2.00 Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +50.00 Maximum psi: +47.00 Maximum vim: +10.00 Mindpower: +24 (+3 eff.) Mental crit. chance: +5% Damage Shield penetration: +32% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Falurath the Loamoath (Nightmares) (38 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +38 (+6 eff.) Damage when hit (Melee): 4 mind Changes stats: +5 Mag / +6 Wil / +4 Cun Changes resistances: +6% mind / +3% lightning Changes damage: +3% nature Physical save: +26 (+4 eff.) Life regen: +4.24 Maximum life: +60.00 Spell crit. chance: +8% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tulifang the Shimmermaim (Shrouds) (20 def, 11 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +11 Defense: +20 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 10 mind / 4 lightning Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +9% acid / +13% cold Changes damage: +12% mind Allows you to breathe in: water Mental save: +15 (+2 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +6.00 Maximum psi: +50.00 Curse of Shrouds A suit of armour made of leather. |
Inventory
savior's gold ring of power (Shrouds)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +9 (+1 eff.) Mental save: +7 (+1 eff.) Spellpower: +8 (+1 eff.) Mindpower: +8 (+1 eff.) Curse of Shrouds Rings make your fingers look great! |
treant's stralite ring of pilfering (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +9 Defense: +11 (+2 eff.) Changes resistances: +8% nature / +9% blight Poison immunity: +17% Disease immunity: +15% Curse of Corpses It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Amethyst of Sanctuary (Misfortune) (15-16 power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption Mental save: +25 (+4 eff.) Maximum psi: +20.00 Mindpower: +14 (+2 eff.) Mental crit. chance: +7% Reduce damage from attackers more than 3 tiles away by 25% Curse of Misfortune This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Dairesin (Corpses) (16-17 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +20 (+3 eff.) Talent granted: +1 Attune Mindstar Physical save: +6 (+1 eff.) Spell save: +16 (+2 eff.) Mental save: +2 (+0 eff.) Cut immunity: +20% Stun/Freeze immunity: +20% Equilibrium when hit: +0.50 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nexus of the Way (Madness) (22-24 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+2 eff.) Mental crit. chance: +9% Activating this item is instant. Curse of Madness It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 2.5 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 135 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
creative living mindstar of storms (Madness) (18-19 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 17 lightning Changes stats: +7 Str / +7 Dex / +7 Mag / +7 Wil / +14 Cun / +7 Con Changes resistances: +20% lightning Changes resistances penetration: +18% lightning Changes damage: +17% lightning Talent granted: +1 Attune Mindstar Critical mult.: +15.00% Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous pulsing mindstar of venom (Madness) (12-14 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 8 acid Changes resistances: +5% acid Changes resistances penetration: +9% acid Changes damage: +12% acid / +9% mind Talent granted: +1 Attune Mindstar Life regen: +2.00 Psi when firing a critical mind attack: +1.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +6% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous vined mindstar of venom (Madness) (6-6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 4 acid Changes resistances: +4% acid Changes resistances penetration: +4% acid Changes damage: +6% mind / +6% acid Talent granted: +1 Attune Mindstar Life regen: +2.00 Psi when firing a critical mind attack: +2.00 Mindpower: +5 (+0 eff.) Mental crit. chance: +3% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted vined mindstar of life (Shrouds) (6-7 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Life regen: +0.70 Maximum life: +11.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +2% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar (Madness) (18-19 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +5% physical Changes resistances penetration: +6% physical Changes damage: +6% physical Talent granted: +1 Attune Mindstar Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar of clarity (Corpses) (13-14 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 5 mind / 3 darkness Changes damage: +4% mind / +3% darkness Talent granted: +1 Attune Mindstar Mental save: +4 (+1 eff.) Maximum psi: +14.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Lustreglean' (Nightmares) (16-18 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +35 blight Damage (radius 1) on hit: +35 light When wielded/worn: Effects on melee hit: * 35% chance to reduce strength, dexterity, and constitution by 50 Damage (Melee): 13 mind / 13 darkness Changes stats: +8 Mag / +11 Wil Changes resistances penetration: +40% blight Changes damage: +21% temporal / +10% mind / +10% darkness Talent granted: +1 Attune Mindstar Spellpower on spell critical (stacks up to 3 times): +14 Spell crit. chance: +14% Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Loamhash' (Nightmares) (6-7 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 86% Damage (Melee): +8 nature Damage (radius 1) on hit: +12 light When wielded/worn: Changes resistances: +2% blight Changes resistances penetration: +5% nature Changes damage: +3% nature Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Disease immunity: +14% Hate per kill: +2.00 Psi per kill: +1.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +2% Curse of Nightmares It can be used to inflict 195.55 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nimbusraider the hardened leather belt (Shrouds)Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% lightning / +9% darkness Changes resistances penetration: +5% lightning Changes damage: +12% lightning / +3% nature / +6% darkness Physical save: +8 (+1 eff.) Mindpower: +4 (+0 eff.) Curse of Shrouds A belt that goes around your waist. |
hardened leather belt 'Lisurewen' (Misfortune) Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +9 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +6% lightning / +5% temporal Changes resistances penetration: +5% physical Psi when hit: +0.08 Only die when reaching: -40.00 life Mindpower: +30 (+4 eff.) Curse of Misfortune A belt that goes around your waist. |
elven-silk cloak of sorcery (Nightmares) (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +3 Mag / +4 Wil Spell crit. chance: +6% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak (Misfortune) (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Wil Mental save: +6 (+1 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Daygore (Corpses) (3 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +3 (+0 eff.) Damage when hit (Melee): 6 lightning Changes stats: +8 Cun Changes resistances: +13% all Changes resistances penetration: +5% light Changes damage: +15% light / +15% all Critical mult.: +14.00% Physical save: +22 (+4 eff.) Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Spellpower: +16 (+2 eff.) Light radius: +2 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Evermoss Robe (Shrouds) (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+2 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +4 Str / +4 Dex / +4 Mag / +9 Wil / +4 Cun / +4 Con Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+3 eff.) Life regen: +0.20 Mindpower: +12 (+1 eff.) Mental crit. chance: +5% Healing mod.: +15% Curse of Shrouds This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
elven-silk robe 'Cracklesun' (Shrouds) (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 61% Damage when hit (Melee): 10 lightning Changes resistances: +12% lightning / +15% all Changes resistances penetration: +10% mind Changes damage: +12% mind Mental save: +16 (+2 eff.) Mindpower: +2 (+0 eff.) Mental crit. chance: +4% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
miner's pair of rough leather boots of speed (Madness) (0 def, 2 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Infravision radius: +1 Movement speed: +25% Curse of Madness A pair of boots made of leather. |
pair of hardened leather boots of strife (Nightmares) (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Con / +3 Wil Changes resistances penetration: +7% physical Mindpower: +5 (+0 eff.) Curse of Nightmares It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 4.5 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 84 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of rough leather boots 'Shivermaim' (Misfortune) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances penetration: +15% cold Changes damage: +3% cold Critical mult.: +10.00% Spell save: +6 (+1 eff.) Stamina each turn: +0.40 Mana when firing critical spell: +1.00 Maximum stamina: +13.00 Curse of Misfortune A pair of boots made of leather. |
hardened leather gloves 'Ce'Nolle' (Nightmares) (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage when hit (Melee): 6 mind Changes stats: +3 Str / +1 Dex / +1 Mag Reduces incoming crit damage: 15.00% Life regen: +2.00 Stamina each turn: +0.80 Maximum stamina: +11.00 Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Malslek the Accursed's Hat (Madness) (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+0 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-1 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+1 eff.) Mindpower: +15 (+2 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). Curse of Madness This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Starjustice (Madness) (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Cun Changes resistances penetration: +10% light Changes damage: +9% acid Mental save: +5 (+1 eff.) Light radius: +1 Curse of Madness A pointy cloth hat, very wizardly... |
linen wizard hat of knowledge (Corpses) (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +4 Cun / +3 Wil Mindpower: +4 (+0 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
spellwoven linen wizard hat of the mind (+11%) (Madness) (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +11% mind Changes damage: +11% mind Mana each turn: +0.13 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Curse of Madness A pointy cloth hat, very wizardly... |
iron pickaxe (Madness) (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
bright brass lantern of focus (Misfortune)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +6% mind Light radius: +5 Curse of Misfortune A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Huragrim the iron torque of psionic shield (Madness) [power 25] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 61% Changes resistances: +3% mind / +3% acid Changes damage: +3% acid See invisible: +6 Curse of Madness It can be used to setup a psionic shield, reducing all damage taken by 25 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Gain a 14% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast 'Brighttrail' (Madness) [power 365] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +3 Dex / +5 Mag / +5 Wil Changes resistances: +21% acid Changes damage: +15% light Reduces incoming crit damage: 15.00% See invisible: +15 Curse of Madness It can be used to blast the opponent's mind dealing 409 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Log
Doomed deactivates Through The Crowd.
Doomed activates Through The Crowd.
Doomed deactivates Adventure Friendly Fire Disabler.
Doomed activates Adventure Friendly Fire Disabler.
Doomed deactivates Psiblades.
Doomed activates Psiblades.
Doomed deactivates Feather Wind.
Doomed activates Feather Wind.
Doomed deactivates Elemental Harmony.
Doomed activates Elemental Harmony.
Doomed deactivates Call Shadows.
Doomed activates Call Shadows.
Doomed deactivates Beyond the Flesh.
Doomed activates Beyond the Flesh.
Doomed deactivates Arcane Feed.
Doomed activates Arcane Feed.
Doomed deactivates Blood Vengeance.
Doomed activates Blood Vengeance.
Doomed deactivates Overkill.
Doomed activates Overkill.
Doomed deactivates Augmentation.
Doomed activates Augmentation.
Doomed deactivates Gesture of Pain.
Doomed activates Gesture of Pain.
Doomed deactivates Fiery Hands.
Doomed activates Fiery Hands.
Doomed deactivates Shock Hands.
Doomed activates Shock Hands.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Bone Shield
- Deflection
- Arcane Combat
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
The furious lightning storm around Mage calms down and disappears.




















































































































































