









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
| Addons | Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Effects Under Actors 1.6.0Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.6.0Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Das Blinkenlights 1.6.0Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Bulwark |
| Level / Exp | 30 / 65% |
| Size | huge |
| Lifes / Deaths | Killed by Adinne the Guardian at level 14 on the 72nd Dusk 122nd year of Ascendancy at 21:22 0 / 8Killed by snow giant thunderer at level 18 on the 78th Haze 122nd year of Ascendancy at 02:51 Killed by orc master assassin at level 21 on the 26th Regrowth 123rd year of Ascendancy at 21:52 Killed by The Master at level 24 on the 33rd Regrowth 123rd year of Ascendancy at 07:04 Killed by skeleton mage at level 24 on the 33rd Regrowth 123rd year of Ascendancy at 09:25 Killed by Grand Corruptor at level 27 on the 63rd Pyre 123rd year of Ascendancy at 20:51 Killed by skeleton mage at level 27 on the 1st Mirth 123rd year of Ascendancy at 00:19 Killed by skeleton master archer at level 30 on the 68th Dusk 123rd year of Ascendancy at 06:51 |
Primary Stats
| Strength | 135 (base 54) |
| Dexterity | 35 (base 23) |
| Constitution | 63 (base 46) |
| Magic | 40 (base 19) |
| Willpower | 14 (base 10) |
| Cunning | 30 (base 10) |
Resources
| Life | -104/1483 |
| Mana | 174/174 |
| Stamina | 115/137 |
| Healing Factor | 1.4512017167381 |
| Regeneration | 14.029560768921 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 26.446758763835 |
| See Invisible | 32.446758763835 |
Offense: Mainhand
| Damage | 157 |
| Accuracy | 58 |
| Crit Chance | 36% |
| APR | 38 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +38% |
| Arcane | +15% |
| All | +12% |
Offense: Damage Penetration
| Blight | +32% |
| Lightning | +42% |
| Physical | +24% |
| All | +17% |
Defense: Base
| Armour (hardiness) | 146.12767171441 (81.030927835052%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 57 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 5%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 26%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 33%( 70%) |
| Temporal | + 45%( 70%) |
| Physical | + 29%( 70%) |
| Darkness | + 49%( 70%) |
| Mind | + 18%( 70%) |
| Nature | + 1%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Stun Resistance | 64% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 74% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 381 damage for 3 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 405 damage for 6 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Shield defense | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Race / Ogre | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Precise Strikes |
| talent | Premonition |
| talent | Shield Wall |
| talent | Chant of Fortitude |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | Each melee blow landed has a 36% chance to trigger an additional melee blow (up to once per turn for each weapon). Greater Weapon Focus |
| beneficial effect | Reduces blight damage received by 14%. Premonition Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
| beneficial effect | Do not try to resist it! Ogric Wrath |
| beneficial effect | Increases crit chance by 5% and critical power by 20%. 1 charge(s). Ogre Fury |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by fire drake. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the worried loremaster from death by green ooze. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 44. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed hummerhorn wing. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Wil +2 Cun +7 Con dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Phys.save +12 (+3 eff.) Mind.save +15 (+5 eff.) Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 31 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Kheluyamnir the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +3 Con dps ---------- Crit.mult +5.00% ----- def ----- Resists +1% physical Phys.save +6 (+1 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm 'Alimas' (0 def, 12 armour)3.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +12 Fatigue +4% Resists +9% lightning +9% temporal +15% darkness +5% arcane +3% nature Die.at -60.00 life Max.HP +80.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Corrupted Gaze. |
| On hands | Uryrab (0 def, 2 armour)1.0 T3 hands armor [Rare] Arcane While equipped: Stats +12 Str +7 Mag +3 Wil +2 Con dps ---------- Melee+ 5 acid 5 fire 6 lightning 6 cold ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Crystle's Astral Bindings. |
| Tool | iron torque of mindblast 'Glorynn' [power 77] (12/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +15% blight ----- def ----- Defense +3 (+2 eff.) Resists +3% acid +3% mind Max.HP +20.00 Blind- +20% Blast the opponent's mind dealing 77 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Galelord0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Str dps ---------- Spell.crit +4% Spell.pwr +6 (+3 eff.) Dmg.mod +3% arcane Res.pen +25% lightning Phasing +10% ----- def ----- Armour +12 ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Rings can have magical properties. |
| On fingers | steel Windborne Azurite ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +12 Cun +8 Dex dps ---------- Mov.spd +15% Melee+ 10 physical Ranged+ 17 physical Dmg.mod +20% lightning On Hit (Melee): * 12% chance to reduce all saves and defense by 15 On Hit (Ranged): * 11% chance to reduce all saves and defense by 15 ----- def ----- Ignore.dmg +8% Affinity +20% lightning ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 51%. Rings can have magical properties. |
| Around neck | savior's stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +12.00% Acc +7 (+2 eff.) Apr +14 ----- def ----- Phys.save +12 (+3 eff.) Spell.save +21 (+6 eff.) Mind.save +17 (+6 eff.) Amulets can have magical properties. |
| In main hand | voratun greatsword 'Thunderwarden' (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 173% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +17% all Acc +30 (+7 eff.) Apr +20 ----- def ----- Defense +6 (+3 eff.) Resists +15% temporal Crit.dmg- 15.00% Spell.save +6 (+2 eff.) Die.at -40.00 life HP.reg +4.00 Massive two-handed swords. |
| Around waist | hardened leather belt 'Stormhunger'1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun +2 Mag dps ---------- Melee Ret 8 lightning ----- def ----- Armour +7 Defense +8 (+4 eff.) Resists +12% lightning Phys.save +15 (+4 eff.) ---------- misc Infravis +3 See.Invis +6 A belt that goes around your waist. |
| In off hand | Amidolach (0 def, 24 armour, 100% power, 198.5 block)7.0 T5 shield armor [Rare] Nature When used to Attack: Power 174% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +198 On Hit.r1 +14 fire On Hit: * 20% chance to reduce armor by 26% While equipped: dps ---------- Melee+ 8 fire Melee Ret 4 fire ----- def ----- Armour +24 Fatigue +8% Resists +15% darkness Max.HP +40.00 ---------- misc Talents +1 Block Handheld deflection devices. This object's appearance was changed to stralite shield. |
| Cloak | thick linen cloak of the voidstalker (1 def, 6 armour)2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% temporal +10% darkness +13% cold Def/telep +11 Res/telep +11% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to ???. |
| Main armor | Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+5 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.chn- 20% Phys.save +15 (+4 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. This object's appearance was changed to steel plate armour. |
Inventory
heroism infusion of the titan (die at -672; dur 7; cd 29)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -672 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1391 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 421%; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 421% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 360 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
insulating steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +14% cold +12% fire Amulets can have magical properties. |
stabilizing steel amulet of mastery (0.13 Technique / Shield offense)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% temporal Pinning- +20% Knockbk- +20% ---------- misc Masteries +0.13 Technique/Shield offense Amulets can have magical properties. |
Poxbrawn the gold amulet0.1 T3 amulet jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +13.00% Spell.pwr +9 (+4 eff.) Dmg.mod +6% blight +8% fire +6% nature +3% darkness Res.pen +10% nature ----- def ----- Resists +9% darkness +9% nature Amulets can have magical properties. |
Bethubrenor0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical +3% fire +9% cold Crit.dmg- 5.00% Phys.save +6 (+1 eff.) Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Bill's Tree Trunk (136% power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 137% Range: 1.7x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Colaryem (159% power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 160% Range: 1.6x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 50% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Dex, 50% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+8 eff.) Phys.save +15 (+4 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Elissra (0 def, 4 armour, 100% power, 35.5 block)7.0 T2 shield armor [Rare] Master When used to Attack: Power 109% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +36 On Crit.r2 +4 physical While equipped: Stats +1 Str dps ---------- Mind.crit +1% Crit.mult +10.00% ----- def ----- Armour +4 Fatigue +8% Resists +17% cold ---------- misc Stam/turn +3.00 Talents +1 Block Handheld deflection devices. |
warded steel shield (0 def, 4 armour, 100% power, 40 block)7.0 T2 shield armor [Ego+] Arcane When used to Attack: Power 112% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +40 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Wards +4 lightning +4 temporal +4 darkness +4 fire +3 nature +4 blight +4 cold +4 arcane +5 light Talents +1 Block +1 Ward Handheld deflection devices. |
Black Mesh (8 def, 2 armour, 100% power, 120 block)7.0 T3 shield armor [Unique] Nature When used to Attack: Power 150% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
crackling dwarven-steel shield (0 def, 6 armour, 100% power, 77 block)7.0 T3 shield armor [Ego+] Arcane When used to Attack: Power 139% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +77 Melee+ +11 lightning While equipped: Stats +2 Dex dps ---------- Melee Ret 17 lightning ----- def ----- Armour +6 Fatigue +8% Resists +13% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced dwarven-steel shield of lightning resistance (+20%) (0 def, 9 armour, 100% power, 108.5 block)7.0 T3 shield armor [Ego] Master When used to Attack: Power 135% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +108 While equipped: ----- def ----- Armour +9 Fatigue +8% Resists +20% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
enlightening steel mail armour of implacability (2 def, 11 armour)14.0 T2 heavy armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +7% Phys.save +7 (+2 eff.) Mind.save +12 (+4 eff.) A suit of armour made of mail. |
enlightening steel mail armour of the deep (2 def, 7 armour)14.0 T2 heavy armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +7 Defense +2 (+1 eff.) Fatigue +12% Resists +7% acid +7% cold Mind.save +10 (+4 eff.) ---------- misc Breathe water A suit of armour made of mail. |
radiant dwarven-steel mail armour of implacability (3 def, 15 armour)14.0 T3 heavy armor [Ego++] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +15 Defense +3 (+2 eff.) Fatigue +6% Resists +13% blight +15% darkness Phys.save +7 (+2 eff.) ---------- misc Light +2 A suit of armour made of mail. |
monstrous rough leather belt1.0 T1 belt armor [Ego+] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Phys.save +6 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
undeterred pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +3 Silence- +24% Confus- +25% Stun/Frz- +25% A pair of boots made of leather. |
grounding pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal ---------- misc Stam/turn +0.30 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+1 eff.) ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
steady iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+1 eff.) Acc +5 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Disarm- +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest =Chesty Morgan=2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Umeion the Ogre Bulwark level 28
4th Flare 123rd year of Ascendancy at 09:18 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Umeion the Ogre Bulwark level 27
71st Pyre 123rd year of Ascendancy at 23:35 see stats
Against all odds
Killed Ukruk in the ambush.By Umeion the Ogre Bulwark level 28
1st Mirth 123rd year of Ascendancy at 22:41 see stats
Brave new world
Went to the Far East and took part in the war.By Umeion the Ogre Bulwark level 30
26th Dusk 123rd year of Ascendancy at 09:34 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Umeion the Ogre Bulwark level 25
28th Pyre 123rd year of Ascendancy at 12:48 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Umeion the Ogre Bulwark level 11
31st Dusk 122nd year of Ascendancy at 18:03 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Umeion the Ogre Bulwark level 29
4th Dusk 123rd year of Ascendancy at 03:08 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Umeion the Ogre Bulwark level 25
33rd Pyre 123rd year of Ascendancy at 20:21 see stats
Exterminator
Killed 1000 creatures.By Umeion the Ogre Bulwark level 16
27th Haze 122nd year of Ascendancy at 05:17 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Umeion the Ogre Bulwark level 27
71st Pyre 123rd year of Ascendancy at 21:16 see stats
Level 10
Got a character to level 10.By Umeion the Ogre Bulwark level 10
10th Dusk 122nd year of Ascendancy at 11:03 see stats
Level 20
Got a character to level 20.By Umeion the Ogre Bulwark level 20
3rd Allure 123rd year of Ascendancy at 19:03 see stats
Level 30
Got a character to level 30.By Umeion the Ogre Bulwark level 30
4th Dusk 123rd year of Ascendancy at 03:08 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Umeion the Ogre Bulwark level 13
55th Dusk 122nd year of Ascendancy at 08:51 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Umeion the Ogre Bulwark level 26
37th Pyre 123rd year of Ascendancy at 03:51 see stats
Size matters
Did over 600 damage in one attack.By Umeion the Ogre Bulwark level 24
25th Pyre 123rd year of Ascendancy at 23:31 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Umeion the Ogre Bulwark level 30
19th Dusk 123rd year of Ascendancy at 11:07 see stats
That was close
Killed your target while having only 1 life left.By Umeion the Ogre Bulwark level 30
68th Dusk 123rd year of Ascendancy at 06:50 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Umeion the Ogre Bulwark level 27
71st Pyre 123rd year of Ascendancy at 23:35 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Umeion the Ogre Bulwark level 13
57th Dusk 122nd year of Ascendancy at 06:48 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Umeion the Ogre Bulwark level 16
27th Haze 122nd year of Ascendancy at 11:05 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Umeion the Ogre Bulwark level 24
32nd Regrowth 123rd year of Ascendancy at 18:00 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Umeion the Ogre Bulwark level 16
26th Haze 122nd year of Ascendancy at 01:08 see stats
Unstoppable
Returned from the dead.By Umeion the Ogre Bulwark level 27
1st Mirth 123rd year of Ascendancy at 00:19 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Umeion the Ogre Bulwark level 27
1st Mirth 123rd year of Ascendancy at 08:26 see stats
Log
Umeion hits Orc blood mage for 6 fire, 10 fire (16 total damage).
Umeion hits Skeleton archer for 11 fire damage.
Umeion killed Skeleton warrior!
Umeion killed Dread!
Skeleton master archer shoots!
Skeleton warrior hits Umeion for (11 absorbed), 0 physical (0 total damage).
Melee retaliation hits Skeleton warrior for 11 lightning, 4 fire (16 total damage).
Orc blood mage casts Soul Rot.
Orc blood mage's spell attains critical power!
Skeleton master archer's Shoot hits Umeion for (14 absorbed), 0 physical (0 total damage).
Talent Bleeding Edge is ready to use.
Umeion shrugs off the critical damage!
Umeion casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Your shield crumbles under the damage!
The shield around Umeion crumbles.
Orc blood mage's Soul Rot hits Umeion for (64 absorbed), 176 blight (176 total damage).
Orc blood mage calms down.
Umeion uses Bleeding Edge.
Personal New Achievement: That was close!
Umeion hits Skeleton warrior for 368 physical damage.
Skeleton master archer shoots!
Skeleton master archer shoots!
Skeleton archer shoots!
Umeion killed Skeleton warrior!
Skeleton archer's Shoot hits Umeion for 16 physical damage.
Orc blood mage casts Soul Rot.
Orc blood mage's spell attains critical power!
Orc blood mage casts Blood Grasp.
Saving game...

















































































