









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 10 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by Bethovena the large brown snake at level 10 on the 3rd Mirth 122nd year of Ascendancy at 02:54 / 1 |
Primary Stats
| Strength | 34 (base 33) |
| Dexterity | 11 (base 11) |
| Constitution | 23 (base 23) |
| Magic | 13 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 17 (base 12) |
Resources
| Life | -2/340 |
| Mana | 39/159 |
| Stamina | 29/130 |
| Healing Factor | 1.2099022211821 |
| Regeneration | 2.8432702197779 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 19.500146650446 |
| See Invisible | 19.500146650446 |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 29 |
| Crit Chance | 18% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| Fire | +10% |
| Physical | +3% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 25.08934837382 (81.151787968034%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 20 |
| Physical Save | 22 |
| Spell Save | 8 |
| Mental Save | 9 |
Defense: Resistances
| Acid | + 5%( 70%) |
| Light | + 40%( 70%) |
| Cold | + 6%( 70%) |
| Darkness | + 13%( 70%) |
| Arcane | + 10%( 70%) |
| Fire | + 20%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
| Disarm Resistance | 21% |
| Poison Resistance | 20% |
| Blind Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 31 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 433% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. pair of rough leather boots 'Branogrim' (0 def, 1 armour) (On feet)]pair of rough leather boots 'Branogrim' (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +1 (-) Fatigue -4% (-) Resistance +5% (-) arcane Physical save +6 (+3 eff.) (-) Poison Resist +20% (-) other ------- Encumbrance +22 (-) Max vim +10.00 (-) A pair of boots made of leather. |
| On fingers | [vs. copper ring of fire (+20%) (On fingers, 1 of 2)]copper ring of fire (+20%) 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% (-) fire defense ------ Resistance +20% (-) fire Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of fire (+20%) (On fingers, 1 of 2)]Shiverreek the copper ring 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats Cun +3 offense ------ Critical power +5.00% Damage +0% (-10%) fire, +6% cold Ignore Shields +10% defense ------ Resistance +0% (-20%) fire Life +22.00 Disarm Resist +21% Pinning Resist +24% Knockbk Resist +21% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. starlit copper amulet of cunning (+2) (Around neck)]starlit copper amulet of cunning (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Cun +2 (-) defense ------ Resistance +10% (-) light +10% (-) darkness Blind Resist +22% (-) Amulets make your neck look great! |
| In main hand | [vs. Blindpower the iron greatmaul (18-28 power, 1 apr) (In main hand)]Blindpower the iron greatmaul (18-28 power, 1 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 11 [Rare] Master Weapon Damage 18.5 - 27.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 (-) Critical Rate +0.5% (-) Attack Speed 100% (-) On-hit +12 (-) mind, +8 (-) darkness On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Wil +1 (-) offense ------ Physical Crit +9.0% (-) Mind Crit +1% (-) other ------- Max psi +10.00 (-) Massive two-handed mauls. |
| On head | [vs. Glutha the iron helm (0 def, 5 armour) (On head)]Glutha the iron helm (0 def, 5 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +1 (-) offense ------ Physical Power +20 (+6 eff.) (-) Damage +3% (-) physical Ignore resists +5% (-) mind defense ------ Armor +5 (-) Fatigue +5% (-) Resistance +5% (-) arcane +3% (-) darkness other ------- Infravision +1 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 (-) Lite Light Burst (radius 1) Damage +10% (-) light defense ------ Resistance +30% (-) light Healmod +10% (-) other ------- Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(52 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | [vs. linen cloak 'Kileromirin' (16 def, 0 armour) (Cloak)]linen cloak 'Kileromirin' (16 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Mag +3 (-) offense ------ Physical Crit +2.0% (-) Spell Crit +1% (-) Physical Power +2 (+0 eff.) (-) Spellpower/crit +2 (-) defense ------ Defense +16 (+16 eff.) (-) Fatigue -3% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. rejuvenating iron plate armour of the deep (0 def, 8 armour) (Main armor)]rejuvenating iron plate armour of the deep (0 def, 8 armour) 17.0 Encumbrance T1 massive armor Reqs - Massive armour training Str 22 [Ego+] Nature While equipped: defense ------ Armor +8 (-) Fatigue +22% (-) Resistance +5% (-) acid, +6% (-) cold Life Regen +2.10 (-) other ------- Stamina/turn +0.50 (-) Breathe water A suit of armour made of metal plates. |
Inventory
blink rune of the warrior (range 5; phase 15; cd 18)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. starlit copper amulet of cunning (+2) (Around neck)]starlit copper amulet of mastery (0.11 Cunning / Survival) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: Stats Cun +0 (-2) defense ------ Resistance +10% (-) light +12% (+2%) darkness Blind Resist +21% (-1%) other ------- Masteries +0.11 Cunning/Survival Amulets make your neck look great! |
[vs. Blindpower the iron greatmaul (18-28 power, 1 apr) (In main hand)]iron greatmaul (18-27 power, 1 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 11 [Normal] Weapon Damage 18.0 - 27.0(-0.5 - -0.8) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 (-) Critical Rate +0.5% (-) Attack Speed 100% (-) On-hit +0 (-12) mind +0 (-8) darkness On Critical: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Wil +0 (-1) offense ------ Physical Crit +0.0% (-9.0%) Mind Crit +0% (-1%) other ------- Max psi +0.00 (-10.00) Massive two-handed mauls. |
[vs. Blindpower the iron greatmaul (18-28 power, 1 apr) (In main hand)]iron greatsword of daylight (19-30 power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane Weapon Damage 19.0 - 30.4(+0.5 - +2.7) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 (-) Critical Rate +2.5% (+2.0%) Attack Speed 100% (-) On-hit +0 (-8) darkness, +7 light +0 (-12) mind Damage Against +10% Undead On Critical: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Wil +0 (-1) offense ------ Physical Crit +0.0% (-9.0%) Mind Crit +0% (-1%) other ------- Max psi +0.00 (-10.00) Massive two-handed swords. |
[vs. Blindpower the iron greatmaul (18-28 power, 1 apr) (In main hand)]Gledalle the elm longbow 4.0 Encumbrance T1 longbow 2H weapon Reqs Dex 11 Shoot [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +0 (-1) Critical Rate +0.0% (-0.5%) Attack Speed 100% (-) Range +6 On-hit +0 (-12) mind +0 (-8) darkness On-ranged-hit +11 cold On Critical: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Str +3, Wil +2 (+1) offense ------ Physical Crit +0.0% (-9.0%) Mind Crit +0% (-1%) Damage +14% cold Ignore resists +10% temporal defense ------ Crit Resistance 5.00% other ------- Max psi +0.00 (-10.00) See Invisibility +6 Longbows are used to shoot arrows at your foes. |
iron shield (0 def, 2 armour, 10-12 power, 20 block)7.0 Encumbrance T1 shield armor Reqs - Shield usage training Str 11 [Normal] When used to Attack: Weapon Damage 10.0 - 12.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +20 While equipped: defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
[vs. rejuvenating iron plate armour of the deep (0 def, 8 armour) (Main armor)]linen robe (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Armor +0 (-8) Fatigue +0% (-22%) Resistance +0% (-5%) acid, +0% (-6%) cold +7% all Life Regen +0.00 (-2.10) other ------- Stamina/turn +0.00 (-0.50) Breathe water A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. rejuvenating iron plate armour of the deep (0 def, 8 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Normal] While equipped: defense ------ Armor +4 (-4) Defense +2 (+2 eff.) Fatigue +12% (-10%) Resistance +0% (-5%) acid, +0% (-6%) cold Life Regen +0.00 (-2.10) other ------- Stamina/turn +0.00 (-0.50) Breathe water A suit of armour made of mail. |
insulating rough leather belt of the mystic1.0 Encumbrance T1 belt armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +3 (+3 eff.) defense ------ Resistance +5% fire, +5% cold Mind save +6 (+6 eff.) A belt that goes around your waist. |
[vs. Glutha the iron helm (0 def, 5 armour) (On head)]linen wizard hat 'Gunaromikalthokath' (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Str +0 (-1), Wil +2, Cun +3 offense ------ Physical Power +0 (+0 eff.) (-20 (-6 eff.)) Mindpower +10 (+8 eff.) Damage +3% mind, +0% (-3%) physical Ignore resists +0% (-5%) mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 9 defense ------ Armor +0 (-5) Defense +1 (+1 eff.) Fatigue +0% (-5%) Resistance +0% (-3%) darkness, +3% mind +0% (-5%) arcane Mind save +13 (+12 eff.) other ------- Infravision +0 (-1) A pointy cloth hat, very wizardly... |
[vs. Glutha the iron helm (0 def, 5 armour) (On head)]rough leather cap 'Glorinor' (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: Stats Str +0 (-1) offense ------ Physical Power +0 (+0 eff.) (-20 (-6 eff.)) Damage +6% mind, +0% (-3%) physical Ignore resists +0% (-5%) mind Accuracy +15 (+7 eff.) On-Hit (Melee): * 20% chance to slow global speed by 34% defense ------ Armor +1 (-4) Fatigue +1% (-4%) Resistance +6% blight, +0% (-3%) darkness +6% nature, +5% (-) arcane Unlife -20.00 life other ------- Psi when Hit +0.04 Infravision +0 (-1) A cap made of leather. |
[vs. Glutha the iron helm (0 def, 5 armour) (On head)]rough leather cap 'Layyribeth' (5 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +2 (+1), Con +2 offense ------ Critical power +5.00% Physical Power +4 (+1 eff.) (-16 (-5 eff.)) Damage +0% (-3%) physical Ignore resists +0% (-5%) mind defense ------ Armor +1 (-4) Defense +5 (+4 eff.) Fatigue +1% (-4%) Resistance +2% physical, +0% (-5%) arcane +0% (-3%) darkness Life Regen +2.00 Pinning Resist +10% other ------- Infravision +0 (-1) A cap made of leather. |
[vs. Glutha the iron helm (0 def, 5 armour) (On head)]rough leather cap of dexterity (+3) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Str +0 (-1), Dex +3 offense ------ Physical Power +0 (+0 eff.) (-20 (-6 eff.)) Damage +0% (-3%) physical Ignore resists +0% (-5%) mind defense ------ Armor +1 (-4) Fatigue +1% (-4%) Resistance +0% (-5%) arcane +0% (-3%) darkness other ------- Infravision +0 (-1) A cap made of leather. |
[vs. Summertide Phial (Light source)]Cleansebraid the brass lantern 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats Cun +2, Wil +4 offense ------ On-Hit 0 (-15) Lite Light Burst (radius 1) Damage +0% (-10%) light, +18% mind +3% nature defense ------ Resistance +0% (-30%) light Healmod +0% (-10%) other ------- Max hate +2.00 Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)]brass lantern 'Bealefang' 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats Cun +3, Dex +2 offense ------ On-Hit 0 (-15) Lite Light Burst (radius 1) Damage +0% (-10%) light On-Hit (Melee): * 20% chance to reduce all saves and defense by 9 defense ------ Resistance +3% mind, +0% (-30%) light Physical save +5 (+3 eff.) Healmod +10% (-) other ------- Light +3 (-2) Infravision +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Puffy. the Progenitor the Cornac Berserker level 10
2nd Mirth 122nd year of Ascendancy at 17:16 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Puffy. the Progenitor the Cornac Berserker level 10
2nd Mirth 122nd year of Ascendancy at 17:49 see stats
Log
LOW HEALTH WARNING!
Bethovena the large brown snake hits Puffy. the Progenitor for 38 physical damage.
LIFE LOST WARNING!
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Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Puffy. the Progenitor uses Stunning Blow.
Bethovena the large brown snake is stunned!
Puffy. the Progenitor performs a melee critical strike against Bethovena the large brown snake!
Bethovena the large brown snake is crippled.
Puffy. the Progenitor hits Bethovena the large brown snake for 43 physical, 6 mind, 8 darkness, 16 light, 93 physical, 6 mind, 8 darkness, 16 light (194 total damage).
Puffy. the Progenitor is no longer pinned.
Talent Infusion: Regeneration is ready to use.
Bethovena the large brown snake hits Puffy. the Progenitor for 19 physical damage.
Bethovena the large brown snake's Beyond the Flesh hits Puffy. the Progenitor for 22 physical, 3 mind (25 total damage).
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Puffy. the Progenitor uses Infusion: Regeneration.
Puffy. the Progenitor starts regenerating health quickly.
The protective shield of Puffy. the Progenitor disappears.
Bethovena the large brown snake's Beyond the Flesh hits Puffy. the Progenitor for 21 physical, 3 mind (24 total damage).
Bethovena the large brown snake uses Charged Strike.
Puffy. the Progenitor casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Puffy. the Progenitor is no longer being stalked by Bethovena the large brown snake.
Bethovena the large brown snake hits Puffy. the Progenitor for 28 lightning damage.
Puffy. the Progenitor the level 10 cornac berserker was electrocuted to death by Bethovena the large brown snake on level 1 of Scintillating Caves.
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Puffy. the Progenitor's rage subsides!





























































