











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Infinite Levelup 1.7.2Make players can level up like in infinite dungeon. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Player AIoo 1.7.3This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 40 / 83% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinomira the large brown snake at level 37 on the 5th Flare 122nd year of Ascendancy at 00:16 / 2Killed by shadow at level 40 on the 7th Flare 122nd year of Ascendancy at 03:44 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 46 (base 36) |
| Magic | 15 (base 10) |
| Willpower | 79 (base 60) |
| Cunning | 82 (base 60) |
Resources
| Life | -31/437 |
| Psi | 153/507 |
| Healing Factor | 1.2567804250993 |
| Regeneration | 2.8277559564735 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 9 |
| See Stealth | 74.867927547568 |
| See Invisible | 74.867927547568 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 48 |
| Crit Chance | 27% |
| APR | 44 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 36 |
| Accuracy | 48 |
| Crit Chance | 27% |
| APR | 44 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 76 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Nature | +14% |
| Darkness | +5% |
| Cold | +9% |
| Fire | +12% |
| Mind | +4% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +25% |
| Lightning | +15% |
| Mind | +15% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 6 |
| Physical Save | 51.4 |
| Spell Save | 52.15 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 5%( 70%) |
| Mind | + 21%( 70%) |
| All | 0%( 70%) |
| Darkness | + 18%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 6%( 70%) |
| Lightning | + 12%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Poison Resistance | 38% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 361 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| Psionic / Mentalism | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved mental save by +12. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Conversion (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed green worm. * You've found the needed ice ant stinger. | active |
Equipment
| On feet | Umbrastrike the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +6% lightning +9% cold Melee Ret 4 darkness ----- def ----- Armour +3 Resists +18% darkness Phys.save +9 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +10 (+3 eff.) A pair of boots made of leather. |
| Light source | piercing alchemist's lamp of health1.0 T3 lite [Ego+] Nature/Master While equipped: dps ---------- Res.pen +10% all Apr +8 ----- def ----- Max.HP +49.00 ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Barulerand (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +3 Mag +5 Wil +11 Cun dps ---------- Melee Ret 2 mind ----- def ----- Defense +2 (+1 eff.) Resists +9% mind Mind.save +9 (+3 eff.) A pointy cloth hat, very wizardly... |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Venomspar0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +22 (+8 eff.) Spell.pwr +8 (+4 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +9% nature On Hit (Melee): * 10% chance to slow global speed by 70% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% nature +5% blight Poison- +18% Disease- +20% Rings make your fingers look great! |
| On fingers | copper ring 'Arcpain'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +20 (+4 eff.) Res.pen +5% mind +5% lightning ----- def ----- Resists +6% lightning HP.reg +2.00 Stun/Frz- +21% ---------- misc Max.hate +4.00 Rings make your fingers look great! |
| Around neck | Bethutta0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Str +2 Dex +1 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Resists +9% mind Phys.save +6 (+0 eff.) ---------- misc Masteries +0.10 Psionic/Mentalism Amulets make your neck look great! |
| In main hand | thorny mindstar 'Smolderquill' (7-8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 7.0 - 7.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +12 acid On Crit.r2 +4 nature +4 fire While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 6 darkness 8 mind Dmg.mod +12% fire +4% mind +5% darkness Melee Ret 6 acid On Hit (Melee): * 20% chance to slow global speed by 70% ----- def ----- Resists +6% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Bloomresolve the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Wil +2 Mag dps ---------- Spell.pwr +5 (+2 eff.) Phasing +10% Melee Ret 4 nature ----- def ----- Resists +6% lightning +6% temporal Spell.save +9 (+1 eff.) A belt that goes around your waist. |
| In off hand | hungering thorny mindstar of balance (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) ----- def ----- Phys.save +4 (+0 eff.) Spell.save +3 (+0 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +0.90 Hate/kill +3.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 135.82 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Xerugann (11 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil dps ---------- Spell.crit +4% Crit.mult +22.00% Acc +11 (+5 eff.) Apr +12 Melee Ret 6 mind ----- def ----- Defense +11 (+5 eff.) Resists +19% light +20% fire Mind.save +13 (+4 eff.) Stealth +20 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rough leather armour 'Glorurewyn' (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +3 Cun +3 Con dps ---------- Res.pen +15% arcane On Hit (Melee): * 10% chance to reduce all saves and defense by 41 ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% acid +3% mind A suit of armour made of leather. |
Inventory
Isledheba0.1 T1 amulet jewelry [Rare] Master While equipped: ----- def ----- Armour +4 Fatigue -5% Resists +12% fire +5% arcane +9% cold Max.HP +20.00 HP.reg +2.00 ---------- misc Mana/turn +0.08 Amulets make your neck look great! |
Bethowe0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Crit.mult +15.00% Dmg.mod +11% light +3% arcane Res.pen +10% arcane ----- def ----- Resists +22% light ---------- misc Max.mana +20.00 Rings make your fingers look great! |
Hurador0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +6 Con dps ---------- Mind.crit +8% Crit.mult +10.00% Phys.pwr +7 (+3 eff.) ----- def ----- Resists +12% fire Spell.save +3 (+0 eff.) Rings make your fingers look great! |
copper ring of the mind (+11%)0.1 T1 ring jewelry [Ego] Psionic While equipped: dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind Rings make your fingers look great! |
gold ring 'Squalorvile'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +36% nature Acc +10 (+5 eff.) Apr +2 ----- def ----- Resists +45% nature Rings make your fingers look great! |
marksman's gold ring of power0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +7 (+1 eff.) Acc +6 (+3 eff.) Rings make your fingers look great! |
balanced dwarven-steel battleaxe (30-45 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Master Power 30.0 - 45.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+4 eff.) ----- def ----- Defense +14 (+7 eff.) Disarm- +36% Massive two-handed battleaxes. |
blazebringer's iron battleaxe (12-18 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Nature Power 12.0 - 18.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit.r2 +17 fire While equipped: dps ---------- All.spd +3% Res.pen +10% fire Massive two-handed battleaxes. |
elemental dwarven-steel greatmaul (42-63 power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego+] Arcane Power 42.0 - 63.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * Create an explosion dealing 38 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +14% cold Res.pen +14% cold Massive two-handed mauls. |
steel greatsword of massacre (34-55 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master Power 34.5 - 55.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. |
warbringer's dwarven-steel greatsword of phasing (35-56 power, 9 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Arcane/Master Power 35.0 - 56.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +3.5% Atk.spd 100% Phasing +17% While equipped: Stats +5 Con dps ---------- Phys.pwr +7 (+3 eff.) Res.pen +7% physical ----- def ----- Disarm- +14% Massive two-handed swords. |
Psionic Fury (12-13 power, 25 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+2 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 199.89 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
gifted vined mindstar of storms (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str +1 Dex +1 Mag +1 Wil +3 Cun +2 Con dps ---------- Mind.crit +2% Mind.pwr +7 (+1 eff.) Melee+ 6 lightning Dmg.mod +7% lightning Res.pen +6% lightning ----- def ----- Resists +6% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enhanced dwarven-steel steamgun of tinkering (+5)4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego+] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Str +5 Dex +6 Mag +3 Wil +10 Cun +6 Con dps ---------- Steampwr +7 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
linen cloak 'Yaroduntir' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Str +1 Mag +4 Wil +1 Cun ----- def ----- Defense +1 (+0 eff.) Crit.chn- 15.00% ---------- misc Light +1 Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Kindlethorn' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +13 Dex +4 Wil +7 Cun ----- def ----- Armour +3 Resists +6% light Crit.chn- 10.00% Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 150% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of rough leather boots 'Galamnir' (18 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Defense +18 (+9 eff.) Resists +3% temporal +1% physical Crit.chn- 5.00% Die.at -80.00 life HP.reg +4.00 Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 15% chance to evade melee and ranged attacks and 6 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
scouring hardened leather gloves of butchering (0 def, 2 armour)1.0 T2 hands armor [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +4 (+2 eff.) Acc +7 (+3 eff.) Apr +7 On Melee Ret: * 18 arcane resource burn ----- def ----- Armour +2 Resists +8% blight Spell.save +19 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming hardened leather gloves of the starseeker (0 def, 2 armour)1.0 T2 hands armor [Ego++] Arcane While equipped: Stats +2 Cun +2 Mag dps ---------- Spell.crit +3% Spell.pwr +8 (+4 eff.) ----- def ----- Armour +2 Resists +5% light +6% darkness ---------- misc Mana/turn +0.16 Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 42.02 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Galiromirig the Jetstar (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Cun +3 Mag dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 Fatigue +1% Resists +6% darkness +3% light +3% nature ---------- misc Infravis +1 A cap made of leather. |
Thunderwreath (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Crit.mult +5.00% Dmg.mod +6% lightning +3% mind Res.pen +10% mind +5% acid ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/ret +0.80 Equi/ret +1.00 Max.psi +20.00 A cap made of leather. |
cashmere wizard hat of light (+18%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Defense +2 (+1 eff.) Resists +18% light A pointy cloth hat, very wizardly... |
stabilizing hardened leather cap of absorption (0 def, 3 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +3% Phys.save +13 (+1 eff.) ---------- misc Stam/ret +1.10 Equi/ret +0.70 A cap made of leather. |
Isiralle the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Rare] Disrupt While equipped: dps ---------- Dmg.mod +15% mind Res.pen +25% mind ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +14% blight +12% nature +3% light Mind.save +3 (+1 eff.) Max.HP +20.00 Cut- +20% A suit of armour made of mail. |
steel mail armour 'Strikemalice' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Rare] Psionic While equipped: Stats +7 Cun +5 Con ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +7% mind +12% lightning Mind.save +13 (+4 eff.) ---------- misc Infravis +2 A suit of armour made of mail. |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 81.65 to 244.95 lightning damage (163.30 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 29.48 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
radiant cured leather armour of Eyal (6 def, 4 armour)9.0 T2 light armor [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +15% blight +14% darkness Max.HP +38.00 HP.reg +1.00 Heal.mod +12% ---------- misc Light +1 A suit of armour made of leather. |
rejuvenating hardened leather armour of the hero (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +5 Str +4 Dex +4 Mag +5 Wil +4 Cun ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Max.HP +38.00 HP.reg +2.20 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Islygatha (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +7 Dex dps ---------- Dmg.mod +6% arcane ----- def ----- Fatigue -5% Resists +3% blight Crit.chn- 10.00% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Dazzlemire' (dig speed 40 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +9% light +3% mind +15% nature ----- def ----- Resists +11% nature +6% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Chalokor the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +1% physical Max.HP +40.00 ---------- misc Stam/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eilinita the Shimmernull (17/17, 30-37 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Rare] Nature Power 30.5 - 36.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 17 Proj.spd +200% Ranged+ +20 lightning On Hit.r1 +8 cold On Crit.r2 +12 lightning +12 cold On Hit: * 20 arcane resource burn * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 148 physical damage Shots are used with slings to pummel your foes to death. |
yew wand of conjuration 'Eloldalle' [power 260] (15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +6 Dex dps ---------- Crit.mult +10.00% Dmg.mod +6% physical ----- def ----- Defense +20 (+10 eff.) Die.at -80.00 life Fire a magical bolt dealing 291 fire damage Puts all charms on 15 cooldown 100% to increase all damage by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Sia the Cornac Solipsist level 38
5th Flare 122nd year of Ascendancy at 09:27 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Sia the Cornac Solipsist level 10
76th Pyre 122nd year of Ascendancy at 05:09 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Sia the Cornac Solipsist level 20
4th Mirth 122nd year of Ascendancy at 07:09 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Sia the Cornac Solipsist level 30
4th Flare 122nd year of Ascendancy at 09:36 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Sia the Cornac Solipsist level 40
6th Flare 122nd year of Ascendancy at 21:58 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Sia the Cornac Solipsist level 28
6th Mirth 122nd year of Ascendancy at 00:48 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Sia the Cornac Solipsist level 37
5th Flare 122nd year of Ascendancy at 00:15 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Sia the Cornac Solipsist level 29
2nd Summertide 122nd year of Ascendancy at 11:24 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Sia the Cornac Solipsist level 39
6th Flare 122nd year of Ascendancy at 21:36 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Sia the Cornac Solipsist level 37
5th Flare 122nd year of Ascendancy at 00:17 see stats
Log
Shadow hits Sia for 52 to psi, 79 fire (131 total damage).
Shadow hits Sia for 21 to psi, 32 physical (53 total damage).
Melee retaliation hits Shadow for 6 acid, 0 darkness, 8 mind, 5 nature (19 total damage).
Polussra the giant blue ant casts Water Bolt.
Sia's mind surges with critical power!
Sia converts some damage to Psi!
Sia mentally dismisses some damage!
Polussra the giant blue ant hits Sia for (13 dismissed), 2 to psi, 3 cold (4 total damage).
Talent Sleep is ready to use.
Sia receives 8 healing (9 psi heal).
Shadow casts Shadow Lightning.
Sia converts some damage to Psi!
Shadow hits Sia for 68 to psi, 103 lightning (171 total damage).
Mayutha the giant green ant is no longer suffering from insomnia.
Polussra the giant blue ant is no longer suffering from insomnia.
Polussra the giant blue ant activates Stealth.
Mayutha the giant green ant uses Focus Shadows.
The shadows converge on Sia!
Sia receives 8 healing (9 psi heal).
Sia activates Thought-Form: Warrior.
Sia's mind surges with critical power!
Shadow casts Blindside.
Shadow casts Fade.
Shadow fades!
Sia converts some damage to Psi!
Melee retaliation hits Shadow for 0 acid, 0 darkness, 0 mind, 0 nature (0 total damage).
Shadow hits Sia for 47 to psi, 71 physical (117 total damage).
Sia the level 40 cornac solipsist was cleaved to death by a shadow on level 2 of The Maze.

























































































