











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Infinite Levelup 1.7.2Make players can level up like in infinite dungeon. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Player AIoo 1.7.3This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 46 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinugama the armoured skeleton warrior at level 46 on the 12nd Dusk 122nd year of Ascendancy at 00:05 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 26 (base 10) |
| Dexterity | 23 (base 17) |
| Constitution | 68 (base 50) |
| Magic | 13 (base 10) |
| Willpower | 78 (base 60) |
| Cunning | 68 (base 60) |
Resources
| Life | 600/600 |
| Equilibrium | 52 |
| Psi | 0/534 |
| Healing Factor | 1.6681295749341 |
| Regeneration | 8.757680268404 |
Speed
| Mental | 0% |
| Attack | +9.9920072216264E-13% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 46 |
| Crit Chance | 26% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 46 |
| Crit Chance | 22% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.3333333333333 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 26% |
| Speed | 0.99999999999999 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +10% |
| Blight | +12% |
| Physical | +10% |
| Nature | +15% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +20% |
| Cold | +20% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 28 |
| Ranged Defense | 30 |
| Fatigue | 16 |
| Physical Save | 42.1 |
| Spell Save | 44.05 |
| Mental Save | 43 |
Defense: Resistances
| Arcane | + 39%( 70%) |
| Cold | + 20%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 35%( 70%) |
| Mind | + 15%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
| Pinning Resistance | 41% |
| Poison Resistance | 50% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 314 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 806% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 102 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed xorn fragment. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed length of troll intestine. * You've found the needed pouch of faeros ash. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
Equipment
| On feet | dreamer's pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Str +3 Wil +2 Cun +2 Con ----- def ----- Armour +1 Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+2 eff.) Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Quiver | Anomnir (15/15, 17-20 power, 4 apr)3.0 T1 shot ammo [Rare] Master Power 17.0 - 20.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +5 Apr +4 Crit +5.0% Capacity 15 Proj.spd +100% Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(133 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+1 eff.) Spell.save +12 (+1 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+0 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
| Tool | Galelarach [power 350] (4/15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +5 Con dps ---------- Res.pen +20% temporal ----- def ----- Resists +9% cold +15% temporal HP.reg +4.00 Blind- +20% Pinning- +20% Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 385 physical damage Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Emelyba0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +2 Mag +1 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Rings make your fingers look great! |
| On fingers | Gunoduyon0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +5 (+2 eff.) Resists +5% arcane Phys.save +3 (+0 eff.) Max.HP +20.00 Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
| Around neck | stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% temporal Pinning- +21% Knockbk- +21% Amulets make your neck look great! |
| In main hand | Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 149.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Around waist | Quenchdream the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +3 Dex +4 Cun +6 Lck dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +3% acid Res.pen +20% cold Melee Ret 2 acid ----- def ----- Stealth +6 Die.at -20.00 life ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
| In off hand | Unregar the mossy mindstar (6-7 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 6.5 - 7.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+2 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +3% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Chamebers the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Mag +2 Con dps ---------- S.pwr/crit +10 Dmg.mod +12% blight ----- def ----- Defense +1 (+0 eff.) Resists +3% mind ---------- misc Mana/turn +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+4 eff.) Rng.Def +4 (+2 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +38 (+2 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Inventory
Blazerain0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Dex dps ---------- Res.pen +25% light ----- def ----- Phys.save +18 (+1 eff.) Mind.save +9 (+3 eff.) Max.HP +100.00 HP.reg +4.00 Amulets make your neck look great! |
pixie's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +5 Cun +13 Mag dps ---------- Spell.pwr +8 (+2 eff.) Melee+ 25 light Ranged+ 28 light Dmg.mod +17% light Rings make your fingers look great! |
epiphanous living mindstar of sand (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +8% Mind.pwr +13 (+4 eff.) Melee+ 6 physical Dmg.mod +21% mind +17% physical Res.pen +6% physical ----- def ----- Resists +10% physical ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating pulsing mindstar (12-13 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 12.0 - 13.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% mind Res.pen +4% mind ----- def ----- Resists +3% mind Dmg.Resnn +16% ---------- misc Psi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Beyzilahor the linen robe (3 def, 3 armour)2.0 T1 cloth armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Res.pen +20% mind ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +1% physical +7% all Crit.chn- 10.00% Phys.save +20 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Hathythad' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Crit.mult +5.00% Phys.pwr +15 (+5 eff.) ----- def ----- Armour +1 Resists +6% lightning +6% temporal A pair of boots made of leather. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
stone warden's voratun gauntlets of archery (0 def, 18 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Dex +6 Cun +9 Con dps ---------- Acc +7 (+3 eff.) Apr +8 ----- def ----- Armour +18 Hardiness +7% Fatigue +5% Resists +9% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 47.93 to 143.80 lightning damage (95.87 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Xanatha the Pusshine (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% nature Res.pen +10% light Melee Ret 2 nature ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
bladed drakeskin leather cap of ire (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +11 Str +4 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +10 (+1 eff.) Mind.save +11 (+4 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Olidas the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: Stats +10 Str +3 Dex +6 Mag dps ---------- Phys.crit +2.0% Acc +15 (+7 eff.) ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +18% darkness +19% physical Phys.save +9 (+1 eff.) Spell.save +12 (+1 eff.) HP.reg +4.00 ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
drakeskin leather armour 'Sparkweeper' (20 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +15% lightning +12% mind ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +28% lightning +18% light +21% fire +12% mind +19% darkness A suit of armour made of leather. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
thought-forged pouch of voratun shots of annihilation (19/19, 57-68 power, 13 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Master/Psionic Power 57.0 - 68.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +13 Crit +15.0% Capacity 19 Rld cld 6 Proj.spd +200% Ranged+ +18 mind On Hit: * 30% chance to reduce all saves and defense by 35 Shots are used with slings to pummel your foes to death. |
elm totem of healing 'Mayylrama' [power 116] (4/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Resists +3% darkness Max.HP +20.00 Heal.mod +15% Teleport- +20% Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of summon tentacle [power 280] (4/25 cooldown)2.0 T4 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 797 Base Damage: 290 Armor: 13 All Resist: 11 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Nameless Monk the Cornac Solipsist level 30
8th Mirth 122nd year of Ascendancy at 02:18 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Nameless Monk the Cornac Solipsist level 10
75th Pyre 122nd year of Ascendancy at 01:35 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Nameless Monk the Cornac Solipsist level 20
77th Pyre 122nd year of Ascendancy at 18:15 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Nameless Monk the Cornac Solipsist level 30
8th Mirth 122nd year of Ascendancy at 00:54 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Nameless Monk the Cornac Solipsist level 40
2nd Dusk 122nd year of Ascendancy at 13:58 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Nameless Monk the Cornac Solipsist level 46
3rd Dusk 122nd year of Ascendancy at 16:42 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Nameless Monk the Cornac Solipsist level 29
5th Mirth 122nd year of Ascendancy at 16:04 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Nameless Monk the Cornac Solipsist level 29
5th Mirth 122nd year of Ascendancy at 16:04 see stats
Log
Ghoul hits Nameless Monk for (17 dismissed), 17 physical (17 total damage).
Melee retaliation hits Ghoul for 2 acid damage.
Nameless Monk activates Thought-Form: Bowman.
Nameless Monk wanders around!
Nameless Monk converts some damage to Psi!
Eilinugama the armoured skeleton warrior's Shoot hits Nameless Monk for 199 physical, (10 antimagic), 0 lightning (199 total damage).
Steamgun turret's Steamgun Turret hits Nameless Monk for 3 to psi, 227 physical (230 total damage).
Eilinugama the armoured skeleton warrior's Grenade Launcher performs a ranged critical strike against Thought-forged bowman!
Thought-forged bowman wanders around!
Thought-forged bowman is cut deeply.
Nameless Monk become impervious to physical effects.
Eilinugama the armoured skeleton warrior's Grenade Launcher hits Nameless Monk for (73 antimagic), 78 fire, (14 antimagic), 0 lightning (78 total damage).
Eilinugama the armoured skeleton warrior's Grenade Launcher hits Thought-forged bowman for 341 fire, 16 lightning (357 total damage).
Melee retaliation hits Ghoul for 2 acid damage.
Ghoul hits Nameless Monk for 47 physical damage.
Eilinugama the armoured skeleton warrior uses Caustic Dispersal.
Lesser vampire casts Invoke Darkness.
Lesser vampire hits Nameless Monk for (73 antimagic), 104 darkness (104 total damage).
Deep Wound from Eilinugama the armoured skeleton warrior hits Thought-forged bowman for 55 physical damage.
Incendiary Grenade from Eilinugama the armoured skeleton warrior hits Thought-forged bowman for 155 fire damage.
Thought-forged bowman receives 4 healing.
Steamgun turret's Steamgun Turret performs a ranged critical strike against Nameless Monk!
Nameless Monk converts some damage to Psi!
Incendiary Grenade from Eilinugama the armoured skeleton warrior hits Nameless Monk for (68 antimagic), 0 fire (0 total damage).
Steamgun turret's Steamgun Turret hits Nameless Monk for 3 to psi, 422 physical (425 total damage).
Eilinugama the armoured skeleton warrior's Caustic Dispersal hits Nameless Monk for (73 antimagic), 601 acid (601 total damage).
Eilinugama the armoured skeleton warrior's Caustic Dispersal hits Thought-forged bowman for 756 acid damage.
Nameless Monk the level 46 cornac solipsist was melted to death by Eilinugama the armoured skeleton warrior on level 1 of Necromancers' Ruins.
Nameless Monk deactivates Thought-Form: Bowman.





































































































