Cheire the level 6 Halfling Wyrmic by Graceless

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceHalfling
ClassWyrmic
Level / Exp6 / 97%
Sizesmall
Lifes / Deaths

Primary Stats

Strength26 (base 27)
Dexterity13 (base 10)
Constitution12 (base 11)
Magic12 (base 12)
Willpower14 (base 14)
Cunning13 (base 10)

Resources

Life248/248
Equilibrium0
Healing Factor1.0191526171258
Regeneration2.6926829905201

Speed

Mental0%
Attack0%
Movement+36.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage30
Accuracy33
Crit Chance11%
APR2
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance9%
Speed1

Defense: Base

Armour (hardiness)9.3350939529706 (47.857809501309%)
Defense6
Ranged Defense6
Fatigue14
Physical Save18
Spell Save9
Mental Save10

Defense: Resistances

Acid+ 1%( 70%)
Fire+ 2%( 70%)
Physical+ 1%( 70%)
Cold+ 2%( 70%)
Lightning+ 1%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
1/5
0/5

Effects

Quests

done
active

Equipment

On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

You pickup 0.65 gold pieces.
You pickup 0.45 gold pieces.

Cheire picks up (o.):
pouch of iron shots (14/14, 109% power, 1 apr).
Cheire picks up (g.):
potent elm magestaff of fate (104% power, 2 apr, cold element).
There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
evasive iron torque of gale force [power 100] (15 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (14/14, 109% power, 1 apr).
You gain 0.98 gold from the transmogrification of
stabilizing iron helm of strength (+2) (0 def, 3 armour).
You gain 1.13 gold from the transmogrification of
spellwoven linen wizard hat (1 def, 0 armour).
You gain 1.88 gold from the transmogrification of
potent elm magestaff of fate (104% power, 2 apr, cold element).
You gain 1.20 gold from the transmogrification of
potent elm magestaff (104% power, 2 apr, lightning element).
You gain 2.92 gold from the transmogrification of
balanced iron greatmaul (117% power, 1 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the warrior (range 50; cd 16).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
WARNING: This character's version is outdated. You may encounter severe game-breaking incompatibilities.
NOTICE: War Hound's "Pack" objects have been fixed (if you have them). Allies should now appear in NON-safe areas!
NOTICE: Fixed an issue with Rungof's Claw.
You feel very confident walking into this place.