JRFmd the level 2 Skeleton Marauder by zxcvg425

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceSkeleton
ClassMarauder
Level / Exp2 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 14)
Dexterity24 (base 17)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life114/114
Stamina103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy28
Crit Chance4%
APR5
Speed1.00

Offense: Offhand

Damage16
Accuracy28
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)5 (38.594633868923%)
Defense26
Ranged Defense26
Fatigue0
Physical Save10
Spell Save7
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
1/5

Effects

beneficial effect
beneficial effect

Quests

active

Equipment

On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

JRFmd hits Fleshy experiment for 42 physical, 19 physical (61 total damage).
JRFmd killed Fleshy experiment!

Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


JRFmd picks up (a.):
healing infusion (heal 46; cd 13).
Talent Rush is ready to use.
Ran for 43 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 12 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).


New shimmer option unlocked: iron longsword
JRFmd wears (replacing
iron dagger (10-14 power, 5 apr)): iron longsword of vileness (13-18 power, 2 apr).

You gain 1.12 gold from the transmogrification of
iron mail armour of cold resistance (2 def, 4 armour).
You gain 2.19 gold from the transmogrification of
cruel elm starstaff (10-12 power, 2 apr, darkness element).
You gain 2.15 gold from the transmogrification of
creative mossy mindstar of life (2-3 power, 12 apr, nature damage).
You gain 2.63 gold from the transmogrification of
arcing iron greatsword of paradox (14-23 power, 1 apr).
You gain 0.63 gold from the transmogrification of
healing infusion (heal 46; cd 13).
There is a next level here (press '' or right click to use).
JRFmd wears (replacing
iron longsword of vileness (13-18 power, 2 apr)): iron dagger (10-14 power, 5 apr).