
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Drem |
| Class | Annihilator |
| Level / Exp | 50 / 2296% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 92 (base 28) |
| Dexterity | 98 (base 61) |
| Constitution | 38 (base 12) |
| Magic | 126 (base 60) |
| Willpower | 65 (base 11) |
| Cunning | 125.6 (base 60) |
Resources
| Life | 1173/1173 |
| Mana | 709/709 |
| Steam | 139/139 |
| Healing Factor | 1.5902122670883 |
| Regeneration | 17.889888004744 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 20 |
| See Stealth | 53 |
| See Invisible | 45 |
Offense: Mainhand
| Damage | 118 |
| Accuracy | 81 |
| Crit Chance | 78% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 107 |
| Crit Chance | 73% |
| Speed | 1 |
Offense: Mind
| Mindpower | 80 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +54% |
| Blight | +78% |
| Arcane | +49% |
| Cold | +63% |
| All | +34% |
| Darkness | +57% |
| Light | +58% |
| Temporal | +42% |
| Physical | +93% |
| Lightning | +105% |
| Fire | +72% |
| Nature | +63% |
Offense: Damage Penetration
| Acid | +26% |
| Physical | +31% |
| Nature | +16% |
| Blight | +36% |
| Arcane | +16% |
| Cold | +26% |
| All | +11% |
Defense: Base
| Armour (hardiness) | 38 (53.292302510663%) |
| Defense | 73 |
| Ranged Defense | 76 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 53 |
| Mental Save | 53 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 37%( 70%) |
| Arcane | + 40%( 70%) |
| Cold | + 53%( 70%) |
| All | + 33%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 53%( 70%) |
| Physical | + 37%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 100% |
| Confusion Resistance | 47% |
| Pinning Resistance | 15% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (5/5)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 19.0 steam per turn. Can be activated for an instant burst of 95 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 223% efficiency and cooldown mod of 88%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 23 up to 10 times. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 863% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 152% efficiency and cooldown mod of 56%. Its effects scale with your Willpower stat. |
Class Talents
| Steamtech / Gadgets | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Steamtech / Magnetism | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Steamtech / Demolition | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Steamtech / Artillery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Mecharachnid | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Steamtech / Heavy weapons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Turrets | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Exoskeleton |
| talent | Premonition |
| talent | Rocket Pod |
| talent | Shock Grenade |
| beneficial effect | Storing damage to unleash as a powerful lightning bolt (479/479). Capacitor Discharge |
| beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 41% and triggers a radius 8 conal explosion dealing 35% steamgun damage. 3 stacks remaining. Reactive Armor |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Ivorin the orc archer. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by Porina the fiery orc wyrmic. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Xerosewyn the ghoul. Escort: lost defiler (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Betobreta the copperhead snake. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Elera (0 def, 6 armour) 2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Mag +15 Wil offense ------ Spell Crit +5% Physical Power +17 (+3 eff.) Spellpower +48 (+8 eff.) Mindpower +11 (+2 eff.) Spellpower/crit +12 Ignore resists +10% blight defense ------ Armor +6 Physical save +11 (+3 eff.) Pinning Resist +15% Knockbk Resist +15% Teleport Resist +100% other ------- Mana/turn +0.41 Max mana +60.00 Blink to a nearby random location (rad 12) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
| Quiver | Emukira (48/48, 166% power, 6 apr) 3.0 Encumbrance T5 shot ammo [Random Unique] Arcane/Master Weapon Damage 167% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 48 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 157 damage * Create an explosion dealing 196 lightning damage (1/turn) While equipped: other ------- Reload +4 Talents +5 Voltaic Shell Shots are used with slings to pummel your foes to death. |
| Light source | Treewar 1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Wil offense ------ Physical Crit +6.0% Critical power +18.00% Physical Power +9 (+2 eff.) Damage +16% light Ignore resists +11% all Ignore Armor +10 On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% nature +6% blight Physical save +12 (+3 eff.) Spell save +11 (+4 eff.) Healmod +20% other ------- Light +11 See Stealth +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Layotha the Eclipsevagrant (0 def, 5 armour) 2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +13 Lck +6 Str offense ------ Physical Crit +6.0% Spell Crit +8% Mind Crit +7% Critical power +21.07% Physical Power +32 (+6 eff.) Damage +12% physical +12% arcane +15% darkness Accuracy +9 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +5% arcane other ------- Light +5 A hat made of leather. Very stylish. |
| On hands | Steam Powered Gauntlets (0 def, 15 armour) 1.5 Encumbrance T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +8 Dex offense ------ Physical Crit +10.0% Steam Crit +10% Critical power +30.00% Damage +8% all defense ------ Armor +15 Disarm Resist +150% other ------- Talents +5 Iron Grip Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% Gauntlets. But with steam power! |
| Tool | Koradig the dragonbone wand of conjuration [power 415] (15 cooldown)2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: Stats +5 Str offense ------ Physical Crit +3.0% Critical power +20.00% Damage +6% physical Ignore resists +20% physical Accuracy +20 (+4 eff.) defense ------ Resistance +9% nature +18% light Physical save +6 (+2 eff.) Fire a magical bolt dealing 714 fire damage Puts all charms on 15 turn cooldown 100% to reduce fatigue by 54% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Serpenthack0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +12 Str +12 Cun +10 Con offense ------ Physical Power +13 (+2 eff.) Damage +3% arcane +9% nature Ignore resists +15% acid +5% arcane +5% nature On-Hit (Melee): * 22% chance to slow global speed by 72% defense ------ Defense +24 (+6 eff.) Resistance +5% arcane Life +78.00 Life Regen +11.00 Healmod +18% Stun Resist +60% Rings make your fingers look great! |
| On fingers | Emelinn0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +1 Str +2 Dex +6 Mag +2 Wil +7 Cun offense ------ Spell Crit +1% Critical power +5.00% Spellpower +14 (+3 eff.) Damage +19% lightning +6% physical +18% fire Ignore Armor +2 defense ------ Defense +20 (+5 eff.) Resistance +38% lightning +36% fire Stun Resist +60% Rings make your fingers look great! |
| Around neck | Delidor0.1 Encumbrance T4 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag offense ------ Spell Crit +11% Critical power +20.00% Spellpower +20 (+4 eff.) Damage +8% temporal +8% light +15% blight +7% physical +8% darkness When Hit 8 blight other ------- Mana-on-crit +2.00 Max mana +100.00 Amulets make your neck look great! |
| In main hand | Tinkerer's Twinblaster 4.0 Encumbrance T1 steamgun 1H weapon [Unique] Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Attack Speed 100% Damage Multiplier 50% Range +4 Projectile Speed +600% On-ranged-hit +5 physical On Critical: * project a beam of lightning Recursive +2 Uses 3.0 Steam This gun seems to be some experiment in firing multiple shots simultaneously. The design is somewhat rudimentary, but it seems to work. |
| Around waist | Blastwither |
| In off hand | Temporal Rift (8 def, 4 armour, 161% power, 325 block) 7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 162% Range: 1.0x-1.2x Uses 100% Cun, 20% Mag Damage Temporal Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +325 On Hit: 25% Turn Back the Clock level 3 While equipped: offense ------ Spellpower +12 (+2 eff.) On shield block: * Unleash a lightning nova of radius equal to the tinker tier. When Hit 25 lightning defense ------ Armor +4 Defense +8 (+2 eff.) Ranged Defense +10 (+2 eff.) Resistance +30% temporal Damage Reduction +20 all Spell save +20 (+7 eff.) Slow Projectiles +50% other ------- Talents +1 Block On block: Unleash a lightning nova of radius equal to the tinker tier. Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Cloak | Wrap of Stone (0 def, 0 armour) 2.0 Encumbrance T2 cloak armor [Unique] Arcane While equipped: offense ------ Spellpower +6 (+1 eff.) Damage +5% physical defense ------ Resistance +30% lightning +5% physical Stun Resist +50% other ------- Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Effective talent level: 3.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 60 Travel.spd instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 13 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 504.30 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | Icerune (0 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +18 Str +10 Dex +18 Mag +17 Wil +10 Cun +10 Con offense ------ Spellpower +18 (+3 eff.) Damage +46% lightning +23% physical +9% blight +29% cold +17% all Ignore resists +15% blight +15% cold defense ------ Resistance +51% lightning +29% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant of the sneak (efficiency 200% / cooldown 98%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 200% efficiency and cooldown mod of 98%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the duelist (steam 15)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 29 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.1 steam per turn. Can be activated for an instant burst of 75 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the sneak (steam 18)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 23 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 18.4 steam per turn. Can be activated for an instant burst of 92 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the duelist (speed 696%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 696% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 845%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 845% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 1190%; cd 18)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1190% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 730; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 730 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 782; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 782 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 37%; mental, physical; dur 3; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 37% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 41%; mental, physical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 41% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 730 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune of the duelist (damage 397; dur 4; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 396.70 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 700; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 699.79 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 97; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 134; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 134 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 817; dur 8; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 817 damage for 8 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 557; dur 6; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 557 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 78; blocks 6; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 78 up to 6 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 34; blocks 6; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 34 up to 6 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 76; blocks 7; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 76 up to 7 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Plating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Grounding Strap0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hand Cannon0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Healing Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hook Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Incendiary Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Second Skin0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Toxic Cannister Launcher0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Injector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light Emitter0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Winterchill Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Duridor the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +10 Con offense ------ Critical power +33.00% Damage +6% physical Accuracy +9 (+2 eff.) Ignore Armor +19 On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +8 Defense +12 (+3 eff.) Resistance +9% nature Max Resistance +5% all Physical save +18 (+5 eff.) Amulets make your neck look great! |
Gloomslice0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +6 Con offense ------ Damage +21% darkness Ignore resists +29% darkness When Hit 11 light defense ------ Crit Resistance 17.17% Physical save +17 (+4 eff.) Life +177.46 Life Regen +9.00 Healmod +15% Blind Resist +23% Knockbk Resist +23% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
Heatstoker0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: offense ------ Critical power +19.00% Damage +21% acid +15% fire Ignore resists +10% acid +15% temporal Accuracy +10 (+2 eff.) Ignore Armor +20 When Hit 8 acid On-Hit (Melee): * 21% chance to reduce armor by 52% defense ------ Resistance +12% temporal Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% Amulets make your neck look great! |
Lisirin the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Arcane While equipped: Stats +14 Mag +5 Cun +6 Con offense ------ When Hit 10 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 41 defense ------ Crit Resistance 15.15% other ------- Light +3 See Invisibility +18 Amulets make your neck look great! |
Malidohell the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: defense ------ Defense +20 (+5 eff.) Resistance +12% lightning Crit Resistance 10.00% Spell save +15 (+5 eff.) Unlife -20.00 life Stun Resist +27% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Amulets make your neck look great! |
Mucussear0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Mag +9 Wil offense ------ Critical power +20.88% Damage +12% mind Ignore resists +25% mind defense ------ Resistance +21% nature Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+2 eff.) Damage +8% light +8% darkness Ignore resists +15% light +15% darkness defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 4.5 Power cost 30 out of 60/60. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 55 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Polibrelaith the Nimbuswarden0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +8 Str offense ------ Physical Crit +4.0% Critical power +23.07% Mindpower +20 (+4 eff.) Damage +21% lightning When Hit 10 mind defense ------ Defense +20 (+5 eff.) Resistance +21% fire +26% cold Mind save +15 (+5 eff.) Amulets make your neck look great! |
The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 3.5 Power cost 60 out of 60/60. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Yaridunakhad the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +8 Dex offense ------ Physical Crit +4.0% Physical Power +15 (+3 eff.) On-Hit 13 light 15 darkness Damage +6% physical +12% light +15% darkness When Hit 6 temporal When Hit: * 12% chance to blind * 12% chance to reduce damage dealt by 34% defense ------ Blind Resist +36% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Infravision +10 Sight +2 See Invisibility +13 Amulets make your neck look great! |
Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 2.5 Power cost 50 out of 80/80. Range melee/personal Cooldown: 37 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
clarifying voratun amulet of constitution (+8)0.1 Encumbrance T5 amulet jewelry [Ego] Nature While equipped: Stats +8 Con defense ------ Resistance +30% mind Confus Resist +50% Amulets make your neck look great! |
savior's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +11 (+4 eff.) Amulets make your neck look great! |
steel amulet 'Brenehir'0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Mag offense ------ Spell Crit +5% Critical power +14.00% Spellpower +5 (+1 eff.) Damage +6% light +6% temporal +6% darkness +6% physical Ignore resists +10% arcane Ignore Shields +20% Accuracy +7 (+2 eff.) Ignore Armor +14 When Hit 6 arcane defense ------ Resistance +18% acid Amulets make your neck look great! |
voratun amulet0.1 Encumbrance T5 amulet jewelry [Normal] Amulets make your neck look great! |
warrior's voratun amulet of dexterity (+10)0.1 Encumbrance T5 amulet jewelry [Ego] Nature While equipped: Stats +10 Dex defense ------ Resistance +15% physical other ------- Stamina/turn +1.10 Amulets make your neck look great! |
Brightpierce0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: offense ------ Damage +14% lightning +15% blight Ignore resists +5% blight defense ------ Resistance +28% lightning +3% light Mind save +9 (+3 eff.) Life +28.00 Disarm Resist +37% Confus Resist +34% Pinning Resist +36% Knockbk Resist +33% other ------- Light +3 Rings make your fingers look great! |
Cyroda the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Cun offense ------ Mind Crit +1% Mindpower +15 (+3 eff.) Damage +12% light Ignore resists +15% blight Accuracy +10 (+2 eff.) Ignore Armor +10 defense ------ Defense +10 (+3 eff.) Resistance +24% light Life +22.00 Disarm Resist +31% Pinning Resist +29% Knockbk Resist +22% other ------- Max hate +6.00 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Dourkiller0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +15 Cun offense ------ Critical power +10.00% Mindpower +15 (+3 eff.) Move Speed +24% Damage +24% darkness Accuracy +15 (+3 eff.) When Hit 10 darkness defense ------ Defense +15 (+4 eff.) other ------- Max hate +10.00 Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 5.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
Earelach the Strikewend0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +20 Con offense ------ Critical power +15.00% Physical Power +15 (+3 eff.) Damage +3% lightning +3% physical +15% cold Ignore resists +15% temporal defense ------ Resistance +6% lightning +30% cold Physical save +20 (+5 eff.) Unlife -60.00 life Rings make your fingers look great! |
Eilinariwe0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Cun offense ------ Mindpower +15 (+3 eff.) Damage +11% acid Ignore resists +5% mind Accuracy +8 (+2 eff.) Ignore Armor +9 defense ------ Defense +7 (+2 eff.) Resistance +22% acid Mind save +6 (+2 eff.) Confus Resist +21% other ------- Hate-on-crit +1.00 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Eredrandil0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Wil +3 Cun +14 Con offense ------ On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +22% acid +22% fire +22% lightning +16% cold Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! |
Harirain the Furnacehack0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +15 (+3 eff.) Spellpower +14 (+3 eff.) Mindpower +15 (+3 eff.) Damage +9% blight +21% fire Ignore resists +10% blight +25% fire +15% light When Hit 4 blight 10 fire defense ------ Resistance +9% blight other ------- Light +3 Rings make your fingers look great! |
Hellreaper0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +30% acid Ignore resists +15% acid When Hit 6 mind On-Hit (Melee): * 20% chance to reduce armor by 52% defense ------ Resistance +15% mind +6% fire Mind save +15 (+5 eff.) Confus Resist +46% Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Lightningraptor0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +3% lightning +18% fire +9% acid Ignore resists +25% lightning When Hit 6 acid defense ------ Fatigue -8% Resistance +6% acid +36% fire +6% lightning Life Regen +5.00 Stun Resist +34% other ------- Encumbrance +24 Rings make your fingers look great! |
Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+2 eff.) defense ------ Resistance +25% mind Mind save +20 (+7 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Pureflash the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Mag +5 Cun offense ------ Physical Power +5 (+1 eff.) Spellpower +18 (+3 eff.) Mindpower +11 (+2 eff.) Damage +9% nature +5% all When Hit 4 nature defense ------ Armor +8 Resistance +3% mind +6% nature Rings make your fingers look great! |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Shockprophet0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +4 Wil offense ------ Spellpower/crit +10 Ignore resists +20% arcane When Hit 10 lightning defense ------ Resistance +12% mind +30% lightning Life Regen +6.00 Stun Resist +38% Rings make your fingers look great! |
Umbrasin0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +29% acid On-Hit (Melee): * 20% chance to reduce armor by 52% * 10% chance to reduce damage dealt by 34% defense ------ Resistance +28% acid Life +90.00 Life Regen +11.00 Healmod +14% Disarm Resist +35% Pinning Resist +30% Knockbk Resist +26% Rings make your fingers look great! |
Void Orb0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+2 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+4 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 5.5 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 472.49 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Xukira0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% mind defense ------ Resistance +5% arcane Physical save +3 (+1 eff.) Life +100.00 Life Regen +2.00 Stun Resist +23% Rings make your fingers look great! |
painweaver's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +7 (+1 eff.) Spellpower +14 (+3 eff.) Mindpower +17 (+3 eff.) Damage +7% all defense ------ Life +74.00 Life Regen +14.00 Healmod +17% Rings make your fingers look great! |
rogue's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +14 Cun offense ------ On-Hit 22 physical On-Ranged-Hit 30 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 43 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 43 defense ------ Defense +14 (+4 eff.) other ------- Hate-on-crit +3.00 Max hate +12.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
sneakthief's stralite ring of speed0.1 Encumbrance T4 ring jewelry [Ego++] Master While equipped: Stats +4 Cun +5 Dex offense ------ Move Speed +15% Accuracy +24 (+5 eff.) defense ------ Defense +7 (+2 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 5.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
solipsist's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +7 Wil offense ------ Mindpower +11 (+2 eff.) Rings make your fingers look great! |
steel ring 'Dazzlepierce'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane While equipped: Stats +4 Mag offense ------ Physical Power +7 (+1 eff.) Spellpower +8 (+2 eff.) Mindpower +7 (+1 eff.) On-Hit 13 light On-Ranged-Hit 15 light Damage +27% light defense ------ Spell save +6 (+2 eff.) other ------- Light +3 Rings make your fingers look great! |
stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun offense ------ On-Hit 16 physical On-Ranged-Hit 14 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 43 On-Hit (Ranged): * 18% chance to reduce all saves and defense by 43 defense ------ Stun Resist +30% other ------- Hate-on-crit +2.00 Max hate +11.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +6 Con offense ------ On-Hit 23 physical On-Ranged-Hit 29 physical On-Hit (Melee): * 18% chance to reduce all saves and defense by 43 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 43 defense ------ Spell save +16 (+6 eff.) Stun Resist +60% other ------- Hate-on-crit +3.00 Max stamina +38.00 Max hate +10.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 5.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Life +62.00 Life Regen +14.00 Healmod +17% Stun Resist +60% Rings make your fingers look great! |
warrior's voratun ring of clarity0.1 Encumbrance T5 ring jewelry [Ego] Master/Psionic While equipped: Stats +8 Str defense ------ Armor +16 Mind save +11 (+4 eff.) Confus Resist +36% Rings make your fingers look great! |
Blade of Distorted Time (150% power, 40 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane Weapon Damage 150% Range: 1.0x-1.4x Uses 20% Mag, 90% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% Damage Conversion 20% temporal On Hit: * deals 146 temporal damage and slows enemies in radius 6 of the target by 156% based on Magic While equipped: offense ------ Damage +30% temporal +30% physical defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Blink Blade: Effective talent level: 5.5 Power cost 10 out of 10/10. Range 9 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
drakeskin leather sling 'Vorolle'4.0 Encumbrance T5 sling 1H weapon [Random Unique] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-crit, radius 2 +33 lightning +23 cold +23 nature +20 acid On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +5 Wil offense ------ Physical Crit +4.0% Move Speed +23% Ignore resists +15% lightning +16% cold +7% nature +18% acid Accuracy +13 (+3 eff.) Ignore Armor +10 defense ------ Resistance +9% acid Crit Resistance 10.00% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+8 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Bethanne the drakeskin leather belt1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +4 Str +3 Con offense ------ Physical Power +44 (+8 eff.) Ignore resists +26% physical defense ------ Resistance +16% mind +4% physical Spell save +12 (+4 eff.) other ------- Stamina/turn +3.16 Size +1 A belt that goes around your waist. |
Dusktouch1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +2 Cun +9 Mag offense ------ Mindpower +15 (+3 eff.) Damage +9% darkness defense ------ Resistance +15% light +18% fire +33% darkness +14% cold other ------- Mana/turn +0.60 Max mana +46.00 Max psi +10.00 A belt that goes around your waist. |
Radhizor the Flashwend1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +4 Dex offense ------ Critical power +15.00% Damage +9% darkness +18% fire defense ------ Defense +16 (+4 eff.) Resistance +30% fire Stealth +11 other ------- Max stamina +30.00 A belt that goes around your waist. |
Shinetitan the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: offense ------ Spellpower +10 (+2 eff.) Damage +12% blight +15% physical +3% light Ignore resists +17% physical On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 41 defense ------ Fatigue -8% Mind save +10 (+4 eff.) other ------- Encumbrance +42 Light +3 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+1 eff.) defense ------ Defense +10 (+3 eff.) Resistance +15% mind Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 4.5 Power cost 10 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 93 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Jetpack (10 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun offense ------ Physical Power +5 (+1 eff.) Move Speed +10% defense ------ Defense +10 (+3 eff.) Physical save +10 (+3 eff.) other ------- Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
Galen's Flowing Robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Arcane While equipped: Stats +7 Mag +7 Wil +7 Cun offense ------ Spell Crit +12% Spellpower +35 (+6 eff.) Damage +37% lightning +37% temporal +37% cold +37% fire +37% arcane +37% physical defense ------ Resistance +15% all other ------- Mana/turn +2.00 Max mana +77.00 Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+3 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 4.5 Power cost 15 out of 20/20. Range 9 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Steam Powered Boots (8 def, 15 armour)3.0 Encumbrance T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex offense ------ Damage +10% fire defense ------ Armor +15 Defense +8 (+2 eff.) Fatigue +8% Pinning Resist +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 4.5 Power cost 20 out of 20/20. Range 6 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Blazewill (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Disrupt/Master While equipped: Stats +5 Str +4 Wil +4 Con offense ------ Physical Power +14 (+3 eff.) Damage +3% lightning Ignore resists +10% lightning +25% fire When Hit: * 25 arcane resource burn defense ------ Armor +3 Resistance +6% lightning +6% fire Spell save +19 (+7 eff.) Disarm Resist +33% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 144% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Disarm level 5 On Hit: * 26 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Polylema the Blazewitch (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +10 Mag +7 Wil offense ------ Physical Crit +14.0% Spell Crit +12% Mind Crit +16% Critical power +13.00% Spellpower +9 (+2 eff.) On-Hit 14 arcane Damage +8% arcane Ignore resists +5% light Accuracy +25 (+5 eff.) On-Hit (Melee): * 20% chance to reduce armor by 52% defense ------ Armor +3 Fatigue +5% Resistance +6% acid +15% light +9% arcane Unarmed combat: Weapon Damage 146% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +10 Ignore Armor +15 Critical Rate +33.0% Attack Speed 83% On-hit +16 arcane On Hit: 10% Manathrust level 3 On Crit: 20% Cripple level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+2 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Unarmed combat: Weapon Damage 126% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 83% On-hit +20 lightning On Hit: 20% Chain Lightning level 2 On Hit: 15% Nova level 1 On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Tudradevor (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +13 Dex offense ------ Physical Crit +3.0% Critical power +20.00% Accuracy +25 (+5 eff.) defense ------ Armor +3 Resistance +12% lightning +12% blight Poison Resist +20% other ------- Max stamina +30.00 Unarmed combat: Weapon Damage 133% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +13 Ignore Armor +5 Critical Rate +17.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brass Goggles (10 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +20 Cun offense ------ Steam Crit +5% Steampower +5 (+0 eff.) Accuracy +20 (+4 eff.) Ignore Armor +15 defense ------ Defense +10 (+3 eff.) Resistance +20% fire Blind Resist +100% other ------- Infravision +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Dureruibers (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Cun +2 Str offense ------ Ignore resists +10% mind On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +3 (+1 eff.) Resistance +6% mind Crit Resistance 5.00% Shield Power +29% Mind save +9 (+3 eff.) Life Regen +8.50 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
Flarevengeance the drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +19 Str +4 Con offense ------ Physical Power +5 (+1 eff.) Damage +15% fire defense ------ Armor +5 Fatigue +5% Resistance +12% acid +3% temporal +9% nature Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1053.1 Physical damage. If the attack hits, the target is confused (45% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +4 Mag +3 Wil +0 Con offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Islegann the elven-silk wizard hat (3 def, 8 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Dex +9 Mag +10 Cun +10 Con offense ------ Spell Crit +6% Physical Power +5 (+1 eff.) Spellpower +6 (+1 eff.) Damage +16% arcane Accuracy +10 (+2 eff.) defense ------ Armor +8 Defense +3 (+1 eff.) Mind save +15 (+5 eff.) other ------- Stamina/turn +3.49 Mana/turn +0.40 Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 6.5 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Porewen (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Mag +8 Wil offense ------ Spell Crit +4% Spellpower +5 (+1 eff.) Damage +15% blight +20% arcane Ignore resists +10% temporal defense ------ Armor +5 Fatigue +5% Resistance +3% nature +3% physical +17% light +20% darkness Physical save +21 (+5 eff.) Life +60.00 Life Regen +4.00 Poison Resist +20% A hat made of leather. Very stylish. |
Steam Powered Helm (3 def, 12 armour)3.0 Encumbrance T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con defense ------ Armor +12 Defense +3 (+1 eff.) Fatigue +10% Resistance +10% all Blind Resist +50% A Helmet. But with steam power! |
Steamcatcher (12 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Steamtech While equipped: Stats +10 Cun offense ------ Steam Crit +5% Steampower +15 (+2 eff.) Damage +10% physical defense ------ Defense +12 (+3 eff.) Resistance +15% fire other ------- Steam/turn +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
Tempestswift (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Mag +5 Wil +7 Cun offense ------ Mindpower +6 (+1 eff.) Damage +17% acid +6% lightning Ignore resists +20% lightning defense ------ Defense +3 (+1 eff.) Resistance +25% acid +9% lightning +6% blight Spell save +11 (+4 eff.) A pointy cloth hat, very wizardly... |
Un'fezan's Cap (1 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil offense ------ Spellpower +8 (+2 eff.) Mindpower +8 (+1 eff.) defense ------ Defense +1 (+0 eff.) Resistance +10% temporal +10% physical Anomaly Control +5 other ------- Masteries +0.20 Chronomancy/Timetravel Wormhole: Effective talent level: 2.5 Power cost 15 out of 15/15. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 3 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
X-Ray Goggles (10 def, 0 armour)2.0 Encumbrance T5 head armor [Unique] Unknown/Steamtech While equipped: Stats +10 Cun offense ------ Accuracy +20 (+4 eff.) defense ------ Defense +10 (+3 eff.) Blind Resist +100% See everything. EVERYTHING. For 5 turns, anyway. Uses 30 power out of 30/30 How do these even work? |
drakeskin leather cap 'Glowoozer' (25 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +16 Str offense ------ Critical power +20.00% Physical Power +34 (+6 eff.) Damage +24% mind Ignore resists +29% light defense ------ Armor +5 Defense +25 (+6 eff.) Fatigue +5% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1053.1 Physical damage. If the attack hits, the target is confused (45% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
drakeskin leather cap 'Gunudor' (0 def, 11 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +5 Mag offense ------ Spell Crit +4% Ignore resists +20% blight Ignore Shields +40% Accuracy +15 (+3 eff.) defense ------ Armor +11 Fatigue +5% Resistance +45% cold other ------- Max stamina +20.00 Infravision +4 Breathe water A cap made of leather. |
elven-silk wizard hat 'Urtheldir' (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +2 Mag +9 Wil +5 Cun offense ------ Mind Crit +12% Mindpower +10 (+2 eff.) Spellpower/crit +4 Damage +21% blight +20% fire +17% darkness +20% physical Ignore resists +20% arcane +10% temporal defense ------ Defense +3 (+1 eff.) Resistance +30% fire +16% darkness +18% physical Spell save +6 (+2 eff.) Mind save +18 (+6 eff.) other ------- Max hate +11.00 Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 381 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.6 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 32% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Arthekan (0 def, 13 armour, 179% power, 249 block)7.0 Encumbrance T5 shield armor [Random Unique] Arcane/Nature/Master When used to Attack: Weapon Damage 179% Range: 1.0x-1.2x Uses 100% Cun Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +249 On-hit +28 cold +19 light +18 darkness On-Hit, radius 1 +8 blight While equipped: Stats +8 Mag +3 Wil +11 Cun offense ------ Damage +9% blight +3% mind +18% light +15% darkness Ignore resists +20% blight On shield block: * Deals 253 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 41 * 10% chance to reduce all saves and defense by 43 defense ------ Armor +13 Fatigue +8% Resistance +3% mind +17% cold +18% light +18% darkness other ------- Talents +1 Block Handheld deflection devices. |
Chamurek the voratun shield (0 def, 10 armour, 182% power, 207.5 block)7.0 Encumbrance T5 shield armor [Rare] Master When used to Attack: Weapon Damage 182% Range: 1.0x-1.2x Uses 100% Cun Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +208 Ignore Shields +30% While equipped: offense ------ Spellpower +30 (+5 eff.) Damage +6% blight Ignore resists +15% mind When Hit 0 lightning defense ------ Armor +10 Fatigue +8% Resistance +30% lightning Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +2.00 Talents +1 Block Handheld deflection devices. |
Piercing Gaze (5 def, 25 armour, 150% power, 180 block)7.0 Encumbrance T4 shield armor [Unique] Arcane When used to Attack: Weapon Damage 150% Range: 1.0x-1.2x Uses 100% Cun Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +180 While equipped: offense ------ On shield block: * 30% chance of petrifying the attacker. defense ------ Armor +25 Defense +5 (+1 eff.) Ranged Defense +10 (+2 eff.) Fatigue +12% Resistance +10% acid +10% physical +10% lightning +10% fire other ------- Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
voratun shield 'Rimestreak' (0 def, 10 armour, 182% power, 195 block)7.0 Encumbrance T5 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 182% Range: 1.0x-1.2x Uses 100% Cun Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +195 While equipped: Stats +11 Str +4 Dex +2 Mag offense ------ Critical power +10.00% Spellpower/crit +6 On-Hit 24 lightning Accuracy +22 (+5 eff.) When Hit 17 lightning 8 cold defense ------ Armor +10 Fatigue +8% Resistance +29% cold other ------- Vim-on-crit +2.00 Talents +1 Block Handheld deflection devices. |
263 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Lisona the voratun pickaxe (dig speed 14 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +16 Str +4 Mag +9 Wil offense ------ Physical Crit +14.0% Mind Crit +13% Spellpower +10 (+2 eff.) defense ------ Fatigue -10% Resistance +9% blight +3% temporal +3% fire Cut Resist +20% other ------- Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2026 Little Gems0.0 Encumbrance T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2026/2026 A set of 2026 tiny explosive spheres. |
5 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 3.5 Power cost 25 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 442.15 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 442.15 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
alchemist's lamp 'Ashquencher'1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Damage +12% blight +15% fire +0% light +9% temporal Ignore resists +15% blight +10% all Ignore Armor +11 When Hit 6 blight 10 fire defense ------ Resistance +12% fire Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Shiverbait'0.0 Encumbrance T5 lite [Rare] Arcane While equipped: Stats +5 Str +8 Mag offense ------ Spellpower +16 (+3 eff.) Damage +15% arcane +0% light Ignore resists +20% mind +20% blight When Hit 10 mind defense ------ Resistance +9% cold other ------- Vim-on-crit +2.07 Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
preserving alchemist's lamp of health1.0 Encumbrance T3 lite [Ego+] Nature While equipped: Stats +1 Con offense ------ Damage +0% light defense ------ Resistance +7% blight Life +53.00 Life Regen +4.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Eternity's Counter2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Move Speed +16% Combat Speed -12% Spell Speed -12% Mind Speed -12% Damage +0% all +15% temporal defense ------ Resistance +12% all +15% temporal Damage Reduction +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+1 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
13 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1147.52 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
amazing fiery salve [power 56] amazing fiery salve [power 56]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 223% efficiency and 88% cooldown modifier. Remove 3 magical effects and grants a fiery aura (56% fire, light and lightning affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
amazing frost salve [power 56] amazing frost salve [power 56]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 223% efficiency and 88% cooldown modifier. Remove 3 physical effects and grants a frost aura (56% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
amazing healing salve [power 804] amazing healing salve [power 804]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 223% efficiency and 88% cooldown modifier. Heal 804 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
amazing unstoppable force salve [power 223] amazing unstoppable force salve [power 223]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 223% efficiency and 88% cooldown modifier. Increases all saves by 223 and healing factor by half Puts Talent Medical Injector on 18 turn cooldown Activation is instant. Medical salve. |
amazing water salve [power 56] amazing water salve [power 56]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 223% efficiency and 88% cooldown modifier. Remove 3 mental effects and grants a water aura (56% blight, mind and acid affinity). Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Alaledil (24/60, 180% power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Master Weapon Damage 181% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +25 Ignore Armor +6 Critical Rate +19.0% Capacity 60 On-ranged-hit +20 acid On-crit, radius 2 +4 acid On Hit: * 20% chance to slow global speed by 72% * 20 arcane resource burn On Critical: * Wound the target dealing 344 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +5 Shots are used with slings to pummel your foes to death. |
Salodhewyn the pouch of voratun shots (22/22, 166% power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Master/Psionic Weapon Damage 167% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +22.0% Capacity 22 Auto Reload 6 On-ranged-hit +34 physical +21 blight +19 mind On-Hit, radius 1 +20 blight On-crit, radius 2 +16 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 41 * 31% chance to reduce all saves and defense by 43 * 20% chance to knock the target back 3 spaces and deal 296 physical damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
amazing second skin0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: defense ------ Life Regen +10.00 Poison Resist +70% Disease Resist +70% Cut Resist +70% Tinkers can be attached to normal items to improve them with steam power! |
perfect corrosive shell0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: other ------- Talents +5 Corrosive Shell Tinkers can be attached to normal items to improve them with steam power! |
powerful air recycler0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: defense ------ Silence Resist +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
voratun fatal attractor0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: other ------- Talents +5 Fatal Attractor Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Ignore Armor +20 Critical Rate +20.0% Tinkers can be attached to normal items to improve them with steam power! |
voratun voltaic sentry0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: other ------- Talents +5 Voltaic Sentry Tinkers can be attached to normal items to improve them with steam power! |
Berekhad the Nightdeath [power 83] (25 cooldown)2.0 Encumbrance T4 torque charm [Random Unique] Psionic While equipped: offense ------ When Hit 2 arcane 8 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 34% defense ------ Resistance +5% arcane Setup a psionic shield, reducing all damage taken by 83 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 3 talent cooldowns by 2. 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Galeromigorn the dwarven-steel torque of clear mind [power 3] (25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +1 Wil offense ------ Critical power +10.00% defense ------ Defense +20 (+5 eff.) Resistance +9% lightning +3% cold +12% light +6% mind Unlife -80.00 life other ------- Max hate +2.00 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to reduce fatigue by 38% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of healing 'Ivumira' [power 434] (15 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Spell Crit +4% Spellpower/crit +12 Damage +21% blight Ignore resists +15% blight defense ------ Defense +15 (+4 eff.) Out-of-Phase Defense +17 Out-of-Phase Resistance +17% Out-of-Phase Resilience +17% other ------- Psi when Hit +0.24 Max mana +115.33 Max vim +30.00 Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 turn cooldown 100% to heal for 82. Natural totems are made by powerful wilders to store nature power. |
Getunarirek the Chargetrencher [power 302] (15 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Damage +30% lightning When Hit 10 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 41 defense ------ Resistance +20% blight Create a radius 3 storm for 5 turns. Each turn, creatures within take 123 lightning damage and will be dazed for 1 turn (619 total damage) Puts all charms on 15 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Arken the Drem Annihilator level 47
32nd Stralite 123rd year of Ascendancy at 10:17 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Arken the Drem Annihilator level 35
3rd Shortage 122nd year of Ascendancy at 07:51 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Arken the Drem Annihilator level 50
21st Dearth 123rd year of Ascendancy at 23:30 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Arken the Drem Annihilator level 35
1st Shortage 122nd year of Ascendancy at 15:39 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Arken the Drem Annihilator level 50
30th Profit 123rd year of Ascendancy at 19:50 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Arken the Drem Annihilator level 40
22nd Shortage 122nd year of Ascendancy at 16:08 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Arken the Drem Annihilator level 39
16th Shortage 122nd year of Ascendancy at 06:50 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Arken the Drem Annihilator level 48
10th Voratun 123rd year of Ascendancy at 00:37 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Arken the Drem Annihilator level 7
27th Voratun 122nd year of Ascendancy at 09:14 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Arken the Drem Annihilator level 37
11st Shortage 122nd year of Ascendancy at 22:43 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Arken the Drem Annihilator level 47
37th Stralite 123rd year of Ascendancy at 18:44 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Arken the Drem Annihilator level 33
23rd Loss 122nd year of Ascendancy at 04:38 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Arken the Drem Annihilator level 50
9th Shortage 123rd year of Ascendancy at 06:40 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Arken the Drem Annihilator level 22
29th Wealth 122nd year of Ascendancy at 00:35 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Arken the Drem Annihilator level 50
38th Dearth 123rd year of Ascendancy at 01:57 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arken the Drem Annihilator level 27
14th Dearth 122nd year of Ascendancy at 01:51 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Arken the Drem Annihilator level 41
23rd Shortage 122nd year of Ascendancy at 16:06 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Arken the Drem Annihilator level 10
2nd Profit 122nd year of Ascendancy at 22:33 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Arken the Drem Annihilator level 20
41st Profit 122nd year of Ascendancy at 22:42 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Arken the Drem Annihilator level 30
39th Dearth 122nd year of Ascendancy at 21:14 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Arken the Drem Annihilator level 40
22nd Shortage 122nd year of Ascendancy at 02:53 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Arken the Drem Annihilator level 50
27th Profit 123rd year of Ascendancy at 22:03 see stats
Merry wintertide! (Insane (Roguelike) difficulty)
Finish the Santascape event and free the little helper elves.By Arken the Drem Annihilator level 49
12nd Profit 123rd year of Ascendancy at 04:19 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Arken the Drem Annihilator level 50
35th Dearth 123rd year of Ascendancy at 08:50 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Arken the Drem Annihilator level 42
27th Iron 123rd year of Ascendancy at 22:17 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Arken the Drem Annihilator level 50
14th Dearth 123rd year of Ascendancy at 08:39 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Arken the Drem Annihilator level 37
10th Shortage 122nd year of Ascendancy at 08:07 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Arken the Drem Annihilator level 25
9th Dearth 122nd year of Ascendancy at 23:47 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Arken the Drem Annihilator level 38
12nd Shortage 122nd year of Ascendancy at 04:53 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Arken the Drem Annihilator level 50
9th Shortage 123rd year of Ascendancy at 06:38 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Arken the Drem Annihilator level 39
19th Shortage 122nd year of Ascendancy at 22:40 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Arken the Drem Annihilator level 6
20th Voratun 122nd year of Ascendancy at 01:40 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Arken the Drem Annihilator level 50
35th Dearth 123rd year of Ascendancy at 08:55 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Arken the Drem Annihilator level 48
5th Profit 123rd year of Ascendancy at 19:53 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Arken the Drem Annihilator level 50
9th Shortage 123rd year of Ascendancy at 06:40 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Arken the Drem Annihilator level 10
6th Profit 122nd year of Ascendancy at 13:37 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Arken the Drem Annihilator level 30
42nd Dearth 122nd year of Ascendancy at 18:33 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Arken the Drem Annihilator level 42
13rd Iron 123rd year of Ascendancy at 07:34 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Arken the Drem Annihilator level 22
29th Wealth 122nd year of Ascendancy at 20:49 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Arken the Drem Annihilator level 16
25th Profit 122nd year of Ascendancy at 17:14 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Arken the Drem Annihilator level 34
30th Loss 122nd year of Ascendancy at 04:25 see stats
Log
You collect a new ingredient: lump of voratun (1).
You gain 2.45 gold from the melting of acidic voratun battleaxe of massacre (192% power, 4 apr).
You gain 0.80 gold from the melting of shatter afflictions rune (absorb 100; cd 12).
You gain 0.73 gold from the melting of manasurge rune (regen 1589% over 10 turns; mana 79; cd 14).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
Saving game...
Saving done.
Arken uses Hunker Down.
Guardian turret activates Bone Shield.
Guardian turret activates Bone Shield.
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).
Resting starts...
Your summoned guardian turret disappears.
Your summoned guardian turret disappears.
Talent Hunker Down is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).












































































































































































