more madness misery the level 14 Orc Necromancer by Azeal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeMadness Roguelike
SexMale
RaceOrc
ClassNecromancer
Level / Exp14 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity19 (base 10)
Constitution11 (base 10)
Magic39 (base 40)
Willpower21 (base 20)
Cunning30 (base 21)

Resources

Life-167/373
Mana56/246
Soul0/18
Healing Factor1.1497162075846
Regeneration15.233739750496

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth26.446758763835
See Invisible26.446758763835
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage16
Accuracy13
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance11%
Speed1

Offense: Mind

Mindpower23
Crit Chance7%
Speed1

Offense: Damage Bonus

Darkness+20%
Cold+11%
All0%

Defense: Base

Armour (hardiness)14 (30%)
Defense25
Ranged Defense25
Fatigue0
Physical Save26
Spell Save32
Mental Save23

Defense: Resistances

Darkness+ 21%( 70%)
Cold+ 41%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
1/5
0/5
0/5
Spell / Animus1.30
4/5
1/5
0/5
0/5
Spell / Master of bones1.30
5/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
1/5
1/5
1/5

Generic Talents

Spell / Spectre1.30
3/5
2/5
0/5
0/5
Race / Orc1.00
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
5/5
0/5
0/5

Effects

Quests

done
active
done
active
active

Equipment

Tool
On fingers
On fingers
Main armor
On feet
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By more madness misery the Orc Necromancer level 10
17th Retaking 124th year of Ascendancy at 05:33
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By more madness misery the Orc Necromancer level 13
22nd Retaking 124th year of Ascendancy at 06:58
see stats

Log


More madness misery recovers sight.


Talent Chill of the Tomb is ready to use.

More madness misery's prismatic shield fades.


Resting starts...

More madness misery stops surging mana.

Talent Rune: Manasurge is ready to use.
Talent Night Sphere is ready to use.
Talent Rune: Prismatic is ready to use.
Your hiemal shield does not have enough resources!
More madness misery deactivates
Hiemal Shield.
Rested for 17 turns (stop reason: hostile spotted to the south (sun-mage)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (sun-mage)).


More madness misery casts
Night Sphere.
Sun-mage shrugs off more madness misery's 'Bane of Confusion'!

More madness misery casts
Black Ice.
More madness misery's spell attains critical power!
more madness misery hits Sun-mage for 108 cold damage.
Sun-mage casts
Searing Light.
Sun-mage hits more madness misery for 360 light damage.
Sun-mage loses sight!

Sun-mage's light area effect hits
more madness misery for 180 light damage.
more madness misery the level 14 orc necromancer was jerkied to death by a sun-mage on level 1 of Sunwall Outpost.