Sargon the level 6 Higher Necromancer by mdfman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassNecromancer
Level / Exp6 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution13 (base 10)
Magic30 (base 29)
Willpower18 (base 17)
Cunning11 (base 11)

Resources

Life91/91
Mana175/175
Soul14/14
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage12
Accuracy7
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+10%
Light+4%
All0%

Defense: Base

Armour (hardiness)4 (30%)
Defense12
Ranged Defense12
Fatigue7
Physical Save13
Spell Save20
Mental Save15

Defense: Resistances

Light+ 5%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
1/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
1/5
0/5
0/5
Spell / Animus1.30
2/5
1/5
0/5
0/5
Spell / Master of bones1.30
3/5
1/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
3/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
done
active

Equipment

Tool
On hands
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

You pickup 0.55 gold pieces.

You pickup 0.60 gold pieces.


You pickup 0.60 gold pieces.


Sargon picks up (j.):
arcing quiver of elm arrows (20/20, 14-20 power, 5 apr).

Sargon refocuses the energies of his staff.

Talent Command Staff is ready to use.
Talent Night Sphere is ready to use.

Space around you starts to dissolve...


You are yanked out of this place!

Ran for 7 turns (stop reason: dialog is displayed).


You gain 0.60 gold from the transmogrification of
arcing quiver of elm arrows (20/20, 14-20 power, 5 apr).
You gain 0.79 gold from the transmogrification of
mossy mindstar of balance (2-3 power, 12 apr, nature damage).
You gain 1.74 gold from the transmogrification of
iron longsword of daylight (13-18 power, 2 apr).
You gain 0.75 gold from the transmogrification of
arcing iron greatmaul (18-26 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

Saving game...

Saving done.