Deathknight the level 2 Cornac Deathknight by Dragtanker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Weapon Schematics for Tinkers at Birth 1.5.5
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassDeathknight
Level / Exp2 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 14)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic18 (base 18)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life123/123
Mana67/67
Soul10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy15
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower22
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Physical+3%

Defense: Base

Armour (hardiness)15.596689338462 (59.10447761194%)
Defense2
Ranged Defense2
Fatigue9
Physical Save17
Spell Save14
Mental Save11

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Squire1.30
2/5
0/5
0/5
0/5
Spell / Dread1.30
0/5
0/5
0/5
0/5
Spell / Desecration1.30
1/5
0/5
0/5
0/5
Spell / Necrotic might1.30
0/5
0/5
0/5
0/5
Spell / Undeath1.30
1/5
0/5
0/5
0/5
Spell / Soul1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Soulforge1.30
0/5
0/5
0/5
0/5
Spell / Reaping1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

active

Equipment

On feet
Main armor
On hands
In main hand
Light source

Inventory

Achievements

Log

Poison from Rattlesnake hits Deathknight for 2 nature damage.

Deathknight misses Rattlesnake.
Undead squire uses Block.

Rattlesnake hits Deathknight for 4 physical damage.
Poison from Rattlesnake hits
Deathknight for 2 nature damage.

Deathknight misses Rattlesnake.
Undead squire hits Rattlesnake for 31 physical damage.
Undead squire killed Rattlesnake!
Deathknight stops being poisoned.


Resting starts...

Rested for 53 turns (stop reason: all resources and life at maximum).


Deathknight picks up (b.):
phase door rune (range 6; power 16; dur 3).
Deathknight picks up (b.):
wild infusion (resist 10%; cure mental, physical).
Deathknight picks up (d.):
phase door rune (range 7; power 16; dur 4).
Deathknight picks up (c.):
wild infusion of the wizard (resist 14%; cure magical).
Deathknight picks up (c.):
wild infusion (resist 10%; cure magical).
Deathknight picks up (b.):
sun infusion (rad 5; power 20; turns 5; dispels darkness).
Deathknight picks up (c.):
sun infusion (rad 5; power 20; turns 4; dispels darkness).
Deathknight picks up (c.):
sun infusion (rad 5; power 20; turns 5; dispels darkness).
Deathknight picks up (d.):
sun infusion (rad 6; power 20; turns 4; dispels darkness).
There is a way to the next level here (press '' or right click to use).
Ran for 47 turns (stop reason: at exit).


Deathknight deactivates Necrotic Aura.

Deathknight deactivates Squire: Melee.

Deathknight deactivates Spirit Feed.