











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 17 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by Weirdling Beast at level 17 on the 6th Regrowth 123rd year of Ascendancy at 18:53 / 1 |
Primary Stats
| Strength | 38 (base 27) |
| Dexterity | 16 (base 10) |
| Constitution | 33 (base 24) |
| Magic | 42 (base 24) |
| Willpower | 22 (base 21) |
| Cunning | 26 (base 14) |
Resources
| Life | -27/489 |
| Mana | 121/256 |
| Stamina | 120/190 |
| Healing Factor | 1.2789294477287 |
| Regeneration | 0.31973236193219 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 44 |
| Crit Chance | 10% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| Blight | +4% |
| Arcane | +4% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 22.118138619369 (56.297102139833%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 18 |
| Physical Save | 25 |
| Spell Save | 29 |
| Mental Save | 24 |
Defense: Resistances
| Lightning | + 33%( 70%) |
| Light | + 34%( 70%) |
| Darkness | + 11%( 70%) |
| Blight | + 18%( 70%) |
| Physical | + 16%( 70%) |
| Mind | + 9%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Confusion Resistance | 20% |
| Disarm Resistance | 34% |
| Knockback Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.50 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the injured seer from death by crimson crystal. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed honey tree root. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed warg claw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. pair of rough leather boots 'Blazemortal' (0 def, 1 armour) (On feet)]pair of rough leather boots 'Blazemortal' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) (-) Armour: +1 (-) Damage when hit (Melee): 4(-) fire Changes stats: +4(-) Cun Stamina each turn: +0.40 (-) Maximum stamina: +12.00 (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15(-) Lite Light Burst (radius 1) Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +5 (-) Healing mod.: +10% (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Hettorath the iron helm (0 def, 3 armour) (On head)]Hettorath the iron helm (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) (-) Armour: +3 (-) Fatigue: +5% (-) Changes stats: +3(-) Str / +3(-) Con Changes resistances: +6%(-) blight Changes resistances penetration: +10%(-) blight Blindness immunity: +10% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. blighted dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) (On hands)]blighted dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 (-) Fatigue: +3% (-) Damage (Melee): 8(-) blight Changes stats: +4(-) Mag Changes resistances: +7%(-) blight Changes damage: +4%(-) arcane / +4%(-) blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Gakira the Radiancestun [power 182] (18/20 cooldown) (Tool)]Gakira the Radiancestun [power 182] (18/20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Armour penetration: +1 (-) Physical crit. chance: +2.0% (-) Changes stats: +1(-) Str Changes resistances: +6%(-) darkness Changes resistances penetration: +10%(-) light Disease immunity: +10% (-) It can be used to create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. savior's copper ring of power (On fingers, 1 of 2)]savior's copper ring of power Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) (-) Physical save: +7 (+3 eff.) (-) Spell save: +7 (+4 eff.) (-) Mental save: +7 (+4 eff.) (-) Spellpower: +6 (+3 eff.) (-) Mindpower: +5 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. savior's copper ring of power (On fingers, 1 of 2)]copper ring of clarity Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-6 (-2 eff.)) Physical save: +0 (+0 eff.) (-7 (-3 eff.)) Spell save: +0 (+0 eff.) (-7 (-4 eff.)) Mental save: +5 (+3 eff.) (-2 (-1 eff.)) Confusion immunity: +20% Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Mindpower: +0 (+0 eff.) (-5 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. grounding gold amulet of mastery (0.20 Spell / Earth) (Around neck)]grounding gold amulet of mastery (0.20 Spell / Earth) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13%(-) lightning Talent masteries: +0.20(-) Spell / Earth Stun/Freeze immunity: +23% (-) Amulets make your neck look great! |
| In main hand | [vs. Ebonybright the dwarven-steel longsword (24-34 power, 4 apr) (In main hand)]Ebonybright the dwarven-steel longsword (24-34 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) Damage (Melee): +8(-) darkness / +8(-) mind When wielded/worn: Accuracy: +7 (+3 eff.) (-) Defense: +7 (+7 eff.) (-) Effects on melee hit: * 10% chance to reduce damage dealt by 15% Damage (Melee): 0(-10) item darkness numbing Changes stats: +1(-) Mag / +3(-) Con Changes resistances: +3%(-) mind Disarm immunity: +34% (-) Sharp, long, and deadly. |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Fatigue: -10% (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) Maximum life: +40.00 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | [vs. acidic steel shield of physical resistance (+11%) (0 def, 4 armour, 17-20 power, 43.5 block) (In off hand)]acidic steel shield of physical resistance (+11%) (0 def, 4 armour, 17-20 power, 43.5 block) Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 17.0 - 20.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% (-) Block value: +44 (-) On weapon hit: * 12% chance to reduce armor by 30% When wielded/worn: Armour: +4 (-) Fatigue: +8% (-) Damage (Melee): 6(-) acid Damage when hit (Melee): 1(-) acid Changes resistances: +11%(-) physical Talents granted: +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Maniharahad (1 def, 0 armour) (Cloak)]Maniharahad (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +1(-) Dex / +1(-) Wil / +1(-) Cun Changes damage: +3%(-) mind Critical mult.: +5.00% (-) Spell save: +9 (+5 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Isladheba the iron mail armour (2 def, 4 armour) (Main armor)]Isladheba the iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Changes stats: +2(-) Str / +3(-) Mag / +2(-) Cun / +3(-) Con Changes resistances: +16%(-) lightning Light radius: +2 (-) A suit of armour made of mail. |
Inventory
[vs. grounding gold amulet of mastery (0.20 Spell / Earth) (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Changes resistances: +0%(-13%) lightning Talent mastery: +0.00(-0.20) Spell / Earth Stun/Freeze immunity: +0% (-23%) Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. grounding gold amulet of mastery (0.20 Spell / Earth) (Around neck)]copper amulet of willpower (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +0%(-13%) lightning Talent mastery: +0.00(-0.20) Spell / Earth Stun/Freeze immunity: +0% (-23%) Amulets make your neck look great! |
[vs. Ebonybright the dwarven-steel longsword (24-34 power, 4 apr) (In main hand)]iron greatsword (18-28 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.5 - 28.0(-7.0 - -6.3) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 (-3) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) Damage (Melee): +0(-8) darkness / +0(-8) mind When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Defense: +0 (+0 eff.) (-7 (-7 eff.)) Damage (Melee): 0(-10) item darkness numbing Changes stats: +0(-1) Mag / +0(-3) Con Changes resistances: +0%(-3%) mind Disarm immunity: +0% (-34%) Massive two-handed swords. |
[vs. Ebonybright the dwarven-steel longsword (24-34 power, 4 apr) (In main hand)]iron longsword (12-16 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1(-13.0 - -18.2) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-2) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) Damage (Melee): +0(-8) darkness / +0(-8) mind When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Defense: +0 (+0 eff.) (-7 (-7 eff.)) Damage (Melee): 0(-10) item darkness numbing Changes stats: +0(-1) Mag / +0(-3) Con Changes resistances: +0%(-3%) mind Disarm immunity: +0% (-34%) Sharp, long, and deadly. |
[vs. Ebonybright the dwarven-steel longsword (24-34 power, 4 apr) (In main hand)]arcing iron mace of massacre (16-23 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 16.5 - 23.1(-8.0 - -11.2) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-2) Crit. chance: +0.5% (-3.0%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 62 damage Damage (Melee): +0(-8) darkness / +0(-8) mind When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Defense: +0 (+0 eff.) (-7 (-7 eff.)) Damage (Melee): 0(-10) item darkness numbing Changes stats: +0(-1) Mag / +0(-3) Con Changes resistances: +0%(-3%) mind Disarm immunity: +0% (-34%) Blunt and deadly. |
[vs. Ebonybright the dwarven-steel longsword (24-34 power, 4 apr) (In main hand)]Aeroma (22-32 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 22.5 - 31.5(-2.0 - -2.8) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 (-1) Crit. chance: +4.0% (+0.5%) Attack speed: 100% (-) Damage (Melee): +0(-8) mind / +7 light / +0(-8) darkness Damage (radius 1) on hit: +7 fire Damage against: +8% Undead When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Defense: +0 (+0 eff.) (-7 (-7 eff.)) Damage (Melee): 0(-10) item darkness numbing Changes stats: +0(-1) Mag / +0(-3) Con Changes resistances: +6%(+3%) mind Blindness immunity: +10% Disarm immunity: +0% (-34%) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% One-handed war axes. |
[vs. acidic steel shield of physical resistance (+11%) (0 def, 4 armour, 17-20 power, 43.5 block) (In off hand)]iron shield (0 def, 2 armour, 8-10 power, 17 block) Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2(-8.5 - -10.2) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% (-0.5%) Block value: +17 (-26) On weapon hit: * 0% chance to reduce armor by 30% When wielded/worn: Armour: +2 (-2) Fatigue: +8% (-) Damage (Melee): 0(-6) acid Damage when hit (Melee): 0(-1) acid Changes resistances: +0%(-11%) physical Talents granted: +1.00(-) Block Handheld deflection devices. |
[vs. acidic steel shield of physical resistance (+11%) (0 def, 4 armour, 17-20 power, 43.5 block) (In off hand)]shocking iron shield of lightning resistance (+16%) (0 def, 2 armour, 10-12 power, 22.5 block) Requires: - Shield usage training - Strength 11 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0(-7.0 - -8.4) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% (-0.5%) Block value: +22 (-21) On weapon hit: * 0% chance to reduce armor by 30% When wielded/worn: Armour: +2 (-2) Fatigue: +8% (-) Damage (Melee): 8 lightning / 0(-6) acid Damage when hit (Melee): 2 lightning / 0(-1) acid Changes resistances: +16% lightning / +0%(-11%) physical Talents granted: +1.00(-) Block Handheld deflection devices. |
[vs. Isladheba the iron mail armour (2 def, 4 armour) (Main armor)]prismatic iron mail armour of acid resistance (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Changes stats: +0(-2) Str / +0(-3) Mag / +0(-2) Cun / +0(-3) Con Changes resistances: +16% acid / +0%(-16%) lightning / +11% light / +10% darkness Light radius: +0 (-2) A suit of armour made of mail. |
[vs. Mighty Girdle (Around waist)]Hettagorosta the Cloudsweeper Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +0 (-4) Fatigue: +0% (+10%) Changes stats: +4 Cun / +1 Wil Changes resistances: +6% blight / +3% lightning Maximum encumbrance: +0 (-70) Knockback immunity: +0% (-40%) Hate when firing a critical mind attack: +1.00 Maximum life: +0.00 (-40.00) Maximum psi: +10.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. pair of rough leather boots 'Blazemortal' (0 def, 1 armour) (On feet)]miner's pair of rough leather boots of speed (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-4 eff.)) Armour: +3 (+2) Damage when hit (Melee): 0(-4) fire Changes stats: +0(-4) Cun Stamina each turn: +0.00 (-0.40) Maximum stamina: +0.00 (-12.00) Infravision radius: +1 Movement speed: +25% A pair of boots made of leather. |
[vs. blighted dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) (On hands)]rough leather gloves of magic (+2) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-1) Fatigue: +0% (-3%) Damage (Melee): 0(-8) blight Changes stats: +2(-2) Mag Changes resistances: +0%(-7%) blight Changes damage: +3%(-1%) arcane / +0%(-4%) blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Hettorath the iron helm (0 def, 3 armour) (On head)]stabilizing iron helm of strength (+3) (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-4 (-1 eff.)) Armour: +3 (-) Fatigue: +5% (-) Changes stats: +3(-) Str / +0(-3) Con Changes resistances: +0%(-6%) blight Changes resistances penetration: +0%(-10%) blight Physical save: +11 (+6 eff.) Blindness immunity: +0% (-10%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
[vs. Summertide Phial (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-15) Lite Light Burst (radius 1) Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Light radius: +3 (-2) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Gakira the Radiancestun [power 182] (18/20 cooldown) (Tool)]miner's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +0 (-1) Physical crit. chance: +0.0% (-2.0%) Changes stats: +1(-) Str Changes resistances: +0%(-6%) darkness Changes resistances penetration: +0%(-10%) light Disease immunity: +0% (-10%) Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Orcail the Cornac Arcane Blade level 10
7th Haze 122nd year of Ascendancy at 22:32 see stats
Level 10 (Roguelike)
Got a character to level 10.By Orcail the Cornac Arcane Blade level 10
7th Haze 122nd year of Ascendancy at 22:30 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Orcail the Cornac Arcane Blade level 6
70th Dusk 122nd year of Ascendancy at 10:45 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Orcail the Cornac Arcane Blade level 6
17th Dusk 122nd year of Ascendancy at 17:43 see stats
Log
Weirdling Beast hits Orcail for 208 arcane damage.
Talent Block is ready to use.
Acid Splash from Weirdling Beast hits Orcail for 18 acid damage.
Orcail activates her Gakira the Radiancestun!
A shield forms around Orcail.
Weirdling Beast uses Mind Sear.
Weirdling Beast hits Orcail for (142 absorbed), 0 mind (0 total damage).
Talent Infusion: Regeneration is ready to use.
Acid Splash from Weirdling Beast hits Orcail for (15 absorbed), 0 acid (0 total damage).
Connection to online server established.
Orcail uses Block.
Weirdling Beast casts Freeze.
Your shield crumbles under the damage!
The shield around Orcail crumbles.
Orcail is encased in ice!
Weirdling Beast hits Orcail for (44 blocked), (25 absorbed), 88 cold (88 total damage).
Weirdling Beast feels pain again.
Acid Splash from Weirdling Beast hits Orcail for (15 blocked), 0 acid (0 total damage).
Orcail uses Infusion: Regeneration.
Orcail starts regenerating health quickly.
Weirdling Beast casts Rune: Shielding.
A shield forms around Weirdling Beast.
Melee retaliation hits Iceblock for 4 fire, 1 acid (4 total damage).
Shadow hits Orcail for (12 to ice), 18 physical (18 total damage).
Weirdling Beast uses Mind Sear.
Weirdling Beast hits Orcail for (57 to ice), 85 mind (85 total damage).
Orcail the level 17 cornac arcane blade was mindraped to death by Weirdling Beast and slowly consumed on level 1 of Yiilkgur, the Sher'Tul Fortress.





























































































