









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 42 / 6% |
| Size | big |
| Lifes / Deaths | Killed by multi-hued crystal at level 11 on the 30th Dusk 122nd year of Ascendancy at 22:50 / 77Killed by snow giant boulder thrower at level 14 on the 1st Haze 122nd year of Ascendancy at 16:28 Killed by skeleton magus at level 15 on the 2nd Haze 122nd year of Ascendancy at 05:22 Killed by Betariwen the Guard at level 19 on the 22nd Haze 122nd year of Ascendancy at 04:32 Killed by Glorevea the Thug at level 19 on the 22nd Haze 122nd year of Ascendancy at 05:07 Killed by Glorevea the Thug at level 19 on the 22nd Haze 122nd year of Ascendancy at 07:17 Killed by Betariwen the Guard at level 19 on the 22nd Haze 122nd year of Ascendancy at 07:46 Killed by Salomina the Thug at level 19 on the 22nd Haze 122nd year of Ascendancy at 10:03 Killed by Bandit Leader Adalerekira at level 20 on the 22nd Haze 122nd year of Ascendancy at 18:31 Killed by Emiseta the bone giant at level 21 on the 66th Haze 122nd year of Ascendancy at 08:13 Killed by Emiseta the bone giant at level 21 on the 66th Haze 122nd year of Ascendancy at 09:22 Killed by Celia at level 21 on the 66th Haze 122nd year of Ascendancy at 11:12 Killed by Celia at level 21 on the 66th Haze 122nd year of Ascendancy at 11:49 Killed by Grand Corruptor at level 22 on the 29th Pyre 123rd year of Ascendancy at 05:54 Killed by Grand Corruptor at level 22 on the 29th Pyre 123rd year of Ascendancy at 06:59 Killed by Grand Corruptor at level 22 on the 29th Pyre 123rd year of Ascendancy at 08:22 Killed by skeleton master archer at level 23 on the 32nd Pyre 123rd year of Ascendancy at 07:04 Killed by skeleton master archer at level 23 on the 32nd Pyre 123rd year of Ascendancy at 08:11 Killed by skeleton master archer at level 23 on the 32nd Pyre 123rd year of Ascendancy at 10:07 Killed by worm that walks at level 24 on the 35th Pyre 123rd year of Ascendancy at 13:59 Killed by venom wyrm at level 24 on the 35th Pyre 123rd year of Ascendancy at 15:19 Killed by Lord of Skulls (warrior) at level 26 on the 37th Pyre 123rd year of Ascendancy at 05:58 Killed by Islalle the grave wight at level 27 on the 69th Pyre 123rd year of Ascendancy at 18:01 Killed by Lisunn the barrow wight at level 27 on the 69th Pyre 123rd year of Ascendancy at 19:22 Killed by Bethulrana the orc master assassin at level 32 on the 26th Haze 123rd year of Ascendancy at 16:34 Killed by overpowered greater multi-hued wyrm at level 32 on the 30th Haze 123rd year of Ascendancy at 00:59 Killed by overpowered greater multi-hued wyrm at level 32 on the 30th Haze 123rd year of Ascendancy at 01:32 Killed by overpowered greater multi-hued wyrm at level 33 on the 30th Haze 123rd year of Ascendancy at 02:09 Killed by multi-hued drake at level 33 on the 30th Haze 123rd year of Ascendancy at 02:42 Killed by overpowered greater multi-hued wyrm at level 33 on the 30th Haze 123rd year of Ascendancy at 03:16 Killed by overpowered greater multi-hued wyrm at level 34 on the 30th Haze 123rd year of Ascendancy at 04:00 Killed by overpowered greater multi-hued wyrm at level 34 on the 30th Haze 123rd year of Ascendancy at 04:28 Killed by overpowered greater multi-hued wyrm at level 34 on the 30th Haze 123rd year of Ascendancy at 05:27 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 23rd Regrowth 124th year of Ascendancy at 08:18 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 23rd Regrowth 124th year of Ascendancy at 12:33 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 23rd Regrowth 124th year of Ascendancy at 13:47 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 23rd Regrowth 124th year of Ascendancy at 14:40 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 23rd Regrowth 124th year of Ascendancy at 16:03 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 23rd Regrowth 124th year of Ascendancy at 16:17 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 23rd Regrowth 124th year of Ascendancy at 17:50 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 23rd Regrowth 124th year of Ascendancy at 18:00 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 23rd Regrowth 124th year of Ascendancy at 18:23 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 23rd Regrowth 124th year of Ascendancy at 20:00 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 23rd Regrowth 124th year of Ascendancy at 20:21 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 23rd Regrowth 124th year of Ascendancy at 21:21 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 23rd Regrowth 124th year of Ascendancy at 21:36 Killed by orc cryomancer at level 39 on the 38th Regrowth 124th year of Ascendancy at 08:00 Killed by Glonor the Invoker at level 39 on the 38th Regrowth 124th year of Ascendancy at 10:38 Killed by armoured skeleton warrior at level 39 on the 38th Regrowth 124th year of Ascendancy at 11:48 Killed by ghoul at level 39 on the 38th Regrowth 124th year of Ascendancy at 12:41 Killed by armoured skeleton warrior at level 39 on the 38th Regrowth 124th year of Ascendancy at 13:49 Killed by Betelemira the Flamebringer at level 39 on the 38th Regrowth 124th year of Ascendancy at 14:28 Killed by skeleton master archer at level 39 on the 38th Regrowth 124th year of Ascendancy at 15:47 Killed by skeleton master archer at level 39 on the 38th Regrowth 124th year of Ascendancy at 17:11 Killed by lava floor at level 39 on the 38th Regrowth 124th year of Ascendancy at 18:45 Killed by orc pyromancer at level 39 on the 39th Regrowth 124th year of Ascendancy at 00:06 Killed by Nerorewe the orc pyromancer at level 39 on the 39th Regrowth 124th year of Ascendancy at 01:39 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 39th Regrowth 124th year of Ascendancy at 05:24 Killed by lava floor at level 39 on the 39th Regrowth 124th year of Ascendancy at 07:05 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 39th Regrowth 124th year of Ascendancy at 08:23 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 39th Regrowth 124th year of Ascendancy at 08:30 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 39th Regrowth 124th year of Ascendancy at 09:05 Killed by Voriwe the orc cryomancer at level 39 on the 39th Regrowth 124th year of Ascendancy at 10:06 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 39th Regrowth 124th year of Ascendancy at 10:51 Killed by Voriwe the orc cryomancer at level 39 on the 39th Regrowth 124th year of Ascendancy at 12:04 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 39th Regrowth 124th year of Ascendancy at 13:59 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 39th Regrowth 124th year of Ascendancy at 14:33 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 39th Regrowth 124th year of Ascendancy at 14:55 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 39th Regrowth 124th year of Ascendancy at 16:26 Killed by Gloramira the orc cryomancer at level 40 on the 39th Regrowth 124th year of Ascendancy at 17:43 Killed by Gloramira the orc cryomancer at level 40 on the 39th Regrowth 124th year of Ascendancy at 18:13 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 39th Regrowth 124th year of Ascendancy at 18:47 Killed by Gloramira the orc cryomancer at level 40 on the 39th Regrowth 124th year of Ascendancy at 19:05 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 39th Regrowth 124th year of Ascendancy at 20:51 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 39th Regrowth 124th year of Ascendancy at 22:40 Killed by orc summoner at level 40 on the 46th Regrowth 124th year of Ascendancy at 21:12 Killed by Poltergeist Eye of the Wyrm at level 40 on the 49th Regrowth 124th year of Ascendancy at 03:26 |
Primary Stats
| Strength | 115 (base 60) |
| Dexterity | 61 (base 40) |
| Constitution | 77 (base 60) |
| Magic | 33 (base 22) |
| Willpower | 14 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 1395/1395 |
| Equilibrium | 0 |
| Stamina | 268/268 |
| Vim | 234/234 |
| Healing Factor | 1.6082419580056 |
| Regeneration | 8.4614383012742 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
Offense: Mainhand
| Damage | 222 |
| Accuracy | 63 |
| Crit Chance | 58% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Physical | +18% |
| Cold | +12% |
| All | 0% |
| Darkness | +25% |
| Light | +16% |
| Mind | +15% |
| Lightning | +17% |
| Nature | +15% |
Offense: Damage Penetration
| Light | +10% |
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 61 (75%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 53 |
| Spell Save | 47 |
| Mental Save | 10 |
Defense: Resistances
| Blight | + 37%( 70%) |
| Arcane | + 30%( 70%) |
| All | + 26%( 70%) |
| Lightning | + 51%( 70%) |
| Light | + 48%( 70%) |
| Physical | + 49%( 70%) |
| Darkness | + 65%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 80% |
| Pinning Resistance | 67% |
| Poison Resistance | 10% |
| Knockback Resistance | 73% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 415 damage for 3 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 258 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Bloodthirst | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.50 |
| 4/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Discord |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Curse of Impotence (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by fire drake. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Durysayon the Frigidblast (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +4 Fatigue: +3% Changes stats: +3 Dex Changes resistances: +3% darkness Changes damage: +12% cold Critical mult.: +15.00% Physical save: +12 (+4 eff.) Stamina each turn: +2.60 Maximum stamina: +21.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | quick yew totem of healing [power 200] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 200 Activation puts all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Yvyriasewe the ObsidianvengeanceInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +34% lightning / +18% physical / +6% nature / +6% fire Changes resistances penetration: +15% darkness Changes damage: +17% lightning / +18% physical Disarm immunity: +32% Pinning immunity: +36% Knockback immunity: +36% Maximum life: +35.00 Rings make your fingers look great! |
| On fingers | Lorogund the gold ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +5 (+1 eff.) Defense: +10 (+4 eff.) Changes resistances: +50% darkness / +2% physical Changes damage: +25% darkness Disarm immunity: +28% Pinning immunity: +31% Knockback immunity: +37% Maximum life: +26.00 Rings make your fingers look great! |
| Around waist | Aruyabeth the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +8 Defense: +14 (+5 eff.) Changes stats: +4 Cun / +5 Dex Changes resistances: +15% blight / +5% arcane Stealth bonus: +9 Poison immunity: +10% Disarm immunity: +20% Mental crit. chance: +13% Healing mod.: +10% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | Eksatin's Ultimatum (63-94 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
| On hands | Tyruistir the Radiancewill (0 def, 22 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Armour: +22 Armour Hardiness: +10% Fatigue: +3% Changes stats: +9 Con Changes resistances: +11% physical Changes resistances penetration: +10% light Changes damage: +6% light Only die when reaching: -40.00 life Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+4 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | murderer's cashmere cloak of the hunter (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +29 (+7 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Fatigue: -4% Changes stats: +2 Cun / +3 Dex Maximum life: +67.00 Maximum stamina: +14.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 265 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
NoblekCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +1 Physical power: +5 (+1 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +3 Str Changes resistances: +6% darkness / +3% blight Changes damage: +3% physical Disarm immunity: +24% Pinning immunity: +30% Knockback immunity: +28% Maximum life: +32.00 Rings make your fingers look great! |
Shimmerseam the voratun greatsword (82-131 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.0 - 131.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 43 damage On weapon crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% Damage (radius 1) on hit: +8 lightning When wielded/worn: Physical crit. chance: +19.0% Physical power: +16 (+3 eff.) Damage when hit (Melee): 6 cold Changes damage: +15% lightning Massive two-handed swords. |
voratun greatsword of rage (62-99 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +2 Str Changes damage: +14% physical Massive two-handed swords. |
CorpsetyphoonInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal / +3% acid Changes resistances penetration: +5% nature Changes damage: +3% acid Spell save: +15 (+5 eff.) A belt that goes around your waist. |
spiritwalker's hardened leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Mag / +4 Cun / +7 Lck Trap disarming bonus: +8 Stealth bonus: +10 Mana each turn: +0.25 Maximum mana: +30.00 Infravision radius: +4 A belt that goes around your waist. |
radiant dwarven-steel plate armour of the dragon (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +3 Wil Changes resistances: +8% acid / +7% physical / +15% darkness / +18% blight / +7% cold / +7% lightning / +6% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +28% Stun/Freeze immunity: +29% Knockback immunity: +20% Light radius: +1 A suit of armour made of metal plates. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
340 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+8 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+8 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 69.48 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 69.48 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+10 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 94.34 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+10 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+10 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Tomak222 the Cornac Berserker level 27
57th Pyre 123rd year of Ascendancy at 02:52 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tomak222 the Cornac Berserker level 40
40th Regrowth 124th year of Ascendancy at 04:24 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Tomak222 the Cornac Berserker level 36
36th Haze 123rd year of Ascendancy at 03:42 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tomak222 the Cornac Berserker level 32
30th Haze 123rd year of Ascendancy at 00:49 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Tomak222 the Cornac Berserker level 32
8th Haze 123rd year of Ascendancy at 01:43 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Tomak222 the Cornac Berserker level 21
28th Pyre 123rd year of Ascendancy at 12:48 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Tomak222 the Cornac Berserker level 36
17th Regrowth 124th year of Ascendancy at 14:00 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Tomak222 the Cornac Berserker level 29
44th Dusk 123rd year of Ascendancy at 10:45 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Tomak222 the Cornac Berserker level 39
38th Regrowth 124th year of Ascendancy at 23:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Tomak222 the Cornac Berserker level 19
21st Haze 122nd year of Ascendancy at 09:54 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tomak222 the Cornac Berserker level 31
71st Dusk 123rd year of Ascendancy at 04:25 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Tomak222 the Cornac Berserker level 34
30th Haze 123rd year of Ascendancy at 07:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tomak222 the Cornac Berserker level 10
30th Dusk 122nd year of Ascendancy at 18:40 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tomak222 the Cornac Berserker level 20
22nd Haze 122nd year of Ascendancy at 13:45 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Tomak222 the Cornac Berserker level 30
44th Dusk 123rd year of Ascendancy at 10:45 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Tomak222 the Cornac Berserker level 40
39th Regrowth 124th year of Ascendancy at 13:12 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Tomak222 the Cornac Berserker level 25
36th Pyre 123rd year of Ascendancy at 01:18 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Tomak222 the Cornac Berserker level 18
14th Haze 122nd year of Ascendancy at 10:55 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Tomak222 the Cornac Berserker level 31
4th Haze 123rd year of Ascendancy at 11:13 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Tomak222 the Cornac Berserker level 23
32nd Pyre 123rd year of Ascendancy at 08:06 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Tomak222 the Cornac Berserker level 31
65th Dusk 123rd year of Ascendancy at 09:56 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Tomak222 the Cornac Berserker level 9
4th Mirth 122nd year of Ascendancy at 10:18 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Tomak222 the Cornac Berserker level 25
36th Pyre 123rd year of Ascendancy at 14:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tomak222 the Cornac Berserker level 19
22nd Haze 122nd year of Ascendancy at 02:27 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Tomak222 the Cornac Berserker level 26
37th Pyre 123rd year of Ascendancy at 07:27 see stats
Log
You gain 2.86 gold from the transmogrification of acidic voratun shield (0 def, 10 armour, 216.5 block).
You gain 7.40 gold from the transmogrification of hardened voratun plate armour of implacability (0 def, 30 armour).
You gain 25.00 gold from the transmogrification of Offalking (0 def, 5 armour).
You gain 23.23 gold from the transmogrification of drakeskin leather gloves 'Frozenrip' (0 def, 3 armour).
You gain 3.24 gold from the transmogrification of corrosive drakeskin leather gloves of dexterity (+4) (0 def, 3 armour).
You gain 1.73 gold from the transmogrification of thick elven-silk cloak of protection (3 def, 5 armour).
You gain 7.47 gold from the transmogrification of murderer's elven-silk cloak of sorcery (3 def, 0 armour).
You gain 8.76 gold from the transmogrification of lifebinding elven-wood magestaff of illumination (25-30 power, 5 apr, fire element).
You gain 6.95 gold from the transmogrification of swiftstrike drakeskin leather sling of piercing.
You gain 6.99 gold from the transmogrification of horrifying living mindstar of venom (17-19 power, 40 apr, mind damage).
You gain 20.00 gold from the transmogrification of Everpyre Blade (38-53 power, 10 apr).
You gain 3.00 gold from the transmogrification of arcing voratun greatmaul of projection (72-107 power, 4 apr).
You gain 6.22 gold from the transmogrification of quick stralite battleaxe of daylight (40-60 power, 3 apr).
You gain 10.32 gold from the transmogrification of inquisitor's voratun battleaxe of ruin (56-84 power, 4 apr).
You gain 2.26 gold from the transmogrification of blink rune of the sneak (range 5; phase 17; cd 17).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Quest 'The Doom of the World!' is done! (Press 'j' to see the quest log)
There is an exit to the worldmap here (press '' or right click to use).
There is a Gates of Morning (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 53rd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
Saving done.



























































































