











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 20 / 47% |
| Size | medium |
| Lifes / Deaths | Killed by Yvuyassra the rogue at level 20 on the 16th Dearth 122nd year of Ascendancy at 07:16 / 1 |
Primary Stats
| Strength | 22 (base 15) |
| Dexterity | 14 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 50 (base 47) |
| Willpower | 45 (base 37) |
| Cunning | 16 (base 10) |
Resources
| Life | -106/556 |
| Mana | 389/389 |
| Equilibrium | 19 |
| Healing Factor | 1.522941519274 |
| Regeneration | 6.4725014569144 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 18.815289237657 |
| See Invisible | 18.815289237657 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 40 |
| Crit Chance | 6% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 40 |
| Crit Chance | 5% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +4% |
| Darkness | +10% |
| Light | +10% |
| Temporal | +6% |
| Blight | +9% |
| Mind | +3% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 38 (30%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 22 |
| Physical Save | 34 |
| Spell Save | 41 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 9%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
| Darkness | + 3%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 3%( 70%) |
| Lightning | + 38%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Stun Resistance | 20% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 234 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 535% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 130 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
Equipment
| On feet | Ravendeath (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +3 Resists +3% temporal Crit.chn- 5.00% Spell.save +3 (+1 eff.) HP.reg +4.00 Heal.mod +16% Silence- +20% Disarm- +20% Knockbk- +20% A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(102 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Sleetgash the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% mind +6% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Bethodhetha the Thunderstrider (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Dex dps ---------- Melee+ 6 nature Dmg.mod +4% nature ----- def ----- Armour +1 Fatigue +1% Resists +15% lightning +3% darkness +3% blight +21% fire +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Daimifast [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% blight ----- def ----- Resists +6% blight Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | savior's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Phys.save +6 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+2 eff.) Rings make your fingers look great! |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | Xanewyn0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% ----- def ----- Armour +8 Defense +10 (+5 eff.) Stun/Frz- +20% ---------- misc Max.stam +20.00 Amulets make your neck look great! |
| In main hand | crackling steel shield of shrapnel (0 def, 4 armour, 17-20 power, 40.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 17.0 - 20.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +40 Melee+ +11 lightning While equipped: Stats +2 Dex dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 145 physical damage over 5 turns (1/turn) Melee Ret 1 lightning ----- def ----- Armour +4 Fatigue +8% Resists +11% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | Beyhir1.0 T1 belt armor [Rare] Arcane While equipped: ----- def ----- Armour +4 Defense +10 (+5 eff.) Fatigue -4% Resists +3% light +6% lightning Mind.save +3 (+1 eff.) Heal.mod +20% ---------- misc Max.enc +20 A belt that goes around your waist. |
| In off hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | wyrmwaxed linen cloak of implacability (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +6% acid +6% fire +6% lightning +5% cold Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Rogue Plight (6 def, 7 armour) =4 Con=9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+3 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Inventory
wild infusion of the duelist (res 19%; mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the wizard (absorb 350; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 350 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stabilizing steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% temporal Heal.mod +15% Cut- +50% Pinning- +26% Knockbk- +23% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 148 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Spelldrinker (27-35 power, 8 apr) =6 Cun=1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Str, 20% Mag, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
plaguebringer's steel longsword (18-24 power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Arcane Power 17.5 - 24.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 blight On Hit: 20% Epidemic 2 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 19 While equipped: ----- def ----- Disease- +12% Sharp, long, and deadly. |
Eilinudatta the Cindergasher (3-3 power, 12 apr, nature damage) =5 Con=3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +5 Con dps ---------- Mind.crit +1% Crit.mult +7.00% Mind.pwr +2 (+1 eff.) Dmg.mod +9% fire On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Resists +9% fire ---------- misc Light +2 See.Invis +6 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
warbringer's steel waraxe of enduring (14-19 power, 3 apr) =8 Con=3.0 T2 waraxe 1H weapon [Ego++] Nature/Master Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +7 Wil +8 Con dps ---------- Phys.pwr +6 (+3 eff.) Res.pen +6% physical ----- def ----- Max.HP +10.00 Disarm- +11% One-handed war axes. |
Bidig the rough leather belt =2 Con=1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +9% acid Melee Ret 2 acid ----- def ----- Resists +3% acid +5% fire +7% cold Crit.chn- 10.00% A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
blurring hardened leather belt of unlife =Water=1.0 T3 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +13 (+7 eff.) Resists +7% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
hardened leather belt 'Silora' =8 Cun=1.0 T3 belt armor [Rare] Master While equipped: Stats +8 Cun +9 Wil dps ---------- Mind.pwr +10 (+5 eff.) Against +31% Summoned ----- def ----- Resists +5% arcane D.Red.from +25% Summoned ---------- misc Max.psi +40.00 A belt that goes around your waist. |
scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +6 (+3 eff.) Acc +6 (+2 eff.) Apr +5 On Melee Ret: * 20 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +6% blight Spell.save +21 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Adoba (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +3 Str +2 Dex dps ---------- Phys.crit +2.0% Crit.mult +15.00% Apr +3 ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +6% blight A cap made of leather. |
Arykan the Bleakbolt (0 def, 1 armour) =Water=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% mind Melee Ret 2 darkness 8 light On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Armour +1 Fatigue +1% Resists +7% cold ---------- misc Breathe water A cap made of leather. |
Filthbutcher the rough leather cap (0 def, 1 armour) =3 Con=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +12% nature +3% arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane A cap made of leather. |
cleansing iron plate armour of implacability (0 def, 12 armour)17.0 T1 massive armor Reqs Massive armour training [Ego+] Disrupt/Master While equipped: ----- def ----- Armour +12 Fatigue +17% Resists +11% nature +12% blight Phys.save +6 (+3 eff.) A suit of armour made of metal plates. |
enlightening steel plate armour of the dragon (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego++] Nature/Psionic While equipped: Stats +3 Cun +5 Wil ----- def ----- Armour +9 Fatigue +22% Resists +7% acid +5% physical +7% cold +6% lightning +8% fire Mind.save +12 (+4 eff.) Disarm- +22% Stun/Frz- +21% Knockbk- +23% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Erelogund the Frostedge (0 def, 4 armour, 15-18 power, 38.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 15.0 - 18.0 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 On Crit.r2 +12 mind While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% mind +12% cold Res.pen +20% lightning +10% cold On Hit (Melee): * 8% chance to reduce all saves and defense by 19 On Melee Ret: * 12% chance to reduce all saves and defense by 19 ----- def ----- Armour +4 Fatigue +8% Resists +6% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Poribreth the Nightfear (0 def, 21 armour, 30-35 power, 84.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Rare] Psionic When used to Attack: Power 29.5 - 35.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +84 Melee+ +13 physical While equipped: Stats +3 Wil ----- def ----- Armour +21 Fatigue +8% Resists +13% physical +3% light +9% darkness Shield.near.proj +33 Spell.save +9 (+3 eff.) Proj.slow +11% ---------- misc Talents +1 Block Handheld deflection devices. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
62 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Marderamas the iron pickaxe (dig speed 38 turns) =3 Con=3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Wil +2 Cun +3 Con dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature +3% acid Crit.chn- 15.00% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
14 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By NT the Dwarf Stone Warden level 15
32nd Profit 122nd year of Ascendancy at 19:49 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By NT the Dwarf Stone Warden level 10
31st Voratun 122nd year of Ascendancy at 15:17 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By NT the Dwarf Stone Warden level 20
15th Dearth 122nd year of Ascendancy at 03:17 see stats
Squadmate (Nightmare (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By NT the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 13:33 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By NT the Dwarf Stone Warden level 11
2nd Acquisition 122nd year of Ascendancy at 06:24 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By NT the Dwarf Stone Warden level 13
4th Profit 122nd year of Ascendancy at 07:45 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By NT the Dwarf Stone Warden level 18
11st Dearth 122nd year of Ascendancy at 20:42 see stats
Log
Something hits NT for 23 lightning, 42 physical (64 total damage).
Something hits Porimina the bandit for (13 flat reduction), 30 lightning, (13 flat reduction), 28 physical (58 total damage).
Something hits Crystaline Half (NT) for 23 lightning, 42 physical (64 total damage).
Something hits Stone Half (NT) for 23 lightning, 42 physical (64 total damage).
Something hits Rogue for 43 lightning, 48 physical (91 total damage).
Something hits Rogue for (17 to ice), 26 lightning, (19 to ice), 29 physical (55 total damage).
Something hits Thief for 48 lightning, 52 physical (100 total damage).
Something hits Shadow for 39 lightning, 52 physical (91 total damage).
NT hits Layawen the thief for 2 healing, 4 healing (0 total damage) [7 healing].
Porimina the bandit hits Layawen the thief for 3 healing, 3 healing (0 total damage) [6 healing].
Crystaline Half (NT) hits Layawen the thief for 2 healing, 4 healing (0 total damage) [7 healing].
Stone Half (NT) hits Layawen the thief for 2 healing, 4 healing (0 total damage) [7 healing].
Rogue hits Layawen the thief for 5 healing, 5 healing (0 total damage) [10 healing].
Rogue hits Layawen the thief for 3 healing, 3 healing (0 total damage) [6 healing].
Thief hits Layawen the thief for 5 healing, 1 healing, 6 healing (0 total damage) [12 healing].
Shadow hits Layawen the thief for 4 healing, 6 healing (0 total damage) [10 healing].
Something strikes Layawen the thief in the darkness (+30% damage).
Bleeding from NT hits Shadow for 8 physical damage.
Melee retaliation hits Shadow for 0 lightning damage.
Shadow hits NT for 23 physical damage.
Something hits Layawen the thief for 27 darkness damage.
Rogue is free from the ice.
Yvuyassra the rogue uses Willful Strike.
Yvuyassra the rogue strikes NT in the darkness (+30% damage).
Bleeding from NT hits Rogue for 8 physical damage.
Stone Vine from NT hits Rogue for (3 to ice), 5 nature, (2 to ice), 2 arcane (7 total damage).
Bleeding from NT hits Assassin for 7 physical damage.
Bleeding from NT hits Yvuyassra the rogue for 7 physical damage.
Yvuyassra the rogue hits NT for 200 physical damage.
NT the level 20 dwarf stone warden was chopped into tiny pieces to death by Yvuyassra the rogue on level 1 of Damp Cave.


























































































