Moo Of the Dead the level 50 Whitehoof Archmage by knifebutton

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 895%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 10)
Dexterity15 (base 10)
Constitution45 (base 35)
Magic90 (base 60)
Willpower80 (base 60)
Cunning89 (base 54)

Resources

Life1144/1144
Mana318/318
Steam0/100
Healing Factor1.5011689881047
Regeneration16.287683520936

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision11.968626966597
See Stealth21.878661104468
See Invisible65.849953491892
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage51
Accuracy22
Crit Chance47%
APR6
Speed1.00

Offense: Offhand

Damage25
Accuracy22
Crit Chance60%
APR11
Speed1.00

Offense: Spell

Spellpower86
Crit Chance84%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower61
Crit Chance34%
Speed1

Offense: Damage Bonus

Acid+25%
Blight+25%
Arcane+113%
Mind+28%
All+10%
Lightning+77%
Light+16%
Physical+23%
Darkness+25%

Offense: Damage Penetration

Lightning+90%
Physical+33%
Mind+50%
Darkness+40%
Arcane+58%
Cold+35%
All+25%

Defense: Base

Armour (hardiness)7 (30%)
Defense54
Ranged Defense61
Fatigue6
Physical Save25
Spell Save42
Mental Save44

Defense: Resistances

Acid+ 41%( 70%)
Blight+ 43%( 70%)
Arcane+ 70%( 70%)
Cold+ 40%( 70%)
All+ 33%( 70%)
Darkness+ 51%( 70%)
Lightning+ 67%( 70%)
Mind+ 64%( 70%)
Fire+ 51%( 70%)
Nature+ 51%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance100%
Bleed Resistance100%
Confusion Resistance100%
Pinning Resistance50%
Stun Resistance100%
Poison Resistance100%
Knockback Resistance0%

Inscriptions (4/4)

Runes
Implants
Runes
Implants

Class Talents

Spell / Meta1.30
3/5
5/5
0/5
0/5
Spell / Occult technomancy1.30
5/5
5/5
1/5
5/5
Spell / Storm1.30
1/5
1/5
3/5
5/5
Spell / Air1.30
4/5
4/5
2/5
4/5
Spell / Arcane1.30
1/5
1/5
1/5
5/5
Spell / Phantasm1.30
3/5
1/5
1/5
2/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
3/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
4/5
1/5
1/5
Steamtech / Chemistry1.00
5/5
1/5
1/5
0/5
Steamtech / Physics1.00
1/5
2/5
2/5
0/5
Spell / Divination1.30
1/5
5/5
1/5
5/5
Spell / Conveyance1.30
4/5
1/5
5/5
0/5
Race / Whitehooves1.00
0/5
0/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By Moo Of the Dead the Whitehoof Archmage level 7
16th Retaking 124th year of Ascendancy at 05:24
see stats
Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Moo Of the Dead the Whitehoof Archmage level 12
25th Retaking 124th year of Ascendancy at 23:23
see stats
Blood on the Moon (Insane (Roguelike) difficulty) Kill all of the Star Gazers within 7 game turns.
By Moo Of the Dead the Whitehoof Archmage level 31
23rd Revenge 124th year of Ascendancy at 18:40
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By Moo Of the Dead the Whitehoof Archmage level 32
32nd Revenge 124th year of Ascendancy at 05:15
see stats
Imp'ing Away (Insane (Roguelike) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Moo Of the Dead the Whitehoof Archmage level 50
44th Dearth 124th year of Ascendancy at 19:36
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Moo Of the Dead the Whitehoof Archmage level 10
21st Retaking 124th year of Ascendancy at 09:29
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Moo Of the Dead the Whitehoof Archmage level 20
49th Retaking 124th year of Ascendancy at 09:41
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By Moo Of the Dead the Whitehoof Archmage level 30
21st Revenge 124th year of Ascendancy at 09:54
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By Moo Of the Dead the Whitehoof Archmage level 40
2nd Pain 124th year of Ascendancy at 18:51
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By Moo Of the Dead the Whitehoof Archmage level 50
38th Dearth 124th year of Ascendancy at 19:24
see stats
Once Upon A Time, In the West... (Insane (Roguelike) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By Moo Of the Dead the Whitehoof Archmage level 50
7th Remembrance 125th year of Ascendancy at 14:59
see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Moo Of the Dead the Whitehoof Archmage level 50
40th Dearth 124th year of Ascendancy at 00:15
see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Moo Of the Dead the Whitehoof Archmage level 37
47th Revenge 124th year of Ascendancy at 20:25
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By Moo Of the Dead the Whitehoof Archmage level 44
26th Pain 124th year of Ascendancy at 02:23
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Moo Of the Dead the Whitehoof Archmage level 28
15th Revenge 124th year of Ascendancy at 07:35
see stats
The Dead God Rests (Insane (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Moo Of the Dead the Whitehoof Archmage level 50
42nd Dearth 124th year of Ascendancy at 19:57
see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Moo Of the Dead the Whitehoof Archmage level 41
5th Pain 124th year of Ascendancy at 19:21
see stats
This will make a big Omelette! (Insane (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Moo Of the Dead the Whitehoof Archmage level 22
51st Retaking 124th year of Ascendancy at 02:28
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By Moo Of the Dead the Whitehoof Archmage level 38
1st Pain 124th year of Ascendancy at 08:30
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Moo Of the Dead the Whitehoof Archmage level 16
39th Retaking 124th year of Ascendancy at 19:41
see stats

Log

Moo Of the Dead activates Arcane Shield.
Moo Of the Dead deactivates
Arcane Power.
Moo Of the Dead activates
Arcane Power.
Moo Of the Dead deactivates
Thunderstorm.
The furious lightning storm around Moo Of the Dead calms down and disappears.
Moo Of the Dead activates
Thunderstorm.
A furious lightning storm forms around Moo Of the Dead!
Moo Of the Dead deactivates
Spellcraft.
Moo Of the Dead activates
Spellcraft.
Moo Of the Dead deactivates
Tempest.
Moo Of the Dead activates
Tempest.
Moo Of the Dead deactivates
Phantasmal Shield.
Moo Of the Dead activates
Phantasmal Shield.
Moo Of the Dead deactivates
Premonition.
Moo Of the Dead activates
Premonition.
Moo Of the Dead deactivates
Shielding.
Moo Of the Dead activates
Shielding.
Moo Of the Dead deactivates
Feather Wind.
You carry too much--you are encumbered!
Drop some of your items.
Moo Of the Dead activates
Feather Wind.
You are no longer encumbered.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Disruption Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Moo Of the Dead uses
Create Tinker.
Resting starts...

Today is the 13rd Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 06:30.

Talent Metaphasic Spin is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).


The furious lightning storm around Moo Of the Dead calms down and disappears.