












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Everyone Options 1.4.5Starts characters off with category points instead of categories known. Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.5.0Donators/Buyers bonus! New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 36 / 94% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 70 (base 60) |
| Dexterity | 79 (base 60) |
| Constitution | 70 (base 60) |
| Magic | 64 (base 60) |
| Willpower | 72.889931629475 (base 60) |
| Cunning | 102.81655271579 (base 60) |
Resources
| Life | 13008/13009 |
| Psi | 180/180 |
| Stamina | 362/362 |
| Equilibrium | 86 |
| Healing Factor | 1.565 |
| Regeneration | 563.00875 |
Speed
| Mental | +48.252538333968% |
| Attack | +48.252538333968% |
| Movement | +84.545105411692% |
| Spell | +35% |
| Global | +135% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 22.049254688095 |
| See Stealth | 93.313426580402 |
| See Invisible | 103.3134265804 |
Offense: Mainhand
| Damage | 116 |
| Accuracy | 71 |
| Crit Chance | 79% |
| APR | 83 |
| Speed | 0.67 |
Offense: Offhand
| Damage | 115 |
| Accuracy | 71 |
| Crit Chance | 79% |
| APR | 83 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 183 |
| Crit Chance | 64% |
| Speed | 0.74074074074074 |
Offense: Mind
| Mindpower | 192 |
| Crit Chance | 87% |
| Speed | 0.67452470712326 |
Offense: Damage Bonus
| Acid | +33% |
| Physical | +13% |
| Cold | +13% |
| All | 0% |
| Darkness | +3% |
| Light | +3% |
| Mind | +8% |
| Lightning | +33% |
| Fire | +13% |
| Nature | +40% |
Offense: Damage Penetration
| Lightning | +45% |
| Fire | +27% |
| Temporal | +5% |
| Acid | +87% |
| Physical | +37% |
| Cold | +27% |
| Nature | +60% |
Defense: Base
| Armour (hardiness) | 168.00731011783 (80%) |
| Defense | 56 |
| Ranged Defense | 56 |
| Fatigue | 19 |
| Physical Save | 50 |
| Spell Save | 83 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 52%( 70%) |
| All | + 15%( 70%) |
| Mind | + 38%( 70%) |
| Darkness | + 15%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 19%( 70%) |
| Physical | + 28%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 33% |
| Bleed Resistance | 78% |
| Confusion Resistance | 44% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 60% |
| Poison Resistance | 78% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Undead drake | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Oozing blades | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Moss | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Ooze | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Eyal's fury | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Higher draconic abilities | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Cold drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Call of the wild | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
| talent | Acidic Soil |
| talent | Mitosis |
| talent | Acidic Skin |
| talent | Unstoppable Nature |
| talent | Psiblades |
| talent | Icy Skin |
| talent | Wild Growth |
| detrimental effect | The target is on fire, taking 3.36 fire damage per turn. Burning |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| beneficial effect | Acid damage increased by 20%. Corrosive Nature |
| beneficial effect | Nature damage increased by 9%. Natural Acid |
| detrimental effect | On death will restore to the source up to 12 times the vim's worth. Bleak Outcome |
| beneficial effect | The target has been directly exposed to arcane energies and has responded by reasserting it's connection to nature, restoring 20.5 Equilibrium per turn. Natural Replenishment |
| beneficial effect | You gain 162% resistance against fire. Resolve |
Quests
You abandoned injured seer to death. Escort: injured seer (level 3 of Trollmire) | failed |
You failed to protect the lost warrior from death by Milamber. Escort: lost warrior (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' * You've found the needed vial of greater demon bile. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of dwarven-steel boots of disengagement (0 def, 4 armour)3.0 T3 feet armor [Ego++] Nature/Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +4 Fatigue +3% HP.reg +2.00 Heal.mod +19% Disengage: Puts all charms on 9 cooldown Level 3.0 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 122% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Runelayon1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +4 Cun ----- def ----- Crit.dmg- 15.00% Phys.save +6 (+2 eff.) Max.HP +66.00 Blind- +32% Confus- +15% ---------- misc Light +12 See.Stealth +10 See.Invis +20 Track: Puts all charms on 24 cooldown Level 2.2 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | psion's cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.crit +2% Mind.pwr +9 (+1 eff.) Dmg.mod +8% mind ----- def ----- Defense +2 (+1 eff.) Resists +9% mind Phys.save +5 (+1 eff.) Mind.save +11 (+2 eff.) ---------- misc Max.psi +17.00 A pointy cloth hat, very wizardly... |
| On hands | heroic dwarven-steel gauntlets of dexterity (+4) (0 def, 6 armour)1.5 T3 hands armor [Ego+] Master While equipped: Stats +4 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +6 Mind.save +7 (+1 eff.) Max.HP +51.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Velomiba [power 75] (12 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +10% physical +5% temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +2% physical Phys.save +3 (+1 eff.) ---------- misc Wards +2 physical +3 mind +3 darkness Talents +3 Silence +1 Ward Cooldown Silence -1 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 75 for 7 turns Puts all charms on 12 cooldown 100% to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Beeyon0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +2 Wil +8 Cun +6 Con dps ---------- Mind.crit +1% Phys.pwr +7 (+2 eff.) Dmg.mod +11% nature Acc +7 (+2 eff.) ----- def ----- Resists +22% nature Rings can have magical properties. |
| Around neck | clarifying stralite amulet of murder0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +14.00% Acc +6 (+2 eff.) Apr +13 ----- def ----- Resists +18% mind Confus- +29% Amulets can have magical properties. |
| In main hand | pulsing mindstar of storms (12.5-13.75 power, 65 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature This natural lightning should be returned to the wyrm. Power 12.5 - 13.8 Nature Uses 88% Wil, 49% Cun Mastery Psiblades Acc uses Wil Apr +65 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Str +2 Dex +2 Mag +2 Wil +6 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +16 (+2 eff.) Dmg.mod +9% lightning Res.pen +8% lightning Melee Ret 14 lightning ----- def ----- Resists +12% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | grounding hardened leather belt of the giants1.0 T3 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Resists +7% lightning +5% temporal Spell.save +7 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | pulsing mindstar of storms (12-13.2 power, 65 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature This natural lightning should be returned to the wyrm. Power 12.0 - 13.2 Nature Uses 88% Wil, 49% Cun Mastery Psiblades Acc uses Wil Apr +65 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +4 Wil +4 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +16 (+2 eff.) Dmg.mod +11% lightning Res.pen +10% lightning Melee Ret 10 lightning ----- def ----- Resists +9% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | murderer's cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Acc +7 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Phys.save +7 (+2 eff.) Mind.save +11 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Glimmerresolve the voratun mail armour (12 def, 13 armour)14.0 T5 heavy armor [Random Unique] Master/Psionic While equipped: Stats +1 Cun dps ---------- Dmg.mod +3% light +3% darkness On Hit (Melee): * 30% chance to blind ----- def ----- Armour +13 Defense +12 (+4 eff.) Fatigue +16% Resists +15% lightning +20% cold +6% light Mind.save +10 (+2 eff.) A suit of armour made of mail. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 285 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 285 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
grounding stralite amulet of mastery (0.34 Wild-gift / Cold drake aspect)0.1 T4 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +27% ---------- misc Masteries +0.34 Wild-gift/Cold drake aspect Amulets can have magical properties. |
starseer's stralite amulet of teleportation0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Dmg.mod +7% darkness +6% temporal +6% light +6% physical ----- def ----- Teleport- +50% Teleport you randomly (rad 39) Puts all charms on 9 cooldown Amulets can have magical properties. |
Daimolar the Glaremire0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +11 Cun +5 Wil dps ---------- Mind.pwr +9 (+1 eff.) Dmg.mod +9% light +9% fire Res.pen +5% light Melee Ret 16 light 4 fire ----- def ----- Defense +10 (+4 eff.) Resists +9% nature +10% blight Poison- +19% Disease- +20% Rings can have magical properties. |
stralite ring 'Sparkream'0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil +5 Cun dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +20 (+2 eff.) Mind.pwr +10 (+1 eff.) Melee Ret 4 mind ----- def ----- Resists +9% mind +21% lightning Mind.save +10 (+2 eff.) Rings can have magical properties. |
acidic stralite dagger of projection (28.5-37.05 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane/Psionic Power 28.5 - 37.1 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 acid On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * splashes the target with acid Sharp, short and deadly. |
chilling stralite dagger of rage (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane/Master Power 30.0 - 39.0 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 cold While equipped: Stats +3 Str dps ---------- Dmg.mod +8% physical Acc +5 (+2 eff.) ---------- misc Stam/ret +2.00 Sharp, short and deadly. |
quick steel dagger of crippling (12.5-16.25 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Master Power 12.5 - 16.3 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 111% On Crit: * cripple the target While equipped: Stats +2 Dex dps ---------- Phys.crit +6.0% Acc +6 (+2 eff.) Sharp, short and deadly. |
stralite dagger of evisceration (28.5-37.05 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 28.5 - 37.1 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Crit: * wounds the target for 7 turns: 19 bleeding, 64% reduced healing While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +9 (+2 eff.) Sharp, short and deadly. |
truestriking stralite dagger (29-37.7 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 29.0 - 37.7 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +5% physical Acc +8 (+2 eff.) Apr +7 Sharp, short and deadly. |
truestriking stralite dagger of ruin (31-40.3 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 31.0 - 40.3 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Crit.mult +8.00% Res.pen +8% physical Acc +8 (+2 eff.) Apr +16 Sharp, short and deadly. |
truestriking stralite dagger of ruin (28.5-37.05 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 28.5 - 37.1 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Crit.mult +12.00% Res.pen +7% physical Acc +9 (+3 eff.) Apr +16 Sharp, short and deadly. |
acidic stralite greatsword of phasing (48.5-77.6 power, 13 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane Power 48.5 - 77.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +13 Crit +4.5% Atk.spd 100% Phasing +27% Melee+ +16 acid On Crit: * splashes the target with acid Massive two-handed swords. |
quick stralite greatsword of paradox (50.5-80.8 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Master Power 50.5 - 80.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 111% Melee+ +9 temporal While equipped: Stats +7 Dex dps ---------- Acc +12 (+3 eff.) Melee Ret 19 temporal ----- def ----- Resists +13% temporal Massive two-handed swords. |
thunderous stralite greatsword of dampening (49-78.4 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature/Disrupt Power 49.0 - 78.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 19% chance to daze at end of turn While equipped: Stats +3 Str +6 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Res.pen +14% lightning ----- def ----- Resists +20% acid +19% fire +16% lightning +16% cold Spell.save +13 (+3 eff.) Massive two-handed swords. |
Bethuda the stralite longsword (30.5-42.7 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Arcane/Master Power 30.5 - 42.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +10 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +5 Con dps ---------- Spell.crit +3% Phys.pwr +11 (+3 eff.) Spell.pwr +6 (+1 eff.) Dmg.mod +6% arcane Res.pen +10% blight +10% physical Phasing +20% Acc +9 (+3 eff.) ----- def ----- Defense +9 (+3 eff.) Resists +5% arcane Disarm- +44% ---------- misc Mana/turn +0.08 Sharp, long, and deadly. |
truestriking dwarven-steel longsword of projection (23.5-32.9 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Master/Psionic Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Res.pen +9% physical Acc +5 (+2 eff.) Apr +7 Sharp, long, and deadly. |
truestriking stralite longsword of amnesia (31.5-44.1 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Master/Psionic Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Res.pen +9% physical Acc +8 (+2 eff.) Apr +13 Sharp, long, and deadly. |
truestriking stralite longsword of corruption (32-44.8 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Arcane/Master Power 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 11% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: dps ---------- Res.pen +7% physical Acc +7 (+2 eff.) Apr +8 Sharp, long, and deadly. |
warbringer's stralite longsword of amnesia (36.5-51.1 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Master/Psionic Power 36.5 - 51.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown While equipped: Stats +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Res.pen +6% physical ----- def ----- Disarm- +22% Sharp, long, and deadly. |
stralite mace 'Gorekiss' (38-53.2 power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Arcane/Nature/Master Power 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 111% Melee+ +10 temporal +9 nature +21 cold While equipped: Stats +4 Dex dps ---------- Dmg.mod +9% arcane Acc +11 (+3 eff.) ----- def ----- Resists +9% nature +5% arcane Blunt and deadly. |
creative vined mindstar of slime (5.5-6.05 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Disrupt/Psionic Power 5.5 - 6.1 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+1 eff.) Dmg.mod +4% nature On Melee Ret: * Slows global speed by 3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of frost (13-14.3 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature This natural frost should be returned to the wyrm. Power 13.0 - 14.3 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+1 eff.) Dmg.mod +12% cold Res.pen +8% cold Melee Ret 10 ice ----- def ----- Armour +7 Resists +9% cold Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar of persecution (12-13.2 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Disrupt/Psionic Power 12.0 - 13.2 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +8% Unnatural On Hit: * disrupts spell-casting While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +5% mind +4% darkness Melee Ret 3 mind 3 darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
manaburning pulsing mindstar of sand (13.5-14.85 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Disrupt This natural sand should be returned to the wyrm. Power 13.5 - 14.9 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit: * 14 arcane resource burn While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +12% physical Res.pen +8% physical Melee Ret 12 physical ----- def ----- Resists +5% arcane +10% physical Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) Burrow: (Instant) Puts all charms on 18 cooldown Level 1.3 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 45 of target armor and 22% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2-2.2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.0 - 2.2 Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (3-3.3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
purifying mossy mindstar of storms (2.5-2.75 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego++] Nature/Disrupt This natural lightning should be returned to the wyrm. This purifying mindstar will cleanse other mindstars. Power 2.5 - 2.8 Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Str +2 Dex +2 Mag +2 Wil +1 Cun +2 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +4% lightning +3% arcane Res.pen +6% lightning +3% arcane Melee Ret 4 lightning On Melee Ret: * 6 arcane resource burn ----- def ----- Resists +6% lightning +2% arcane Destroy Magic: (Instant) Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: The target has a 8% chance (stacking to a maximum of 61%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of sand (5-5.5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature This natural sand should be returned to the wyrm. Power 5.0 - 5.5 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +6% physical Res.pen +5% physical Melee Ret 6 physical ----- def ----- Resists +6% physical Burrow: (Instant) Puts all charms on 18 cooldown Level 1.3 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 45 of target armor and 22% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eremedir (20-24 power, 4 apr, fire element)5.0 T3 staff 1H weapon [Random Unique] Nature/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Slows global speed by 40% While equipped: Stats +5 Con dps ---------- Phys.crit +7.0% Spell.crit +6% Crit.mult +9.00% Phys.pwr +10 (+2 eff.) Spell.pwr +23 (+3 eff.) Dmg.mod +20% fire Acc +7 (+2 eff.) On Hit (Melee): * 10% chance to blind ----- def ----- Defense +8 (+3 eff.) Resists +5% arcane +3% darkness Spell.save +30 (+6 eff.) HP.reg +0.80 Heal.mod +20% ---------- misc Light +4 Telepathy Demon/Minor Demon/Major Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 1.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 187.73 light damage. Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood vilestaff of might (31-37.2 power, 5 apr, acid element)5.0 T4 staff 2H weapon [Ego] Arcane Power 31.0 - 37.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +16 (+2 eff.) Dmg.mod +31% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
swiftstrike stralite steamgun of recursion4.0 T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Arcane/Master/Steamtech Acc+ +0.1% dam / acc Apr +20 Atk.spd 111% Range +9 Proj.spd +800% Dmg.conv 33% temporal On Hit: 10% Shoot 1 Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
acidic stralite waraxe of daylight (33.5-46.9 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 light +9 acid Against +11% Undead On Crit: * splashes the target with acid One-handed war axes. |
enveloping cashmere cloak of Iron Throne (9 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +3 Str +2 Con ----- def ----- Defense +9 (+3 eff.) Phys.save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Acc +5 (+2 eff.) Apr +4 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
fearwoven silk robe of life (3 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +7 (+1 eff.) Dmg.mod +15% darkness +9% physical Res.pen +11% darkness +13% physical ----- def ----- Defense +3 (+1 eff.) Resists +9% blight Max.HP +61.00 HP.reg +3.80 Heal.mod +25% ---------- misc Max.hate +9.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Psionic While equipped: ----- def ----- Armour +3 Fatigue +3% Phys.save +9 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +5 (+1 eff.) A pair of boots made of leather. |
grounding pair of rough leather boots of uncanny dodging (2 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Defense +2 (+1 eff.) Rng.Def +2 (+1 eff.) Fatigue +1% Resists +5% lightning +5% temporal A pair of boots made of leather. |
corrosive rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+1 eff.) Melee+ 5 acid Dmg.mod +3% acid ----- def ----- Armour +1 Resists +6% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)1.5 T3 hands armor [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+2 eff.) Melee+ 8 cold Dmg.mod +5% cold ----- def ----- Armour +2 Resists +7% cold Metal gloves protecting the hands up to the middle of the lower arm. |
augmenting elven-silk wizard hat of blight (+14%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +8% acid +11% lightning +14% blight +9% cold +9% arcane +8% fire ----- def ----- Defense +3 (+1 eff.) Resists +14% blight A pointy cloth hat, very wizardly... |
insulating rough leather cap of trickery (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Apr +5 ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold A cap made of leather. |
starseer's cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +3 Mag +4 Con dps ---------- Dmg.mod +6% physical +6% darkness +5% light +9% arcane +6% temporal ----- def ----- Defense +2 (+1 eff.) Arcane Eye: (Instant) Puts all charms on 6 cooldown Level 5.0 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
thaloren dwarven-steel helm of ire (0 def, 4 armour)3.0 T3 head armor [Ego++] Master While equipped: Stats +2 Str +5 Wil +2 Con ----- def ----- Armour +4 Fatigue +4% Resists +8% blight Phys.save +8 (+2 eff.) Mind.save +15 (+3 eff.) Battle Cry: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour of command (12 def, 16 armour)14.0 T3 heavy armor [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +16 Defense +12 (+4 eff.) Fatigue +16% Mind.save +13 (+3 eff.) A suit of armour made of mail. |
enlightening dwarven-steel mail armour of delving (3 def, 8 armour)14.0 T3 heavy armor [Ego++] Master/Psionic While equipped: Stats +7 Str +5 Wil +5 Cun ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Resists +12% darkness +6% physical Mind.save +13 (+3 eff.) ---------- misc Light +1 Track: Puts all charms on 18 cooldown Level 2.2 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
enlightening stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% Mind.save +16 (+4 eff.) A suit of armour made of mail. |
impenetrable stralite mail armour of acid resistance (4 def, 21 armour)14.0 T4 heavy armor [Ego] Master While equipped: ----- def ----- Armour +21 Defense +4 (+2 eff.) Fatigue +16% Resists +23% acid A suit of armour made of mail. |
impenetrable stralite mail armour of spell shielding (4 def, 21 armour)14.0 T4 heavy armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +21 Defense +4 (+2 eff.) Fatigue +16% Resists +8% arcane Spell.save +14 (+3 eff.) A suit of armour made of mail. |
prismatic stralite mail armour of fire resistance (4 def, 8 armour)14.0 T4 heavy armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% Resists +15% fire +10% light +14% darkness A suit of armour made of mail. |
radiant stralite mail armour of acid resistance (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Nature/Master While equipped: Stats +2 Wil dps ---------- Melee Ret 8 light ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% Resists +19% blight +16% darkness +19% acid ---------- misc Light +1 A suit of armour made of mail. |
duelist's reinforced leather armour of Toknor (11 def, 12 armour)9.0 T4 light armor [Ego++] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +3.0% Crit.mult +16.00% Phys.pwr +5 (+1 eff.) ----- def ----- Armour +12 Defense +11 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
enlightening reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Mind.save +18 (+4 eff.) A suit of armour made of leather. |
marauder's reinforced leather armour of Toknor (8 def, 7 armour)9.0 T4 light armor [Ego++] Master While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +7 (+2 eff.) ----- def ----- Armour +7 Defense +8 (+3 eff.) Fatigue +8% Phys.save +5 (+1 eff.) A suit of armour made of leather. |
reinforced leather armour 'Anyfang' (10 def, 9 armour)9.0 T4 light armor [Random Unique] Arcane/Master While equipped: Stats +14 Str +7 Dex +6 Mag +4 Wil dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +9% Phys.pwr +17 (+4 eff.) Spell.pwr +18 (+2 eff.) Mind.pwr +17 (+2 eff.) S.pwr/crit +6 Dmg.mod +9% arcane Melee Ret 18 physical ----- def ----- Armour +9 Defense +10 (+4 eff.) Fatigue +8% Resists +16% lightning Phys.save +12 (+4 eff.) Spell.save +10 (+2 eff.) Die.at -40.00 life Stun/Frz- +5% A suit of armour made of leather. |
reinforced leather armour 'Emelynn' (12 def, 7 armour)9.0 T4 light armor [Random Unique] Nature/Master While equipped: Stats +4 Dex dps ---------- Mov.spd +20% Dmg.mod +6% blight +3% mind Res.pen +20% blight +5% mind ----- def ----- Armour +7 Defense +12 (+4 eff.) Rng.Def +11 (+4 eff.) Fatigue +8% Resists +9% mind +22% cold Max.HP +38.00 A suit of armour made of leather. |
rough leather armour of delving (1 def, 2 armour)9.0 T1 light armor [Ego+] Master While equipped: Stats +5 Str ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +11% darkness +6% physical ---------- misc Light +1 Track: Puts all charms on 18 cooldown Level 2.2 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Beyneg the stralite plate armour (7 def, 13 armour)17.0 T4 massive armor [Random Unique] Nature While equipped: Stats +1 Mag +4 Wil dps ---------- Melee Ret 10 light ----- def ----- Armour +13 Defense +7 (+3 eff.) Fatigue +26% Resists +19% blight +24% darkness +3% acid Mind.save +9 (+2 eff.) Max.HP +110.00 HP.reg +3.40 Heal.mod +18% Pinning- +15% ---------- misc Light +1 Infravis +3 A suit of armour made of metal plates. |
cosmic stralite shield of radiance (10 def, 2 armour, 44-52.8 power, 144 block)7.0 T4 shield armor [Ego++] Arcane When used to Attack: Power 44.0 - 52.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +144 Melee+ +14 light On Crit.r2 +30 light +19 darkness While equipped: Stats +3 Mag +5 Con dps ---------- On Melee Ret: * 27% chance to blind ----- def ----- Armour +2 Defense +10 (+4 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% Resists +25% light +8% darkness ---------- misc Talents +4 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
deflecting stralite shield of fire resistance (+22%) (17 def, 2 armour, 42-50.4 power, 140 block)7.0 T4 shield armor [Ego] Master When used to Attack: Power 42.0 - 50.4 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +140 While equipped: ----- def ----- Armour +2 Defense +17 (+5 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% Resists +22% fire Proj.evade +7% ---------- misc Talents +4 Block Handheld deflection devices. |
scouring stralite shield of earthen fury (10 def, 12 armour, 49-58.8 power, 147 block)7.0 T4 shield armor [Ego++] Nature/Disrupt When used to Attack: Power 49.0 - 58.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +147 On Hit: * deal bonus physical damage equal to your armor While equipped: Stats +6 Con dps ---------- On Melee Ret: * 21% chance to reduce effective powers by 20% * 26 arcane resource burn ----- def ----- Armour +12 Hardiness +9% Defense +10 (+4 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% Resists +10% acid +14% physical +6% nature ---------- misc Talents +4 Block Handheld deflection devices. |
warded stralite shield of crushing (10 def, 2 armour, 61.5-73.8 power, 138.5 block)7.0 T4 shield armor [Ego++] Arcane/Master When used to Attack: Power 61.5 - 73.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +138 On Hit: * reduce the cooldown of your ward talent by 1 On Crit: * smash the target with your shield crippling them While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +9 (+2 eff.) ----- def ----- Armour +2 Defense +10 (+4 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% ---------- misc Wards +3 lightning +3 temporal +3 blight +3 fire +5 cold Talents +1 Ward +4 Block Handheld deflection devices. |
hematite hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
3 nuummite 3 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
254 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dream-smith's dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Ego+] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +8% mind +8% fire ----- def ----- Mind.save +8 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+6 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+6 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+7 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+7 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Elenolathadir the Prismcut1.0 T3 lite [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +1 Mag +1 Wil +4 Con ----- def ----- Resists +9% blight +3% light +3% all Spell.save +10 (+2 eff.) Mind.save +7 (+1 eff.) HP.reg +2.70 ---------- misc Light +4 Infravis +3 See.Stealth +8 See.Invis +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 117 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Radiancekiss (22/22, 49-58.8 power, 9 apr)3.0 T4 shot ammo [Random Unique] Master/Psionic Power 49.0 - 58.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +9 Crit +13.5% Capacity 22 Proj.spd +200% Ranged+ +37 physical +4 light On Crit.r2 +12 light On Hit: * 40% chance to blind * 25% chance to put talents on cooldown * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
elemental pouch of stralite shots of torment (20/20, 43.5-52.2 power, 5 apr)3.0 T4 shot ammo [Ego++] Arcane/Psionic Power 43.5 - 52.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 20 Ranged+ +13 mind +12 darkness On Hit: * Random elemental explosion * 20% chance to torment the target Shots are used with slings to pummel your foes to death. |
manaburning pouch of stralite shots of annihilation (25/25, 51.5-61.8 power, 11 apr)3.0 T4 shot ammo [Ego+] Disrupt/Master Power 51.5 - 61.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +11 Crit +7.5% Capacity 25 Proj.spd +200% On Hit: * 16 arcane resource burn Shots are used with slings to pummel your foes to death. |
large geode large geode0.0 T4 stone gem [Normal] While equipped: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Item imbue powers: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
supercharged stralite torque of mindblast [power 309] (5 cooldown)2.0 T4 torque charm [Ego] Psionic Fire a blast of psionic energies in a range 9 beam dealing 154.50 to 309.00 mind damage Puts all charms on 5 cooldown Torques are made by powerful psionics to store psionic powers. |
warded stralite torque of charged psionic shield [power 97] (12 cooldown)2.0 T4 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +2 physical +3 mind +2 darkness Talents +1 Ward Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 97 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
2 ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Milamber the Cornac Oozemancer level 7
75th Pyre 122nd year of Ascendancy at 01:46 see stats
I'm a cool hero (Exploration mode)
Saved Derth without a single inhabitant dying.By Milamber the Cornac Oozemancer level 16
77th Pyre 122nd year of Ascendancy at 23:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Milamber the Cornac Oozemancer level 10
75th Pyre 122nd year of Ascendancy at 18:37 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Milamber the Cornac Oozemancer level 20
7th Flare 122nd year of Ascendancy at 02:33 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Milamber the Cornac Oozemancer level 30
26th Dusk 122nd year of Ascendancy at 13:59 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Milamber the Cornac Oozemancer level 20
25th Dusk 122nd year of Ascendancy at 20:39 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Milamber the Cornac Oozemancer level 4
74th Pyre 122nd year of Ascendancy at 12:46 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Milamber the Cornac Oozemancer level 2
74th Pyre 122nd year of Ascendancy at 11:21 see stats
Log
Milamber's mind surges with critical power!
Milamber is invigorated by the attack!
Milamber defiantly reasserts his connection to nature!
Milamber's mind surges with critical power!
Milamber is invigorated by the attack!
Milamber is invigorated by the attack!
Milamber's nature damage is more potent.
Milamber's mind surges with critical power!
Milamber is invigorated by the attack!
Milamber is on fire!
Isleriakira the rotting mummy hits Milamber for 3 fire, 42 physical, 39 light, 42 darkness, 7 fire (133 total damage).
Milamber hits Isleriakira the rotting mummy for 27 lightning, 53 cold, 166 acid (247 total damage).
Milamber's mind surges with critical power!
Milamber is invigorated by the attack!
Talent Reclaim is ready to use.
Burning from Isleriakira the rotting mummy hits Milamber for 1 fire damage.
Milamber deactivates Wild Growth.
Milamber deactivates Icy Skin.
Milamber deactivates Mitosis.
Milamber deactivates Psiblades.
Milamber is no longer attuned.
Milamber's nature damage is no longer so potent.
Milamber seems more focused.
Milamber's acid damage is no longer so potent.
Milamber stops burning.
The skin of Milamber starts dripping acid.
Milamber stops restoring Equilibrium.
Milamber deactivates Acidic Soil.
Milamber deactivates Unstoppable Nature.






























































































































































