






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Everyone Options 1.4.5Starts characters off with category points instead of categories known. Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Elementist |
| Level / Exp | 30 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:09 / 1 |
Primary Stats
| Strength | 51 (base 48) |
| Dexterity | 51 (base 48) |
| Constitution | 50 (base 48) |
| Magic | 48 (base 48) |
| Willpower | 50 (base 48) |
| Cunning | 51 (base 48) |
Resources
| Life | 9146/9180 |
| Mana | 503/503 |
| Healing Factor | 1.6227272727273 |
| Regeneration | 470.99659090909 |
Speed
| Mental | +29% |
| Attack | +29% |
| Movement | -21% |
| Spell | +29% |
| Global | +129% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 8 |
| See Stealth | 58.711063046311 |
| See Invisible | 58.711063046311 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 32 |
| Crit Chance | 48% |
| APR | 10 |
| Speed | 0.78 |
Offense: Spell
| Spellpower | 166 |
| Crit Chance | 46% |
| Speed | 0.77519379844961 |
Offense: Mind
| Mindpower | 166 |
| Crit Chance | 42% |
| Speed | 0.77519379844961 |
Offense: Damage Bonus
| Cold | +20% |
| Physical | +5% |
| Light | +10% |
| All | 0% |
Offense: Damage Penetration
| Physical | +4% |
Defense: Base
| Armour (hardiness) | 58 (30%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 49 |
| Mental Save | 40 |
Defense: Resistances
| Physical | + 24%( 76%) |
| Lightning | + 24%( 76%) |
| Light | + 35%( 70%) |
| Cold | + 24%( 76%) |
| Blight | + 39%( 70%) |
| Arcane | + 36%( 82%) |
| Fire | + 24%( 76%) |
| All | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (78% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Ice | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / High magic | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Elemental fusion | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Wildfire | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Spell / Elementalism | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.80 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Force | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Restoration | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Burning Wake |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
You failed to protect the lost sun paladin from death by Milamber. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Milamber. Escort: lost warrior (level 1 of Heart of the Gloom) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Equipment
| Main armor | linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (107 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | Lisuselle the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +1 Str +2 Mag +1 Wil +3 Cun +1 Con dps ---------- Phys.crit +3.0% Phys.pwr +1 (+0 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -3% Spell.save +9 (+3 eff.) ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | steel ritual blade 'Yarirab' (10-13 power, 6 apr) steel ritual blade 'Yarirab' (10-13 power, 6 apr)1.0 T2 ritual blade 1H weapon [Random Unique] Arcane/Master Power 10.0 - 13.0 Physical Uses 45% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +4.0% Atk.spd 100% Dmg.conv 20% cold While equipped: dps ---------- Spell.crit +4% Spell.pwr +6 (+1 eff.) Dmg.mod +5% physical +20% cold Res.pen +4% physical Apr +4 ----- def ----- Spell.save +6 (+2 eff.) Sharp, short and deadly. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune (638% regen over 10 turns; 32 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (78% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 638% for 10 turns and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
dwarven-steel battleaxe of persecution (32.5-48.75 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Disrupt Power 32.5 - 48.8 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Against +14% Unnatural While equipped: Stats +3 Wil Massive two-handed battleaxes. |
arcing dwarven-steel greatmaul (42.5-63.75 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane Power 42.5 - 63.8 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +9 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed mauls. |
acidic dwarven-steel greatsword of massacre (50-80 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane/Master Power 50.0 - 80.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +16 acid On Crit: * splashes the target with acid Massive two-handed swords. |
Rhuruilen the Striketorrent4.0 T3 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Nature/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +15 lightning +21 fire On Hit: * 40% chance to daze at end of turn While equipped: dps ---------- Phys.crit +12.0% Mind.crit +2% All.spd +4% Dmg.mod +21% lightning Res.pen +8% fire Acc +14 (+7 eff.) ----- def ----- Mind.save +6 (+2 eff.) Heal/summ +10 Longbows are used to shoot arrows at your foes. |
elven-wood longbow 'Beregorn'4.0 T4 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Disrupt Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +28 nature On Crit: * silences the target While equipped: dps ---------- Res.pen +24% nature ----- def ----- Resists +17% acid +17% lightning +33% cold +12% fire +8% all Spell.save +20 (+7 eff.) Disease- +10% Silence- +20% Longbows are used to shoot arrows at your foes. |
Rhosarach the Infernoburst (7.5-8.25 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature This natural lightning should be returned to the wyrm. Power 7.5 - 8.3 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 fire On Hit.r1 +12 fire On Crit.r2 +8 blight While equipped: Stats +4 Str +3 Dex +6 Mag +4 Wil +3 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +14% lightning +4% nature Res.pen +18% lightning Melee Ret 19 lightning ----- def ----- Resists +18% lightning +4% blight Disease- +16% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Forestbreacher the yew magestaff (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Random Unique] Arcane/Nature Power 20.0 - 24.0 Physical Uses 80% Mag Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +8 nature While equipped: Stats +3 Con dps ---------- Spell.crit +3% Spell.pwr +28 (+3 eff.) Dmg.mod +20% lightning +6% nature ----- def ----- Resists +3% mind +6% nature HP.reg +0.50 Heal.mod +20% ---------- misc Mana/turn +0.26 Max.mana +32.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 20 cooldown Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood starstaff of might (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +13% Crit.mult +11.00% Spell.pwr +12 (+1 eff.) Dmg.mod +25% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel yew magestaff of fate (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +8% Crit.mult +15.00% Spell.pwr +9 (+1 eff.) Dmg.mod +20% lightning ----- def ----- Phys.save +5 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic dwarven-steel steamsaw of crippling (21.5-32.25 power, 14 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Master/Steamtech Power 21.5 - 32.3 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +48 On Crit: * cripple the target Uses 1.0 Steam While equipped: dps ---------- Phys.crit +10.0% Melee+ 6 acid Melee Ret 16 acid ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
corrosive stralite steamsaw (34.5-51.75 power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Power 34.5 - 51.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +70 Uses 1.0 Steam While equipped: Stats +2 Con dps ---------- On Melee Ret: * 15% chance to corrode armour by 30% ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +14% acid ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
coruscating stralite steamsaw (30-45 power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Power 30.0 - 45.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +68 Uses 1.0 Steam While equipped: Stats +3 Str dps ---------- Melee Ret 20 fire ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +10% fire ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel steamsaw of dampening (23-34.5 power, 14 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego] Disrupt/Steamtech Power 23.0 - 34.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +46 Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Resists +7% acid +7% fire +9% lightning +10% cold Spell.save +7 (+2 eff.) ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming dwarven-steel steamsaw of radiance (24-36 power, 14 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Power 24.0 - 36.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +48 On Hit.r1 +10 fire Uses 1.0 Steam While equipped: Stats +3 Mag +4 Con dps ---------- On Melee Ret: * 17% chance to blind ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Resists +15% light ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
living dwarven-steel steamsaw (20.5-30.75 power, 14 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Power 20.5 - 30.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +48 Uses 1.0 Steam While equipped: dps ---------- Melee Ret 12 nature ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Resists +15% nature +13% blight Max.HP +40.00 ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Darkrebel (17-23.8 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Nature Power 17.0 - 23.8 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +48 insidious poison On Hit.r1 +9 fire On Crit.r2 +4 darkness On Hit: * 40% chance to disease While equipped: dps ---------- On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% darkness One-handed war axes. |
cashmere robe of alchemy (2 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +8% acid +8% physical +7% fire +8% cold ----- def ----- Defense +2 (+1 eff.) Resists +13% acid +16% physical +13% fire +10% cold ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of protection (5 def, 2 armour)2.0 T3 cloth armor [Ego+] Master/Psionic While equipped: ----- def ----- Armour +2 Defense +5 (+2 eff.) Resists +14% mind +11% darkness Phys.save +30 (+10 eff.) Spell.save +11 (+4 eff.) Mind.save +31 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe (2 def, 0 armour)2.0 T3 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Mind.save +22 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
insulating pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)3.0 T3 feet armor Reqs Heavy Armour Training [Ego] Master While equipped: ----- def ----- Armour +4 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +3% Resists +8% fire +7% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)3.0 T3 feet armor Reqs Heavy Armour Training [Ego] Master While equipped: ----- def ----- Armour +4 Defense +4 (+2 eff.) Rng.Def +2 (+1 eff.) Fatigue +3% Resists +8% fire +10% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of hardened leather boots of uncanny dodging (4 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +2 Cun +3 Con ----- def ----- Armour +3 Defense +4 (+2 eff.) Rng.Def +2 (+1 eff.) Fatigue +3% Phys.save +13 (+4 eff.) Mind.save +16 (+5 eff.) A pair of boots made of leather. |
radiant hardened leather gloves of strength (+4) (0 def, 2 armour)1.0 T3 hands armor [Ego] Arcane/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+4 eff.) Melee+ 6 light Dmg.mod +5% light ----- def ----- Armour +2 Resists +5% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of sorrow (0 def, 1 armour)1.0 T1 hands armor [Ego+] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Melee+ 11 mind 11 darkness On Hit (Melee): * 10% chance to cause random gloom ----- def ----- Armour +1 Mind.save -14 (-7 eff.) Ruined Earth: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Ego] Psionic While equipped: dps ---------- Acc +8 (+4 eff.) ----- def ----- Armour +2 Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +22% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Deleromihor the Wretchworm (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+0 eff.) Dmg.mod +4% acid +9% temporal +12% light +9% lightning +6% nature +6% cold +7% arcane +5% fire ----- def ----- Defense +2 (+1 eff.) Resists +18% light +15% temporal ---------- misc Mana/turn +0.18 A pointy cloth hat, very wizardly... |
stabilizing cashmere wizard hat of frost (+18%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% cold ----- def ----- Defense +2 (+1 eff.) Resists +18% cold Phys.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
enlightening dwarven-steel mail armour of spell shielding (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy Armour Training [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +4 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Resists +7% arcane Spell.save +14 (+5 eff.) Mind.save +13 (+4 eff.) A suit of armour made of mail. |
hardened leather armour of Toknor (3 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% A suit of armour made of leather. |
spiked hardened leather armour of Toknor (3 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Melee Ret 13 physical ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% A suit of armour made of leather. |
spiked hardened leather armour of cold resistance (3 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: dps ---------- Melee Ret 13 physical ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +18% cold A suit of armour made of leather. |
cleansing dwarven-steel plate armour of natural resilience (5 def, 11 armour)17.0 T3 massive armor Reqs Heavy Armour Training 3 [Ego+] Disrupt While equipped: ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +30% nature +23% blight D.Red.from +6% Unnatural A suit of armour made of metal plates. |
flaming dwarven-steel shield (8 def, 2 armour, 74 block)7.0 T3 shield armor Reqs Heavy Armour Training 2 [Ego] Nature While equipped: dps ---------- Melee+ 6 fire Melee Ret 12 fire ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% ---------- misc Talents +3 Block Handheld deflection devices. |
4 nuummite 4 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
276 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
malachite malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+5 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+5 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
carnelian carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 133 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 tiny geode 6 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
zircon0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Milamber the Thalore Elementist level 7
74th Pyre 122nd year of Ascendancy at 12:52 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Milamber the Thalore Elementist level 28
53rd Dusk 122nd year of Ascendancy at 20:54 see stats
I'm a cool hero (Exploration mode)
Saved Derth without a single inhabitant dying.By Milamber the Thalore Elementist level 19
51st Dusk 122nd year of Ascendancy at 23:47 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Milamber the Thalore Elementist level 10
74th Pyre 122nd year of Ascendancy at 14:54 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Milamber the Thalore Elementist level 20
53rd Dusk 122nd year of Ascendancy at 08:28 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Milamber the Thalore Elementist level 30
5th Haze 122nd year of Ascendancy at 20:56 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Milamber the Thalore Elementist level 11
74th Pyre 122nd year of Ascendancy at 16:00 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Milamber the Thalore Elementist level 13
22nd Dusk 122nd year of Ascendancy at 13:19 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Milamber the Thalore Elementist level 4
74th Pyre 122nd year of Ascendancy at 12:03 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Milamber the Thalore Elementist level 2
74th Pyre 122nd year of Ascendancy at 11:16 see stats
Log
Glorimina the ghoul stops burning.
Milamber misses Glorimina the ghoul.
Glorimina the ghoul casts Arrow Stitching.
You feel a surge of power as a powerful creature falls nearby.
You feel a surge of power as a powerful creature falls nearby.
Glorimina the ghoul's temporal clone's Arrow Stitching hits Milamber for 47 physical, 6 acid, 15 darkness (68 total damage).
Glorimina the ghoul's Arrow Stitching hits Milamber for 71 physical, 12 acid, 31 darkness (114 total damage).
Milamber misses Glorimina the ghoul.
Glorimina the ghoul's temporal clone's Arrow Stitching hits Milamber for 46 physical, 6 acid, 15 darkness (68 total damage).
Glorimina the ghoul casts Moonlight Ray.
Glorimina the ghoul hits Milamber for 217 darkness damage.
Milamber misses Glorimina the ghoul.
Milamber misses Glorimina the ghoul.
Glorimina the ghoul performs a diseased attack against Milamber.
Milamber shrugs off the effect 'Rotting Disease'!
Glorimina the ghoul hits Milamber for 16 physical damage.
Milamber misses Glorimina the ghoul.
Glorimina the ghoul casts Searing Light.
Glorimina the ghoul hits Milamber for 71 light damage.
Milamber misses Glorimina the ghoul.
Glorimina the ghoul's light area effect hits Milamber for 34 light damage.
Milamber deactivates Burning Wake.
Milamber is not stunned anymore.
































































































